We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Wario Land: Shake It!/Unused Enemies

From The Cutting Room Floor
Jump to navigation Jump to search

en_00a (Evil Candy Corn)

These colorful guys are early versions of the common Bandinero enemies seen throughout this game. They slightly resemble onis due to the little wiggly horns on their heads. The most interesting difference can be seen in the winged animation. In the final game, Bandineros fly by inflating like balloons, not using wings.

en_06a (Slime)

This is probably the most impressive cut enemy in the game. It has a ton of lively animations, all full of liquidy goodness. It would have been able to ooze in from either the floor or ceiling, fling itself, and change its shape into a block or spike ball.

en_07b (Screen Chargin' Wildebeast)

All of the files for this early enemy are stored in a single giant brres file. It would fit right in with the Africa-themed stages. It has animations for charging in from the background and running down cliff walls. Apparently, Wario could trip it up with his shake move.

en_10a (Platform Weenie)

en_18a (Oyster)

This was clearly an enemy for one of the Subwarine stages. It only has a very few animations, so it is difficult to imagine how it may have looked in action. Two of the "animations" are single frames of some kind of effect.

en_23a (Cactito Bandito)

en_26a (The Pirates Three)