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Wii Play
| Wii Play |
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Also known as: Hajimete no Wii (JP)
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To do:
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A collection of nine mostly mediocre minigames, that nonetheless managed to sell incredibly well due to coming with a Wii remote.
Don't let anyone talk smack about the Tank minigame, though.
Contents
Unused Graphics
Found within Common/RPCommonParty/common.carc, there are a few unused graphics leftover from earlier in development.
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A rather creepy placeholder for the Mii face in the billiards game. ball_face1 seems to be a much lower-resolution version of ball_face.

A leftover logo from Wii Sports.

A dummy Mii picture for the targets.

Found in Common/RPTnkScene/common.carc
A test texture for blocks in tanks Block_other_b_test
| To do: Add directory to the model in question in Wii Play. It's probably the same as in Wii Sports. |

An odd picture of a pink and yellow Mii swimming. The model in the screenshot is present in the files for Wii Sports, albeit unused in that game.

A little emblem with Japanese text (はじめての meaning "first time", commonly, but not exclusively, used in place of "new game") and "Wii, Your First Step to Wii".
Unused Models
This appears to be a leftover model from Wii Sports.
Unused Stages
Find Mii
Find Mii's stages are stored in two binary files found in Common/RPWlyScene/common.carc: wanted_1p_leveltable.bin, which contains the stage data for single-player, and wanted_2p_leveltable.bin, which contains the stage data for multiplayer.
Unused Objectives
Find Mii has three unused objectives: "Find the insomniac!", "Find 2 insomniacs!" and "Find 3 insomniacs!". In these objectives, one to three Miis are awake, while all the other Miis are asleep. The goal is to find all of the Miis who are awake.
Zooming
Find Mii's stages contain both a maximal zoom in value and a maximal zoom out value; however, in all of the stages the maximal zoom in value is equal to the maximal zoom out value, so despite being fully implemented, none of the stages use the zooming feature. This feature can be seen in the game's BMG, as implied by entry ID 614656, which says "Move the Wii Remote to zoom!".
Charge!
To do:
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Found in Common/RPCowScene/common.carc, there are BRRES, KCL and PMP files which belong to 3 unused Charge! maps, which are called cow_field01, cow_field03 and cow_knit_field. Also present in the same file are 2 unused map models named cow_field1P.brres and cow_field2P.brres (the final models are stored inside cow_field.brres), and 2 PMP files for other 2 unused maps called cow_field02.pmp and cow_field04.pmp.
Unused Music
| To do: Is "WLY" really the codename for the Find Mii minigame? |
Two pieces of unused music are present in Sound/RPWlyScene/sound.
RP_WLY_BGM_TIME_UP.brstm
It appears to be an unused version of the Find Mii results theme.
RP_WLY_BGM_GO.brstm
Judging by the filename, it could have been an earlier version of the fanfare that plays before playing each stage in Find Mii.
Unused BMG Content
The /US/Message/message.carc directory of the NTSC-U version of Wii Play houses a file called party_message.bmg that stores the game's text strings. Throughout the BMG file, there are several groups of strings containing information about each of the game's nine minigames in sequential order. In these groups, however, there are always empty spaces between text for Billiards and Fishing. This empty space in this specific spot is repeated over and over again throughout the BMG.
The most likely explanation for this phenomenon is that this space is left over from the conductor minigame that was planned for Wii Play, but later scrapped and reworked into a full game, Wii Music. This matter is discussed in this Iwata Asks interview. If this is indeed the reason for the empty space, it would also imply that the minigame, now included in Wii Music as "Mii Maestro", would have been placed in between the Billiards and Fishing games.
Removed Files and Folders
| To do: Get the verbatim strings |
The code of the game references some paths for files and folders that no longer exist within the filesystem (or have been moved).
- SportsStatic/ (likely a leftover of Wii Sports)
- HealthStatic/ (Wii Sports fitness leftover?)
- MusicStatic/ (Wii Music leftover?)
- banner.bin
- tmp/banner.bin
Party Pack
The internal name of the game is "PARTY PACK for REVOLUTION". Revolution was the Wii's codename, meaning that it would have been in development before the console's name was finalized.
Debugging Functions
Build Date
Present in the root directory file timestamp.txt, with the date in the "YYYY/MM/DD" format and the time below.
| EU v1 | EU v2 | JP v1 | JP v2 | US v1 | US v2 | KR | TW |
|---|---|---|---|---|---|---|---|
2006/10/25 09:38 Pack Project |
2007/07/12 18:40 Pack Project |
2006/10/25 11:52 Pack Project |
2007/07/12 18:38 Pack Project |
2006/10/18 12:34 Pack Project |
2007/07/12 18:39 Pack Project |
2008/03/11 14:26 Pack Project |
2008/03/14 15:20 Pack Project |
The function at the virtual address 0x801865d0 reads timeStamp.txt and prints it to the title screen.
To enable this in the US v1.01 release of the game, change the byte at 0x1ded3b in the DOL from 00 to 01. Alternatively, you can use the following code:
| EU v2 | |
|---|---|
| Gecko Code | 001E406B 00000001 |
On an unmodified game, entering the key combo mentioned in Wii Fit Plus' internal docs (from the 2020-09-09 Nintendo leak), "A, Up (D-Pad), 2, Down (D-Pad), B, 1, 1, B, Left (D-Pad), A and Right (D-Pad)" on a Wii Remote will show the display.
Placeholder Strap Warning Screen
Also present on Wii Play, is an unused functionality that prints the string "ストラップ警告画面" to the screen, which simply means something along the lines of "Strap Warning Screen".
| EU v2 | |
|---|---|
| Gecko Code | 041CB49C 60000000 |
Loading Screen
Also present on Wii Play, is an unused functionality that prints the string "Now Loading" to the screen each time the game switches between scenes.
| EU v2 | |
|---|---|
| Gecko Code | C2184F50 00000002 38C00001 90DF003C 60000000 00000000 |
Table Tennis
To do:
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The player objects (both human and CPU) in Table Tennis have a 16-bit long field at offset 0x82 which stores flags in a bit-field. The function at the virtual address 0x802274c0 in the executable of the NTSC-U 1.01 version of the game handles some of the players' flags, including three debugging flags.
Display Collision Flag
The display collision flag's mask is 0x0001. When the flag is set, the player's active collision box will be rendered (red for P1, blue for P2).
To permanently activate the display collision flag for both of the players, replace the instruction at offset 0x2222d8 of the US v1.01 main.dol file with 0x60000000. Alternatively, you can use the following code:
| EU v2 | |
|---|---|
| Gecko Code | 04227608 60000000 |
Display Trigger Flag
The display trigger flag's mask is 0x0002. When the flag is set, the player's trigger sphere will be rendered. The trigger sphere is a sphere where if the ball is found inside it, the player will play the hitting attempt animation.
To permanently activate the display collision flag for both of the players, replace the instruction at offset 0x222444 of the US v1.01 main.dol file with 0x60000000. Alternatively, you can use the following code:
| EU v2 | |
|---|---|
| Gecko Code | 04227774 60000000 |
Display Text Flag
The display text flag's mask is 0x0004. When the flag is set, the player object will print to the screen the current velocity of the player's hand, and the string "SMASH" if the player's last shot was a smash shot. Both of the player objects write to the same position in the screen.
To permanently activate the display text flag for both of the players, replace the instruction at offset 0x2224f0 of the US v1.01 main.dol file with 0x60000000. Alternatively, you can use the following code:
| EU v2 | |
|---|---|
| Gecko Code | 04227820 60000000 |
Find Mii
Spheres
Each Mii object in Find Mii has a boolean byte at offset 0xdf; if the byte is different from 0 (i.e. the boolean is the true), two red spheres will be rendered - one with a position at the Mii's head, and the other with a position at the Mii's body.
The following Gecko code renders the spheres for all of the Miis:
| US v2 | EU v2 | |
|---|---|---|
| Gecko Code | 042769D4 60000000 |
04276AE4 60000000 |
| The Wii series | |
|---|---|
| Wii Sports | Wii Sports • Wii Sports Resort • Wii Sports Club |
| Wii Play | Wii Play • Wii Play: Motion |
| Wii Fit | Wii Fit (Wii Fit Channel) • Wii Fit Plus (Wii Fit Plus Channel) • Wii Fit U |
| Wii Party | Wii Party • Wii Party U |
| Other | Wii Music |
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EAD Group No. 2
Games > Games by platform > Wii games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2006
Games > Games by series > Wii series









