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Wii Sports

From The Cutting Room Floor
Revision as of 19:55, 26 November 2017 by Ehm (talk | contribs) (Undo revision 524238 by Torizhan (talk))
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Title Screen

Wii Sports

Developer: Nintendo
Publisher: Nintendo
Platform: Wii
Released in JP: December 2, 2006
Released in US: November 19, 2006
Released in EU: December 8, 2006
Released in AU: December 7, 2006
Released in KR: April 26, 2008


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Bundled with every western Wii console for the first few years of its life, Wii Sports serves to demonstrate the capabilities of the Wii Remote's (or "Wiimote's") intuitive motion controls across five different sports. These include tennis, baseball, golf, boxing, and, the most popular of them all; bowling (try releasing the ball backward and see what happens; you'll laugh). Ever since, Wii Sports has become a popular favourite amongst Wii owners, much to the dismay of broken televisions everywhere.

Hmmm...
To do:

Developer Text

Internal Name

Internally, the game is known by the generic title SPORTS PACK for REVOLUTION, where Revolution refers to the Wii's own pre-release codename.

Build Dates

Included in the file timeStamp.txt at the root of the disc is a build date, alongside another internal name, "Pack Project". On the Wii Sports + Wii Sports Resort combo disc, this file is located with the rest of the game's files; e.g., on the European disc, in /EU/sys/sports.

JP v1 NA v1 EU v1 TW
2006/10/25
11:52
Pack Project
2006/10/07 
04:53
Pack Project
2006/10/17 
15:26
Pack Project
2008/03/14
15:17
Pack Project
JP v2 NA (Sports + Resort) EU (Sports + Resort)
2007/07/05
19:14
Pack Project
2010/06/07
14:04
Pack Project 
2010/06/07 
14:10
Pack Project 

Config File

gameConfig.ini in the disc's root includes a few settings, several of which have been commented out. The second commented line references (Super) Mario Club, Nintendo's internal software testing group.

Original Translated
# Pack Project Game Config File

{
#	RootScene		スポーツパック
#	ここでマリオクラブ用ROMをつくるのでTVModeは設定しないこと
#	TVMode			16:9
	RPPrint			1
	RPSysPrint		1
	RPSndPrint		1
	RPUserPrint		1
	end
}
# Pack Project Game Config File

{
#	RootScene		Sports Pack
#	Here, TVMode isn't set up, because it's made for the Mario Club ROM.
#	TVMode			16:9
	RPPrint			1
	RPSysPrint		1
	RPSndPrint		1
	RPUserPrint		1
	end
}

Empty Folder

Inside the data for game modes such as Tennis and Boxing is an empty folder named "Kokeshi". A kokeshi is a handmade Japanese doll that lacks arms or legs, which the design of the Mii avatars is based on. The folder's purpose is otherwise unknown.

Unused Golf Courses

glf_course_E3.carc

Hmmm...
To do:
Get clean screenshots of the final game. Put the E3 screenshots in the Prerelease namespace.

The golf course used in the E3 demo of Wii Sports still exists on the disc. It can be loaded up, though the minimap has a glitch that zooms it in extremely and some elements from the E3 2006 version are missing. The water in the final game does not have any animation.

File:WiiSports-E3AndFinal.png
What the course looks like

glf_course_survey.carc

This very glitchy course was most likely going to be a driving range where you could take practice swings, though it can be loaded. By the looks of it, it seems like this course was scrapped very early during the development of Wii Sports. The course has no skybox, you can't move on to the next course unless you miss enough to where the game makes you give up, everything is enlarged dramatically, and there are white walls that move randomly.

File:Wii Sports-Survey.PNG
What the course looks like in the game

glf_course_fc18.carc

File:Wii Sports Fc18.png
What the course looks like loaded in Wii Sports

This course was intended to be used as Hole 10 in the game. However, both the idea and course were scrapped. The course file is named "fc18" because the design is from Hole 18 of NES Golf. All of the golf courses on Wii Sports were recreated from NES Golf games, so this would fit well for the game.


Wii Course Map NES
256px 256px


(Source: ryanskova)

glf_course_angle.carc

This course was a test by Nintendo to see how the game would handle slopes, hills, and a scrapped corkscrew slope. The textures are completely corrupted, the flag is nowhere in sight, and the only way to advance is to make enough failed hits to where the game makes you give up

File:WiiSports-Angle1.png
A picture of the course
File:WiiSports-Angle2.png
Another picture of the course


Revisional Differences

Some changes were made for later pressings, after the Wii Remote began coming packaged with a silicone sleeve. These changes are also present in the Nintendo Selects version of the game.

Wii Remote Sleeves

The warning screens and all other graphics of the Wii Remote were updated to reflect the silicone jacket's release.

Pre-Jacket Post-Jacket
Useless loading screen unless you didn't read the manual: check! But I don't have the jacket. Meh, who reads you anyway?
Which one is a square? These squares indicate your remote's battery life. If you turn it on and only one light blinks, change the batteries or attach a 3rd party charger.
Aparently they come in blue now! Just like DVDs! And jackets too!
Who needs a start button when you have math symbols?! Unplug that classic controller nimrod! It won't work.
Be sure to leave your window open to lower the chance of very unlikely overheats! Please be advised that the Baba Jaga may show up to steal your firstborn baby.
Wait. My string isn't yellow! You'll only need to use this when you play the game we like to call "Punch Out: Rocky Edition"
Where's the wrist strap? Now with Photoshop effects!
It's actually less dull in real life. Outlined bigger for your convenience!

Baseball

There is an animation that was added to the game opening scene: as it begins, the opposing teams face one another and the camera passes between them. As the camera passes each Mii, they look toward the screen, giving the cutscene some personality. This may have been added to make clearer who is on the teams, since all but the pitcher are randomly selected.

In the original release, if a grounder was caught quick enough to call an out, the Mii who caught it would simply hold it. In the re-release, should this event happen, the Mii will also throw the ball to first to make it a bit more realistic.

Boxing

Initially, after knocking out an opponent, the game would instantly go to the You Won/Lost sequence afterwards. In the re-release, two replays are shown of the winner's Mii knocking out the opponent, going into slow-motion at the end of each replay. These replays also play a music track that didn't appear in earlier versions.

Regional Differences

Baseball

Hmmm...
To do:
Insert the Japanese/Korean and International audio files to compare.

In the Japanese and Korean releases, the announcer had terms that were easy for non-English speakers to understand. In the international release, the terms were changed to regular baseball terms.

  • A single is referred to as a "hit".
  • A double and triple are referred to as "two-base hit" and "three-base hit".
  • When a fielder catches the ball, the announcer simply says "out" instead of "you're out", and when they change sides, the announcer simply says "change" instead of "change sides".
  • When the game is over, the announcer says "game set" instead of "that's the game".