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Ys VI: The Ark of Napishtim (Windows)/Unused Maps
This is a sub-page of Ys VI: The Ark of Napishtim (Windows).
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
A number of unused rooms are present in Ys VI. Most (if not all) of these appear to have been used for testing purposes.
Access
The same access methods described on Ys Origin's page also apply here.
A good choice for the Scene List method is to replace Port Rimorge's string: s_35\s_3500\
S_90 Series
Many of these maps are NPC or enemy test rooms.
S_9000
Internal Name: NPC Test Main
S_9001
Internal Name: NPC Test Sub
S_9002
Internal Name: NPC Test Special
S_9003
Internal Name: Enemy Test Woods
S_9004
Internal Name: Enemy Shrine
S_9005
Internal Name: Enemy Plains
S_9006
Internal Name: Enemy Grana
S_9007
Internal Name: Enemy Ruins
S_9008
Internal Name: Enemy Limewater
S_9009
Internal Name: Enemy Ravine
S_9010
Internal Name: Enemy Alma's Grave
S_9011
Internal Name: Object Test
S_9012
Internal Name: El Gash Romn
S_9040
Internal name: Footstep Test
S_9050
Internal name: Animal Land
S_9100
Internal name: ???
Be careful when entering this map, as Majunun is placed here and can easily wipe you out. If you can bypass it, you'll enter a room where you can find the unused character, Kiiro.
- Leaving the map through the southern exit will take you to Majunun's boss fight location.
- Kiiro is incorrectly referred to as "Bikini Olha."
- Speaking to Kiiro will yield a long string of messages, detailed below.
0: ... 1: ...Who are you? 2: Wh-What are you doing in my house? What are you planning to do to me?! 3: N-No... 4: Please, stop! 5: Th-This is all a bit too sudden... 6: ...Hmm? Hmm? 7: La la... La la la... La la la... 8: You're kind of a stiff, aren't you? 9: What kind of a man does nothing when there's a super sexy girl acting all bashful and flustered in front of him? 10: Don't you have anything to say?! 11: Go on, say something! 12: You're kind of boring. 13: But I have the biggest heart of any girl in the world, so I'll forgive you. 14: How big, you ask? 15: As big as a kitty-cat's forehead! 16: ...Except those're kinda tiny, huh? 17: Oh, dear! 18: You really aren't any fun, are you? 19: Oh, well, I'll let you off this time. 20: After all, the fact that you're here means you must be really strong. 21: And by really strong, I mean REALLY strong. 22: How strong, you ask? 23: As strong as a newly born fawn! 24: ...Except those're kinda weak, huh? 25: Well, I think that's enough of that. 26: Let me give you a reward for coming all the way here. 27: I'll answer one of the following questions for you. 28: Choose wisely, swordsman! 29: 1) Why is Olha the strongest character? 2) Why is Geis actually the protagonist? 3) Why is Ur actually a pretty girl? 30: Come on, pick one! 31: What, you don't know how to pick? 32: Just say which number you want! Honestly... 33: You can't do anything without me, can you? 34: Perhaps that's supposed to tickle my maternal instincts... 35: Tee hee hee... I wonder how many girls' hearts you've broken acting like that. 36: Don't worry, I'm used to it. 37: Come over here, now. 38: ... I'm starting to feel really stupid. 39: Well, you kept me entertained for a while, at least. You can go now. 40: Bye-bye.
S_BATTLE Series
S_BATTLE0
S_BATTLE1
S_HIDDEN Series
S_HIDDEN0
A room that, bizarrely, features Sakura from the Ukagaka software. This map also exists in The Oath in Felghana and Ys Origin, though Sakura was replaced with a generic texture in the latter.
- Sakura's texture bounces back and forth.
- Approaching the light will zoom out the camera.
- Several platforms are out of bounds and cannot be accessed without glitches.
S_HIDDEN1
S_HIDDEN2
Another room featuring Sakura from the Ukagaka software with different lighting and objects. Most objects are missing collision, or are out of bounds.
S_TEST Series
S_TEST0
| To do: Identify the character used for the texture. |
A placeholder room with a fog effect. Nothing else to see here.
S_TEST1
An earlier version of the Zemeth Sanctum (S_6600). Most of the map is untextured. (Incorrectly shown when viewing the model in Noesis.)
Apart from lacking detail, the overall layout appears to be the same as its final iteration.
S_TEST2 - 5
Each of these maps are empty and have the same model as S_TEST0, likely left as placeholders.