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Ys VI: The Ark of Napishtim (Windows)/Unused Maps

From The Cutting Room Floor
< Ys VI: The Ark of Napishtim (Windows)
Revision as of 05:00, 3 June 2021 by Dasutein (talk | contribs) (Added information and screenshots for some maps.)
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This is a sub-page of Ys VI: The Ark of Napishtim (Windows).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

A number of unused rooms are present in Ys VI. Most (if not all) of these appear to have been used for testing purposes.

Access

The same access methods described on Ys Origin's page also apply here.

A good choice for the Scene List method is to replace Port Rimorge's string: s_35\s_3500\

S_90 Series

Many of these maps are NPC or enemy test rooms.

S_9000

Ys6 room s 9000.png

Internal Name: NPC Test Main

S_9001

Ys6 room s 9001.png

Internal Name: NPC Test Sub

S_9002

Ys6 room s 9002.png

Internal Name: NPC Test Special

S_9003

Ys6 room s 9003.png

Internal Name: Enemy Test Woods

S_9004

Ys6 room s 9004.png

Internal Name: Enemy Shrine

S_9005

Ys6 room s 9005.png

Internal Name: Enemy Plains

S_9006

Ys6 room s 9006.png

Internal Name: Enemy Grana

S_9007

Ys6 room s 9007.png

Internal Name: Enemy Ruins

S_9008

Ys6 room s 9008.png

Internal Name: Enemy Limewater

S_9009

Ys6 room s 9009.png

Internal Name: Enemy Ravine

S_9010

Ys6 room s 9010.png

Internal Name: Enemy Alma's Grave

S_9011

Ys6 room s 9011.png

Internal Name: Object Test

S_9012

Ys6 room s 9012.png

Internal Name: El Gash Romn

S_9040

Ys6 room s 9040.png

Internal name: Footstep Test

S_9050

Ys6 room s 9050.png

Internal name: Animal Land

S_9100

Ys6 room s 9100.png

Internal name: ???

Be careful when entering this map, as Majunun is placed here and can easily wipe you out. If you can bypass it, you'll enter a room where you can find the unused character, Kiiro.

  • Leaving the map through the southern exit will take you to Majunun's boss fight location.
  • Kiiro is incorrectly referred to as "Bikini Olha."
  • Speaking to Kiiro will yield a long string of messages, detailed below.
0:
...

1:
...Who are you?

2:
Wh-What are you doing in my house?
What are you planning to do to me?!

3:
N-No...

4:
Please, stop!

5:
Th-This is all a bit too sudden...

6:
...Hmm? Hmm?

7:
La la... La la la... La la la...

8:
You're kind of a stiff, aren't you?

9:
What kind of a man does nothing when
there's a super sexy girl acting all
bashful and flustered in front of him?

10:
Don't you have anything to say?!

11:
Go on, say something!

12:
You're kind of boring.

13:
But I have the biggest heart of any girl
in the world, so I'll forgive you.

14:
How big, you ask?

15:
As big as a kitty-cat's forehead!

16:
...Except those're kinda tiny, huh?

17:
Oh, dear!

18:
You really aren't any fun, are you?

19:
Oh, well, I'll let you off this time.

20:
After all, the fact that you're here
means you must be really strong.

21:
And by really strong, I mean REALLY strong.

22:
How strong, you ask?

23:
As strong as a newly born fawn!

24:
...Except those're kinda weak, huh?

25:
Well, I think that's enough of that.

26:
Let me give you a reward for coming all
the way here.

27:
I'll answer one of the following questions
for you.

28:
Choose wisely, swordsman!

29:
1) Why is Olha the strongest character?
2) Why is Geis actually the protagonist?
3) Why is Ur actually a pretty girl?

30:
Come on, pick one!

31:
What, you don't know how to pick?

32:
Just say which number you want! Honestly...

33:
You can't do anything without me, can you?

34:
Perhaps that's supposed to tickle my
maternal instincts...

35:
Tee hee hee... I wonder how many girls'
hearts you've broken acting like that.

36:
Don't worry, I'm used to it.

37:
Come over here, now.

38:
...
I'm starting to feel really stupid.

39:
Well, you kept me entertained for a
while, at least. You can go now.

40:
Bye-bye.

S_BATTLE Series

S_BATTLE0

Ys6 room s battle0.png

S_BATTLE1

Ys6 room s battle1.png

S_HIDDEN Series

S_HIDDEN0

Was this some Falcom employee's hidden waifu room? The world may never know.

A room that, bizarrely, features Sakura from the Ukagaka software. This map also exists in The Oath in Felghana and Ys Origin, though Sakura was replaced with a generic texture in the latter.

  • Sakura's texture bounces back and forth.
  • Approaching the light will zoom out the camera.
  • Several platforms are out of bounds and cannot be accessed without glitches.

S_HIDDEN1

Resembles the first Quatera Woods map (leading to the ruins) without trees.

S_HIDDEN2

Ys6 room s hidden2.png

Another room featuring Sakura from the Ukagaka software with different lighting and objects. Most objects are missing collision, or are out of bounds.

S_TEST Series

S_TEST0

Hmmm...
To do:
Identify the character used for the texture.
Unnecessary parts ♥

A placeholder room with a fog effect. Nothing else to see here.

Ys6-S TEST0.png

S_TEST1

Ys6 room s test1.png

An earlier version of the Zemeth Sanctum (S_6600). Most of the map is untextured. (Incorrectly shown when viewing the model in Noesis.)

Apart from lacking detail, the overall layout appears to be the same as its final iteration.

S_TEST2 - 5

Ys6-S TEST2.png

Each of these maps are empty and have the same model as S_TEST0, likely left as placeholders.