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Yume Nikki

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Title Screen

Yume Nikki

Developer: Kikiyama
Publishers: Kikiyama, AGM PLAYISM (2012/2018)
Platform: Windows
Released internationally: July 13, 2012 (Playism), January 9, 2018 (Steam)
Released in JP: June 26, 2004, February 12, 2012 (Playism)


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article
BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

Yume Nikki ("Dream Diary") is the story of a young girl named Madotsuki who has very strange dreams. The game is a wide-open world, with no main goal besides collecting all the effects.

Hmmm...
To do:

Default Assets

All the default graphic, sound, and music assets from RPG Maker 2003 remain in the game's files, unused.

Unused Effect Sprites

There are some sprites for more effects in the game.

Blindfold

Even if your eyes are always closed this can be useful. There are sprites for an effect that isn't programmed in the game. The 8-bit wake-up pinch are overwritten by some triangle effect.

Crick in the Neck

This isn't really an effect; it's a random condition that may happen when you get out of your bed. All you're able to do when you have it is sit down and go back to bed. If you go back to bed, when you wake up again you're back to normal. But...

I don't care much, my eyes are always closed anyways.

There are 8-bit sprites for it! This indicates it may have been an effect at some point.

Greyscale

In the mini-Hell accessible from the Number World, there's a ghost of you that's always facing you. It looks the same as you, but grey and transparent. Just an NPC, right?

If it's a ghost of me, does that mean it's me?

Nope, this mugshot indicates there was supposed to be a Greyscale effect at some point, or that you would become grey when in the White Desert. The fact there's no 8-bit version of this effect supports that theory.

Will-o'-the-Wisp

If there's one thing that appears a lot in this game, it's death...

The first of these unused effects had pretty much all it needed to have to be working. The two others were still partially in the game. This effect wasn't so lucky.

All that's left is the mugshot, no other sprites at all. Although, the triangle may suggest that this was previously what happened when you used the Triangle Kerchief's ability, as there's no mugshot for when you do.

Unused Areas

FC World C

Earthquake should be an effect.

This unused right half of the map, dubbed FC World C by fans, is inaccessible by normal means. No events are scripted in the area.

FC World Peninsula

Teleportation should be an eff-- wait, it is!

Map0153 is an unused FC World map with a hand motif on the ground and a few statues. No events are programmed in this map, so you cannot exit. It resembles the initial locations in FC World A and B that you are teleported to from the Teleport Maze and the Barracks Settlement, respectively.

Debug Functions

Hmmm...
To do:
Detail the debug menu switches.

Debug Room

The mirror makes you fat.
Download.png Download Madotsuki's Room - Debug Room Warp
File: Yume nikki debug room.rar (3 KB) (info)

The Debug Room is accessible through two methods: rename the file Map0001.lmu to the name of another map, such as Map0003.lmu (Madotsuki's room in the real world), or set an event that goes to the debug room in RPG Maker 2003.

The various sprites in the room all do different things:

  • The Mirror gives you the Fat effect. The mirror was used in older versions of Yume Nikki for obtaining this effect. Garbage text may display if playing the English version due to the string being untranslated. Under normal circumstances, it should show up as "★ふとる★".
  • The Neon Creature plays a sound effect and stops the music, if any is playing. It acts like a typical NPC in game, reacting as you would expect from the Cat, Knife, and Stoplight effects.
  • The FC World equivalent to Witch Madotsuki plays the 8-bit version of the effect sound.
  • Nekoin (the cat coin) gives you all of the effects and warps you to White Desert B. If you already have the effects, you will get duplicates.
  • Flying 8-bit Witch Madotsuki starts the Witch's Flight event, but you can't move.
  • The chair in the top right corner lets you save, but you won't be able to get out of the chair. Sometimes, the Witch's Flight event plays at the same time.
  • Going directly to the left of the traffic cone warps you to Mars-san, but you are put in a place where you cannot move. Waking up is possible if you were already in the dreamworld prior to entering the debug room.

Unused Tiles

Madotsuki's Room

I don't need any effect to sit.

This unused cushion is in the tileset of inside Madotsuki's room.

Well, I guess you don't need a hammer effect.

The outside tileset contains a cracked window tile that's also unused.

Much like the paper, this sprite was trashed.

An unused sprite for the trash can with paper inside.

Puddle World

Miko should totally be an effect!

Inside the Puddle World's tileset, this torii really, really stands out.

Snow World

Yn-gate.png

A pink gate that doesn't really seem to fit in the Snow World. It may have been meant to be the entrance to the Pink Sea. It was used in earlier versions of the game to link worlds.

Mars

Those Martians from Metal Slug should be an effect too.

In the tileset for Mars' underground, there are tiles for doors which are, obviously, unused.

FC World

Chainsaw should be an effect.

Two types of trees are completely unused.

Maybe I should just go back to sleep...

These tiles look like they could be used in the FC Field area, but they're not.

Number World

Yn-streetlight.png

A streetlight-like object found in the Number World's tileset. Possibly related the the streetlights in the Lamp World, which connects to the Number World.

Unused NPC graphics

Buyo Buyo

Yn buyo.png

A version of the creature that gives the Buyo Buyo effect in the game's normal art style. It was used in v0.06, when the Buyo Buyo was found inside a house in the Barracks Settlement, as seen here.

Submarine Fish

You can't see it, but it sees you...

An unused alternate version of the Submarine Fish sometimes visible in the sewers. Its "chopped-off" appearance suggests it is unfinished.

Train Passenger

Guess he missed the train.

An unused train passenger.

Unused sound triggers

This sound plays if you noclip to interact with the creature that rarely appears in the pond on the Witch's Island. It is used for when you stab the big Goblin,[1], and sped-up when interacting with an NPC in the Neon World,[2] although it is missing from some English versions[3].

Lost Party Member

Another party member can be added to your party, but this never happens in-game. It's nameless and there are no sprites associated with it, but having it in your party causes several scripts in the game to change:

  • All sane and insane Toriningen disappear. The Toriningen Party and the nice lunatic in The Mall are not removed.
  • The top-left cupboard in the Guillotine Room will disappear. If you stand on its former tile and press the action button, you'll end up in front of one of the eight cupboards in Number World. If you enter the world again, the cupboard will have returned to its rightful spot. This works in the bigger version of the Guillotine Room, too.
  • If you wake up, you will be unable to move. You can still open your menu.
(Source: Yume Nikki Wiki)

Revisional Differences

Years after version 0.10's release, publishing rights to Yume Nikki were acquired by AGM PLAYISM, providing new distribution platforms for the game. The versions distributed by Playism have minor differences from the original 0.10.

Yumesyussei Patch

Hmmm...
To do:
Investigate where the bugs listed in Kikiyama's changelog are present in the original unpatched 0.10. Only general descriptions of the bugs were provided by them.

An optional patch on Kikiyama's site titled Yumesyuusei is available to update version 0.10 to fix some bugs present in the initial release.

The changelog states that the following issues were fixed:

  • There was a link mistake in a particular map, and an error occurred when moving to a location.
  • It was possible to go through a part in a specific map that is not supposed to be normally passable, causing it to become inoperable if proceeding as is.
  • Currency was displayed as "G" instead of "" (Yen).
  • Numeric key 5 worked in places other than the Door Room, potentially causing errors.
  • Numeric key 1 could be used in the chair.
  • The minigame bonus could not be entered under certain conditions.
  • After a special wake-up event, the protagonist may become transparent due to the sit-in action being caught, or become inoperable at the time of saving. For this, it was corrected so that operation will return to normal even if the loaded data had the issue.
  • On the new map, half of the screen may appear black.
  • The footstep sound is heard even if you float with a broom on a certain map.
  • When you return to the Door Room using an effect in a specific place, the scrolling will remain fixed.
  • In a certain map, there are places where the display priority of map chips is incorrect.
  • Other adjustments have also been made.

All future releases of Yume Nikki would be based on version 0.10 with this patch applied, including the fan translations and distributions from Playism. Kikiyama did build a version titled 0.10a that has the Yumesyuusei patch pre-applied, but the download link on their website was never replaced to host 0.10a, leaving its distribution to Playism.

Playism Release

Yume Nikki was added to the Playism distribution platform in Japan on February 12, 2012, followed by an official English localization releasing worldwide on July 13, 2012.

These versions are based on version 0.10a, which is 0.10 pre-applied with Kikiyama's Yumesyuusei patch available on their homepage. Manually applying this patch to the original 0.10 does not add 0.10a to the title screen, though the changelogs included with the Playism releases reveal that Kikiyama built a version that shows 0.10a on the title screen on October 10, 2007.

0.10 0.10a
Yn010 titlescreen.png Yn010a titlescreen.png

Playism's English localization notably mistranslated some of the effect names, rendering the Severed Head effect as Talking Head, and the Demon / Oni effect as Devil.

Steam version

Yume Nikki debuted on Steam on January 10, 2018, in an effort to help promote the then-upcoming reboot, YUMENIKKI -DREAM DIARY-. It is offered in both Japanese and English, with the former being identical to the previous Playism release.

The initial English version featured on Steam contained the same localization as the Playism release, but suffered from numerous bugs that resulted from renaming the game's files to allow Yume Nikki to function properly without a Japanese system locale. These bugs primarily consisted of crashes from not being able to find a specific file, sounds not playing, sounds not playing at the correct tempo or volume, and tilesets appearing when viewing the menu in FC World with certain effects equipped.

Oddly, the initial release had a second copy of the game contained inside a folder titled DreamDialy. The only difference between this and the the main folder is that DreamDialy was built with an older version of RPG Maker 2003 that lacks the new features offered by the version on Steam, such as options for window scaling.

The RPG Maker 2003 splash screen upon starting up the game differs depending on the version being played. The original Enterbrain splash screen is shown in all versions (including DreamDialy) except the English Steam version, where the Kadokawa splash screen is shown instead.

Enterbrain Kadokawa
YumeNikki SplashScreen Original.png YumeNikki SplashScreen Steam.png

Four patches have been pushed out since the initial release that resolve bugs that arose during the localization:

January 12, 2018 Update
  • Fixed an error when using the vending machines
  • Fixed the BGM at the save/load screen
  • Fixed when using effects in the NES world
  • Fixed the SE when trying to leave the room
(Source: Cheru)
January 22, 2018 Update
  • Fixed several sound effect bugs
  • Fixed parts of the text translation
(Source: Cheru)

Erroneously named effects were corrected to their proper names, and effect descriptions were redone.

Initial Effect Names Initial Descriptions Updated Effect Names Updated Descriptions
Frog Transform into a frog. Frog Transform into a frog.
Umbrella Use the umbrella Umbrella Use an umbrella.
Hat & Scarf Put on a hat & scarf Hat & Scarf Don a hat & scarf.
Snow Woman Change into a Snow Woman Snow Woman Morph into a Snow Woman.
Kitchen Knife Hold the kitchen knife. Kitchen Knife Equip a kitchen knife.
Eye Palm Change into an Eye Palm. Eye Palm Warp into an Eye Palm.
Get fat You get fat. Fatten Balloon in size.
Midget Shrink in size. Midget Shrink in size.
Whistle Hold the whistle. Flute Brandish a flute.
Neon Glow like a neon sign. Neon Glow like a neon sign.
Faceless Ghost Change into a faceless ghost Faceless Ghost Materialize as a faceless ghost.
Talking Head Change into a talking head. Severed Head Be reduced to a severed head.
Towel Wrap yourself in a towel. Towel Wrap yourself in a towel.
Cat Grow cat-ears and a tail. Cat Sprout cat-ears and a tail.
Lamp Change into a lamp. Lamp Change into a lamp.
Bicycle Ride a bicycle. Bicycle Mount a bicycle.
Long Hair Grow Long Hair. Long Hair Grow long hair.
Poo Hair Grow Poo Hair. Poo Hair Grow poo hair.
Blonde Grow long blonde hair. Blonde Grow long blonde hair.
Spirit Headband Put on the spirit headband. Spirit Headband Put on a Spirit Headband.
Witch Change into a witch. Witch Become a witch incarnate.
Devil Change into a devil girl. Oni Reconstitute as an oni.
Squish-Squish Your body turns all squishy. Squish-Squish Change into a squishy blob.
Traffic Light Change into a traffic light. Traffic Light Change into a traffic light.
Game Info See the game explanation once more. Tutorial Review the game's tutorial.
February 23, 2018 Update
  • Fixed the tutorial image
(Source: Cheru)

This update fixed an issue where the tutorial's second image would be transparent, rather than have a black background as it should.

April 4, 2018 Update
  • Fixed some sound errors
(Source: Cheru)

This update resolved the missing cursor sound, and fixed the bug where the Shield-Folk World tileset would appear when viewing the FC World menu with the Cat effect equipped.

References