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Yume Nikki

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Title Screen

Yume Nikki

Developer: Kikiyama
Publishers: Kikiyama, AGM PLAYISM (2012/2018)
Platform: Windows
Released internationally: July 13, 2012 (Playism), January 9, 2018 (Steam)
Released in JP: June 26, 2004, February 12, 2012 (Playism)


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article
BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

Yume Nikki ("Dream Diary") is the story of a young girl named Madotsuki who has very strange dreams. The game is a wide-open world, with no main goal besides collecting all the effects.

Default Assets

All the default graphics, sounds, and music assets from RPG Maker 2003 remain in the game's files, unused.

Unused Effect Sprites

There are some sprites for more effects in the game.

Blindfold

YumeNikki-Blindfold.png

This unused effect has Madotsuki wear a blindfold. The 8-bit wake-up pinch sprites are overwritten by the Triangle Kerchief effect when invisibility is active.

Crick in the Neck

This isn't really an effect; it's a random condition that may happen when you get out of your bed. All you're able to do when you have it is sit down and go back to bed. If you go back to bed, when you wake up again you're back to normal. But...

Yn-crickintheneck.PNG

There are 8-bit sprites for it! This indicates it may have been an effect at some point.

Greyscale

In the mini-Hell accessible from the Number World, there's a ghost of you that's always facing you. It looks the same as you, but grey and transparent. Just an NPC, right?

Yn-greyscale.PNG

Yn GreyscaleMadotsuki.png

Nope, this mugshot indicates there was supposed to be a Greyscale effect at some point, or that you would become grey when in the White Desert. The fact there's no 8-bit version of this effect supports that theory. The walking sprites are also unused.

Will-o'-the-Wisp

Yn-willowisp.PNG

This unused effect met with the same fate as the Blindfold effect. The mugshot for it is found in version 0.10 and 0.06, but the actual sprites of it are only seen in version 0.04, although they are not seen anywhere in the actual game. The triangle on it suggests it was what originally happened when using the Triangle Kerchief effect.

Unused Areas

FC World C

YumeNikki-8bit-unusedmap.png

This unused right half of the map, dubbed FC World C by fans, is inaccessible by normal means. No events are scripted in the area.

FC World Peninsula

Yn-map0153.PNG

Map0153 is an unused FC World map with a hand motif on the ground and a few statues. No events are programmed in this map, so you cannot exit. It resembles the initial locations in FC World A and B that you are teleported to from the Teleport Maze and the Barracks Settlement, respectively.

Debug Functions

Hmmm...
To do:
Detail the debug menu switches.

Debug Room

Yumenikkidebugroom.png
Download.png Download Madotsuki's Room - Debug Room Warp
File: Yume nikki debug room.rar (3 KB) (info)

The Debug Room is accessible through two methods: rename the file Map0001.lmu to the name of another map, such as Map0003.lmu (Madotsuki's room in the real world), or set an event that goes to the debug room in RPG Maker 2003.

The various sprites in the room all do different things:

  • The Mirror gives you the Fat effect. The mirror was used in older versions of Yume Nikki for obtaining this effect. Garbage text may display if playing the English version due to the string being untranslated. Under normal circumstances, it should show up as "★ふとる★".
  • The Neon Creature plays a sound effect and stops the music, if any is playing. It acts like a typical NPC in game, reacting as you would expect from the Cat, Knife, and Stoplight effects.
  • The FC World equivalent to Witch Madotsuki plays the 8-bit version of the effect sound.
  • Nekoin (the cat coin) gives you all of the effects and warps you to White Desert B. If you already have the effects, you will get duplicates.
  • Flying 8-bit Witch Madotsuki starts the Witch's Flight event, but you can't move.
  • The chair in the top right corner lets you save, but you won't be able to get out of the chair. Sometimes, the Witch's Flight event plays at the same time.
  • Going directly to the left of the traffic cone warps you to Mars-san, but you are put in a place where you cannot move. Waking up is possible if you were already in the dreamworld prior to entering the debug room.

Unused Backgrounds

Neon World

YumeNikki-NeonWorld-UnusedBackground.png

The only unused background in the game, internally known as ネオン背景.xyz. Curiously, with the debug party member (see below) equipped, this background appears in Neon World, although it is not symmetrical and therefore does not look as intended.

Unused Tiles

Madotsuki's Room

Yn-madotsukisroom.PNG

This unused cushion is in the tileset of inside Madotsuki's room.

YumeNikki-cracked-window.png Yn windowReflection.png Yn MadotsukiRoomAutoTile.png

The outside tileset contains a cracked window tile that's also unused. There are also tiles for a window reflection and autotile that are never used.

Yn-trash.png

An unused sprite for the trash can with paper inside.

Yn006 dreamTV.PNG

The image displayed on the TV in the dream world in version 0.06 still exists in 0.10 on the same tileset.

Yn-unusedchair.png

The chair is able to face two other directions on its own.

Table & Confetti

In Forest World's tileset, a table with a cup can be found.

Yn-ForestWorldTable.png

In Forest World, Shield-Folk World, and Graffiti World's tilesets, there are tiles containing confetti that are never used.

Yn-ForestWorldConfetti.png

Toriningen Party

A static version of the boombox with a different design. It was used in version 0.04, but was replaced with the animated boombox by 0.06's release.

Yn OldBoombox.png

Traffic Cone

Yn006 TrafficCone.png

The taller traffic cone graphic from version 0.06 is still in 0.10, but is unused in favor of a shorter cone.

Puddle World

Yn-puddleworld.PNG

Inside the Puddle World's tileset, this torii really, really stands out.

Snow World

Yn-gate.png

A pink gate that doesn't really seem to fit in the Snow World. It may have been meant to be the entrance to the Pink Sea. It was used in earlier versions of the game to link worlds.

Sewers Graffiti

Yn SewersGraffiti.png

Tiles for some graffiti in the Sewers exist, but are never used.

Mars

Yn-mars.PNG

In the tileset for Mars' underground, there are tiles for doors which are, obviously, unused.

FC World

Yn-fctrees.PNG

Two types of trees are completely unused. The tree on the right is used in version 0.06.

Yn-fc.PNG

These tiles look like they could be used in the FC Field area, but they're not.

Yn006 LadderLight.png

The light at the bottom of the ladder in the Static Maze from 0.06 still exists in 0.10, but is unused. It is drawn differently from the light used in 0.10.

Number World

Yn-streetlight.png

A streetlight-like object found in the Number World's tileset. Possibly related the the streetlights in the Lamp World, which connects to the Number World.

3-Line Message Window

A message window that allows three lines of text. There is never an opportunity to use this window in 0.10, but it might have been used in version 0.05, the first version to add borders for messages.

Yn 3LineMessageWindow.png

Unused NPC graphics

Hat & Scarf

Yn-unusedhatscarf.png

An unused version of the Hat & Scarf effect found in Block World, finished but left unused. The Hat & Scarf itself is found on top of a stand, and there is also the stand with nothing on it. In the middle is the in-game version for reference.

Umbrella

Yn-unusedumbrella.pngYn-unusedOpenUmbrella.png

Similarly, there is also an unused version of the Umbrella effect on its side that met with the same fate. A sprite of the umbrella open without a handle also exists.

Buyo Buyo

Yn buyo.png

A version of the creature that gives the Buyo Buyo effect in the game's normal art style. It was used in v0.06, when the Buyo Buyo was found inside a house in the Barracks Settlement, as seen here.

Kinoko-san

Yn unusedKinoko.png

Alternate colorations of Kinoko-san from FC World exist, but are never used. The first mushroom is a duplicate from the used graphics.

Submarine Fish

Yn-fish.png

An unused alternate version of the Submarine Fish sometimes visible in the sewers. Its "chopped-off" appearance suggests it is unfinished.

Train Passenger

Yn-passenger.png

An unused train passenger.

Medamaude

Yn-unusedarm.png

The Medamaude can also face the other direction like the other arms, but this goes unused.

Unused Object

Yn-unusedthing.png

An unused... object, similar to a light. Found with the other character files.

Another Unused Object

Yn-unusedspaceship.png Yn-unusedSpaceshipAnimation.gif

Another weird looking object, comprised of two charsets meant to be put together. Bears a slight resemblance to Masada-sensei's spaceship, suggesting it could have been used for the cutscene when it is crashing. The image on the right is how it would be animated in-game.

Unused Sound Triggers

This sound plays if you noclip to interact with the creature that rarely appears in the pond on the Witch's Island. It is used for when you stab the big Goblin,[1], and sped-up when interacting with an NPC in the Neon World,[2] although it is missing from some English versions[3].

Debug Party Member

Another party member can be added to your party, but this never happens in-game. It's nameless and there are no sprites associated with it, but having it in your party causes several scripts in the game to change:

  • All sane and insane Toriningen disappear. The Toriningen Party and the nice lunatic in The Mall are not removed.
  • The top-left cupboard in the Guillotine Room will disappear. If you stand on its former tile and press the action button, you'll end up in front of one of the eight cupboards in Number World. If you enter the world again, the cupboard will have returned to its rightful spot. This works in the bigger version of the Guillotine Room, too.
  • If you wake up, you will be unable to move. You can still open your menu.
  • In the Neon World, an unused background scrolls by (mentioned above).
(Source: Yume Nikki Wiki)

Revisional Differences

Years after version 0.10's release, publishing rights to Yume Nikki were acquired by AGM PLAYISM, providing new distribution platforms for the game. The versions distributed by Playism have minor differences from the original 0.10.

Yumesyussei Patch

An optional patch on Kikiyama's site titled Yumesyuusei is available to update version 0.10 to fix some bugs present in the initial release.

The changelog, while speaking in mostly general terms, states that the following issues were fixed:

Japanese Translated
特定のマップにてリンクミスがあり、場所移動しようとするとエラーが発生してしまいます。 There was a link mistake in a particular map, and an error occurred when moving to a location.
特定のマップにて本来通行できない部分を通行できてしまい、そのまま進めていると操作不能になることがあります。 It was possible to go through a part in a specific map that is not supposed to be normally passable, causing it to become inoperable if proceeding as is.
お金の「円」表記が「G」になってしまっています。 Currency was displayed as "G" instead of "" (Yen).
扉部屋以外のところでテンキー5が効いてしまい、エラーが発生することがあります。 Number key 5 worked in places other than the Door Room, potentially causing errors.
椅子の上でテンキー1が効いてしまいます。 Number key 1 could be used in the chair.
ミニゲームのボーナスが特定の条件で入らないことがあります。 The minigame bonus could not be entered under certain conditions.
特殊な起床の後、座り込み動作が挟まることで主人公が透明化したり、セーブ時に操作不能になることがあります。

※こちらに関しては、操作不能状態になったセーブデータで開始しても正常に復帰するように修正を行いました。

After a special wake-up event, the protagonist may become transparent due to the sit-down action being caught, or become inoperable at the time of saving.
  • For this, it was corrected so that operation will return to normal even if the loaded data had the issue.
新規マップにて画面半分が真っ黒になって表示されることがあります。 On the new map, half of the screen may appear black.
特定のマップにて箒で浮いても足音が鳴ってしまいます。 The footstep sound is heard even if you float with a broom on a certain map.
特定の場所でエフェクトを使用して扉の部屋に戻ると、スクロールが固定されたままになってしまいます。 When you return to the Door Room using an effect in a specific place, the scrolling will remain fixed.
特定のマップにてマップチップの表示優先順位がおかしくなっているところがあります。 In a certain map, there are places where the display priority of map chips is incorrect.
その他、若干の調整を行った部分があります。 Other adjustments have also been made.

Peruse the bugs page for explanations on these issues.

All future releases of Yume Nikki would be based on version 0.10 with this patch applied, including the fan translations and distributions from Playism. Kikiyama did build a version titled 0.10a that has the Yumesyuusei patch pre-applied, but the download link on their website was never replaced to host 0.10a, leaving its distribution to Playism.

Playism Release

Yume Nikki was added to the Playism distribution platform in Japan on February 12, 2012, followed by an official English localization releasing worldwide on July 13, 2012.

These versions are based on version 0.10a, which is 0.10 pre-applied with Kikiyama's Yumesyuusei patch available on their homepage. Manually applying this patch to the original 0.10 does not add 0.10a to the title screen, though the changelogs included with the Playism releases reveal that Kikiyama built a version that shows 0.10a on the title screen on October 6, 2007.

0.10 0.10a
Yn010 titlescreen.png Yn010a titlescreen.png

Playism's English localization notably mistranslated some of the effect names, rendering the Severed Head effect as Talking Head, and the Demon / Oni effect as Devil.

Steam version

Yume Nikki debuted on Steam on January 10, 2018, in an effort to help promote the then-upcoming reboot, YUMENIKKI -DREAM DIARY-. It is offered in both Japanese and English, with the former being identical to the previous Playism release.

The initial English version featured on Steam contained the same localization as the Playism release, but suffered from numerous bugs that resulted from renaming the game's files to allow Yume Nikki to function properly without a Japanese system locale. These bugs primarily consisted of crashes from not being able to find a specific file, sounds not playing, sounds not playing at the correct tempo or volume, and tilesets appearing when viewing the menu in FC World with certain effects equipped.

Oddly, the initial release had a second copy of the game contained inside a folder titled DreamDialy. The only difference between this and the the main folder is that DreamDialy was built with an older version of RPG Maker 2003 that lacks the new features offered by the version on Steam, such as options for window scaling.

The RPG Maker 2003 splash screen upon starting up the game differs depending on the version being played. The original Enterbrain splash screen is shown in all versions (including DreamDialy) except the English Steam version, where the Kadokawa splash screen is shown instead.

Enterbrain Kadokawa
YumeNikki SplashScreen Original.png YumeNikki SplashScreen Steam.png

Four patches have been pushed out since the initial release that resolve bugs that arose during the localization:

January 12, 2018 Update
  • Fixed an error when using the vending machines
  • Fixed the BGM at the save/load screen
  • Fixed when using effects in the NES world
  • Fixed the SE when trying to leave the room
(Source: Cheru)
January 22, 2018 Update
  • Fixed several sound effect bugs
  • Fixed parts of the text translation
(Source: Cheru)

Erroneously named effects were corrected to their proper names, and effect descriptions were redone.

Initial Effect Names Initial Descriptions Updated Effect Names Updated Descriptions
Frog Transform into a frog. Frog Transform into a frog.
Umbrella Use the umbrella Umbrella Use an umbrella.
Hat & Scarf Put on a hat & scarf Hat & Scarf Don a hat & scarf.
Snow Woman Change into a Snow Woman Snow Woman Morph into a Snow Woman.
Kitchen Knife Hold the kitchen knife. Kitchen Knife Equip a kitchen knife.
Eye Palm Change into an Eye Palm. Eye Palm Warp into an Eye Palm.
Get fat You get fat. Fatten Balloon in size.
Midget Shrink in size. Midget Shrink in size.
Whistle Hold the whistle. Flute Brandish a flute.
Neon Glow like a neon sign. Neon Glow like a neon sign.
Faceless Ghost Change into a faceless ghost Faceless Ghost Materialize as a faceless ghost.
Talking Head Change into a talking head. Severed Head Be reduced to a severed head.
Towel Wrap yourself in a towel. Towel Wrap yourself in a towel.
Cat Grow cat-ears and a tail. Cat Sprout cat-ears and a tail.
Lamp Change into a lamp. Lamp Change into a lamp.
Bicycle Ride a bicycle. Bicycle Mount a bicycle.
Long Hair Grow Long Hair. Long Hair Grow long hair.
Poo Hair Grow Poo Hair. Poo Hair Grow poo hair.
Blonde Grow long blonde hair. Blonde Grow long blonde hair.
Spirit Headband Put on the spirit headband. Spirit Headband Put on a Spirit Headband.
Witch Change into a witch. Witch Become a witch incarnate.
Devil Change into a devil girl. Oni Reconstitute as an oni.
Squish-Squish Your body turns all squishy. Squish-Squish Change into a squishy blob.
Traffic Light Change into a traffic light. Traffic Light Change into a traffic light.
Game Info See the game explanation once more. Tutorial Review the game's tutorial.
February 23, 2018 Update
  • Fixed the tutorial image
(Source: Cheru)

This update fixed an issue where the tutorial's second image would be transparent, rather than have a black background as it should.

April 4, 2018 Update
  • Fixed some sound errors
(Source: Cheru)

This update resolved the missing cursor sound, and fixed the bug where the Shield-Folk World tileset would appear when viewing the FC World menu with the Cat effect equipped.

References