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ZombiU
| ZombiU |
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Developer:
Ubisoft Montpellier
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The first game released for the Wii U, which takes place in the middle of a zombie invasion in London. The game was later ported to PC, PS4 and Xbox One on August 2015 under the name "Zombi".
Configuration File
Gen_Common.lin.bfz contains lots of different files, including a file named default.cfg that contains some interesting strings of text.
//Configuration File CFG_Target = Default CFG_AvailablePlatformForEdition = EDITOR;PC;PS3;X360;CAFE MAT_DefaultSMat = 0x08026c4f // Project ProjectID = RABBIDS AI_LibrariesList = rabbids AI_UniverseData = 0x5ad000c9 AI_DLLPaths = "O:\DATAMANAGEMENT\Versions\AInative" "WiiU" "." EXPO_ModelsDataList = 0x2DD014B4 //SCR_Universe = 0x60003b74 SCR_GlobalLibrary = 0x60003b66 SCR_SharedPP = 1 SCR_ExportPrepass = 1 SCR_AISeemsToLoopNodeNb = 1000000000000 //Fichier non référencés qui doivent être dans le bf linéarisé // CL = 0x1DC03EFE // WolToBin = 0x0A004A43 // ffd JAP = 0x6E002E2D;0x6E002E3D; // ffp Russe = 0xF60045A9; // Video Ubi = 0xD4D00086;0x20004E85; // Launch screen = 0xCCC00C01;0xCCC00C03;CCC00C00 BIG_BinHardCodedFiles = 0x1DC03EFE;0x0A004A43;0x6E002E2D;0x6E002E3D;0xD4D00086;0x20004E85;0xF60045A9;0xCCC00C01;0xCCC00C03;CCC00C00 GMAT_DefaultLibrary = 0x08025e1e K3D_core_DeferredShading_Enabled = 1 K3D_TextureMemorySize = 524288 K3D_core_AnisotropopyLevel = 4 K3D_BeastLicenseKey = "V80G2LCKCTU3BFVJNI22YYBKJV377BF3JFJM2Y8D" BIG_NotOrphanFileExtList = xml;wog;wol;wor;mdf;cfg;txt;mdl;var;fcg;fct;efg;efc;efl;he;h;pp;eru;rul;crv;grp BIG_NotOrphanDirPathList = '00 EditorDatas';'Recycle Bin' BIG_DefaultRawDataDir = D:/P4_RABBIDS BIG_DefaultRawDataPort = 10.0.0.20:1796 SNP_SizeColmapZDM = 3600 SNP_SizeZDE = 1024 SNP_SizeMisc = 512 // Fire FIR_LogVerbosityLevel=0 SND_SceneMix = 0x87006f28 SND_DefaultScp = 0x87006f27 SND_MicroConfig = 0x87006f29 SND_ProjectOptions = 1 SND_EmulationThreshold = -6500 SND_EmulationTime = 1 SND_SoundVariablesFile = 0x87006f2a SND_Category = 0x87006f2c SCR_Define = _DEBUGINFO_;_CHEATCODE_;_EDITOR_ SCR_UpdatePrefabVars=1 FBX_UpAxis = Y FBX_RemoveWarningForNBones = 0 SND_MemorySize[Total][EDITOR] = 40000000 SND_MemorySize[Prefetch][EDITOR] = 8388608 SND_MaxStream[EDITOR] = 10 SND_MaxStream[PS3] = 10 SND_MemorySize[Total][PS3] = 40000000 SND_MaxStream[X360] = 10 SND_MemorySize[Total][X360] = 40000000 SND_MemorySize[Prefetch][PS3] = 8388608 SND_MemorySize[Prefetch][X360] = 8388608 SND_MemorySize[Total][PC] = 40000000 SND_MaxStream[PC] = 10 SND_OcclusionInitFreq = 402 SND_OcclusionInitUpdatePeriod = 4 SND_UrgentFadeOutFrames = 2 //Event Zones ZDE_Config_00=<Default> 15 80 255 ZDE_Config_01=Activation 0 255 0 ZDE_Config_02=Camera 255 0 0 ZDE_Config_03=Cinematic 0 255 255 ZDE_Config_04=Light 255 255 0 ZDE_Config_05=Sound 255 128 255 ZDE_Config_06=DynamicLoading 220 220 220 ZDE_Config_07=PilotNavmesh 255 128 0 ZDE_Config_08=MiniMapAndNavmeshID 220 170 130 ZDE_Config_09=AIDirector 200 20 200 //Pilot NAV_layer_name = Freaks;Shield; NAV_agent_radius = 0.3;1.3; NAV_agent_height = 2.0;3.0; NAV_agent_maxClimb = 0.25;0.25; NAV_agent_maxSlopeIn = 46.0;25.0; NAV_voxel_size = 0.12;0.5; NAV_voxel_height = 0.05;0.1; NAV_voxel_areaBlurDist = 0;0; NAV_voxel_filterLedges = 1;1; NAV_voxel_squareErosion = 0;0; NAV_voxel_erodeLedges = 1;1; NAV_region_minSize = 0;0; NAV_region_mergeSize = -1;-1; NAV_region_useMonotonePartioner = 0;0; NAV_contourGen_withHoles = 0;0; NAV_contourGen_edgeMaxLength = 0.0;0.0; NAV_contourGen_edgeMaxError = 1.3;1.3; NAV_borderSimplify_ledges = 1;1; NAV_borderSimplify_maxSegLength = 0.5;1; NAV_borderSimplify_maxError = 0.1;0.1; NAV_tessellation_maxVertsPerPoly = 12;12; NAV_detail_useDetailmeshAsOutput = 1;1; NAV_detail_interiorSampleDist = 5.0;5.0; NAV_detail_interiorSampleMaxError = 8.0;8.0; NAV_detail_borderSampleDist = 6.0;6.0; NAV_detail_borderSampleMaxError = 2.0;2.0; ; set NAV_TileSize to 0.0 to deactivate navmesh tiling NAV_TileSize = 30.0 NAV_UseColmapModifiers = 1 NAV_UseMotionModifiers = 0 SND_XtraReroute[Out1][EDITOR][Channel0] = 0 SND_XtraReroute[Out1][EDITOR][Channel1] = 1 SND_PropagationConfigFile = 0x8b00ec7d SND_FilterResonanceFactor = 100 SND_XtraReroute[Out-6][EDITOR][Channel0] = 0 SND_XtraReroute[Out-6][EDITOR][Channel1] = 1 SND_XtraReroute[Out-6][PC][Channel0] = 3 SND_XtraReroute[Out-6][PC][Channel1] = 4 SND_PolyphonyThreshold[CAFE] = 90 SND_PolyphonyThreshold[EDITOR] = 90 SND_PolyphonyThreshold[PC] = 90 SND_PolyphonyThreshold[X360] = 90 SND_PolyphonyThreshold[PS3] = 90 SND_MaxStream[CAFE] = 10 SND_FadeInCurve[Pauselevel0] = 0xb0d04268 SND_FadeInCurve[Pauselevel1] = 0xb0d04268 SND_FadeOutCurve[Pauselevel0] = 0xb0d04267 SND_FadeOutCurve[Pauselevel1] = 0xb0d04267 SND_AutoSwitchCurveKey = 0xb0d0449dÍÍÍÍ SND_MemorySize[Prefetch][CAFE] = 8388608
ZombiU internal codename is RABBIDS and, since day one, the game was being developed on the PlayStation 3, Xbox 360 (both unreleased) and Windows. A Windows, Xbox One and PlayStation 4 release would later be made, named Zombi.
Inside the devmenu folder there's a file called init.scp, which contains a list of commands to execute a devmenu.
# devmenu/init.scp # Default startup script for sysmenuD # -------------------------------------- load mode_devmenu load mode_modeload load mode_sd_install load cmd_title load cmd_test load cmd_save load cmd_fsa load cmd_settings load mode_mt mode devmenu init_sys_conf
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubisoft Montpellier
Games > Games by platform > Wii U games
Games > Games by publisher > Games published by Ubisoft
Games > Games by release date > Games released in 2012
