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ZombiU
| ZombiU |
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Developer:
Ubisoft Montpellier
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The first game released for the Wii U, which takes place in the middle of a zombie invasion in London. The game was later ported to PC, PS4 and Xbox One on August 2015 under the name "Zombi".
Configuration File
Gen_Common.lin.bfz contains lots of different files, including a file named default.cfg that contains some interesting strings of text.
//Configuration File CFG_Target = Default CFG_AvailablePlatformForEdition = EDITOR;PC;PS3;X360;CAFE MAT_DefaultSMat = 0x08026c4f // Project ProjectID = RABBIDS AI_LibrariesList = rabbids AI_UniverseData = 0x5ad000c9 AI_DLLPaths = "O:\DATAMANAGEMENT\Versions\AInative" "WiiU" "." EXPO_ModelsDataList = 0x2DD014B4 //SCR_Universe = 0x60003b74 SCR_GlobalLibrary = 0x60003b66 SCR_SharedPP = 1 SCR_ExportPrepass = 1 SCR_AISeemsToLoopNodeNb = 1000000000000 //Fichier non référencés qui doivent être dans le bf linéarisé // CL = 0x1DC03EFE // WolToBin = 0x0A004A43 // ffd JAP = 0x6E002E2D;0x6E002E3D; // ffp Russe = 0xF60045A9; // Video Ubi = 0xD4D00086;0x20004E85; // Launch screen = 0xCCC00C01;0xCCC00C03;CCC00C00 BIG_BinHardCodedFiles = 0x1DC03EFE;0x0A004A43;0x6E002E2D;0x6E002E3D;0xD4D00086;0x20004E85;0xF60045A9;0xCCC00C01;0xCCC00C03;CCC00C00 GMAT_DefaultLibrary = 0x08025e1e K3D_core_DeferredShading_Enabled = 1 K3D_TextureMemorySize = 524288 K3D_core_AnisotropopyLevel = 4 K3D_BeastLicenseKey = "V80G2LCKCTU3BFVJNI22YYBKJV377BF3JFJM2Y8D" BIG_NotOrphanFileExtList = xml;wog;wol;wor;mdf;cfg;txt;mdl;var;fcg;fct;efg;efc;efl;he;h;pp;eru;rul;crv;grp BIG_NotOrphanDirPathList = '00 EditorDatas';'Recycle Bin' BIG_DefaultRawDataDir = D:/P4_RABBIDS BIG_DefaultRawDataPort = 10.0.0.20:1796 SNP_SizeColmapZDM = 3600 SNP_SizeZDE = 1024 SNP_SizeMisc = 512 // Fire FIR_LogVerbosityLevel=0 SND_SceneMix = 0x87006f28 SND_DefaultScp = 0x87006f27 SND_MicroConfig = 0x87006f29 SND_ProjectOptions = 1 SND_EmulationThreshold = -6500 SND_EmulationTime = 1 SND_SoundVariablesFile = 0x87006f2a SND_Category = 0x87006f2c SCR_Define = _DEBUGINFO_;_CHEATCODE_;_EDITOR_ SCR_UpdatePrefabVars=1 FBX_UpAxis = Y FBX_RemoveWarningForNBones = 0 SND_MemorySize[Total][EDITOR] = 40000000 SND_MemorySize[Prefetch][EDITOR] = 8388608 SND_MaxStream[EDITOR] = 10 SND_MaxStream[PS3] = 10 SND_MemorySize[Total][PS3] = 40000000 SND_MaxStream[X360] = 10 SND_MemorySize[Total][X360] = 40000000 SND_MemorySize[Prefetch][PS3] = 8388608 SND_MemorySize[Prefetch][X360] = 8388608 SND_MemorySize[Total][PC] = 40000000 SND_MaxStream[PC] = 10 SND_OcclusionInitFreq = 402 SND_OcclusionInitUpdatePeriod = 4 SND_UrgentFadeOutFrames = 2 //Event Zones ZDE_Config_00=<Default> 15 80 255 ZDE_Config_01=Activation 0 255 0 ZDE_Config_02=Camera 255 0 0 ZDE_Config_03=Cinematic 0 255 255 ZDE_Config_04=Light 255 255 0 ZDE_Config_05=Sound 255 128 255 ZDE_Config_06=DynamicLoading 220 220 220 ZDE_Config_07=PilotNavmesh 255 128 0 ZDE_Config_08=MiniMapAndNavmeshID 220 170 130 ZDE_Config_09=AIDirector 200 20 200 //Pilot NAV_layer_name = Freaks;Shield; NAV_agent_radius = 0.3;1.3; NAV_agent_height = 2.0;3.0; NAV_agent_maxClimb = 0.25;0.25; NAV_agent_maxSlopeIn = 46.0;25.0; NAV_voxel_size = 0.12;0.5; NAV_voxel_height = 0.05;0.1; NAV_voxel_areaBlurDist = 0;0; NAV_voxel_filterLedges = 1;1; NAV_voxel_squareErosion = 0;0; NAV_voxel_erodeLedges = 1;1; NAV_region_minSize = 0;0; NAV_region_mergeSize = -1;-1; NAV_region_useMonotonePartioner = 0;0; NAV_contourGen_withHoles = 0;0; NAV_contourGen_edgeMaxLength = 0.0;0.0; NAV_contourGen_edgeMaxError = 1.3;1.3; NAV_borderSimplify_ledges = 1;1; NAV_borderSimplify_maxSegLength = 0.5;1; NAV_borderSimplify_maxError = 0.1;0.1; NAV_tessellation_maxVertsPerPoly = 12;12; NAV_detail_useDetailmeshAsOutput = 1;1; NAV_detail_interiorSampleDist = 5.0;5.0; NAV_detail_interiorSampleMaxError = 8.0;8.0; NAV_detail_borderSampleDist = 6.0;6.0; NAV_detail_borderSampleMaxError = 2.0;2.0; ; set NAV_TileSize to 0.0 to deactivate navmesh tiling NAV_TileSize = 30.0 NAV_UseColmapModifiers = 1 NAV_UseMotionModifiers = 0 SND_XtraReroute[Out1][EDITOR][Channel0] = 0 SND_XtraReroute[Out1][EDITOR][Channel1] = 1 SND_PropagationConfigFile = 0x8b00ec7d SND_FilterResonanceFactor = 100 SND_XtraReroute[Out-6][EDITOR][Channel0] = 0 SND_XtraReroute[Out-6][EDITOR][Channel1] = 1 SND_XtraReroute[Out-6][PC][Channel0] = 3 SND_XtraReroute[Out-6][PC][Channel1] = 4 SND_PolyphonyThreshold[CAFE] = 90 SND_PolyphonyThreshold[EDITOR] = 90 SND_PolyphonyThreshold[PC] = 90 SND_PolyphonyThreshold[X360] = 90 SND_PolyphonyThreshold[PS3] = 90 SND_MaxStream[CAFE] = 10 SND_FadeInCurve[Pauselevel0] = 0xb0d04268 SND_FadeInCurve[Pauselevel1] = 0xb0d04268 SND_FadeOutCurve[Pauselevel0] = 0xb0d04267 SND_FadeOutCurve[Pauselevel1] = 0xb0d04267 SND_AutoSwitchCurveKey = 0xb0d0449dÍÍÍÍ SND_MemorySize[Prefetch][CAFE] = 8388608
ZombiU internal codename is RABBIDS (a leftover of its origins as "Attack of the Killer Rabbids from Outer Space") and, since day one, the game was being developed on the PlayStation 3, Xbox 360 (both unreleased) and Windows. A Windows, Xbox One and PlayStation 4 release would later be made, named Zombi.
Inside the devmenu folder there's a file called init.scp, which contains a list of commands to execute a devmenu.
# devmenu/init.scp # Default startup script for sysmenuD # -------------------------------------- load mode_devmenu load mode_modeload load mode_sd_install load cmd_title load cmd_test load cmd_save load cmd_fsa load cmd_settings load mode_mt mode devmenu init_sys_conf
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubisoft Montpellier
Games > Games by platform > Wii U games
Games > Games by publisher > Games published by Ubisoft
Games > Games by release date > Games released in 2012
