BioShock Infinite

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

BioShock Infinite

Developer: Irrational Games
Publisher: 2K Games
Platforms: Windows, Xbox 360, PlayStation 3
Released internationally: March 26, 2013

EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

BioShock Infinite takes place in an alternate universe 1912 America, with a floating city powered by raci- sorry, apparent quantum mechanics.



Unused Vending Machines

  • While tailor machines appear in the game, they are all destroyed or under repair, with a single piece of wear in each. However, Arc_XSubtitles.txt in the game's Localization folder suggests that they were once supposed to be fully usable, likely fulfilling the same role as the Tonic machines in the original BioShock:
Subtitles[7]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"This is what you?re wearing?\"))
Subtitles[8]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"I can have it for you on Tuesday... Okay, Monday, if it?s such an emergency.\"))
Subtitles[9]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"For handful of gelt, you?ll feel like a million bucks.\"))
Subtitles[10]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"What?s with the shmata? Come on, I?ll put you into some nice velvet.\"))
Subtitles[11]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"What do you want for these prices?\"))
Subtitles[12]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"Far be it from me to say...but did your tailor learn his trade at the school for the blind?\"))
Subtitles[13]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"For you, I?ll give you half off.\"))}}

Unused Enemies


Slate has an unused fight mechanic to fight the player. He has really high movement speed, and no actual firearm besides Shock Jockey. He will run around and throw multiple traps at the ground. When he is far enough away from you, he will throw them at you. He does have more health than normal enemies, but not too much to not be killed. Which could mean he was meant to be an actual enemy or has that amount of health so he will not die by the players actions. When killed, he will not drop any loot.

Unused Areas

Mountain Observatory

There is an unused area far away in the ending of the game with Elizabeth exploring the lighthouses. It is almost complete, but not polished at all. It's a snowy top hill with a bridge. Probably meaning that is was scrapped early on in its making. It has an observatory at the top, which is quite interesting as there is not a single one in the game and could be hinting at the next installment. The observatory has a working door as well. When you open the door, you fall in an infinite void.


Unused Devil texture

An in-game choice at an airship station can lead to Booker DeWitt's hand being stabbed by a ticket vendor. Interestingly, the textures for the bandage show a devil face which is never seen in-game, as it's not covered by the UVW map.


Early Comstock poster

Some distant building models in the game contain an earlier Comstock graphic. The building models could very well come from earlier builds, perhaps as old as 2010. Comstock's appearance is completely different from his final design. Looking a bit more intimidating than Comstock's final appearance.

BSI-Comstock early.png