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BioShock Infinite takes place in an alternate universe 1912 America, with a floating city powered by raci- sorry, apparent quantum mechanics.
Unused Vending Machines
- While tailor machines appear in the game, they are all destroyed or under repair, with a single piece of wear in each. However, Arc_XSubtitles.txt in the game's Localization folder suggests that they were once supposed to be fully usable, likely fulfilling the same role as the Tonic machines in the original BioShock:
Subtitles=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"This is what you?re wearing?\")) Subtitles=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"I can have it for you on Tuesday... Okay, Monday, if it?s such an emergency.\")) Subtitles=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"For handful of gelt, you?ll feel like a million bucks.\")) Subtitles=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"What?s with the shmata? Come on, I?ll put you into some nice velvet.\")) Subtitles=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"What do you want for these prices?\")) Subtitles=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"Far be it from me to say...but did your tailor learn his trade at the school for the blind?\")) Subtitles=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"For you, I?ll give you half off.\"))}}
Slate has an unused fight mechanic to fight the player. He has really high movement speed, and no actual firearm besides Shock Jockey. He will run around and throw multiple traps at the ground. When he is far enough away from you, he will throw them at you. He does have more health than normal enemies, but not too much to not be killed. Which could mean he was meant to be an actual enemy or has that amount of health so he will not die by the players actions. When killed, he will not drop any loot.
There is an unused area far away in the ending of the game with Elizabeth exploring the lighthouses. It is almost complete, but not polished at all. It's a snowy top hill with a bridge. Probably meaning that is was scrapped early on in its making. It has an observatory at the top, which is quite interesting as there is not a single one in the game and could be hinting at the next installment. The observatory has a working door as well. When you open the door, you fall in an infinite void.
Unused Devil texture
An in-game choice at an airship station can lead to Booker DeWitt's hand being stabbed by a ticket vendor. Interestingly, the textures for the bandage show a devil face which is never seen in-game, as it's not covered by the UVW map.
Early Comstock Poster
Some distant building models in the game contain an earlier Comstock graphic. The building models could very well come from earlier builds, perhaps as old as 2010. Comstock's appearance is completely different from his final design, looking a bit more intimidating.
Early Vigor Poster
Add graphic rip/screenshot.
As with the early Comstock poster, a few distant building models contain an unused poster for a vigor called "Mesmerize", almost certainly an earlier title for the Possession vigor. Interestingly enough, a poster with the almost the same wording (albeit a completely different image and design) for Possession can be found in other parts of the game.
Inaccessible Good Time Club Room
In the room in the Good Time Club where Booker and Elizabeth find Chen Lin's body, there is a small inaccessible room adjacent to the room through the walls that contains an unknown, un-textured model sitting in a chair as well a model of Booker's right-hand jutting out of the wall. It is unknown why this room exists in-game or what the un-textured model is.
|The BioShock series|
|PC||BioShock • BioShock 2 • BioShock Infinite|