The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Neverland
Publisher: Taito, Natsume
Released: 1995, Super Nintendo
Lufia II is a more or less standard RPG released on the SNES in 1995, which actually serves as a prequel to the first game in the series. It's known for its puzzle-filled dungeons, loads of inane fetch quests, and lots of utterly ridiculous glitches.
And it also has a surprising amount of cut content. A full-featured debug mode, unused items, hidden areas, and some hints that the Sinistral Erim was originally going to be much more physically menacing than she ended up being. In addition, quite a bit was changed from the Japanese release to the one seen overseas.
All Featured BlurbsDid You Know...
- ...that Mickey Mania on the Genesis has a special message that can only be seen by changing the region of the console after the game has loaded?
- ...that LEGOLAND once had a difficulty system based on age?
- ...that Palmtree Panic from Sonic CD was once named Salad Plain?
- ...that you could once kill people with dildos in Manhunt 2?
- ...that Sonic Chaos has an unused song that was later used in Sonic Triple Trouble?
- ...that Insaniquarium has unused demo-recording functionality?
- ...that at least 51 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Sonic X-treme was intended to be the first 3D Sonic title, developed from concepts stretching back to the 32X era, but ran into a myriad of development problems and eventually scrapped, with a Sega Saturn port of Sonic 3D Blast being released instead. The cancellation of X-treme is widely considered a large reason for the Saturn's commercial failure outside Japan (Sonic wasn't as popular in his home country at the time, so the lack of a 3D Sonic game wasn't a big concern there).
A disc containing an early Saturn tech demo was discovered in 2005 and released to the public on July 17, 2007. In 2014, ASSEMblergames user Jollyroger found a set of data discs that belonged to the Point of View studio, which included early PC builds of Sonic X-treme, level editors, and an unseen prototype made by Point of View dated July 14, 1996. View more...
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