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The Cutting Room Floor

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Welcome to The Cutting Room Floor. 1,636 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.


Featured Article

Wait, what?!

Pikmin 2

Developer: Nintendo EAD
Publisher: Nintendo
Released: 2004, Gamecube

Pikmin 2 is a real-time strategy game and the sequel to the first game. Hence the 2. This game fixes one of the main problems people had with the first game, the time limit, and adds many, many more items to collect.

This game has enough unused content to fill an entire other game. There are unused caves, a debug field, treasures (three sets!), text, music, graphics, and even an early English script! It's also probably the largest page on the wiki. So that's something.

Read more...


Contributing

Itching to discover some buried treasure yourself? Not sure where to start? Check out our ever-growing Guides section for lots of helpful information on finding debug modes, unused graphics, hidden levels, and the like.

Even if you aren't skilled with research, you can still help! Some things that need to be done:

When in doubt, remember this excellent tip from Link's Awakening:

Here is your
 clue.
Make all the red
 blue.
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