The Cutting Room Floor

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Welcome to The Cutting Room Floor. 5,377 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

Chase that cursor!

Donkey Kong Country

Developer: Rare
Publisher: Nintendo
Released: 1994, Super Nintendo

Donkey Kong Country is an SNES platformer released to much hype. It has the distinction of being the highest-selling non-bundled Super Nintendo game ever. Its graphics were created by capturing 3D models rendered with Silicon Graphics equipment. Those graphics were then packed into the ROM with a proprietary compression technique. This process came to be known as "Advanced Computer Modeling", or, "Magic".

As loaded as the game is with content, there's still more in the cartridge that remains unused. This includes unused bonus rooms, enemies, items, and scenery. Come read unused dialogue from that cantankerous chimp, Cranky Kong! Marvel at the unused animations from various characters! Like fonts? This game is loaded with them! A free movement debug mode can be enabled as well.

All this and much, much more in the Donkey Kong Country article.

Read more...


Were You Aware...

  • ...that there's a cheat that gives Bond a paired rocket launcher and sniper rifle in the Japanese version of GoldenEye?
  • ...that Zeromus got a makeover in the Japan-exclusive Easy Type version of Final Fantasy IV?
  • ...that the Bionic Commando could originally shoot his arm in a downwards direction?
  • ...that Journey to Silius started out as a Terminator game?
  • ...that Side Arms Hyper Dyne uses "Twinkle Twinkle Little Star" to test the game's sound engine?
  • ...that the NES Tetris was supposed to have music on its title screen?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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