The Cutting Room Floor
From The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Featured Article
Command and Conquer: Generals
Developer: Electronic Arts
Publisher: Electronic Arts
Released: 2003, PC
Command and Conquer: Generals is a strategy game that meets the typical definition of an obviously unfinished game: it has obvious gaps, many game-breaking bugs and, most importantly, unused content just littered all over the place.
You were intended to destroy and repair bridges, collect prisoners of war and build defensive walls, which you can't do in the final version. Other abilites which are gone include a bayonet for the Red Guard and even a Black Market nuclear bomb.
The expansion pack tops that by including a set of models that shows that the game was originally totally different, and a lot more like the old Command and Conquer games. The generals are far from complete as well, and leftover voices and text shows that originally, they were a lot more unique and special...
Contributing
Itching to discover some buried treasure yourself? Not sure where to start? Check out our ever-growing Guides section for lots of helpful information on finding debug modes, unused graphics, hidden levels, and the like.
Even if you aren't skilled with research, you can still help! Some things that need to be done:
- Expand and add information to short pages
- Writing some guidelines and style pages, both for reference and to have a consistent style
- Adding pages for the tools and features, for example, debug modes, as well as unused graphics, text, music, levels, items and prototypes.
- This also includes pages for tools like the Game Genie, GameShark, Hex editors, as well as other tools.
- If you can do research, take a stab at some stuff listed on Content to expand
When in doubt, remember this excellent tip from Link's Awakening:
Here is your clue. Make all the red blue.