Cave Story/Wii versions

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This is a sub-page of Cave Story.

The US Wii version was released on March 22, 2010. The changes made from the PC version were rather rushed. The graphics were upscaled and just fine tuned here and there, the music was re-mastered, but not thoroughly quality-checked, and the extra game modes are available from the start.

Then came the PAL version, released on December 10, 2010. It changed quite a bit, being that the biggest changes are graphics that were refined even further, improved music quality and unlockable modes.

Differences

General

  • Every time the item screen or teleporter destiny screen is opened, the background goes black. This has been fixed in the PAL release.


Graphics

Face

Message box portraits.

US Cave Story Wii US Face.png
PAL Cave Story Wii EU Face.png

The character portraits suffered a lot of changes. Everyone got some small details, but some changed a bit more than that from the US to the PAL version. Some of the black pixels weren't assigned correctly and are actually transparent.

  • Sue got more divided eyelashes.
  • Balrog got some smudges and an eyebrow.
  • Jack lost his indecisive smile and became a cat.
  • Kazuma got a few more smudges and lost his small smile.
  • Jenka's nose... grew, apparently.
  • Misery cut her hair a bit, and got curly hairs on her forehead. Also, her earrings are red, her happy expression looks more insane, and her angry expression looks more intense (or is it less? I can't really tell).
  • Booster's lower teeth are showing.
  • Curly got an extra eyelash, more hair on the side of her head, and is blushing in all portraits.
  • The Doctor only shows his lower teeth, as opposed to a full grin, and got a dragon engraving on his Crown.
  • Balrog's shocked expression has him crying 2 tears of different colors... In none of the times Balrog uses this face is he really in any pain. They realized this and removed the tears in the PAL version.
  • The old robot's chin was redrawn, and some lighting was added to make it look shiny.
  • Quote's portrait (previously unused) changed a lot, from being a crudely edited Sue to looking more like an actual robot.
  • Itoh gained a few hairs, and raises his paw in the PAL version.
  • Ballos' face is a lot more wrinkled and cracked.

The 3DS remake uses the PAL portraits as a base.

TextBox

HUD.

US PAL
Cave Story Wii US TextBox.png Cave Story Wii EU TextBox.png

The answer box is smaller in the PAL version, and "YES" and "NO" are separated by a dot; it's a slash in the US version. The red numbers and bars are darker in the PAL release.

NpcAlmo1

The Core.

US PAL
Cave Story Wii US npcAlmo1 1.png
Cave Story Wii US npcAlmo1 2.png
Cave Story Wii EU npcAlmo1 1.png
Cave Story Wii EU npcAlmo1 2.png

The eyes/lights are rounder in the PAL version.

NpcCemet

Cemetery enemies.

US PAL
Cave Story Wii US npcCemet Giant Pignon.png
Cave Story Wii EU npcCemet Giant Pignon.png

The big Pignon's hurt sprite has a drop of sorts in the PAL version, but it looks more like a bell in the US.

US PAL
Cave Story Wii US npcCemet Ma Pignon.png Cave Story Wii EU npcCemet Ma Pignon.png

Ma Pignon's eyes are less triangular in the PAL release, except for his happy sprite, which makes them even more triangular. The small mushrooms in the graveyard have the same changes.

NpcCurly

Curly Boss Battle.

US PAL
Cave Story Wii US npcCurly.png
Cave Story Wii EU npcCurly.png

The Colons' eyes are squarer in the PAL version. Curly's mouth is slightly bigger, and in a few sprites, changed to make her happy, as opposed to confused. The teeth for the lying Colon have been removed in the PAL version's left sprite. Finally, Curly's missile shield is copy-paste-flipped for the right-facing sprite in the US version. This means that the reflection of the bubble has been flipped too. The PAL release fixes the reflection.

NpcGuest

General NPCs.

US PAL
Cave Story Wii US npcGuest.png
Cave Story Wii EU npcGuest.png

Several Mimiga, and the dogs, have their eyes changed, for when they are closed. They're a single pixel thick in the US version, and 2 pixels thick in the PAL. Kanpachi, the fisher, has more triangular eyes in the US version, while they're squarer in the PAL. Also, Chaco's eyes are slightly darker in a small area in the PAL version.

NpcKings

Balrog and Misery inside bubbles, used in the intro.

US PAL
Cave Story Wii US npcKings.png Cave Story Wii EU npcKings.png

Balrog's scratches are less defined in the PAL version, and his mouth has also been smoothened. Misery's eyes are black in the US, dark blue in the PAL. The bubbles look smoother overall in the PAL release.

NpcMoon

Enemies in the Outer Wall.

US Final
Cave Story Wii US npcMoon.png
Cave Story Wii EU npcMoon.png

The cat ghosts have small dots as eyes and simple lines as mouths in the US version. In the PAL, their eyes are circles, and their mouths are zig-zagged lines. The sprites where their eyes are closed are more anti-aliased in the PAL. The 2nd wool ball's sprite is a bit lower in the US version.

NpcRegu

General NPCs.

US PAL
Cave Story Wii US npcRegu 1.png
Cave Story Wii US npcRegu 2.png
Cave Story Wii EU npcRegu 1.png
Cave Story Wii EU npcRegu 2.png

The colors of the robots in the Labyrinth have changed from being blue (standing) and red (deactivated) in the US, to green in the PAL. Some of the sprites of Quote escaping with Kazuma are changed by some pixels in the PAL version. For instance, Curly's head raises one pixel in one sprite the PAL, and some of the yellow costume's sprites have the stripe in the hat moved one pixel to the left in the PAL.

PrtLabo

The laboratory in the ending where Sue and Itoh are turned into humans.

US PAL
Cave Story Wii US prtLabo.png Cave Story Wii EU prtLabo.png

The fans were changed to actually look like fans in the PAL version, instead of broken glass. An easy mistake to make, since the fan animation is only used in the end credits.

Credit01

Kazuma, Sue, and Quote escaping.

US PAL
Cave Story Wii US CREDIT01.png Cave Story Wii EU CREDIT01.png

Kazuma's eyes are opened, Sue's mouth is fixed, and Quote is no longer smiling in the PAL version.

Credit02

The boss fight against the Core, Misery and Sue.

US PAL
Cave Story Wii US CREDIT02.png Cave Story Wii EU CREDIT02.png

In the PAL release, some magic balls have been added, Sue got more distinctive fur and gained teeth, Quote has a drawing of Ikachan on the back of his hat, Misery's hair has been spiked a bit, and overall, more detail was added.

Credit03

The boss fight against Misery.

US PAL
Cave Story Wii US CREDIT03.png Cave Story Wii EU CREDIT03.png

Bats were added, and Quote's face and leg were fixed in the PAL version.

Credit04

The rocket taking off in the Plantation.

US PAL
Cave Story Wii US CREDIT04.png Cave Story Wii EU CREDIT04.png

Itoh's nose is shinier, he gained a small extra hair, and the rocket is blasting off with a sparkle in the PAL release.

Credit05

Climbing the Outer Wall.

US PAL
Cave Story Wii US CREDIT05.png Cave Story Wii EU CREDIT05.png

For the PAL version, the cat was given a more appropriate cat mouth, as well as a nose, the yarn ball got a small yarn tail, and another cat has also been added to the picture. Quote's hat and the main cat's shadow were also fixed.

Credit06

Battle against Ironhead.

US PAL
Cave Story Wii US CREDIT06.png Cave Story Wii EU CREDIT06.png

Quote's eyes and hat were retouched a bit, but mainly, several bubbles were added to the scene in the PAL version.

Credit07

Battle against Balrog before the Boulder is pushed.

US PAL
Cave Story Wii US CREDIT07.png Cave Story Wii EU CREDIT07.png

In the US version, Balrog has no pupils nor scratches, and Quote doesn't have Ikachan on his hat. For the PAL version, the smoke and rockets were more detailed, Curly's eyelashes grew, her eyebrows got lighter, and her nose was centered better.

Credit08

Dr. Gero giving the key to the Clinic.

US PAL
Cave Story Wii US CREDIT08.png Cave Story Wii EU CREDIT08.png

For the PAL version, a belt was added to Quote, Curly's face was retouched a bit, and a bookshelf has been added to her left.

Credit12

Balrog flying with Quote and Curly.

US PAL
Cave Story Wii US CREDIT12.png Cave Story Wii EU CREDIT12.png

Quote looks more worried, the clouds have been enhanced a bit, and Balrog got a happier mouth and eyebrows for the PAL release.

Credit14

Quote and Curly in Hell.

US PAL
Cave Story Wii US CREDIT14.png Cave Story Wii EU CREDIT14.png

Curly's eyebrows and mouth, and Quote's mouth were improved, and the angels in the background got eyebrows in the PAL version. Quote's chest and legs were changed a bit.

Credit17

Sue discussing with King and Jack.

US PAL
Cave Story Wii US CREDIT17.png Cave Story Wii EU CREDIT17.png

The only addition to the PAL version was a rather important oversight: King doesn't have his scar in the US version. That is absent in the PC version as well.

Other changes

  • Misery's eyes on the final boss battle against the core are 2 pixels thick when closed. In the US version, they're only 1 pixel thick.
  • Ballos, in his human form, has a red eye and a white eye. In the US version, his right-facing sprites are merely copy-paste-flipped, switching the positions of his eyes. This has been fixed in the PAL release.

Audio

The songs don't loop correctly in the US version, and the drums don't play at all. This has been fixed in the PAL version, but, then again, the entire soundtrack has been slightly redone for the PAL release.

The sound effects play a lot louder than the music in the US version. Nicalis even acknowledged this and recommended setting the sound effects' volume bar to 1/3.