Command and Conquer: Generals
|Command and Conquer: Generals|
This game has unused areas.
This game has a notes page
This game has a prototype article
Command and Conquer: Generals is a real-time strategy game released in 2003 by EA. Generals was the first in the Command & Conquer series that not only strayed away from the original GDI vs. NOD war, but also the Soviet vs. Allies storyline of the Red Alert universe. The games's three factions are the USA, China, and the Global Liberation Army (GLA).
The game is banned in China, presumably due to various parts of the Chinese campaign that didn't sit right with the government. In Europe, due to similarities between the game's storyline and the unraveling war in Iraq, a localized version of the game was released in Germany.
Document the German version's censors
| Debug tools|
Various advanced commands for the debugger.
| Unused content in the original|
USA, China, GLA. And some unused assets.
| Unused content in the expansion|
Much unused stuff is hiding in there.
Unused stuff in the map editor
While Mesh Mold still exists as an option in the Worldbuilder, it is by default completely unfunctional. However, by copying the "Editor" folder from the prototype game into the final game's Data folder, you can get it to work as intended. Mesh Mold allows you to create pre-defined forms, like slopes etc. in the map by just placing them with the mouse.
The game contains a wealth of conditions and actions for its script engine. There are also some conditions and actions found in a folder called, appropriately, "UNUSED". While some of them work, others don't and are in most cases relics from older versions of the game.
- "Play a movie in the radar." and "Play a movie in fullscreen mode." are very old relics from a time where the game was actually going to have introduction FMV sequences and transmission videos throughout the mission, just like the classic Command and Conquer games. The prototype game did have these, and while the FMVs made a return appearance in the expansion pack, the transmission videos did not return.
- "Fire waypoint-weapon following waypoint path." is most likely related to the Tomahawk Remote Control upgrade, which allowed you to make the missile fly along a flight path specified by the player.
- "Set Cave connectivity index." was related to the Tech Caves which were removed from the final game. It allowed you, instead of all caves connecting to each other, to have specific pairs of caves units can go through.
- "Player has attempted the mission a number of times." - Apparently the game was going to keep track of how often you won or lost a mission (maybe to make it easier after you've failed an amount of times), but it no longer does that in the final version.
- "Player has discovered another player." is weird. It sounds like in Age of Empires, where you do not know how many and which players are playing on your map until you discover them. It doesn't really fit this game though.
On top of that, there was supposed to be a help system for the scripts. It still exists in the code, however all help messages are set to be "No help."
This game has a built-in check to see if the game executable has been altered. If it has, the game will start up correctly at first and you will be able to start a battle, but after about one minute all your units detonate and you will automatically lose the game.
|The Command and Conquer series|
|PC||Command and Conquer|
Command and Conquer: Red Alert • Command and Conquer: Red Alert 2
Command and Conquer: Generals (Prototype)