Command and Conquer: Generals

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Title Screen

Command and Conquer: Generals

Developer: Electronic Arts
Publisher: Electronic Arts
Platform: Windows
Released in US: February 10, 2003
Released in EU: February 14, 2003


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
PiracyIcon.png This game has anti-piracy features.


NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article

Command and Conquer: Generals is a real-time strategy game released in 2003 by EA. Generals was the first in the Command & Conquer series that not only strayed away from the original GDI vs. NOD war, but also the Soviet vs. Allies storyline of the Red Alert universe. The games's three factions are the USA, China, and the Global Liberation Army (GLA).


The game is banned in China, presumably due to various parts of the Chinese campaign that didn't sit right with the government. In Europe, due to similarities between the game's storyline and the unraveling war in Iraq, a localized version of the game was released in Germany.

Contents

Subpages

GensZHSatScan2.png
Debug tools
Various advanced commands for the debugger.
GensVan.png
Unused content in the original
USA, China, GLA. And some unused assets.
GensZHNukeCannonPicture.png
Unused content in the expansion
Much unused stuff is hiding in there.

Unused stuff in the map editor

Mesh Mold

While Mesh Mold still exists as an option in the Worldbuilder, it is by default completely unfunctional. However, by copying the "Editor" folder from the prototype game into the final game's Data folder, you can get it to work as intended. Mesh Mold allows you to create pre-defined forms, like slopes etc. in the map by just placing them with the mouse.

Unused scripts

The game contains a wealth of conditions and actions for its script engine. There are also some conditions and actions found in a folder called, appropriately, "UNUSED". While some of them work, others don't and are in most cases relics from older versions of the game.

  • "Play a movie in the radar." and "Play a movie in fullscreen mode." are very old relics from a time where the game was actually going to have introduction FMV sequences and transmission videos throughout the mission, just like the classic Command and Conquer games. The prototype game did have these, and while the FMVs made a return appearance in the expansion pack, the transmission videos did not return.
  • "Fire waypoint-weapon following waypoint path." is most likely related to the Tomahawk Remote Control upgrade, which allowed you to make the missile fly along a flight path specified by the player.
  • "Set Cave connectivity index." was related to the Tech Caves which were removed from the final game. It allowed you, instead of all caves connecting to each other, to have specific pairs of caves units can go through.
  • "Player has attempted the mission a number of times." - Apparently the game was going to keep track of how often you won or lost a mission (maybe to make it easier after you've failed an amount of times), but it no longer does that in the final version.
  • "Player has discovered another player." is weird. It sounds like in Age of Empires, where you do not know how many and which players are playing on your map until you discover them. It doesn't really fit this game though.

On top of that, there was supposed to be a help system for the scripts. It still exists in the code, however all help messages are set to be "No help."

Anti-Piracy

This game has a built-in check to see if the game executable has been altered. If it has, the game will start up correctly at first and you will be able to start a battle, but after about one minute all your units detonate and you will automatically lose the game.

Regional Differences

Hmmm...
To do:
Document the German version's censors more


As mentioned above, the game was altered for release in Germany after the events of the Iraq War.

  • As expected, the human soldiers are altered to be cyborgs. This includes changing the portraits of all units and having robotic voices.
  • Any references to real places or countries are altered. Likewise, the three playable sides also had their names changed.
  • Human civilians are removed from missions.
  • Completing the last mission for any of the campaigns does not play a video.
(Source: Schnittberichte)