Fallout: New Vegas/Unused Dialog
From The Cutting Room Floor
This is a sub-page of Fallout: New Vegas.>These are the player's lines. "These are the NPCs' responses." {These are reading directions for voice actors or developer tags which are included in dialog text but invisible to the player.}
[These are notes added by editors for readers' convenience]
Alexus
Alexus is the named legion Decanus in Techatticup Mine with no dialog other than the generic "What do you need?". Despite this he appears on the 2 of clubs in the collector's edition deck along with Dead Sea. There are a handful of topics directed at him but they lack any response.
| >I just wandered in here. >I'm here about the hostages. >Can you let them go? >I'll be going now. >I want one of their heads. |
Arcade Gannon
| >Is the Enclave's treatment by the Brotherhood influencing your opinion? "Some of the old-timers like Moreno hold grudges against the Brotherhood and the NCR. I'd like to think I'm above that, but you may be right." "I'm not going to pout and cry if you give him to the Brotherhood. I'd rather they have it than allow all that knowledge to disappear." "I'd just prefer that it goes to an organization like the Followers, who are less likely to use it for... violent purposes." |
Atticus
Atticus is an early version of Veteran Atticus, the legionary who visits the legion safehouse weekly. This version of the NPC is not used in the game.
| "Here - these are the supplies I've acquired for you." "I'll be back in a few days with more supplies. See you then." |
Benny
This would have been used in an ambush some time after freeing him from Caesar.
| "{ambushing the player while using Stealth Boy}Thanks for getting me outta that cage! Now for once will you just {emphasis, player's resilience is vexing}lay down and stay down?" "No one rules Vegas {'cept}except me, got it? You're a lowdown gofer! You deliver mail!" "How ya like being Mister Good-Two-Shoes, hey? How's it feeling?" "How ya like being Miss Good-Two-Shoes, hey? How's it feeling?" |
Bert Gunnarsson
Bert Gunnarsson is the ghoul in Aerotech Office Park. Apparently he is mormon, and was friends with the fiend Driver Nephi.
|
>What was it that brought you out here from Utah?
"Following a lost cause, I'm afraid. My old friend Nephi fell in with a bad crowd." "Drug runners, raiders, probably worse things it's better not to dwell on. When his gang headed west, I followed." "I thought perhaps I could turn him back to the Church." >What happened to your friend Nephi?"I never was able to reach him. He has allowed drugs and hatred to consume him. He runs with the Fiends north of here, now. They call him Driver Nephi." |
A trace of this still appears in the game when Nephi is killed. Bert will use as a greeting this line, just once: "I've heard through the locals that Nephi has passed on. I truly hope his soul finds peace."
Betsy the Brahmin
Betsy the Brahmin is an NPC companion who never made it to completion. See unused creatures. She has two topics directed towards her both lacking responses, but because she is a cow, any replies probably would have been along the lines of "moo".
| >Betsy, I need to go on by myself. Are you going to be okay, girl? >C'mon, girl. Let's get going. |
Brotherhood Guards at HELIOS One
At some point is was possible for Helios One to be turned over to the Brotherhood of Steel. What remains of this are some greetings as well as dialog factions for Brotherhood front gate guards and some generic NPCs with internal names that place them in these roles.
|
"We will not lose this place again." Female 1: Female 6: Female 7: Male 1: Male 2: Male 8: "HELIOS One is safe in our hands and our hands alone." Female 1: Female 6: Female 7: Male 1: Male 2: Male 8: "Under NCR control, this place was a gun in the hands of a child." Female 1: Female 6: Female 7: Male 1: Male 2: Male 8: |
Child At Heart Dialog Checks
Bitter Springs Refugees
Regardless of which greeting you hear, you will receive Barnabas Bear.
| "The man with the spiky hat comes into camp at night." Female 1: Female 2: Male 1: Male 2: "I say. Would you like some of this absolutely delightful confection I found? I've been grazing on it all day." Female 1: Female 2: Male 1: Male 2: "I like you. Will you take Barnabas Bear to New Vegas when you go?" Female 1: Female 2: Male 1: Male 2: "Did you know ants can get *this* big?" Female 1: Female 2: Male 1: Male 2: "I saw snake puppies in the hills." Female 1: Female 2: Male 1: Male 2: |
Lindsay
Lindsay is the Mini Boomer at Nellis who is missing her teddy bear, Mr. Cuddles.
| >Think really hard. What were you doing when you saw him last? "Oh! I remember now. I was playing hide-and-seek in the big hangar. Mr. Loyal made us leave, though." |
Max
Max is the boy in Freeside who chases his friend around with Elucid's C-Finder.
| >I'm a space soldier. The general sent me to ask you to borrow your gun to stop an alien invasion. "Really? Cool! Bring it back to me when you're done, okay? I think Stacey might be turning into an alien." |
Melody
Melody is the slave girl at the Fort.
| >{Child At Heart}Don't worry - I won't tell on you if you don't tell on me. "Okay. Um... do you think you could help me?" |
Eddie
These topics all lack responses. They look to be leftovers from a more complicated version of I Fought The Law.
| >I wouldn't worry about it. They're probably just rumors. >I just wanted to get close to you to kill you. >Too many men are sitting around. Put extra guards on watch. >I'd put some men with rifles on the guard towers. |
Emily Ortal
Emily Ortal is the woman outside the Lucky 38 who assigns the player to bug House's computer system. This dialog option is supposed to be a perception check of 6. However the check was mistakenly applied to Emily, and since her perception is 5 it will never appear. This can be accessed by opening the console, clicking Emily and entering the command forceav perception 6. The dialog error was also fixed in J.E. Sawyer's unofficial mod.
| >Did something... happen between you two?
"Ugh. So gross. It was bad enough that I didn't get any data out of the Securitron. This is why I didn't want to talk about it." "It only happened once. I chalk it up to sleep deprivation and one atomic cocktail too many." >Don't be so hard on yourself. Life would be dull if it weren't for all the little mistakes. "{teasing a bit}I take it you're speaking from experience." "You're right though. He's gone now, so I'm not going to let it bother me anymore. {sweet}Thanks." >Alcohol is the only way Benny could ever get any action from a smart girl like you. "{flattered}That's sweet of you to say, even if it isn't true." >Getting sucker punched by Benny happens to the best of us. "Good point." >Maybe you should chalk it up to being irresponsible and naive. "And maybe you should go jump off Hoover Dam, jackass." |
Fiends
Fiends are innately hostile. Even if pacified with console commands, speaking to them will not initiate conversation.
Cook-Cook
| [Male]"Something on your mind?" [Female]"Hey there sweet thing, want a ride on the Cook-Cook express?" >Who are you? "Who am I!? I'm the scariest motherfucker you're ever gonna meet. I'm Cook-Cook, bitch, better not forget it." >Why do they call you Cook-Cook? "If I had to guess, it's because I cook shit for the rest of the gang. I'm a {draw this out}good cook. Maybe I'll make you dinner sometime." Alternate: >I'll remember that. "Goddamn right." >Do you know Violet and Driver Nephi? [Male] "Course I do. You want to meet them? Heh. Even money whether Violet's dogs rip you apart or Nephi caves in your skull with that iron of his." [Female alternate] "And after they're done... I get to play with whatever's left." >What do you think of the NCR? "NCR? Bunch of soft little bitches, they've got no stomach for life in the wasteland. Got some choice strange, though, I'll give 'em that." "{Revoltingly fond reminiscence}Heh heh... yeah. I'll give 'em *that* all right." >So, you cook all these animals around here? "That's right. Brahmin, mole rats, lizards... the occasional traveler lost in the wrong part of town." "Not Queenie though. I'd never cook my Queenie." >What's a "Queenie?" "*That's* Queenie. She's the prettiest Brahmin in the Wastelands. {Really creepy baby talk}Aren't you, Queenie, yes you are, who's a good girl?" >Oh, you've got a little pet. How sweet. "{Even creepier baby talk}You are! Yes that's right!" >Gooodbye. [Male] "Yeah, whatever." [Female] "Come on back if you get lonely, sweet thing." |
Driver Nephi
| Greeting: "Who the fuck are you and why are you bothering me?" Second greeting: "Back again? Jesus." >Who are you? "Name's Nephi, friend. Driver Nephi. Pleasure to meet you." >It is? Really? "No, you fucking dolt! Why the hell would it be a pleasure?!" >That's a nice club you've got there, "Fuckin' A right it is. This baby's my life, my love, my strong right arm. Killed a lot of fuckers with this hunk of iron, yessir." >Can you tell me about Cook-Cook and Violet? [Male] "I *could.* I'm not terribly inclined to, though. If you go talk to them, they might kill you and rob me of the fun." [Female] "Really? Listen... you don't want to mess with Cook-Cook. And you *realy* don't want to let him get you alone. Trust me." >How many NCR citizens you figure you've killed with that club? "Huh? Oh, lots. More than any other Fiend - hundreds, maybe. Wham, bam, "oh god my brains, you hit me in my brains." Easy as that." >I heard you came from Utah. A friend of yours asked me to check on you. Bert? "Bert? That scaly, corpse-looking fuck, you tell him I'm never going back to his little cult!" >Okay, I'll tell him. "And get the fuck away from me before I cave in your skull." >Goodbye. "Get fucked." |
Violet
| Greeting: "What you want, freak show?" Second greeting: "Come back to Violet huh? Wha- what now?" >Who are you? "Who wants to know? You here for my dogs? Can't have my dogs. Here for meat? Can't have my meat. Meat's for dogs." "I'm Violet. dogs are mine. Meat is mine." >What exactly are you on? "Heh. Good shit. Psycho. Top quality. You want? Might know a guy who knows a guy." >Yeah, hook me up! "No! Ha ha! More for me!" >I'll pass, thanks. "Heh. Good. More for me." >What do you know about Driver Nephi and Cook-Cook? "Don't fuck with Fiends. Driver Nephi'll brain your skull in! Cook-Cook... don't even want to know what he'll do." >Where do you get all this meat? "Heh heh. Good meat, huh? Cat meat, rat meat, dog meat - maybe even *you* meat!" >What's with all the dogs? "Dogs? Good dogs! My dogs! Fiend dogs. Tear you up, arf arf arf! Ha ha!" >Would you sell me one? "Sell? Sell!? My dogs! What part don't you get? Mine! Lucky they don't eat you alive for that!" >I'm sure they would. I'll just stand over here. "Arf arf! Ha ha!" >Nice doggies. Want a treat? "Hey! No feeding my dogs!" >Goodbye. "Piss off!" |
Jailhouse Rock NPCs
Jalihouse Rock is a cut NCR-aligned quest with a few artifacts left in the game data. The four NPCs remaining with ties to the quest all have some poorly-written lines that are clearly placeholders, but had voicework recorded regardless. This is probably because the developer responsible forgot to delete them/add them to the donotrecord voice group and not because they would use these lines exactly. For more information, see unused NPCs.
MP Fretwell
| "Hi. I'm Frewell." [sic] "Fretwell again, brah." "Frettie, a thirtie." |
A 'thirtie' probably just means a third greeting.
Trooper Willis
| "Yo, I'm Willis, trooper Willis to you, punk." "Me again, ahole!" "Why not?" |
Henchman #1
| "Henchman number 1, yeah." |
Henchman #2
| "Henchman number 2 bro!" |
Meg Reynolds
Meg is the Mayor of an unmarked location called the Underpass. She and her constituents were removed from the game leaving their rather useless territory completely empty. She has six dialog topics directed towards her but no responses other than her greeting.
| "Well howdy." |
Player responses:
| >Who are you? >What is this place? >You seem distressed. Is something going on? >I'll do what I can. >No. >Goodbye. |
Presumably, the thing she seems distressed about is the Underpass's broken water purifier.
Meyers
This is a speech Meyers was supposed to deliver to some of his favorite NCRCF thugs after being selected as Primm's new sheriff.
| "Okay, folks. I called you out here because I've grown to trust you. Primm, the town to the south, is looking for some new law." "I know that you guys don't have experience with law enforcement{pause} at least not on the enforcement side." "However I also know that you are honorable and looking for some redemption. This is our chance for redemption." "Now let's head down there and bring them some law!" |
Mortimer
While this dialog option is fully implemented and not disabled, it has a condition that makes it impossible to see: The player must have more than one humanoid companion in their employ. This feature was most likely disabled in order to ensure the game functioned on consoles.
| ><Hushed> Would my companion here make a suitable replacement meal? "Which one?" |
Old Lady Gibson
These topics lack responses and are named under a different scheme than the topics used by the game.
| >What are you doing in a place like this? >Well, it's still a crapshack. >Sorry. I meant no offense. >GibsonMoreScrapyardInfo |
Poindexter
Poindexter is one of the Misfits at Camp Golf. Poindexter lacks a caravan deck and the faction association necessary to play it, but has the dialog files.
|
>Want to play a hand of Caravan?
"A fascinating proposition. Naturally, my considerable genius makes me a master of the game, so try not to be disappointed if you lose miserably." [Generic challenge accepted] "All right, let's see what you got." [Generic challenge accepted] "I'm going to roll over you." [Player wins] "Well now, this is an unexpected variable. You really must let me challenge you to a rematch, so I can analyze what passes for your strategy." [Player loses] "I am unsurprised regarding your appalling lack of talent. Perhaps you'd care to try another hand? After all, you can only improve." >Yeah, let's play again."Very well. I would wish you luck, but of course peerless intellect is all that matters here." >I'm all done playing for now."As you wish. Once you've salved your battered ego, perhaps you'll make another go of it." |
Post-endgame references
These refer to the game's final battle in the past tense. If mods are installed that allow the player to continue after the final battle, these will all work as designed.
Alex Richards
Alex is the NCR doctor at Camp Forlorn Hope.
|
>How're things around camp?
"With the Legion defeated, things are great now." |
Colonel Moore
For Colonel Moore, these lines are actually accessible during the last stages of the NCR questline due to a bug.
| >How have things been since the battle? "Surprisingly good. Our forces have managed to secure the region with little resistance, and trade should soon reach an all-time high." "The brass was particularly surprised by the lack of domestic threats in the area. They were prepared to spend months pacifying known troublemakers." "When they found those threats absent, they turned to the man in charge of the area, but Hsu being Hsu, he denied having anything to do with it." "So now the men have to answer to Brigadier General Moore, and both they and I have you to thank for it." "We made a good team. I hope we can work together again in the future." >Do you have any work for me? "I'm afraid I'm going to have to disappoint you. There's much to be done, but nothing for someone with your skills." "You should take some time off. You've earned it." >What happened to the Legion? "With their leader dead, the rest of their army retreated to the east. We've sent scouts to track them, but that's it." "We don't have the forces or supplies necessary to chase them down. More's the pity." "Still, I've sent a few skilled men out to make sure their journey is "eventful". It should be a long time before they even think of returning." |
Dazzle
| "{NCR victory}All those NCR troops should see me to celebrate. Come one, come all!" "{Legion victory}I'm not letting the Legion make me a slave. Even I have standards." "{House victory}Guess it's true what they say - the house always wins in the end." "{Indy Vegas}No Mr. House, no NCR, no Legion, no rules! New Vegas is going to be just one wild, never-ending party." |
Freeside Locals
| [Independent Vegas] "They say you single-handedly assaulted the dam and massacred everyone! That must have been quite a sight!" Female 3: Male 5: Male 7: [House victory] "Well, it looks like we won't have to worry about NCR or the Legion messing with us now. I just hope the Securitrons can keep the peace." Female 3: Female 7: Female Ghoul: Male 5: Male 7: Male Ghoul: [House or independent] "They say you swarmed the dam with a whole army of Securitrons! That must have been quite a sight!' Female 3: Male 5: Male 7: [House victory] "Can't say I like all the tin cans shuffling around, but this new Securitron Army shouldn't have much trouble keeping things safer around here." Female 3: Female 7: Female Ghoul: Male 5: Male 7: Male Ghoul: [Legion victory] "Why not just put the slave collars on us yourself, you bastard. With the Legion at the dam, it won't be long before they enslave us all." Female 3: Female 7: Female Ghoul: Male 5: Male 7: Male Ghoul: [NCR victory] "Without you, we'd all be slaves. Thanks for helping the NCR at the dam." Female 3: Female 7: Female Ghoul: Male 7: Male 9: Male Ghoul: [House victory] "As if House didn't have enough control already. At least we don't have to deal with NCR or the Legion, now." Female 3: Female 7: Female Ghoul: Male 7: Male 9: Male Ghoul: |
Jane
| [House victory] "See? Mr. House has everything well in hand!" |
Legionaries at Hoover Dam
| [Legion victory] "Our victory was never in question." Male 1: Male 4: |
Legion Military
| "{Legion victory}{proud}All that {KAI-zar}Caesar promised has come true." Male 1: Male 4: Male 9: "{Legion victory}{Ah-WAY, Ah-ME-cus}Ave, amicus." Male 1: Male 4: Male 9: |
Legion Slaves
| "{Mr. House victory}The leader of New Vegas and his army of robots has defeated both the NCR and the Legion. What will happen now?" Female 2: Male 2: Male 7: "{NCR victory}There's talk that many of the ranking Legionaries will be beheaded for allowing the NCR to defeat the Legion yet again." Female 2: Male 2: Male 7: |
Lt. Carrie Boyd
When offering to help interrogate Silus after the end of the game:
|
>Do you need any help?
"No, I've got this one. I don't think he's going to have much information of value, so I'm just tormenting him for fun. Thanks, though. " |
Quartermaster Bardon
| [NCR victory] "You really saved our asses out there against the Legion. Thanks." |
NCR at Helios One
|
"The attacks have stopped. Winning the dam saved our asses."
Female 3:
Male 3:
Male 5:
"The Legion's coming for us. Just a matter of time, believe you me." Female 3: Male 3: Male 5: |
NCR Troopers at McCarran
| [NCR victory] "I can't believe it's over. I figured the Dam would fall and this place would be our last stand." Female 3: Male 1: Male 1B: Male 3: Male 5: |
Private Jake Erwin
Jake is the NCR's prankster located near the embassy.
| "I can't believe it's gone. It's all gone. How the fuck did this happen?" |
Radio New Vegas
| "Intense fighting erupted on Hoover Dam as tensions between NCR and Caesar's Legion boiled over." [NCR victory] "Reports indicate that NCR forces emerged victorious, and the Legion scattered amidst the defeat of its most feared military leader." [Legion victory] "Preliminary word is that Caesar's Legion has taken control of the Dam, and that the NCR presence in Nevada is severely crippled." [House victory] "While it initially appeared to be an NCR victory, we're receiving word that our own Mr. House may have been the one to secure the Dam for himself." [Independent Vegas, dam destroyed] "But in a shocking turn of events, the Dam has been rendered useless, and both sides have taken heavy casualties. Neither faction appears to have won." [Independent Vegas]"But in a shocking turn of events, an army of Securitrons has seized control of the Dam, preventing both sides from claiming it." "Sources at the Dam are telling us that the involvement of one key person appears to have heavily influenced the outcome." |
Ralph
As in 'Mick and'.
| "{Sarcastic, aaaand}And NCR wins? No, really, I'm shocked." "{sarcastic}I totally didn't expect the guys with advanced armor and seemingly unlimited ammunition to take down an army of machete-wielding ingrates." "{Wary}With Caesar's Legion in control of the dam, I think things are going to get much more difficult around here." "{Elated}That old coot, House, is going to make me rich! With all the new rules and regulations in New Vegas, I'll make a killing circumventing them!" "{Pleased}An independent Vegas... Never thought I'd see it." "House may be gone, but the players remain the same. Business as usual, then." |
Securitrons
| [NCR victory] "Welcome to Vegas, capital of the sixth state of the New California Republic!" [Legion victory] "True to {KAI-zar}Caesar." [House victory] "Welcome to New Vegas, where a new day is dawning!" [Independent Vegas] "Welcome to Vegas. Don't make trouble." |
Tech Sergeant Reyes
|
"{NCR victory}{grinning}You should've heard the cheers over the radio when news of the victory came back from the Dam." "{Legion victory}{fear}I've been trying to sort out the rumors from the facts, but with the Legion coming, I guess it doesn't matter. The news is all bad." "{Other victory}{puzzled}Lots of confusion over the radio. Somehow the NCR lost the Dam, but the Legion didn't get it, either?" |
Veronica
| [NCR victory] "Not sure what my parents would think of me fighting for the NCR." "But for New Vegas it seemed like this was the best chance at stability. I don't regret it." [Legion victory] "Never sided with a group of marauders before. But I think the Brotherhood stands a better chance against them than they did against the NCR." "That gives me some hope." [House victory] "For some reason, it warms my heart that we fought for the kooky old geezer. Guess he reminds me of someone." [Independant Vegas] "Independent New Vegas. If that isn't redundant, I don't know what is." "But I like its chances." |
Note: Beyond the impossibility of hearing Veronica's opinion on the outcome of the battle at Hoover Dam, it is also impossible to complete the game for House or the Legion without wiping out the Brotherhood's Mojave chapter.
Press Demo NPCs
These lines were exclusive to a demo version of the game. The dialog options that remain are disabled with always false conditions.
Quartermaster Mayes
| >[PRESS DEMO] I'll look for your men and supplies. Send me to HELIOS One. "Thanks. Watch your back out there. Never know when those Legion bastards might show up." |
Tops Cashier
|
>[PRESS DEMO] Enough gambling, more fighting. Take me to the no man's land near Camp Forlorn Hope. "You'll need someone to watch your back - Craig Boone, an NCR sniper, will be joining you. Keep your head down out there!" |
Rotface
Rotface is the ghoul hanging out on the pavement near Freeside's east exit. He really got screwed by the deadline, because he has a surprisingly well-developed subplot with more unused lines than most characters have dialog total. A little known 'easter egg' is that when the player buys enough tips from him, he will go and buy himself a new hat (Eulogy Jones' hat from Fallout 3, another oversight). Most players will likely never see this hat, because it requires that they buy at least 10 but less than 20 random tips from him, then leave and re-enter the cell. At this point he will be wearing Eulogy's hat and his price for tips will increase to 10 without explanation. In the highly probable event that the player buys all 30 tips at once, he/she will never see the hat. There are two things that do not trigger due to scripting errors, which prevent the subplot from continuing: Rotface interrupting tip delivery every 10 tips, and asking the player's opinion on his new hat once it is purchased. The remainder of the scripting after this point is completely nonexistent.
For those knowledgeable in the GECK, Rotface's script VFSRotfaceScript gives some insight into how he is probably supposed to be functioning.
First Choice
When sees the snazzy new hat Rotface purchased for himself, he/she will be given the following greeting:
|
"Hey pal, you dig my new hat? I've been making some good money lately, and figured I'd treat myself." |
The player will be given the following dialog options, which effect what he will do at the 20 tip mark.
|
>Yeah, it looks great.
"Exactly what I was thinking. It's nice to have a little style, you know?" >You look like an idiot."Yeah, it does look pretty sweet, doesn't {it}i- hey, screw you! Who asked you anyway? The crap I put up with..." >It's not exactly what I would have bought for myself."Oh yeah, what would you have gotten?" >Probably a weapon, given how dangerous it is around here."Yeah... that's a good idea... no sense making money and waiting for someone to just come and take it, right?" >I'd have saved the money, so I could someday get the hell out of here."Hmmm... you're a long-term thinker, man. I like that. You might be on to something there." >I'd have given the money away. "...Really? Wow, it never occurred to me to actually give the money away. Do people really do things like that?"Script notes: Long pause at the beginning as he's trying to decide if he heard the player right. "But you're probably here for more of my special commodity, and luckily for you, I haven't been idle since last we spoke." "However, all that hard work on my part means that the price has gone up. 100 a tip, now. You game?" |
After dispensing the next 10 tips for a total of 20, Rotface would tell the player to go away again until he acquired more tips to dispense, and his price per tip would increase to 100 caps.
Second Choice
Rotface has a different greeting depending on the response the player had to his hat.
If the player said he liked the hat, Rotface will purchase a matching suit and have this greeting:
|
"Hey pal, I made so much recently that I was able to afford this little number too. How do I look?" >Very classy."You said it. With these threads, people are finally going to start noticing me." Outcome: This option leads to him being killed for being dressed too flashy in a bad neighborhood. >As good as a ghoul in a suit can look."Fuck you, human. We don't all share your wonderful complexion. Some of us have to make do, you know?" Outcome: This leads to him attempting to mug the player. >I don't care. Do you have any new info? "Yeesh, you're just all business, aren't you? Well, I like how I look, and that's what's important. Though it'd be nice if other people did too."Script notes: Emphasis on the first "I" in "I like how I look". Also, the last sentence is said quickly and slightly under his breath. Outcome: Killed by haters. "Anyway, I was just going to tell you that I've come across some new tidbits you might find interesting." "And since you're just about my favorite person in the world, each one is only going to cost you 100 caps. Interested?" |
If the player said he didn't like the hat:
|
"Look pal, I've been thinking. I know we got off to a bad start there, but let's put it behind us, okay?" >I'm sorry. Sorry you're such a prissy asshole."You're a real piece of work, you know that?" Outcome: Attempted mugging. >I'm sorry. I was out of line before."It's cool. I'm just a little touchy about people making fun of me, especially smoothskins. But you're not all bad. Take the Followers, for example." "Why, just the other week, one of them offered me a job. Can you imagine? Me, with a real job?" "Can you imagine? Me? With a real job?" Outcome: Rotface joins the Followers of the Apocalypse >I've already forgotten it."Yeah, I bet you have. Not important enough for you to remember, huh?" Outcome: Mugging. |
If the player said he would have purchased a weapon:
|
"Hey, I thought about what you said before, and picked up this sweet piece. You were right, I feel much safer." >Whoa, now. Watch where you point that thing. It's dangerous."Dangerous... I like that. Maybe it's time people starting being afraid of me rather than the other way around." Outcome: Mugging. >Good for you. No one should have to be afraid all the time."Unfortunately, it comes with the territory around here. But being afraid sucks, no doubt about it." Outcome: Followers. >Now you'll get some respect. You should give some hell to the people that used to push you around."Yeah... yeah, that's a good idea. They'll learn that shouldn't have messed with me. Just wait till they get what's coming to them!" Outcome: This gets him killed for becoming too violent. "Oh yeah, I wanted to tell you that I got some new info for you. Each tip's gonna cost 100 caps now though." "Cause I got plans. Big plans. So what do you say? Want a tip?" "Oh, hey, I almost forgot to tell you I heard a few things you might be interested in." "I'm kind of sorry about this, but I'm going to have to up my price to 100 caps per tip from now on." "It's getting tougher to discover new things that might interest a traveler such as yourself. I'm sure you understand. So, you interested or what?" |
If the player said he would have given the money away:
|
"Hey, I'm sorry about being so dismissive about your suggestion before. I thought a lot about what you said." "There've been times when just a little bit of money from a stranger would have made a huge difference to me, so I get where you're coming from." "Maybe I could make that kind of difference for someone else... ah, who am I kidding?" >No, you could make a real difference."You really think so, pal? I'll start looking into it. I bet I can help a lot of people around here." Outcome: Followers. >Freeside's problems are too big for you to have much impact."You're probably right. This place has been going downhill for a long time. Maybe I could start over somewhere else." "Just think of it. A new life..." "Oh yeah, I heard some new things that you might find interesting. I'm going to have to start charging 100 caps per tip, though." "After all, I have to save up for my ticket out of here, right? So how about it? Want a tip?" Outcome: Rotface leaves Freeside. >You believed that crap I said about giving the money away?"What? N-No, I knew you were just kidding. Ha ha. You're a funny one, all right." Outcome: Mugging. |
If the player encouraged him to leave:
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"Hey, I've been thinking a lot about what you said earlier, about saving up and leaving this dump. Do you really think it's possible?" >I go places all the time. It's actually pretty easy to just pick up and leave."That's true, you seem to always be on the move and it seems to be working out for you pretty well." "I've already got a decent amount saved up. If I keep it up, there's no reason I shouldn't be able to go start over somewhere else soon." Outcome: Leaving Freeside. >You wouldn't last ten seconds out in the waste."That's a hell of a thing to say. Build up a man's hopes, then dash them in front of him." "And who says I couldn't survive just as well as you out there? People are always underestimating me, damn." Outcome: Mugging. >Sure, but what about this place? Isn't it your home?"This place is a shithole, but yeah, it's home. I've lived here all my life. I'd be leaving a piece of myself behind if I left." "There'd be things I'd miss - the fun of watching the Kings kick the crap out of a thief, or the look of joy on a child's face after catching a rat." "Ah, now you've got me all nostalgic-like. Maybe I'd be better off trying to find a way to make this place better than giving up and leaving." Outcome: Followers. |
Outcome
If he's planning on mugging you:
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Greeting:
"{Mugging sequence}Well, look who it is. I was just thinking about you." "I recently came across a piece of info that you just have to hear, and since you're my best customer, it's on the house. Interested?" >No right now. I'm busy. [sic]"Well, don't wait too long. What I've got is something you'd need to act on, quick." Greeting if you opted to do it later:"{Mugging, after you turned him down the first time}Hey, I've still got that super-hot tip for you, and it's still free. What do you say?" >Sure. What is it?"I don't want to mention it out in plain sight like this. You never know who might be listening. Follow me." |
At this point he would lead the player into an alley to rob them. Once there:
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"{Actual mugging}Okay, pal, we're going to do this quick and easy. I know you're loaded down with caps, judging by how much you've already given me." "So I thought I'd save us both some time and just take all the caps you have. Hand them over." >Why are you doing this?"Man, I'm tired of scrounging for caps from ungrateful idiots like you. It's past time I moved on to bigger and better things." "Now are you going to hand over your caps, or am I going to shoot you and take them anyway?" >Don't shoot! Here you go."Wow, I didn't think it would be this easy. I should have done this years ago. Guess I'll be going then." "Oh, here's a final tip - don't ever follow anyone into a dark alley in Freeside. Later, chump." >I'm not giving you my caps."Then you give me no choice." >I have a better idea. Why don't I just take all my caps back from your corpse?"You're welcome to try." |
The last two choices provoke him to attack you.
If he's leaving Freeside:
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"{Leaving}Hey pal, I've finally saved up enough caps to leave this dump, so no tips today. Or ever, I guess, ha ha." "A lot of these caps came from you, so I wanted to say thanks before I shove off. Meeting you really changed my life." |
If he joined the Followers:
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"{Him working for the Followers}Oh hey, didn't think I'd see you here. I decided to stop scrounging for caps and start making a difference." "The Followers have been really great. There's always something that needs to be done, and everyone here treats me really well." "Sorry if you stopped by my old spot looking for info. I've been so busy lately that I haven't heard anything." "Anyway, feel free to stay as long as you like. I've got to get back to work." |
Other
Once 10, 20, or 30 tips are dispensed, Rotface is supposed to deliver this line:
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>{ Holder for Rotface extra lines }
"Hey, listen, I'd love to sell you some more info, but you've tapped everything I've heard lately." "Come back in a few days. I'll put my ear to the ground and hopefully have heard a few more things by then." |
These are the alternatives to "Ah, my favorite customer returns. Want a tip?" the player would see if he/she was rude or polite to him on the second choice, respectively:
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"You again. You want a tip, or you here to piss me off some more?" "Hey pal, you got the caps, I got the info. You do have the caps, right?" |
Sunset Sarsaparilla Eyebot
| "Welcome to the headquarters of the Sunset Sarsaparilla Company!" "You appear to require assistance. I'll go find someone." |
Test Man
See unused NPCs.
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Greeeting:
"Hi, REPCONN Quest Stuff, have at it!"
>Start VMS01 Please "Ok, I'll add the quest.">Set me up to Sabotage the rockets! "Sure thing buddy." |
There are also a few lines without responses.
| >Advance the Chupacabra quest. >Advance the Ranger Station quest. >Advance the sniper quest. >Advance VMS03. >Do Nothing. >Set up HELIOS One finale sequence, including the ARCHIMEDES laser. |
Thorn Spectators
These greetings were intended for an incomplete and unused quest option to free the Thorn's beasts upon the locals. See unused quests.
| "{Terrified and alarmed. Yelling to everyone around. Monsters got free.}Run! Beasts got free!" Female 1: Female 10: Old woman 1: Male 1B: Alternate: Male 3: Male 4: Alternate: Old man 2: "{Terrified and alarmed. Yelling to everyone around. Monsters got free.}Deathclaws are loose! Get out of here!" Female 1: Female 10: Old woman 1: Male 1B: Alternate: Male 3: Male 4: Old man 2: "{Terrified and alarmed. Yelling to everyone around. Monsters got free.}It can't be! How the hell..." Female 1: Female 10: Old woman 1: Male 1B: Alternate: Male 3: Male 4: Old man 2: "{Terrified and alarmed. Yelling to everyone around. Monsters got free.}Holy shit! Run for your lives!" Female 1: Female 10: Old woman 1: Male 1B: Alternate: Male 3: Male 4: Old man 2: |
Vault 22 Robots
Bohr and Koch are two fully functioning robots, a Protectron and Sentry Bot respectively, designed for use in Vault 22. They may have been disabled (or in Bohr's case, removed) for atmosphere.
Bohr
| "Greetings! I do not believe we have met before. I have the singular distinction of being designated as Bohr." >Nice to meet you. "A pleasure to meet you, sir. What may I do for you?" "A pleasure to meet you, madam. What may I do for you?" >Skip the introductions. Why are you here? "My, how rude. If you must know, I am here to assist my master Keely in her research." >Have you seen a ghoul named Keely around here? "Why yes, the master was here some time ago. Do you have business with her?" >I don't have time to talk, sorry. "Very well, I'll get back to computing these protein sequences, then. Farewell." >Where is Keely now? "I couldn't say, exactly. She went down to the lower levels some time ago and hasn't been back since. Do you suppose something has happened to her?" >Perhaps. I'll go down and look for her. "Oh, thank you! The master can really be a bother sometimes, but she has a good heart." "Now, I must get back to computing protein sequences. Please tell the master to hurry back if you see her." >Why don't you go and look for her? "I have been given explicit instructions to stay here until the master returns." >What can you tell me about this place? "Very little, I'm afraid. I've been stuck here calculating protein sequences for most of our sojourn here thus far." "Master Keely has done most of the exploring. She might be able to tell you more." >What are you doing here? "I am assisting my master Keely with her research. We have been tasked with extracting as much of the research that was performed here as possible." [Greeting if you've already talked to him once] "Calculating" |
Koch
This series of greetings will play when the player fixes Koch with a repair check.
| "Status............ operational." "Loading memory banks........" "Current designation....... Koch." "Current mission........." "Warning! Primary defensive objective, designation Keely, taken by unknown hostile entities. Initiating full countermeasures." |
Koch also has one blank dialog topic, V22KochWarning.
Veronica
Veronica has dialog referencing a quest involving two NPCs named Abraham and Monte (at least one of them a ghoul) and an accelerator item. These are actually dialogue options used by Dead Money when installed, camouflaged to avoid spoiling the addon content (Dead Money content was already planned at release).
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>VDialogueVeronicaAbeSim1
"{Waiting for player to step out of simulator}What was on it? What did he say?"
>Abraham wanted to say goodbye, and that he's gone North, into ghoul country.
"Oh god. He... {sighs}I guess he was lost a long time ago. Even at the end..."
"Still... thanks for bringing word. At least, now I know."
>Abe explained what happened in the Crater, how it healed him.
"{Drifting, dismissive}Hmm. Unlikely. He was a little too focused on gears and diodes... tech was the cure-all."
>What did you expect a ghoul to say? "{Sadly accepting}Yeah. Yeah. Thought as much. He'd been fading away for a long time." >Here's the accelerator. "Where did you get this?" "{Wary}Guess I was right about the bad news, huh? Same look Elder McNamara always gave me when I was up for promotion." >I found the ghoul with the Accelerator you were looking for. "{Surprise, player found someone she thought was dead}You did? Where? Oh my God, I mean... I thought... I don't even know what I thought might have happened to him." "{Wary}But... you don't have a "this is good news" expression on your face." >I had to kill Monte for it. "You killed him? {Beat}But..." >I trapped Monte in a subway tunnel, that ghoul's not coming back. "Trapped him? Where?" >VDialogueVeronicaAcceleratorTrapChokept "{Trapped only}And I don't like saying this, but the Mojave's safer with him... there." >VDialogueVeronicaAcceleratorStg21 "Did he say anything when you met him? Anything...{about me, stops herself}anything at all?" >VDialogueVeronicaAbeMsg1 "Would you mind if I looked at the message?" >VDialogueVeronicaAbeMsg2 "Would you mind if I listened to the message?" >VDialogueVeronicaAbeMsg3 "Would you mind if I looked at the message you found?" >VDialogueVeronicaAbeMsg4 "Would you mind if I listened to the message you found?" >VDialogueVeronicaAbeMsgRefuse "{Irritated}Fine. I guess it doesn't matter anyway, keep it. I won't ask again." >You should watch this. "{Given a farewell message}All right, I'll listen to it." >VDialogueVeronicaAcceleratorStg32 "{Given a farewell message}All right, I'll watch it." >VDialogueVeronicaAcceleratorStg33 "{Watched a goodbye message, slightly choked up}That was... that was hard to watch." >What did Abraham say to you? "{Confused, a little disoriented}The parts I understood? Didn't matter. Past all the garbage, all it amounted to was goodbye." >VDialogueVeronicaAcceleratorChokept "{Default Choke Node}...it doesn't matter. He died when we all retreated to Hidden Valley. I didn't expect to see him again, no one did." >VDialogueVeronicaAcceleratorStg35 "{Still a little dizzy}Sorry... feel a little out of it. Head's spinning a bit..." "{Surprise, knowledge downloading}Oh. Oh!" "{Blinking, just gained downloaded defense programs}I think he left me a gift. {Quiet}Maybe I can use it better than he did." |
Wasteland Adventurer
Wasteland Adventurer is an unused scripted encounter meant to appear on the road right outside of Goodsprings. See unused NPCs.
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[Greeting] "Peace, traveler."
[Second greeting] "You again? What'cha need, champ?"
[Greeting when player's weapon is drawn. This response lacks a voice file.] "Unless you wanna slap leather with me you'll put that gun down, friend."
>Who are you?
"Just a hunter, out here killing things and hoping their hides fetch more than the bullets cost to kill 'em."
>Which way to Primm?
[This option places a map marker for Primm] "Sign says you go south... just look for the rollercoaster. Oh and don't go north, a caravan just got sacked up the road." >What if I go around the caravan? "It just gets worse the further north you go... Deathclaws... death in general. But it's your ass, I suppose." >Do you have anything to trade? "That's a dangerous question... asked the way a bandit might ask... but since we're close to town I'll trust your good intentions." >Let's trade. "I could use some Stimpaks... how 'bout some nice Bloatfly Steaks in trade?" >Goodbye. "Watch your back out there." [There is a commented out script for Wasteland Adventurer to flip you off with this goodbye] "Whatever." "Keep your guns loaded and ready." |