Game Boy Camera
|Game Boy Camera|
It's a camera... for your Game Boy!
| Regional Differences|
Differences between the English and Japanese versions of the game. There are a lot of them.
Partially Unused Music
The music played while deleting a photo actually lasts 0.9 seconds longer than what is heard in-game. Game Genie code 453-E28-E6E + 454-668-E6E (International, Zelda Gold) 453-B48-E6E + 454-388-E6E (Japanese) will play the full song endlessly at the title screen.
This graphic is found in both the Japanese and English versions of the game. It translates to "Cannot combine same picture."
The "Compose" option in the Special menu allows you to combine pictures into one. There's "Split", which lets you combine four corners of any picture into one picture; then there's "Fusion", which shuffles two pictures together by removing every other row of pixels, creating an overlapping effect.
It appears they considered not allowing you to combine the same picture, though you are allowed to do so in both versions of the game. Doing so is pointless anyway since it just creates a copy of the same picture.
The Japanese graphics here translate to "Middle", "Before", "After", and "Have". The middle two graphics appear later, possibly as filler, with the Hot Spot graphics. They too appear in both the Japanese and English versions of the game.
This poorly drawn X appears after the graphics for the Magic menu and is only present in the international release.
According to the game's Japanese Wikipedia page, there was a special CoroCoro Comics version of the game that was never officially released to the public. While this version doesn't appear to be dumped yet, much, if not all of its unique content is still inside the regular Japanese version of the game.
All of this content is based on two manga series: Bakuso Kyodai Let's & Go!! MAX (爆走兄弟レッツ&ゴー!! MAX), written by Tetsuhiro Koshita, and Gakkyuu Ou Yamazaki (学級王ヤマザキ), written by Manavu Kashimoto. Shogakukan were the publishers of both series.
This Japanese text for the copyright screen is present in both the Japanese and international releases. It says:
© Tetsuhiro Koshita • Shogakukan
© Manavu Kashimoto • Shogakukan
Six photos from Album B, stored after all the other B album pictures on page B4. Gameshark code 01??D9D5 (Photo ID ranges from 36-3B). Game Genie code 111-ECB-196 will allow you to select the unused photos. Access to the section was disabled and there is code telling the game that 3B is the final photo spot.
Further, if you would like to compose your own photos, use the Gameshark codes 01??F7D7 + 01??F8D7 + 01??F9D7 + 01??FAD7 + 01??FBD7 + 01??FCD7 (Photo ID ranges from 36-3B)
Two "Wild Frames", which can only be selected while printing a photo. Again, these are stored after all the other Wild Frames. Game Genie code 082-DFA-F72 will allow you to select them.
Unused frames as seen in the wild frame selection menu.
Unused frames as seen in the print confirmation menu.
Ten stamps and the icon for these stamps. They are located after the Pokemon stamps. Game Genie codes 009-B5A-E6E + 009-CCA-E6E will enable them.
The international version has code to disable the Mario stamps. Game Genie codes 009-5FA-E6E + 009-76A-E6E will enable this code function.
Zelda Edition Differences
There exists a special Zelda edition of the Game Boy Camera that could only be ordered through Nintendo Power magazine. The cartridge is a unique gold color and some pictures and stamps were replaced with Ocarina of Time-themed ones.
These pictures come pre-loaded with the camera.
|US/Europe (Regular)||Zelda Edition||Description|
You can paste these onto your pictures.
| US/European Version
|The Pokémon stamps were replaced with Zelda ones.|
|The icons for these stamps.|
|The Mario stamps were replaced with (surprise!) more Zelda stamps.|
|The icons for these stamps.|