Game Boy Camera/Regional Differences
This is a sub-page of Game Boy Camera.
The name and dancing Mario were both changed for the international release.
The Pocket Camera logo was removed and "SHOOT" and "VIEW" switched places for the international release. The menu names also aren't in bubbles in the international release and are in rectangles instead.
The text "SPORADIC VACUUM", a developer's (Hirokazu Tanaka) nickname, got removed from international releases, probably because most gamers outside of Japan wouldn't know what it means.
In the US/European version, the top of the screen is covered with a duplicate of the text at the bottom, apparently because someone was too lazy to bother erasing the text from the background image.
This menu was completely changed for the international release, apparently because non-Japanese players can't handle cute anime characters.
This menu was renamed from "ACCESS" to "LINK".
The image of a syringe was changed to an image of the Game Boy Printer due to Nintendo's censorship policies, and the trademark symbol was moved.
Obvious name change in this menu.
The screen that appears as a picture is printing was edited slightly. The big "Love" graphic was removed, as was the name of the bear enemy from Super Mario Land 2 (Tamanoripu).
The "stand by" screen that appears when transfering pictures between two Game Boy Cameras is different between both versions. The international version uses art of Peach and Wario from Mario Kart 64. In the Japanese version, there is a strange and inverted picture of two people, text which translates to "we have many ideas" and Nintendo's first logo, which does a disappearing and reappearing pattern.
The strange image in the Japanese release was changed to an image of Mario for the international release.
These are pictures that come pre-loaded with the device. Since they were all rearranged for the international release, they've been organized by region exclusives.
These are a few minigames you can play. They have a "game face" feature that allows you to implant your face into the game. The faces shown here are optional pre-loaded ones you can play with.
Space Fever II
A supposed sequel to Nintendo's early Space Invaders knockoff for arcades.
A remake of the Game & Watch game of the same name.
|This is the first face option.|
|This is the second face option.|
|The face that appears when you lose got changed for the international release.|
Not really a game but a music making application.
Run! Run! Run!
An unlockable game that involves racing a bird and a mole by doing a lot of button mashing.
Rip the Run! Run! Run! title music. (International and Japanese)
| No. 01|
| No. 02|
| No. 07|
Tall frames that can only be selected when printing a picture.
| No. 02|
A Pokémon frame featuring Red riding a bicycle was changed to a Super Mario World frame.
| No. 03|
The Pocket Camera logo was appropriately changed to the Game Boy Camera logo.
| No. 05|
Another Pokémon frame featuring Blastoise was changed to a Legend of Zelda: Link's Awakening frame.
| No. 06|
Yet another Pokémon frame, this one featuring Pikachu and Clefairy, was changed to a Wario Land frame.
|x|| No. 07|
This Mario Kart 64 frame is exclusive to the international version. There is no 7th frame in the Japanese version.
You can paste these on your photos.
The text "PICTRIP" was changed to "HOT-SPOT" for the international release.
Two of the three faces that appear when an error happens were changed for the international release.
The Japanese User IDs begin with PC, e.g. PC-12345678, but in the international release the PC was changed to GC, e.g. GC-12345678, because of the device's regional name change.
The intro animation
The sentence "Don't butter me up!" was removed from the ending picture of the (real) credits sequence.
Super Game Boy Borders
The logo in the border for the Super Game Boy was changed accordingly.