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Gun-Nac

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Hmmm...
To do:
Lots of unused stuff and regional differences according to Spriters Resource

Title Screen

Gun-Nac

Developer: Compile[1][2]
Publishers: Tonkin House[2] (JP), ASCII Entertainment[3] (US)
Platform: NES
Released in JP: October 5, 1990[2]
Released in US: September 1991[2]


DevMessageIcon.png This game has a hidden developer message.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


Gun-Nac is a strange space shooter involving you mercilessly blasting robotic rabbits, happy faces, and any other bizarre thing that gets in your way.

Debug Mode

WELCOME TO CONFIG.SYS

The Game Genie code PENNOYAA re-enables debugging options that were cut out of the final game:

  • Any level can be selected without the level select trick.
  • Death/Non Death toggles invulnerability.
  • Weapon Select (Choose between 1-5).
  • Bomb Select (Choose between F, T, B, and W).

Additionally, hold Up + Start on the "Nexoft" screen before it fades out to view the ending.

Unused Graphics

Gun Nac Unused Ship Rotation.png

Here's something quite unusual for a traditional schmup: a set of rotational frames for both the player's ship and its accompanying rocket powerups! Perhaps Compile were toying with the idea of having the game switch between horizontal and vertical segments Life Force-style?

Hidden Text

Found at 0x1FF10 in the ROM.

US version Japanese version
Original Text Translation
1990-12-17 USA  
                
 SSS EEE EEE    
 S   E   E      
 SSS EEE EEE    
   S E   E      
 SSS EEE EEE    
                
 Y Y OOO U U    
 Y Y O O U U    
  Y  O O U U    
  Y  O O U U    
  Y  OOO UUU    
                
 AGAIN!         
1990-06-21 MOU  
JIKI MASTER-UP, 
KOREGA FC SAIGO 
NO SIGOTONI NARU
NDA ROUNA,TABUN.
4KAGETUNO KIKAN 
DAKARA,KORE! TO 
IU SUGOI TOKORO 
HA NAIKEDO,ASOBE
RU YOUNA DEKINI 
HA NATTATO OMOU 
KARA,MAA,YOSITO 
SIMASYO. KONDOHA
DOKODE ANATATO  
DEAERU KANA?    
1990-06-21 Time
to MASTER UP,
This might end
up being my last
Famicom game.
It's not much
for 4 months
work, but I
think that it's
playable, at
least. Where
will our paths
cross next,
I wonder?
(Source: CaH4e3)

Regional Differences

Title Screen

Due to having more copyright info, the mode select has to use another screen.

Japan US
Gun Nac (Japan) title.png Gun nac-title.png Gun Nac (US) title2.png


Opening

Hmmm...
To do:
Get the rest of the story text.

The Famicom version has a longer opening and ending. The visuals for the Japanese opening and ending can actually be seen in the NES version by doing the "Death & Non-Death" cheat, but the text that accompanied them was removed.

Japanese Translate
Gun Nac JP Opening (1).png This is a tranquil galactic system,

composed of seven planets and an artificial sun...
But now, that peace has come under threat.

Gun Nac JP Opening (2).png Strange creatures began to mix in with what

the factories around the worlds were creating.
Eventually, they started to attack the people.

Gun Nac JP Opening (3).png No matter how many investigations were performed,

the cause of this incident remained unknown.
The creatures produced grew more and more evil,
and eventually took over the factories,
plunging the worlds into chaos.
Though a defense unit was established,
they were completely outmatched by their mass-produced foes.

Gun nac-1.png During the fifteenth meeting,

just as everyone was falling into despair,
the world's greatest mage suddenly appeared before them.
"It is no ordinary foe who wreaks this havoc.
It is an evil entity who delights in conflict,
using power beyond our means to control the worlds.
We cannot win with conventional warfare."
"But do you know of any way to defeat it?"
"We must seek help from a world different from ours...
another realm with powerful fighting capabilities."

Gun nac-2.png A summoning was performed,

the world's last desperate hope.
A way was opened between the earth,
which the mage had filled with
fighting power, and the heavens.
And then...!

Gun Nac JP Opening (7).png Energy surged into the room alongside

a great light, and poured into the mage's body.

Gun nac-3.png ...And so, the mage boarded the ship that

had appeared at the same time as its pilot,
and flew off to a battle for the fate of the world.

Stage Names

Japanese Translate
AREA 0 星の星 Planet of Stars
AREA 1 月の星 Planet of the Moon
AREA 2 火の星 Planet of Fire
AREA 3 水の星 Planet of Water
AREA 4 木の星 Planet of Wood
AREA 5 金の星 Planet of Metal (Money)
AREA 6 土の星 Planet of Earth
AREA 7 日の星 Planet of the Sun
AREA 8 日の星 内部 Planet of the Sun - Interior

AREA 0 is a hidden stage, accessible by selecting track 5 on the Sound Test and then choosing which Area to begin the game.

Each stage is based after an element and are listed in order of the days of the week, starting with Monday (Area 1) and ending on Sunday (Areas 7 & 8). Area 5 is also a double meaning where "金" also means "money" matching the level theme.

Enemies

Enemies in Area 2 are greatly different in both versions. In Japan version there are cigarettes and matchboxes that fire matches, while in US version they are replaced with petrol containers shooting missiles. The "fire pillar" ground enemies in later halves are also changed, from lighters in Japan version to refinery stations in US version.

Japan US
Gun Nac (Japan) RD sprites-1.png Gun Nac (USA) RD sprites-1.png
Gun Nac (Japan) RD sprites-2.png Gun Nac (USA) RD sprites-2.png
Gun Nac (Japan) RD sprites-3.png Gun Nac (USA) RD sprites-3.png

The most notable change is the mid boss, which is a "value pack" of matchbox in Japanese version, but a more robotic object in the US version. The same enemy also appears in middle of Area 8.

Japan US
Gun Nac (Japan) RD sprites-4.png Gun Nac (USA) RD sprites-4.png

The first form of final boss in area 8 is also different. In Japan version it somehow resembles a baby, but the US version is more grotesque.

Japan US
Gun Nac (Japan) RD sprites-5.png Gun Nac (USA) RD sprites-5.png

Ending

Hmmm...
To do:
There are still texts not listed.
Gun nac-4.png

Once the mage returned to the planet, the power vested within her vanished alongside the fighter jet. Everything returned to normal.

Gun nac-5.png

While everyone praised her achievements, the mage could not forget.

Gun nac-6.png

Huh...?

A trophy? There must be some mistake...

This isn't a sport...

(Translations: GlitterBerri, N. Onymous)

Staff Roll

The Japanese and US staff rolls are different from each other. Interestingly enough, the US version still uses Japanese text.

US US Translation Japan Translation

COMPILE STAFF

GAME DESIGN & PROGRAM
 D.M.A.ぼいす JEMINI
 BILLIARDS MIZUTA

GRAPHIC DESIGNER
 HEAVY SLEEPER JANUS
 ぱぱげーな ANEGO

MUSIC
 GOLFER SAKODA

SOUND EFFECT
 MATS

SPECIAL THANKS
 TOOL & CONVERTER
 しいプラスプラス TAKA
 POCHI (CYBER) NAKAMORI

COORDINATOR
 MOO NIITANI


Compile Staff

Game Design & Program
 D.M.A. Voice Jemini
 Billiards Mizuta

Graphic Designer
 Heavy Sleeper Janus
 Papagehna Anego

Music
 Golfer Sakoda

Sound Effect
 MATS

Special Thanks
 Tool & Converter
 C++ Taka
 Pochi (Cyber) Nakamori

Coordinator
 Moo Niitani


COMPILE STAFF

ゲームデザイン & プログラム
 まんがのアレスタは どーなったんだ じぇみに
 カラーディスプレイが ほしい みずた

グラフィック・デザイナー
 げきみん JANUS
 ぱぱげーな・あねご

おんがく
 プロゴルファー さこだ

こうかおん
 MATS

すぺしゃる さんくす
 ツールとコンバーター
  C++ いのちの TAKA
  ぽち (さいばー) なかもり

コーディネーター
 MOO NIITANI


Compile Staff

Game Design & Program
 "What happened to the Aleste manga?" Gemini
 "I want a color display" Mizuta

Graphic Designer
 Sleepy Janus
 Papagena Anego

Music
 Pro Golfer Sakoda

Sound Effects
 MATS

Special Thanks
 Tool and Converter
  C++ Life TAKA
  Pochi (Cyber) Nakamori

Coordinator
 Moo Niitani

  • The Tonkin House section of credits in the Japanese version was changed to Tokyo Shoseki in the US version, but retains all the same staff members.
  • After the staff roll in the Japanese version, we are presented with COMPILE and TONKIN HOUSE, each with their respective logos. In the US version, we are presented with COMPILE AND TOKYO SHOSEKI with PRESENTED BY NAXAT CORP. underneath it, all with their respective logos.
  • Apparently, the dev team didn't feel Toshiaki Sakoda was really a Pro Golfer, as they removed the "Pro" in "Pro Golfer" in the US release.

Evaluate Screen

According to the game difficulties, a few screens will appear along or after the staff roll. Interestingly, the "You haven't won yet" screen shows a granny who looks like the boss of Area 5, implying that she is the master evil of the mess.

Difficulty Ending Story Congrats Screen "You haven't won yet"
Level 1 None None Before staff roll
Level 2 Shown Level 2 screen After congrats screen
Level 3 Shown Level 3 screen After congrats screen
Level 4 Shown Level 4 screen None
Screen Japan US
"You haven't won yet" Gun Nac (Japan) ending next.png Gun Nac (USA) ending next.png
Level 2 clear Gun Nac (Japan) ending 2.png Gun Nac (USA) ending 2.png
Level 3 clear Gun Nac (Japan) ending 3.png Gun Nac (USA) ending 3.png
Level 4 clear Gun Nac (Japan) ending 4.png Gun Nac (USA) ending 4.png

References