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Jet Grind Radio (Dreamcast)

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Title Screen

Jet Grind Radio

Also known as: Jet Set Radio (JP original/EU), De La Jet Set Radio (JP re-release)
Developer: Smilebit
Publisher: Sega
Platform: Dreamcast
Released in JP: June 29, 2000 (original), January 1, 2001 (De La Jet Set Radio)
Released in US: October 30, 2000
Released in EU: November 24, 2000


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


See, this is why server preservation is important.
This game's online features are no longer supported.
While this game's online features were once accessible, they are no longer officially supported and online-exclusive features may be documented as now-unseen content.
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: All of the information is cobbled together from multiple different versions of the game, and it's presented mostly without any context. What would probably help the page most is a complete split and re-write.
Hmmm...
To do:

There is SO much that needs work here that it cannot be understated. There are many changes that happened between the original Japanese release, the international releases, and even De La JSR. All of those changes need to be documented. On top of that, there are also many changes in the 2012 re-release that need documenting. Here are just a few things that need to be fleshed out:

  • Almost everything in these videos are undocumented. A few of these details from these videos are documented below, but you'll need to see the videos for full context/more information.
  • The katakana on the character designs in the 2012 re-release only match their original Japanese names rather than their localized ones. Get visual comparisons.
  • At some point in the past, the Steam version of the game was updated to remove references to the Red Cross. Apparently those changes were not reflected in all versions, with the Xbox 360 version still using the Red Cross sign. See if anything else was updated on the Steam version, and check if any other platforms are also missing these changes. And get visual comparisons for all of this.
  • Character names and designs differ between almost every version of the Dreamcast game. Cover all of them.
  • Cover the differences between each version of the 2012 release.
  • In the 2012 version, almost all of the graffiti had to be changed for licensing reasons. Sega held a graffiti contest where the winners would have their work featured in the 2012 port, and these are the works that replaced the licensed ones from the original game. Get comparisons for all of these.
  • Get visual comparisons for everything already here that needs it.
  • Move everything related to the 2012 port to its own page, and merge the iOS page into that.

Everywhere else: JET SET RADIOOOOOOOOOOOOOO!

America: JET GRIND RADIO!

(The original JET SET RADIOOOOOOOOOOOOOO! experience has since been recreated on modern consoles, including iOS. This time the American localizers didn't crash the party.)

Sub-Pages

TextIcon.png
DJ Professor K Voice Clips

Unused Graphics

Characters

DEMO14 DEMO28 Final
JetSetRadio-Beat-DEMO14.png JetSetRadio-Beat-DEMO28.png JetSetRadio-Beat-Final.png

An early texture of Beat is found in DEMO14.AFS. The name on his T-shirt says "Ereki", which is short for "electricity", thus the lightning bolt and the light bulb. His headphones also look slightly different and there are knuckle holes in his gloves. The graphic for his wrist computer thing also hadn't been implemented yet. On another note, you never actually see him without his glasses, so the eyes are unused. DEMO28 is a bit closer to the final design here, but still very different looking. His headphones and gloves still hadn't been changed, and his wrist gadget is still missing.

Early Final
JetSetRadio-Gum-DEMO28.png JetSetRadio-Gum-Final.png

This texture of Gum is also found in the DEMO28 file. Just some minor tweaking here. Her wrist device also hadn't been implemented yet.

Early Final (Japan)
JetSetRadio-Corn-DEMO28.png JetSetRadio-Corn-Final.png

This early texture of Corn/Tab is also found in the DEMO28 file. The katakana symbol for "ko" is written on his cheek, and his shirt shows the katakana symbol for "su." The line on his hat was changed from green to orange. And, of course, his wrist device wasn't implemented yet.

The Garage

Early Final
JetSetRadio-Photo-Early.png JetSetRadio-Photo-Final.png

This photo of Combo, Cube, and Coin is used as a character select graphic when you first play Chapter 2. The early/placeholder graphic on the left can be found in the file "GARAGE.AFS", while the final version can be found in "U_GARAGE.AFS". It looks like Coin, the center character who was kidnapped by the Golden Rhinos, went through a bit of a design change. The texture below the picture is of the piece of tape that holds the photo up.

JetSetRadio-MARKEDIT.png

This texture is found in the file "MARKEDIT.AFS". At the bottom are unused icons with early character names on them.

The names read as follow (final names in parenthesis): Cone (Corn/Tab?), Reco (Cube), Gum, Poison Jam, Combo, Nattsu (Sugar/Piranha), Code (Soda/Slate), Love Shockers, Bis (Mew in the west), Pinch (???), Noise 66 (Noise Tanks), Yoyo, Beat.

Shibuya-cho

Early Final
A burger worthy of royalty. A burger you can get anywhere.

This early restaurant ad can be found in the files DEMO13, DEMO14, DEMO21, DEMO22, and DEMO28. The earlier version is an obvious parody of Burger King.

Early Final
JetSetRadio-BurgerJoint2-Early.png JetSetRadio-BurgerJoint2-Final.png

Additionally, this early texture for the restaurant itself can be found in DEMO21, DEMO22, and DEMO28.

Early Final
JetSetRadio-BurgerJoint3-Early.png JetSetRadio-BurgerJoint3-Final.png

Yet another instance of the change. The early texture can be found in DEMO03, DEMO04, DEMO08, DEMO13, DEMO14, DEMO21, and DEMO25.

Early Final
Urban demographics. The advertising budget ran out.

This billboard for watchmaker Swatch, specifically advertising their .beat time system (yes, this was a real thing they tried), can be found in the files DEMO13 and DEMO25. Since this is the only billboard in the game advertising an actual real life product, it seems an in-game advertising deal fell through. Interestingly, Sega would later go on to use the aforementioned .beat time system in the original Phantasy Star Online.

JetSetRadio Swatch SEHA Girls.PNG

Bizarrely, the SEGA licensed anime Hi-sCool! Seha Girls uses the early image in its episode about Jet Set Radio, although the Swatch logo was replaced with a generic "Watch" logo for copyright reasons. Considering the fact the episode aired over 14 years after the game's release, it appears the animators accidentally used an earlier model of one of the game's levels.

Benten-cho

Early Final
JetSetRadio-Darksuitsmen-Early.png JetSetRadio-Darksuitsmen-Final.png

This early movie poster can be found in the files DEMO17, DEMO18, DEMO19, and DEMO20. It is displayed in the center circle of Benten-cho with several other posters. The early version was a blatant ripoff of promo artwork for The New Batman Adventures. (Plus the name they chose was already copyrighted by a movie studio.)

Early Final
JetSetRadio-MoviePoster1-Early.png
JetSetRadio-MoviePoster2-Early.png
JetSetRadio-MoviePoster1-Final.png
JetSetRadio-MoviePoster2-Final.png

These two porno movie posters can also be found in the files DEMO17 through DEMO20. They too were meant to be displayed in Benten-cho's center circle. The assumed "finalized" posters are the only two posters that don't appear in the DEMO files.

Demo

These images are in the file "instructiontxr.bin", which is found inside the files "SEGALOGO.AFS" and also "U_SEGALOGO.AFS". These graphics appeared before an early demo version of the game. Notice the different designs of the green arrows and timer font.

JetSetRadio-Promo.png

This image is found in the file "PROMO.AFS". It shows an early title logo concept for the game. The text below (2000年春発売予定) translates to "Planned for a Spring 2000 release".

(Translations: GlitterBerri)

Sprays (?)

These icons are located in the file "GRF_SAMSUNG.AFS". Given their locations and original file names, they appear to be intended to be used as sprays, despite their content and lack of utilized space making them unsuitable for such a purpose. They seem to be designed as icons for media functions, but why they appear in a graffiti archive or Jet Set Radio in the first place is a mystery.

Unused Music

The game's original Japanese release included the song "Dunny Boy Williamson Show" by Deavid Soul. The track does not play in any other release of the game; however, the NTSC-U version still contains the song's files in the "JETRADIO" folder, rendering them unused.

DUNNY_F

The first portion of the track, which, in the NTSC-J release, plays at the beginning of Stage 2, Love Trap.

DUNNY_M

The second portion of the song. Interestingly, this song's main files are appended with the letters F, M, and R instead of the game's usual M1, M2, and M3.

DUNNY_R

The third and final portion of the main song.

DUN_SJ1

Nearly identical to DUNNY_R above, with the only difference being a small clip of Professor K at the very end.

DUN_EVE1

This file bridges the ending of Dunny Boy Williamson Show and the beginning of Everybody Jump Around.

DUN_THA1

The last unused music file is a transition between Dunny Boy Williamson Show and That's Enough.

Dreamcast Leftovers

The PC release contains most (if not all) of the files from the original release for all languages, including the How To Play screen featuring a Dreamcast controller, the three-option title screen graphics (with the Jet Grind Radio logo in the US title screen directory), and the voice clip of Combo calling out "Jet Grind Radio".

Regional Differences

US/European Version Changes

When the game was being localized, some changes had to be made to fit a more western market.

  • The title was changed to Jet Grind Radio for the US version due to legal issues, though many instances of "Jet Set Radio" are still present. The title and chant were kept untouched in the European version.
  • "Dunny Boy Williamson Show" by Deavid Soul was removed for unknown reasons.
  • Internet connectivity via SegaNet was added to share and download user-created tags.
  • Two new levels (Grind City) based on New York City were added.
  • The song "'Bout the City" was altered. The altered chorus uses new words in place of the Japanese version's "doo-wop, doo-wop". This change is also present in the Steam/PSN/XBLA release.
  • Eight new songs were added, three of them being exclusive to the American and European versions.

Revisional Differences

De La Jet Set Radio

A revised Japanese version containing all of the changes that were made in the overseas releases, plus some other exclusive changes:

  • Songs that were exclusive to the US or European versions are now playable altogether.

Steam/PSN/XBLA/Mobile Release

An updated version was released in 2012 for Steam, PS3, PS Vita, Xbox 360, iOS, and Android, based on De La Jet Set Radio with even more changes:

  • The original Jet Set Radio naming, notably from the European version, has been retained.
  • The songs and sounds now play in better quality, with the exception of the voice clips. That said, some of the songs don't loop properly.
  • The game can display at 1080p and higher with a 16:9 aspect ratio in most circumstances except for the graffiti editor and music player.
  • Bonus songs from Jet Set Radio Future are available to unlock.
  • The Seganet option was replaced with options to view leaderboards and achievements/trophies.
  • A new documentary on the development of the original game, The Rude Awakening, is included.
  • The songs "Yappie Feet" by Daevid Soul and "Many Styles" by O.B. One were removed for licensing reasons.
    • Additionally, the song "Dunny Boy Williamson Show" by Daevid Soul does not return from the original Japanese release, despite Sega stating on their official blog that it would.[1]
  • Some bugs are still present, like the pedestrians still having Japanese voice clips.