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Jimmy Neutron vs. Jimmy Negatron (Windows)

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Title Screen

Jimmy Neutron vs. Jimmy Negatron

Developer: AWE Games[1]
Publisher: THQ[1]
Platform: Windows
Released in US: September 25, 2002[1]
Released in EU: February 7, 2003[1]


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


NotesIcon.png This game has a notes page

An adventure platformer based on the Nickelodeon cartoon in which Jimmy Neutron faces off with an evil doppelganger from another dimension. It serves as a sequel of sorts to AWE Games' game based on the 2001 film, reusing the same engine and many assets. Unlike that game's open-world nature however, Jimmy Neutron vs. Jimmy Negatron follows a more linear level structure.

It also had a Game Boy Advance counterpart, but beyond the title shares nothing in common.

Hmmm...
To do:
Design document.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Graphics

Early Textures

The png folder contains textures for the characters and props, though the game doesn't actually load any of them. Most are either leftovers from Jimmy Neutron: Boy Genius or earlier iterations of the new character textures.

Early Final
Jimmynegatron jimmy early.png Jimmynegatron jimmy final.png
  • Jimmy's texture was touched up and given new shoes.
Early Final
Jimmynegatron negatron early.png Jimmynegatron negatron final.png
  • Jimmy Negatron's face was slightly different and was given black gloves.
Early Final
Jimmynegatron sheen early.png Jimmynegatron sheen final.png
  • Sheen's face was given more contrast.
Early Final
JNNegatron fowlmummy early.png JNNegatron fowlmummy final.png
  • Miss Fowl's mummy texture was infused with a sarcophagus.
Early Final
Jimmynegatron goddard early.png Jimmynegatron goddard final.png
  • Goddard had a removed license plate that said BAD DOG, and his brain was redrawn.

bonus01.omt

bonus01.omt contains textures for some kind of bonus podium. foreground is strange image of a T-posed Jimmy on a podium next to a stage curtain. The model is from Jimmy Neutron: Boy Genius.

icons.omt

icons.omt has several unused icons leftover from Jimmy Neutron: Boy Genius, in addition to a new one for fog effects.

level1.omt

JNNegatronPC AsphaltYokian.png

A leftover Yolkian texture from the movie game.

JNNegatronPC Facades.png

While the school portion of the texture is seen, the Downtown Retroville facade isn't.

level1_c.omt

JNNegatronPC level1 c facades.png

The aforementioned texture has an unseen night portion of Downtown Retroville.

level1b.omt

Jimmyboygenius lab door.png

The unused lab archway texture leftover from the movie game.

objects.omt

JNNegatron collision.png

A collision node.

permanentobjects.omt

JNNegatron wrench.png

The only graphic in permanentobjects.omt is an image of a wrench.

screens.omt

JNNegatron LapCounterNames.png

Leftover from the previous game's race with Nick.

sprites.omt

Jimmynegatron checkpoint.png

A circle with the words Check Point, likely a leftover from a level editor.

Unused Models

Cindy

Move it, Nerdtron!

cindstop.ASE is a leftover model of Cindy from Jimmy Neutron: Boy Genius, using her appearance from the movie rather than the TV show.

Crocodile

Looks more like an Elasmosaurus.

crokstop.ASE is a model of a crocodile.

Box

That's not a box.

box.grn is a wedge with each side labeled.

Squirrel

You can't fool me, Neutron.

Squirrelbase.grn is a squirrel sporting Jimmy Neutron's iconic hair as a tail. There is a scrapped cutscene mentioned in the design document where Herman would've mistaken this for Jimmy Neutron while trying to capture him.

Unused Sounds

Placeholder Dialogue

There are several pieces of unused placeholder dialogue pertaining to Jimmy Neutron, voiced by presumably a developer in soundeffects.omt. This dialogue refers to Jimmy Negatron as "Johnny Newman", suggesting an early name for the character.

Audio Subtitle
Wow, this is incredible Goddard! Now if we could just find the opening that leads to Newman's lab. It's gotta be around here someplace! (Goddard barks) What boy? Oh yeah, there it is! I saw it! Let's go check it out.
Look! There's an opening next to this door. Looks like it's made to hold some kind of stone or crystal. Okay, let's go find it!
I bet there's something useful in that ship. Maybe even some treasure!
Look! In that building! It's a crystal! Let's try to get in there. We need to move the rocks from that doorway with the sub's grabbing claw.
I bet I can use my water balloon launcher and hit that switch from up on this platform.
Yeah! This water balloon launcher will help me stop Johnny's bots and I can use it to hit switches! Perfect for hitting the switch for that electric beam!
Running low on energy. Better find some neutrons!
I bet I can get more candy than anybody, JIMMY!
Look! A sunken ship!
Here Goddard, over here boy!

Jimmy Neutron: Boy Genius Leftovers

Audio Subtitle Notes
No civilians are allowed here. Time to go home, little man! Leftover from the Area 51 level.

Unused Music

Hmmm...
To do:
There's more leftover tracks from the previous game.
Audio Filename Notes
music.omt A low-quality version of the show's theme song from the pilot episode.
musictemp.omt A low-quality snippet of No One by the band Fear Factory, likely used as a placeholder for testing.

Unused Text

StartLevel.txt

Present in save/StartLevel.txt.

autosave

Debug Log

Present in dat/debug.log.

ERROR: Playing a channel with an index, using index # 135
ERROR: Playing a channel with an index, using index # 135
ERROR: no pco for C3DGoddard

References