Mario Kart DS

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Title Screen

Mario Kart DS

Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: December 8, 2005
Released in US: November 14, 2005
Released in EU: November 25, 2005
Released in AU: November 17, 2005


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article

Mario Kart DS is the DS entry in the Mario-themed racing series, introducing the concept of remaking older tracks in 3D. (Tracks from Super Mario Kart were available in Mario Kart: Super Circuit.)

Contents

Unused Tracks

There are a total of nine unused tracks in the game, all of which have missing textures because they are located in the wrong file. However, they can be brought back with some hex editing.

GCN Mario Circuit

A remake of the Mario Kart: Double Dash!! course that didn't make the final cut, although it was later featured in Mario Kart Wii. It can be easily navigated if you've ever played Double Dash!!, though.

To access it, use Action Replay code 023cdcd8 00000002 020484a0 d0002a00 020484a4 e0052321.

Nokonoko Course

An unused beach-type track with a shortcut. Judging by its title ("Noko Noko" being the Japanese name for "Koopa"), it was probably some sort of Koopa Beach track.

There is also a Goomba on the track. It shows up on the lower screen as a 2, and is missing a frame of its animation.

The game crashes if you drive off the course into what should be water. By following the AI racers, you should be able to avoid any lockups.

To access it, use Action Replay code 023cdcd8 00000008 020484a0 d0002a00 020484a4 e0052321.

Dokan Course

(see here for the prototype video)

Dokan Course

A large floating track with loopy pipes where falling off crashes the game. Chances are it was scrapped because it can get a little funky when looping around in the pipes.

To access it, use Action Replay 020484a0 d0002a00 020484a4 e0052321 023cdcd8 00000004.

Test Circle

(see here for the prototype video)

An extremely small untextured course used for testing, with only one lap and a single item box. To access it, use Action Replay code 023cdcd8 00000015 020484a0 d0002a00 020484a4 e0052321.

Mini Block Course (Block City)

Block City

A remake of the Block City battle course from Double Dash!! that was never finished. Only the main model is present, while objects such as blocks all over the map are missing. It was likely replaced by Pipe Plaza.

Strangely, there's a Mission Mode script where the player must fight against Big Bully on this map.

Luigi Course

Luigi Course

A very early version of Waluigi Pinball. It looks more like a testing track and was probably never going to be finished. It has no item boxes and the cannon is only a slope with boost pads. Near the end, where all the bounds and flippers are located, there's a passage where the player can go under the pinball machine.

To access it, use Action Replay code 023cdcd8 00000003 020484a0 d0002a00 020484a4 e0052321. However, it can only be played on emulators. It crashes on the actual hardware.

Test1 Course

MarioKartDS-Test1course.PNG

A course that doesn't load because of a missing object file. When fixed, it appears to be a debug track to test animated objects such as the moving bridge in Delfino Square and the rotating gears in Tick Tock Clock. It could have also been used to test collision stuff. However, the original 3D model is missing and was replaced with a prototype version of the Rainbow Road model.

The track layout is like a circle with some imperfections and the player needs to follow the AI to complete the race.

If you know how to hack the game to add the missing object file, use this Action Replay code to access the course 023cdcd8 00000005 020484a0 d0002a00 020484a4 e0052321.

Donkey Course (Waluigi Pinball)

Slot machine on the ground.

Another very early version of Waluigi Pinball. The name of the file, donkey_course, is probably a mistake since in the kiosk version "donkey_course" is an early version of DK Pass, which makes sense. The slot machine near the end is a part of the course where the player can drive over and get a speed boost. Also, the jump where the ball falls off the road is replaced by a normal road with some boost pads.

To access it, use Action Replay code 023cdcd8 00000006 020484a0 d0002a00 020484a4 e0052321. Like Luigi Course, it can only be played on emulators, as it will crash on the actual hardware.

Wario Course

A replica of Wario Stadium, taking place during a rain shower. The rain is like that on GBA Luigi Circuit, and was most likely removed because it looks really odd in some places. Besides that, the only other differences are the lack of fireballs and the differently placed item boxes.

To access it, use Action Replay code 023cdcd8 00000007 020484a0 d0002a00 020484a4 e0052321.

Unused Karts

MKDS-Wario-unused-kart.png MKDS-Yoshi-unused-kart.png

Two unused karts can be found in the game. The first is a Wario-themed kart with a mouth. The second is a pink Yoshi egg, which could have been intended for Birdo. Both of these karts are found in KartModelMain.carc. The Wario kart is kart_WR_b.nsbmd, and the Yoshi kart can be found as both kart_HH_b.nsbmd and kart_YS_b.nsbmd.

Unused Graphics

Shy Guy character icon

MKDS-Shy Guy Icon.png
A character selection icon for Shy Guy exists in the game, but Shy Guy is exclusive to DS Download play.

MKDS-Shy Guy Colors.png

However, you can see this icon by using Action Replay code 023CDD40 0000000C to force Player 1 to be Shy Guy and getting a Grand Prix or Time Trial record.

No icon for the "Standard SG" kart exists, however.

Debug Font

dbgfnt.NCLR

Most likely used for debugging purposes and such while the game was still in development.

Multiplayer Select Game

MKDS-Select game.png

There is an unused graphic of the multiplayer select game screen, with only 2 cells, called select_game_m_single

GCN Mario Circuit Tree

MKDS UnusedTree.png

An unused tree, most likely intended to appear on the unused GCN Mario Circuit track.

Prototype Emblems

MKDSbetaemblems.PNG

The prototype karts' texture files contain some early designs for emblems. Most of them are numbers. They were shown in some early screenshots of the game. It's unknown if these emblems are just placeholders or if they were going to be in the final version.

Build Date

There is a file named BUILDDATE in the //data/boot/ folder, which contains the date and time the game was compiled:

Europe US Japan
Build: 2005 10/8(Sat) 23:05:54
Build: 2005 10/8(Sat) 23:09:34
Build: 2005 10/17(Mon) 20:12:19

Unused Menu Music

There is an unused song for a main menu stored in the game, called SSEQ_0005. It is one track away from the records screen, so it was probably intended there. It has a resemblance to the Wi-Fi menu theme, and emblem creator theme too.

To hear this song on the title screen, use Action Replay code 121DB4A4 000001B0 (US).

Hidden Graphics

MarioKartDS-BabyParkMap.png

The Paratroopa shaped building in Baby Park cannot normally be seen on the touch screen map because it is too far out of bounds.

Memory Filler

Mario Kart DS seems to pad certain parts of memory with repeated instances of cute ASCII art of Mario from Super Mario Bros.

     UUUUU      
     UUUUU      
    UUUUUUUUU   
    UUUUUUUUU   
    DDD..D.     
    DDD..D.     
   D.D...D...   
   D.D...D...   
   D.DD...D...  
   D DD...D...  
   DD....DDDD   
   DD....DDDD   
     .......    
     .......    
    DDUDDD      
    DDUDDD      
   DDDUDDUDDD   
   DDDUDDUDDD   
  DDDDUUUUDDDD  
  DDDDUUUUDDDD  
  ..DU.UU.UD..  
  ..DU.UU.UD..  
  ...UUUUUU...  
  ...UUUUUU...  
  ..UUUUUUUU..  
  ..UUUUUUUU..  
    UUU  UUU    
    UUU  UUU    
   DDD    DDD   
   DDD    DDD  
  DDDD    DDDD  

Regional Differences

Main Menu

NA Japan
WFC: Whales Feeding Chickens WIFI!

Wi-Fi mode is labeled as "Nintendo WFC" in the North American one and "Wi-Fi" in the Japanese version.

R.O.B.

The most blatant regional differences involve R.O.B.

NA Japan
R.O.B.-in Hood HVC: Happy Volcano Cats

In the North American version, R.O.B. is colored dark grey (the general color of the NES), while in the Japanese version he is white and red (the colors of the Family Computer). Additionally, he is called HVC-012 in the Japanese version.

NA Japan
Oh Robbie, Robbie, Legs, Robbie... Always remember to put suntan lotion on your legs. Otherwise they'll turn red.

The ROB-LGS kart was similarly recolored.

NA Japan
Color change... ...and done.

...As were his icons.

NA Japan
What about Shy Guy? He's partially playable. Oh well.

The final title screen was also changed.

Course Names

Not counting retro courses, some tracks have different names depending on the region.

NA Japan
Figure-8 Circuit Eight-Cross Circuit
Cheep Cheep Beach Pukupuku Beach
Luigi's Mansion Luigi Mansion
Desert Hills Sun Sun Sabaku
Delfino Square Monte Town
Shroom Ridge Kinoko Ridgeway
Tick-Tock Clock Tick-Toclock
DK Pass DK Snow Mountain
Airship Fortress Killer Ship
Peach Gardens Peach Garden
Bowser Castle Koopa Castle
Twilight House Yuuyami House
Palm Shore Southern Reef
Tart Top Sweet Tart

Kart Names

NA Japan
B Dasher B Dash
Poltergust 4000 Ovacuum
Streamliner Steamline
Royale Peerless
Light Tripper Light Step PC
Mushmellow Mush
Standard TD Standard KO
Rambi Rider Jungle Cargo
Brute Brutal
Standard BW Standard KP
Power Flower Flowery
Light Dancer Light Step DS
Banisher Banish
Standard DB Standard KA
Dry Bomber Karon Cannon
Zipper Tripper
ROB-BLS HVC-BLS
ROB-LGS HVC-LGS