Marvel Super Heroes vs. Street Fighter (Arcade)
From The Cutting Room Floor
The secret characters have proper endings in the Japanese version.
|Marvel Super Heroes vs. Street Fighter|
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Marvel Super Heroes vs. Street Fighter is the second entry in the popular Marvel vs. Capcom series, most notable for having a bizarre character not seen before or since.
Set FF3853 to 26 to select Cyber-Akuma (the final boss), then complete the game with him to get this screen. This is a very possible leftover from the location test, before the character endings were produced.
Norimaro is a "joke" character based on comedian Noritake Kinashi. While the select screens of all other versions replace his space with the game's logo, he was not actually removed from the game and can be selected by setting FF3853 to 22.
What appears to be an unused Hyper Combo. An animation stored along with those for his other Hyper Combos depicts him fantasizing about a particular Capcom character, triggering an explosive nosebleed. Several variants of the animation exist, involving different characters as Norimaro's object of desire: Chun-Li, Sakura, Cammy, Morrigan, Felicia, Anita, and Zangief.
The erupting blood actually has a hitbox and is capable of hitting the opponent.
An animation stored along with his winposes seems to show him looking at something with a lecherous expression on his face, then getting down onto the ground for a closer look. Norimaro's normal winpose consists of him walking over to the defeated opponent's body, pulling out a camera and photographing him over them.
Presumably, this alternate animation was intended for when he had defeated Chun-Li or Sakura, and that rather than taking a photo he would go to look up her skirt.
Interestingly, Norimaro was almost entirely primed for the international scene; however, Capcom did a last minute change and disabled him as a playable character.
For example, using his Ultra Variety Private Memories super move will cause him to say "I WARNED YOU!" rather than the usual Japanese text.
Further, when using said hyper, it only does 19 hits as opposed to the 21 of the Japanese version. This is due to two of the hits showing Norimaro in a bathtub.
The speech bubble of his taunt, where he holds out a pen and paper and asks for an autograph from his opponent, was appropriately translated to "Autograph, please!"
Also translated were Norimaro's pre-fight conversation against Apocalypse...
...and his win quotes.
Bizarrely, beating the game shows Norimaro's ending images with Dan's ending dialogue and Captain America's nametag. Norimaro's ending is basically him conquering the world, dying, and becoming a tedious subject for history books (a correctly translated version of his ending is here).
This art was used on a Japanese flyer and the cover for the Sega Saturn port. It can also be found in the art gallery mode of the PlayStation version. Interestingly though this art is in every regional variant of the PlayStation version, even though Norimaro is on it. Nobody bothered trying to censor him out or remove him.
Other Regional Differences
One of M. Bison's hyper combos, is named Scissors Kick Nightmare in the international version, and Knee Press Nightmare in the Japanese version. The announcer will say the name differently depending on the region:
The special feature where you can call on two characters to perform a hyper combo at the same time has a different name depending on the version. In the U.S., these are known as Cross-Over Combinations, whilst in Japan they are called Variable Combinations.
Here is a bizzare one: Karin Kanzuki! She wouldn't debut until 1998 in Street Fighter Alpha 3 like Shadaloo Cammy in X-Men VS. Street Fighter, a year after this game came out. It seems some work had been started on her sprite though, and it also seems she was originally just going to be a swap of Sakura with a different head and boots instead of sneakers.
Dhalsim's wife from Street Fighter Alpha 2 is still in this game, with all of her animations.
Sakura's shinkuu hadouken fireball from Street Fighter Alpha 2 is also in there, with all necessary animation.
Apocalypse has an unused attack, which apparently wasn't finished -one of his hands turns into a pincer which slowly moves towards the opponent and can push them back. His unused attack from X-Men VS. Street Fighter was still in the game, suggesting that this game was modified from it
Both the Secret File flier from the time of the game's release and the recent Marvel VS. Capcom Official Complete Works book mention plans for a super in which Blackheart summons Mephisto, who proceeds to grab the opponent then breathe fire on them. The sprites and animation data still exist in the finished game. The colors seen here are likely incorrect, proper palettes have yet to be found.
In this game, Omega Red is voiced by Len Doncheff, who voiced him in the cartoon, so he re-recorded Omega Red's lines instead of using the same ones from X-Men: Children of the Atom. Interestingly enough, the sound test for the arcade version has some of the original voice clips for Omega Red from Children of the Atom in it.
Len also recorded two lines for Omega Red who weren't used:
Your life force stinks!:
Track #37 is unused in the American version. In the Japanese version, however, it is used as Norimaro's theme.
|The Marvel vs. Capcom series|
|Arcade||Marvel Super Heroes • Marvel Super Heroes vs. Street Fighter • Marvel vs. Capcom: Clash of Super Heroes|
Marvel vs. Capcom 2: New Age of Heroes
|PlayStation 2||Marvel vs. Capcom 2: New Age of Heroes|