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Mega Man: Powered Up

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Title Screen

Mega Man: Powered Up

Also known as: Rockman Rockman (JP), 洛克人洛克人 / Luòkèrén Luòkèrén (CN)
Developer: Capcom
Publisher: Capcom
Platform: PlayStation Portable
Released in JP: March 2, 2006
Released in US: March 14, 2006
Released in EU: March 24, 2006
Released in CN: April 30, 2008


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

See, this is why server preservation is important.
This game's online features are no longer supported.
While this game's online features were once accessible, they are (as of November 30, 2022) no longer officially supported and online-exclusive features may be documented as now-unseen content.
Hmmm...
To do:
Every. Single. Custom stage. Ever made and uploaded has been archived and the level format has been decoded. Surely, we can find something in there!

A PSP-only title, Mega Man: Powered Up is a re-imagining of the original Mega Man game for the NES, using 3D graphics but retaining its 2D side-scrolling gameplay. While the game had a ton of features, it sold rather poorly, leading other planned remakes for later entries to be scrapped.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Download.png
Special Downloads
Promotional stages, unlockable content, and a little girl armed with a broom! It's all here!!

Unused/Unseen Graphics

Little Red Hearts

MegaManPoweredUp RollBodyKnight-Texture1.png
"E-ecchi!!"

"Knight Roll" is a costume which takes inspiration from Knight Arthur from the Ghosts'n Goblins series. Unlike Knight Arthur, Roll's armor doesn't explode when an enemy so much as looks at her. Despite this, her underwear - which is plain white in other costumes - does gain little red hearts on them, just like Knight Arthur's boxer shorts. Due to screen resolution, this goes largely unnoticed in-game.

Toad Man's Cameo

MegaManPoweredUp Psp-rollrd-tex.png
Dr. Cossack's Pride and Joy

Toad Man from Mega Man 4 makes a very small appearance in this title, though surprisingly enough he's impossible to see without hacking the game and getting the downloadable content. A sprite of the character can be seen embedded in the textures for Roll's Rainy Day outfit, which is itself modeled after a frog. In game, he appears on the back of Roll's raincoat. Again, due to the size of the image on the screen and the fact that it's obscured by the rest of the character model, the sprite is impossible to see in normal gameplay.

(Source: The Models Resource)

Level Editor Icons

Psp-mmpu-unus1.png
These sprites are amongst the menu graphics for item placement, suggesting you were originally able to have a bit more leeway with where you put the player and boss enemies before the current system was put in place. The "R" stands for "Dr. Right", Dr. Light's Japanese name, and no "L" equivalent exists.

Psp-mmpu-player-anim.gifPsp-mmpu-boss-anim.gif
In addition, there are two sets of animated sprites for when you hover the cursor over the player and boss starting positions in construction mode. This is impossible to do in the final game, and as a result no "L" version of the player icon was made when the game was localized.

Online Mode

Psp-mmpu-loading-online.png

An unused loading text for the online mode.

Billboard in Construction Mode

Wait, WHO made this game?

By doing a little hacking or by converting a Special Stage into something that can be edited, it is possible to place a billboard.

Normally, the player can't put a billboard into their own Construction Mode levels. These were reserved for Special Stages, wherein they appear either with a company logo, game title, or other graphic promoting something or other. Each Special Stage has its own special "billboard" graphic file embedded in the EDIT.DAT file, though, the only billboard that ever appears in Construction Mode is the Capcom one.

It's pretty obvious that Capcom never meant for this to be an option for general use. For one, adding a billboard to a custom stage will generally cause the game to crash when playtesting or playing the completed level. For another, it can't easily be customized. And lastly, as show in the edit, there's no UI graphic for the billboard. Despite all that, it does correctly appear as a 7×4 block background tile and the Block part of the UI does correctly "expand" to accomadate the extra entry.

Unused Sound Files

Dr. Wily

English Transcript
I told you to WAIT!
STOP IT! Come on, you...Ya stupid--!
Japanese Transcript
待てというに|!
やめんか!こらっ!このっ—!

If you fight the Wily Machine on hard or normal difficulty settings, Dr. Wily quickly repairs it into its second form after you destroy it. During this time, he tells the player to wait while he does the repairs, and apparently you were originally able to still shoot him instead of being unable to move.

English Japanese

Judging by the audio file's order, this was intended to play before he repairs his machine.

Roll

English Transcript
Welcome to Construction Mode! Make as many stages as you would like and share them with your friends!
Japanese Transcript
コンストラクションへようこそ!素敵なステージをたくさん作って!お友達と楽しいんじゃおう!

Originally, Roll would greet the player when going to construction mode. In the final game, she immediately starts the tutorial so this goes scrapped.

Online Mode

Unused Browser

Beneath this mode, is a browser with more controls! In the final game, the browser is stripped-down. Although, websites looks broken. To access it, change the URL in PSP_GAME\SYSDIR\EBOOT.BIN
Psp-mmpu-browser.png

Pressing Start shows this menu. In the final game, it is only used to exit online mode.
Psp-mmpu-browser-menu.png

The cursor color turns to orange when hovering on a hyperlink.
Psp-mmpu-browser-highlight.png

Pressing Square refreshes the page, and pressing L or R will scroll the page up and down respectively.

Debug Page

An unused page exists in the server with the url: http://phantom.capcom.co.jp/psp/ROCKPSP/ROCKMAN-TOP2.php
Psp-mmpu-rockmantop2.png
The first two row of buttons leads to an inaccessible page, the third row leads to the main page, the fourth row leads to the first-time agreement page. Each button corresponds to a specific region.

Regional Differences

Oil Man

Japan International
Oilman-jap.png Oilman-usa.png

Oil Man's palette was altered completely for the international releases of the game, changing his skin to blue and lips to yellow. This was for damage control, since the character's original appearance fit the stereotypical representation of black people in Japanese media (i.e., Mr. Popo in the Dragon Ball series).

Light Labs

Japan International
Psp-mmpu-drlightlab-jp.png Psp-mmpu-drlightlab.png

The "Light Labs" symbol also originally stood for "Right's Laboratory".

Title Screen

Japan International
Rockman-Rockman-titlejp.png MMPU-title.png

In the Japanese version, there's a gimmick at the title screen where the second "Rockman" in "Rockman Rockman" logo in the title screen would change to the name of the Robot Master you played last. For example, if you picked Blues (Proto Man) in the latest playthrough before quitting the game, the title screen will display "Rockman Blues" instead, in addition to his voice clip and changing the picture of Mega Man to him. In the international versions, it was hard to emulate this change with the localized title Mega Man Powered Up, so this logo gimmick was cut and only the picture changes. The Japanese voices are not present in the international versions and vice versa.

Promotional Stages

Of the 41 Special Stages released between 2006 and 2007, 20 of them were made to promote some product or other. Of those, only four of them were released worldwide and all four featured advertisements for other Capcom PSP titles. And, because some games have different titles or logos from one region or another, the advertisement graphics differ depending on the region the levels were downloaded from.

WITH_JOE (2006/03/24)
Japan US
The carnival is in town It's a red-hot time to rumble!

Capcom's European delays strike again!

The European download of this stage has a small modification to this ad. The stage was uploaded worldwide on March 24th, 2006 but Europe wouldn't receive the game until May 26th, 2006.

With U_G_Goblins (2006/08/04 in USA, 2006/08/09 in Europe)
Japan US/Europe
I hear this demon world village is a bit extreme The ultimate! You can't top this!
With CCC_R (2006/09/08 in USA, 2006/10/27 in Europe)
Japan US/Europe
Fancy sign for a boring title Shiny sign for a shiny game
With_PowerStone (2006/11/24 in USA, 2006/10/06 in Europe)
Japan US/Europe
Sounds like a selling point to me! Yes, "collection". All two of them.

It should be noted that the graphics are embedded somewhere in the level files, themselves. Loading the Japanese version of WITH_JOE on a European game will still show the Japanese advertisement, for example. This also means that the other 16 levels with custom graphics (3 for USA, 12 for Japan, 1 for Europe) look exactly the same in all versions of the game, since their graphics are embedded into the level files, too.

Chinese Release

Japanese Chinese
Psp-mmpu-japan-1.png Psp-mmpu-asia-1.png
Psp-mmpu-japan-2.png Psp-mmpu-asia-2.png
Psp-mmpu-japan-3.png Psp-mmpu-asia-3.png

While the Chinese version has translated text, it retains the logo and voices from the Japanese version.