Mega Man's Soccer
From The Cutting Room Floor
| Mega Man's Soccer |
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Also known as: Rockman's Soccer (JP)
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Mega Man and various Robot Masters play soccer (or, as it's known in the rest of the world, soccre). It's exactly as good as you'd think it would be.
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Removed 4-Player Support
These messages can be found in the ROM:
WARNING!
ADJUST MULTI TAP IN THE
CONNECTOR OF 2 PLAYER SIDE!
ACCEPT JOYSTICKS ONLY!
The Multitap was a type of peripheral for the SNES that plugged into the second controller slot, allowing up to 4 people to play a game at once. It was mainly used for sports games like this one. However, the final version does not support a Multitap, so only two people can play at once.
The 3P and 4P icons seem to be the only remnants of this support.
Playable Dr. Wily
Dr. Wily is a fully functional playable character unlocked during the ending. Unfortunately, the ending was unfinished/disabled and returns to the title screen right before the Dr. Wily enable flag is set. Even with the full ending restored, there would still be a problem as the only way out of the Presented by Capcom final screen is to reset the console. (Of note, although only part of his big face appears in the selection screen, it is visible in Tournament mode, and the small one in the field position screen. And as Wily is a member of Elec Man's team and Dust Man's team in League mode, he isn't completely unplayable.)
Either use the Game Genie code F0DD-927C (WARNING: only have this code on when the Member Select is reached, or the game could glitch) or set RAM address 7E008C to 02 BEFORE you get to the Member Select screen to select him.
He even has a full set of palettes! The top row of palettes is for normal players, and the bottom row is used for the goalie Dr. Wily. The first column is the default set, and the second and third columns are used when both 1P and 2P select Dr. Wily.
See the Notes page for technical details regarding the Dr. Wily enable flag.
Credits
When the password screen is opened, memory address $7E008C is checked for 0023. If true, the background turns red and the credits begin to scroll, using the password box as the display:
You can access it with Pro Action Replay code 82ABB000 or Game Genie code DDC8-3DDC.
The normal method to view the credits requires a very unusual set of steps. It also requires Dr. Wily unlocked, which isn't possible without a game enhancer because of the broken ending:
- In OPTION, set TIME to 03
- Select EXHIBITION
- Select 1P VS 2P
- Set GK on the A TEAM to TOADMAN
- Set GK on the B TEAM to SNAKEMAN
- Allow the TOADMAN team to win the game
- Select MEMBER CHANGE
- Set GK on the A TEAM to TOADMAN
- Set GK on the B TEAM to Dr WILY
- Allow the TOADMAN team to win the game
- Select END
- Select CAPCOM CHAMPIONSHIP
- Select 1P VS COM
- Select PASSWORD
And the text of the credits is as follows:
ROCKMANS(MEGAMANS)SOCCER
= STAFF =
(GAME DESIGN)
YATSUHOU
RED
MICKEY
(MAIN PROGRAM)
KWAERU.T
(SUB PROGRAM)
MINK.M
(GUEST PROGRAM)
GERO
(PROGRAM SURPORT) KOBA
(GRAPHICS)
7852
ORI-CHAN
MARIO-CHAN
SUMIRE
Q-CHAN
MATABICHI
RAKKASEI-ONDO
YOSHIMI
KAORU
OKAAA-CHAN
PATRIOT-YAMAZOO
(SOUND PROGRAM)
TOMI
(SOUND)
OKA
TOMI
NORIRIN
(SPECIAL THANKS)
HITOMI-SAN
MAKINO-SAN
KWA-CHAN
SASA-CHAN
IWA-CHAN
NAO
(DIRECTOR)
YACCYAN!
(PRODUSER)
PROFESSOR F
THANK YOU
Animation Test
Use Pro Action Replay code 82802705 or Game Genie code D964-4FA6 to access this animation test menu shortly after bootup.
- A: Increment frame index.
- B: Decrement frame index.
- X: Increment character index.
- Y: Decrement character index.
- Select: Toggle background mode.
- Start: Exit.
Background Mode
- A: Color palette background.
- B: Crosshatch background.
Unused Endings
Championship Mode
The ending is not normally viewable. The game instead takes you back to the title screen. Restore the full ending with these Pro Action Replay codes:
82D1F0EA 82D1F1EA 82D1F2EA 82D1F3EA
Tournament Mode
Like Championship mode, the ending is not normally viewable. The game instead takes you back to the title screen. There are two jumps back to the Title Screen that block the endings. Get rid of the second jump with this code:
82D29CEA 82D29DEA 82D29EEA 82D29FEA
League Mode
Another mode where the game abruptly jumps back to the title screen instead of displaying an ending. No evidence was found that one exists for this mode, but there is some noteworthy program code. Upon finishing League Mode, the game checks memory address 7EA104 (which is never used during the game) for a non-zero value. The value it contains doesn't matter, however, as it's followed by a BNE $00 command. With a branch distance of zero, it functions as a Branch Always that will just proceed to the next operation, which is to return to the title screen.
No unused programming was found within the maximum possible branch range, meaning whatever alternate code path once existed was deleted in the retail build.
Unused Text
Starting at address $81848C.
SAMPLE VERSION
Games > Games by content > Games with hidden development-related text
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Games > Games by release date > Games released in 1994
Games > Games by series > Mega Man series
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