Pachi Com (NES)
From The Cutting Room Floor
This game has a notes page
Pachi Com is an early pachinko game for the Famicom. It was later re-released for the Famicom Disk System. See also the MSX version.
There are some hidden credits and copyright information in both versions of the ROM. They appear at address 0020 in the Famicom version and 015C in the FDS version.
Copyright 25/Sep /85 by Bear's Programmed by Bear's Ver1.0 Y.Sakakura Y.Suzuki A.Abe T.Katoh M.Yoshihara Y.Kishimoto/MSX Pictured by Makoto.Higa
Right after those credits, at 00E0, begins a pretty angry rant from one of the game's programmers, which was removed from the FDS version of the game. You can read the original, undivided version on the notes page.
This hidden message can be found with any hex editor. Almost five percent of the entire ROM (2.05 kilobytes out of the 41 kilobyte ROM image) is taken up by this otherwise inaccessible message. The message is recorded in romaji and reads like this:
KOKOKARA SAKIWA IITAI HOUDAI !! Kikakuno JPM no Mr.GOUHARA wa nan nimo shinai kuseni iro iro iiyagatte URUSAI YAROUDA BAKA !
|I'M SAYING WHAT I WANT FROM HERE ON IN !!
Mr. GOUHARA from JPM planning does absolutely nothing but gives me all sorts of crap anyway. SHUT UP, YOU IDIOT!
"T"shano DEG/NANA/KOYA TEMEI RA wa mae ni itta kototo chigau koto bakkari iuna AHO TEMEI raga itta kara TETSUYA shite tsukutta noni "maeno hou ga yokatta" nante iunjanei! KONNA tsumaranai bonus stage & tamazumari wo darega yaru to omotte irunda ! SELECT de JOY wo migi ni sureba futsuu wa +1 sarerunda baaka! OTO no kaisha no kuseni henna oto bakari wo ireyou to shite pachinko no oto wo mushi suruna! TAMA no oto ga kikoenai noga sonnani iinoka ! MAENO oto mo nokoshite aru node kikitai nara naoshitene HEX address no ?? wo data ?? ni ?? wo data ?? ni sureba mashina oto ni narimasu. (Tiger_V & Kugi) "T" sha no aho to GOU no Baka ! yoi oto wa dare demo wakarundai!
|DEG/NANA/KOYA from company "T" [presumably Toshiba EMI]
You RETARDS say one thing, then something else later all the time. I worked ALL NIGHT working on what you told me to; don't say to me "it was better before"! Who the hell do you think is going to play this, with its boring bonus stage and the balls that get stuck? If you use SELECT to put the JOY right, that'll make it +1, you idiot! You're a sound company; quit ignoring pachinko sounds and trying to put these weird sounds in instead! Do you WANT it to be this hard to hear the balls?! I've left the PREVIOUS sounds, so edit this if you want to hear it. Set hex address AFFC to 1FAF and AFC4 to E0EE to get decent sounds. (Tiger_V & Kugi) Company "T", you idiots! GOU, you retard! Anyone can tell you what good sound is!
"N"sha san wa "I"sha no PROS80 de kaihatsu shite irunokana? YOKU anna henna machine(3"FD) de tsukuru yona ! OEKAKI mo ana wo nazotte kakuno kana ? ANA wo nazoru noga iyana kata. Bear's no OEKAKI machine(ROM) & debugger wo 500 man YEN de uri masuyo.... Tel 03-864-6880 KIREI na E no tame nara yasui monda !!!
|Does company "N" develop with company "I"'s PROS80? I'm AMAZED they can make stuff on that weird (3″ floppy disk) machine! Do they trace the holes when drawing art, too? [i.e. Do they program graphic data directly without the use of any artist tools?] If you're sick of tracing holes, I'll sell Bear's art machine (ROM) and debugger for 5 million YEN... Tel 03-864-6880 That's cheap if you want pretty art!!!|
NANDE 6502 no decimal mode wo nuitano ? decimal computer nanoni ..... Mask no kiri machigai ja nai?
|Why did they take out the 6502's decimal mode [from the NES architecture]? It's a decimal computer... Did they mess up the mask cutting or something?|
MOSHIMO korewo mita hitowa "H"! MSX no PACHICOM nimo MESSAGE ga arimasu ..... "H" na hitowa katte mitene ! Tadashi RYUUKYUU hougen desuyo ! MITANOWA NAISHO NI SHITENE !!! by Y.S
|Anyone who happens across this is a pervert! There's another message in the MSX Pachi Com... If you're a pervert, buy it and see! It's in Okinawan dialect, though!
DON'T TELL ANYBODY YOU SAW THIS!!!
Interestingly, writing the bytes the programmer mentioned, after converting from NES memory mapping to the iNES file offsets (AFFC → 300C, AFC4 → 2FD4) disables the (quite frankly) annoying beeping sound that constantly plays during the game, indeed letting you actually hear the balls and game sounds. Why this annoying change was forced upon the game is anybody's guess, but it's a fairly clear case of executive meddling.