Pokémon Diamond and Pearl

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Pokémon Diamond and Pearl

Developer: Game Freak
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: September 28, 2006
Released in US: April 22, 2007
Released in EU: July 27, 2007
Released in AU: June 21, 2007
Released in KR: February 14, 2008


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

Pokémon Diamond and Pearl were the first Pokemon games in the 4th generation.

Contents

Demo Version

The kiosk demo of Pokémon Diamond and Pearl was used in stores prior to the game's release, and contains many differences from the final.

Unused Items

Quite a few Key Items remain in the code. If hacked into your inventory, they have no use, but they all have item descriptions.

Azure Flute

Pokemon Azure Flute Sprite.png

"A flute that puts out echoing sounds that do not seem to be of this world. It is unknown who made it."

See its own section.

Contest Pass

Pokemon Contest Pass Sprite.png

"The pass required for entering Pokémon Contests. It has a drawing of an award ribbon on it."

This was required in Ruby and Sapphire to enter contests, but not in Emerald. Apparently scrapped in this game, too.

Loot Sack

Pokemon Loot Sack Sprite.png

"A sturdy, spacious bag that is used to carry loot obtained in the coal mine."

Would have been used to carry the items found in the underground. In the final game, the underground menu serves this purpose.

Magma Stone

Pokemon Magma Stone Sprite.png

"A stone formed when boulders melted in intensely hot magma, then hardened. Magma remains sealed inside."

This item figures into the Stark Mountain events, but is only handled by NPCs. Like all of Generation IV's key items, this hangs around forever and ever in newer games... ...until it's finally obtainable in Pokémon Black 2 and White 2.

Red Chain

Bag Red Chain Sprite.png

"A mythical chain that is said to link the legendary Pokémon that created the Sinnoh region."

Cyrus uses this as a part of his ultimate scheme, but the player never gets ahold of it.

Rule Book

Pokemon Rule Book Sprite.png

"It lists the rules for holding battles. For linked battles, you may choose which set of rules you wish to use."

Was possibly required at one point to select different battle types in link battles.

Seal Bag

Pokemon Seal Bag Sprite.png

"A tiny bag that can hold ten Seals for decorating Poké Balls."

Apparently dumped in favor of the Seal Case.

S.S. Ticket

Pokemon S.S. Ticket Sprite.png

"The ticket required for sailing on the ferry S.S. Anne. It has a drawing of a ship on it."

Every game before this had an S.S. Ticket for some sort of boat.

Prototype Maps

Hmmm...
To do:
well, these definitely EXIST at the least


Early Great Marsh (0x00DF)

A Great Marsh without wild Pokémon, people, or any events. The game names this area "Pastoria City", and the Mystery Zone music plays (SEQ_DUMMY).

Early Final
PokemonDiamondPearlGreatMarshEarly.png PokemonDiamondPearlGreatMarshFinal.png

Jubilife Condominiums 3rd and 4th floors

Jubilife Condominiums has 2 extra floors. One of them has Gym music and a Focus Band given to you by an NPC.

Unused Sunyshore house

Sunyshore City has an unused map with two NPCs who cannot be interacted with by the player. It appears to have undefined map coordinates regarding its exit point.

Oreburgh area 0x003F

One of the five unused areas in Oreburgh City. This one has two guys, with normal dialogue string.

Unused Music

In the games, there are a few samples of unused music.

Ruby/Sapphire/Emerald Title Theme

MIDI HEX 0003 is the title screen music from Pokemon Ruby/Sapphire/Emerald. This was likely used for testing purposes when the game was being developed.

Gym Leader Battle Theme

Either MIDI HEX 0087 or 0088 is an unused remix of the Gym Leader battle theme, which was supposed to be used for the Palmer battle in the Battle Tower, before being replaced by Cynthia's theme.

Early Route 206 / Mystery Zone

There is also the Mystery Zone music, which is a very early version of the Route 206 theme. It is MIDI HEX 0001.

Early Route 205

Two early versions of the Route 205 tunes. Interestingly, the unused Night music is a bit faster than the unused Day music.

Early Jubilife City

An early version of the Jubilfe City music. The bell instrument is missing.

Early Eterna City

An early version of the Eterna City Day music. The pipe sounds different.

Early Lake Crater

An early version of the Lake Crater music. Some instruments are missing.

Hall of Origin and Azure Flute

Hall of origin.png

An event item exists known as the Azure Flute, which was never distributed. When hacked into your Bag, the Azure Flute can be used at Spear Pillar to warp to another map, the otherwise unused Hall of Origin above Spear Pillar. Atop a glass staircase, on a platform high in the sky, you encounter a level 80 Arceus. It seems this event was the originally planned method of Arceus distribution, but for reasons unknown Arceus was distributed directly as an event Pokémon instead.

Interestingly, it seems that an Azure Flute distribution wasn't ruled out as late as the releases of Pokémon HeartGold and SoulSilver; those games have a mechanism to allow a Hall of Origin-caught Arceus to return the player to the Sinjoh Ruins and get another one of the trio of Dialga/Palkia/Giratina.

Shiny Arceus

PokémonDP-ShinyArceus.pngPokémonDP-ShinyArceusBack.png

For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant. Arceus is no exception, having a Shiny palette for each of its 18 forms, including the one not accessible through normal gameplay (see below). However, because the only way to obtain it legitimately was through distributions, the Shiny version of Arceus was left unobtainable through normal means.

Unused Arceus Form

PKMN DPPT Arceus Graphic1.png PKMN DPPT Arceus Graphic2.png
PKMN DPPT Arceus Graphic3.png PKMN DPPT Arceus Graphic4.png
Arceus has an unused form as well! Arceus' type changes to the type of the plate it is holding. However, it also has a ??? form, based on the special ???-type most notably used as the type of the move Curse (up until Generation V). Because there is no plate based on this near-placeholder type, this form is never seen.

Unused Models

DP Unused Sign.png

In the games, there is also an unused model that is used for shops. It is very similar to the ones placed outside shops in Pokémon HeartGold and SoulSilver, but is independent of the shop model, and they also don't rotate. Through hacking, these models can be loaded to the game and work perfectly fine, except they don't glow, unlike the Pokémon Mart.

Unused Accessories

Comet
Theater

One unobtainable accessory and one unobtainable backdrop exist in the game. It is unknown how either of them would have been obtained, though the Comet can be obtained through Pokésav.

(Source: Bulbapedia)

Unused Textures

Hmmm...
To do:
The snow tileset used in Routes 16-17 has some unused tiles of its own as well (loamy soil and pond borders if I remember correctly.) Can someone with a working Action Replay/emulator confirm this/get pics for me?


Hmmm...
To do:
I have managed to get screenshots of the Route 216-217 textures (Snow Tileset) from the request above by editing some header values and forcing them to load, and I may have found others (Namely, the path and puddles in the third screenshot and the bike stands in the first screenshot) that may or may not be used. Can someone clarify them for me?


Unused Texture Set

Debug texture pkmndp.png

Within the game's texture files, there is a set of textures that go unused, and ultimately display unused graphics. However, these textures were displayed in some pre-release screenshots of the game, so it was likely that these textures were placeholders and were intended to be removed. The textures can be displayed in-game by reloading the graphics while in the Mystery Zone and then returning to the overworld. Interestingly, the dirt path tiles seem to have been shifted around in development, and the water tiles appear to animate incorrectly. The textures are identified as texture 0 within the game's coding.

Route 217 Snow Texture Set

Bikestand snowtex unused dp.png

In the textures that are used on Route 217 (Identified at texture 14 in the game's coding), there are a few unused textures. One of which has seems to be a placeholder for the bicycle stands that appear in Eterna City and Oreburgh City.

Lake snowtex unused dp.png

In that same set of textures, there is also unused textures for the lakes and their respective edges. However, only the center of the lake has textures, the edges do not appear to have any textures in the designated texture file. They may have been removed during development, or they may have made the main lake texture, but never finished the rest of the still lake texture in favor of moving water for Lake Acuity, which uses the same texture set.

Path puddle snowtex unused dp.png

As well, in the Snow Route Textures, also appears an unused path texture, a differently-colored version of the loamy soil for berries, and a slightly brighter edge around the puddles. The loamy soil texture would have gone unused mostly due to the fact that no berries would have grown in the locations where it's texture would have been used, but was never removed. They may have also been copy/pasted around during development to save time, and were never removed.


Unused Pokémon Back-Sprites

Pokémon Sprite Shiny Sprite Female Shiny Female Sprite 2
Gastrodon PKMNDP Gastrodon.png
Shellos PKMNDP Shellos.png
Manaphy PKMNDP Manaphy1.png PKMNDP Manaphy2.png
Bronzor PKMNDP Bronzor.png
Jirachi PKMNDP Jirachi1.png PKMNDP Jirachi2.png
Ralts PKMNDP Ralts1.png PKMNDP Ralts2.png
Kirlia PKMNDP Kirlia1.png PKMNDP Kirlia2.png
Gardevoir PKMNDP Gard1.png PKMNDP Gard2.png
Turtwig PKMNDP Turtwig1.png PKMNDP Turtwig2.png
Chimchar PKMNDP Chimchar1.png PKMNDP Chimchar2.png
Piplup PKMNDP Pip1.png PKMNDP Pip2.png
Treecko PKMNDP Trecko1.png PKMNDP Trecko2.png
Torchic PKMNDP Torchic1.png PKMNDP Torchic2.png PKMNDP Torchic3.png PKMNDP Torchic4.png
Mudkip PKMNDP Mud1.png PKMNDP Mud2.png PKMNDP Mud3.png

Unused Trainer Sprites

In the game's files, there are three alternate Trainer battle sprites, as well as a sprite meant for an unused Double Battle combination of a Swimmer (male) and Tuber (girl), called "Sis and Bro".

Camper

Used Unused
PKMNDP Trainer1Used.png PKMNDP Trainer1Unused.png

Picknicker

Used Unused
PKMNDP Trainer3Used.png PKMNDP Trainer3Unused.png

Sis and Bro

PKMNDP Trainer2Unused.png

Pokékid

Used Unused
PKMNDP Trainer4Used.png PKMNDP Trainer4Unused.png

Unused Overworld Sprites

Ketsuban

PKMNDP OWKetsuban.png A placeholder sprite, which reads "Ketsuban", or "missing number".

Unused NPC

PKMNDP OWUnusedMan.png A generic male NPC, which is never used in the game.

Unused Large NPC

Used Unused
PKMNDP OWUsedBigMan.png PKMNDP OWUnusedBigMan.png

A different version of the larger NPC's sprite. The unused version looks more stretched-out, making the sprite seem...even larger.

Unused Rival Sprites

PKMNDP OWRivalSwim.png Sprites of the Rival either swimming or Surfing on a Pokémon.

Regional changes

Surf glitch

In the Japanese version of Pokémon Diamond and Pearl, it is possible to surf right through the entrance door in Aaron's room in the Pokémon League. This makes it possible to traverse the entire void, which can lead to useful things (such as capturing the normally event-only Pokémon Darkrai and Shaymin without needing any event), but can also result in the player being stuck forever, especially when saving. This has been fixed in the international versions of the game.

Item cloning

In the Japanese version, if a Pokémon holding an item uses the move Transform and then has its item stolen in battle, both Pokémon will retain the item after battle provided the transformed Pokémon does not faint. This can be used in double battles to easily duplicate items. This bug too was fixed in the international releases.

Mimic glitch

Another glitch exclusive to the Japanese version of the game, if a Pokémon uses Transform by way of the move Mimic and then faints after transforming, it will keep the moveset of the Pokémon it transformed into forever.

Registeel Sprite

In the non-English European versions of Diamond and Pearl, Registeel's sprite was edited because of its arm. The arm's original position is reminiscent of the salute of the Nazis. The sprite change was later applied to all versions of Pokemon Platinum and retained for HeartGold and SoulSilver.

Japan/US Europe
Pokeplatregi.png Spr 4p 379.png
(Source: Bulbapedia)

Ability bugs

  • The Attack and Speed drop provided by the Slow Start ability is retained in the Japanese version even if the ability is removed, for example by way of Skill Swap. This was fixed in the international versions.

Rotom, Giratina, and Shaymin Alternate Forme Placeholder Data

There exists placeholder data for alternate forms of Rotom, Giratina, and Shaymin in Diamond in Pearl, suggesting the alternate forms (sometimes referred to as "Formes") featured in Pokémon Platinum were already in development. There is a table within the game's coding that specifies the number of Formes/forms a Pokémon has. Pokémon that have no alternate forms are listed with the number 0. Pokémon with alternate forms are listed with a number corresponding to the number of forms they have. For example, Pikachu has the number 0, while Deoxys has the number 4. There are three exceptions to this: Rotom, Giratina, and Shaymin are the only Pokémon listed with the number 1. It seems this number is meant to be a placeholder, meaning that at least one alternate Forme is in development.