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Proto:Daikatana (Windows)/MPlayer Demo

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This is a sub-page of Proto:Daikatana (Windows).

The MPlayer Demo is a Daikatana build released on March 1999, a year and two months before the game came out. It was designed to promote both the game and a multiplayer Daikatana tournament that was being held on the now-defunct MPlayer.com service. It was originally designed to be used only over the MPlayer.com service, but a LAN hack exists that allows you to play without it. This hack was made for a tournament, but got leaked into the internet. ION Storm allowed the hack to stay, which is why it can still be found.

Gameplay-wise, the Demo is pretty damn close to the final, the only real difference being the physics. There are quite a few graphical differences with the weapons, but it's basically the same game that shipped out a year later. The most interesting parts of the demo are hidden in the game's files...

Sub-Pages

Daidmshotcycler.png
Weapons
A good majority of the Episode 1 weapons are present, but all of them have changes.
Daidmoldloadgame.PNG
Graphics
Loads of unused graphics in the files.
Daidme3armors.PNG
Items
Changed armor models, and even a texture from when Daikatana was on the Quake 1 engine!
Daidmsecrettext.png
Levels
Two deathmatch levels with a few minor changes here and there.

General

Stuff that doesn't fit anywhere else.

Load Times

The MPlayer Demo has much faster load times when compared to the final.

PAK Files

The MPlayer Demo .PAK files can be read in any program that can read standard Quake/Quake 2/Half-Life 1 .PAK files, such as PAK Explorer and GCFScape. The final uses a strange version of .PAK that can be read successfully with one program: daipack. Why they would change the structure of something that worked fine and dandy will never be known.

Animated Skyboxes

The MPlayer Demo lacks the final's animated skyboxes.

Sound

Hiro, Superfly, and Mikiko

Hiro, Superfly, and Mikiko have different-sounding voice clips in the Demo.

Prototype Hiro Final Hiro
Prototype Mikiko Final Mikiko
Prototype Superfly Final Superfly

Shockwave Cannon Ammo Pickup Sound

An unused sound for picking up Shockwave Cannon ammo can be found in sounds\items.

Unused Ammo Pickup Sounds

Ammo pickup sounds for the Discus of Daedalus and the Venomous can be found in the sounds\items folder. In the final, there are no unique sounds for picking up Discus and Venomous ammo. Instead, they use the generic “ammo pickup” sound. Why they were cut is unknown.

Disruptor Glove Ammo

A sound called dgloveammo.wav can be found in sounds\items. It seems that the Distuptor Glove could use ammo at one time.

Old Menu Sounds

A folder containing the Pre-Alpha menu sounds can be found in the folder sounds\menu\old.

Text

This text is extracted from the world.dll file when viewed in a text editor.

Pulse Rifle weapon_ripgun

This text confirms that the Pre-Alpha's Pulse Rifle transformed into the Slugger (the Ripgun is the Slugger's prototype name that was eventually given to the minigun in E4).

the Daikatana Daikatana the Daikatana Banish the Daikatana Barrier the Daikatana Dancing Blade the Daikatana Melee the Daikatana Possession the Daikatana 

These weapon listings show that the Daikatana was going to have alternate powers instead of just being a melee weapon that leveled up.

sucked it down 

Could be either a suicide or generic death message.

got the rot 

A death message that fits with unused HUD images in the final that show each member of the team as a Buboid-style zombie.

Difficulty:White Belt Blue Belt Black Belt

Alternate difficulty names not seen in the final game.

monster_siren

A listing for the Siren enemy that was briefly mentioned in the Pre-Alpha's world.dll file, indicating that she was worked on a bit more before being scrapped.

10 Ammo for Midas Golden Grasp. ammo_pyrite

The Midas Golden Grasp was developed enough that it had its own ammo, Pyrite.