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Proto:WarioWare, Inc.: Mega Microgame$!

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This page details one or more prototype versions of WarioWare, Inc.: Mega Microgame$!.

Hmmm...
To do:
Look at the demos in Gekkan Nintendo Tentou Demo 2003.3.1 and Gekkan Nintendo Tentou Demo 2003.5.1. The Spriters Resource has a sheet of the special "CM" sprites from what they list as the 2003.3.1 demo.

A number of microgame demos were released: eight as unlockables in Wario World, and one as part of the Nintendo GameCube Preview Disc. All of them are downloadable to a Game Boy Advance.

These trials have a number of differences from the final game, most likely due to needing to fit within the GBA's 256kb of RAM.

Download.png Download WarioWare, Inc.: Mega Microgame$! (Demos)
File: WarioWare, Inc.-demos.7z (394KB) (info)


Microgame Lists

This is a list of all microgames featured across all roms.

Wario World Trial #1
GameCube Preview Disc
Gekkan Nintendo Tentou Demo 2003.3.1
Gekkan Nintendo Tentou Demo 2003.5.1
Wario World
Trial #2
Wario World
Trial #3
Wario World
Trial #4
Crazy Cars Log Chop Paper Plane Space Fighter
Wario Whirled Heads Up Dry Eye Hover for Cover
Saving Face Boing! Butterfingers Manic Mechanic
Dodge Balls Batter Up Gold Digger Space Escape
Repellion Ski Jump Chicken Pinch Munch a Bunch
The Maze That Pays Jumpin' Rope Right in the Eye Lickety-Split
Mug Shot Snowboard Slalom Tilt-n-Tumble Veggie Might

(Bold & Italic = Has a special selected microgame version with difficulty levels going up to 8.)

General

  • The screen is always dimmed whenever the game is paused. In the final, the screen is blacked out completely if the game is paused during a microgame.
  • Dodge Balls, Repellion, and Munch a Bunch, when played via the standalone demos in Wario World, have extra difficulty levels not used in the final:
    • Dodge Balls can go as high as Level 6, where there are 7 balls to avoid.
    • Repellion can go as high as Level 10, where there are 10 UFOs to shoot.
    • Munch a Bunch can go as high as Level 7, where there are 24 shapes to eat.

Graphical Differences

Microgames

  • Wario in Crazy Cars has no idle animation.
  • The instruction in Crazy Cars does not become "Dodge?" in situations where the car either drives away from Wario or is tiny.
  • The background in Wario Whirled is pure black instead of a very dark green.
  • The ball won't "break" the screen if you don't catch it in Heads Up.

Boom Box

Demos Final
Wariowareinc boomboxproto.PNG Wariowareinc boomboxfinal.PNG

A few areas have less shading, like the screen and bars at the top. The outline for the screen on the boombox is also a dark grey rather than a lighter color based/dependent on what color the screen itself is (cyan, yellow, red). This was not changed for the final's start-up sequence.

Transition

Demos Final
GET IN HERE. Dr. Tongue's 3D House of Microgames

The transitions into and out of microgames use four frames of animation (the final uses eight) and have no dissolve effect on Wario's nose.

"CM" Mode

After reaching a score of 21 in the GameCube Preview Disc trial, the screen on the boombox will say "CM" (likely standing for "commercial") and all of the available Introduction microgames will play, except the graphics and commands are changed to advertise the game.

Normal "CM" Mode
Wariowareinc boomboxn.gif Wariowareinc boomboxcm.gif
Wariowareinc dodgeballsn1.png Wariowareinc dodgeballscm1.png
Wariowareinc dodgeballsn2.png Wariowareinc dodgeballscm2.png
Wariowareinc dodgeballscm3.png
Wariowareinc mugshotn1.png Wariowareinc mugshotcm1.png
Wariowareinc mugshotn2.png Wariowareinc mugshotcm2.png
Wariowareinc mugshotn3.png Wariowareinc mugshotcm3.png
Wariowareinc crazycarsn1.png Wariowareinc crazycarscm1.png
Wariowareinc crazycarsn2.png Wariowareinc crazycarscm2.png
Wariowareinc savingfacen1.png Wariowareinc savingfacecm1.png
Wariowareinc savingfacen2.png Wariowareinc savingfacecm2.png
Wariowareinc repellionn.png Wariowareinc repellioncm.png
Wariowareinc wariowhirledn1.png Wariowareinc wariowhirledcm1.png
Wariowareinc wariowhirledn2.png Wariowareinc wariowhirledcm2.png
Wariowareinc themazethatpaysn.png Wariowareinc themazethatpayscm.png

Audio Differences

All of the audio uses a different soundfont, again likely due to the 256kb size restriction. Compared to the final, the audio used here ranges from identical to completely different.

The Preview Disc demo and Wario World demos have the exact same set of audio files.

Music

Demos Final
m_BGM_BOMB_READY_Turn_1_JC
m_BGM_BOMB_READY_Turn_1
m_BGM_BOMB_GOOD_0_JC
m_BGM_BOMB_GOOD_0
m_BGM_BOMB_BAD_0_JC
m_BGM_BOMB_BAD_0
m_BGM_Tutorial_READY_1_JC
m_BGM_Tutorial_READY_1
m_BGM_Tutorial_END_01_JC
m_BGM_Tutorial_END_01
m_BGM_BOMB_Demo_11_JC
m_BGM_BOMB_Demo_11
m_BGM_BOMB_01_JC
m_BGM_BOMB_01_AGB
m_BGM_BOMB_03_JC
m_BGM_BOMB_03_AGB
m_BGM_BOMB_17_JC
m_BGM_BOMB_17
m_BGM_BOMB_08_JC
m_BGM_BOMB_08
m_BGM_BOMB_12_JC
m_BGM_BOMB_12
m_BGM_BOMB_10_JC
m_BGM_BOMB_10
m_BGM_BOMB_07_JC
m_BGM_BOMB_07_AGB

Sounds

Demos Final
s_BASIC_BUTTON_A1_vg3
s_BASIC_BUTTON_A1_vg3
s_BASIC_BUTTON_B
s_BASIC_BUTTON_B
s_BASIC_PAUSE_ON
s_BASIC_PAUSE_ON
s_BASIC_PAUSE_OFF
s_BASIC_PAUSE_OFF
s_BOMB_Bomb_04_JC
s_BOMB_Bomb_04
s_BOMB_Bomb_05
s_BOMB_Bomb_05
s_BOMB_CAR_02
s_BOMB_CAR_02
s_BOMB_Catch_BAD_02
s_BOMB_Catch_BAD_02
s_BOMB_Catch_OK_01_JC
s_BOMB_Catch_OK_01
s_BOM_Fail_01_JC
s_BOM_Fail_01
s_BOM_Fail_02
s_BOM_Fail_02
s_BOM_Fail_03_JC
s_BOM_Fail_03
s_BOMB_Fall_01
s_BOMB_Fall_01
s_BOMB_Hit_08_JC
s_BOMB_Hit_08
s_BOSS_Bear_Bump_LOW_JC
s_BOSS_Bear_Bump_LOW
s_BOMB_KALI_02_JC
s_BOMB_KALI_02
s_BOMB_KALI_06_JC
s_BOMB_KALI_06
s_BOMB_PI_21
s_BOMB_PI_21
s_BOMB_PO_01
s_BOMB_PO_01
s_BOM_Shot_01_JC
s_BOM_Shot_01
s_BOMB_Success_01_JC
s_BOMB_Success_01
s_BOMB_Voice_Child_02_JC
s_BOMB_Voice_Child_02
s_wario_TURN_JC
s_wario_TURN

Wario Noises

Demos Final
s_v_wario_OK_01
s_v_wario_Yahoo_1
s_v_wario_OK_02
s_v_wario_Yahoo_2
s_v_wario_OK_03
s_v_wario_Yahoo_3
s_v_wario_OK_04
s_v_wario_Yahoo_4
s_v_wario_OK_05
s_v_wario_Laugh_HI_1
s_v_wario_OK_06
Corresponding file "s_v_wario_Laugh_HI_2" does
not exist, nor is there anything similar.
s_v_wario_OK_07
s_v_wario_HA_1
s_v_wario_OK_08
s_v_wario_Laugh_HA2_1
s_v_wario_NG_01
s_v_wario_No_1
s_v_wario_NG_02
s_v_wario_No_2
s_v_wario_NG_03
s_v_wario_No_3
s_v_wario_NG_04
s_v_wario_Ahh_1
s_v_wario_NG_05
s_v_wario_Ahh_2
s_v_wario_NG_06
s_v_wario_Ahh_3
s_v_wario_NG_07
s_v_wario_Ahh_eyeah_1
s_v_wario_NG_08
s_v_wario_Ahh_eyeah_2