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Spider-Man 2: The Sinister Six

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Title Screen

Spider-Man 2: The Sinister Six

Also known as: Spider-Man 2: Enter the Sinister Six (EU)
Developer: Torus Games
Publisher: Activision
Platform: Game Boy Color
Released in US: May 30, 2001
Released in EU: June 15, 2001


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevMessageIcon.png This game has a hidden developer message.
CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
LevelSelectIcon.png This game has a hidden level select.


BugsIcon.png This game has a bugs page

Now you can be Spider-Man, and on your Game Boy Color to boot.

Oh yeah, this game came out three months before 9/11. Can you guess which buildings the third stage takes place in? Oops. Surprisingly, it wasn't recalled, unlike Spider-Man 2: Enter: Electro.

Sub-Page

Read about notable bugs and errors in this game.
Bugs

Level Select

Spider-Man 2 - The Sinister Six Level Select.png
Press B, A, Left, Down, Up, Right at the title screen. The level select screen also contains toggles for unlimited health and webs.

Hidden Message

Present at 0xB667F in the ROM, this message references developers Grant Davies, Michael Smith, Peter Suwara, Paul Clarke and Ivan Kenny-Sumiga, respectively. Note: line breaks are added in for readability.

Grant was last seen fleeing Torus Games with a briefcase packed full of money under each arm.  He remains wanted in 4 states.

Smitty made several unsucessful attempts to circumnavigate the world in a lunch box.  He now lives in Peru.

Peter 'Stinky' Suwara devoted his life to the quest of spiritual enlightenment. He has lived in recluse since Spider-Man.

Paul submitted several game designs to Activision, all featuring a snowboard and a railgun. None were accepted.

Ivan was arrested after a hosting series of wild parties with crazy antics. He is currently serving 32 life sentences in a state penatentiary.

Object List

A long list of object names can be found at 0x4F010. Its purpose is unknown. (Possibly part of some sort of debug menu?)

Player1
Player2
Player3
Player4
Player5
Web
Bullet
Enemy01
Enemy02
Enemy03
Enemy04
Enemy05
Enemy06
Enemy07
Enemy08
Enemy09
Enemy10
Enemy11
Enemy12
Enemy13
E14 (Laser)
Enemy15
Enemy16
E17 (Laser)
Enemy18
Enemy19
Enemy20
Enemy21
Enemy22
Enemy23
Enemy24
Enemy25
Main Str
Diff Str
Opt Str
Pickup
Pau Str
Baby Str
Baby Num
BosVultu
BosScorp
BosSand
BosMysto
BosKrave
BosDococ
BuletMys
BuletSan
Kapow
Arrow
MysManif
Baby
Player6 (CTB)

Boss Rooms

Interestingly, almost all boss rooms in the game are bigger than they actually appear. In normal gameplay, boss rooms are confined to a single screen and it isn't possible for Spider-Man to leave that screen. This makes portions of those boss rooms unused since they can't be seen normally. The method used to find the full boss rooms listed below involves corrupting the ROM.

Boss Regular Gameplay Full Boss Room
Mysterio Spider-Man 2 - The Sinister Six Mysterio Normal.png Spider-Man 2 - The Sinister Six Mysterio Unused.png
Sandman Spider-Man 2 - The Sinister Six Sandman Normal.png Spider-Man 2 - The Sinister Six Sandman Unused.png
Vulture Spider-Man 2 - The Sinister Six Vulture normal.png Spider-Man 2 - The Sinister Six Vulture Unused.png
Scorpion Spider-Man 2 - The Sinister Six Scorpion normal.png Spider-Man 2 - The Sinister Six Scorpion Unused.png
Kraven Spider-Man 2 - The Sinister Six Kraven Normal.png Spider-Man 2 - The Sinister Six Kraven Unused.png

Sound Engine Credits

Stored at x24030:

GHX Sound Engine
   Ver.01206t   
(c) 2000 SHIN´EN
 Code: M. Wodok 
Music: M.Linzner