The Legend of Zelda: Skyward Sword
From The Cutting Room Floor
|The Legend of Zelda: Skyward Sword|
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This time, Link lives in a huge floating island known as Skyloft, Zelda is no longer a princess, and the controls are based on Wii Motion Plus gestures.
Unused Areas (?)
Improve this section, it's a bit hard to understand...
With "MoonJump" at the Temple of Time, we can enter unseen areas in the Lanayru's Desert.
In the picture above, we can see a wall behind the bird statue. This wall does not appear in the final release of Skyward Sword, as the Timeshift Stone isn't there.
In this picture we can see a strange corridor. This corridor is between the desert and the regions around the Temple of Time.
Outside Karane's room, an empty chest can be found, out of bounds. When opening it, the normal chest opening cutscene plays, but because nothing is inside, it ends just before Link takes the "item" out.
Groose has a punching bag with a drawing of Link's face on it. In the game, that drawing depicts homely Link, with casual clothing (right). This texture is found in
Stage\F001\F001r_stg_l0.arc\oarc\DecoC.arc\g3d\model.brres (punching bag's model). However, in
Stage\F001\F001r_stg_l0.arc\g3d\stage.brres (general Academy textures) there's an unused texture for a punching bag drawing depicting Link with his uniform's hood on (left). It's unlikely the drawing was meant to change mid-story. A placeholder drawing was probably made first, featuring the character they had at the time — uniform Link — until it was later changed to homely Link, to fit with the actual storyline.
An aliased version of Groose's painting's texture, seen on the left, exists in
Stage\F001\F001r_stg_l0.arc\oarc\Paint.arc\g3d\model.brres (files regarding paintings). It looks a bit worse than the one on the right. The latter is in the same file, and it's called
tanen for some reason, but there's another copy of the first one in
Stage\F001\F001r_stg_l0.arc\g3d\stage.brres, the file with almost all other Academy textures. It's likely that the one on the right is the one that's used, but that is yet to be confirmed.
Test and Dummy Textures
A model of a disc, probably belonging to the harp platform in the Tower of Light, exists in
Stage\F000\F000_stg_l4.arc\oarc\SwitchHarp.arc\g3d\model.brres. Its texture is half of the Triforce symbol, with "TEST" written on the side.
Stage\F000\F000_stg_l15.arc\oarc\Demo05_01.arc\g3d\model.brres\Textures\BirdEgg, this texture has 仮(kari), or "temporary", written on it.
The Imprisoned's scales use a small texture with the text "SAMPLE TEXT" in
Gaebora's naked model (that luckily ends by the waist), has a really tiny dummy texture in the "eyes" category.
Amidst Beedle's Airshop's textures, in
Stage\F002r\F002r_stg_l0.arc\g3d\stage.brres is this one, named
col_tree. The texture only has the Japanese word for tree, 木(ki), written on it.
"DummyWater", found in Skyloft's textures, in
Stage\F001\F001_stg_l0.arc\g3d\stage.brres\Textures is this small blue texture with what seems to be an arrow.
- Karane has animations for when she's being blown by the Gust Bellows. You can't use items indoors, and she's only outdoors before you obtain that item.
- There is a low-resolution model of the crimson Loftwing in
Stage\F000\F000_stg_l20.arc\oarc\Demo03_01.arc\g3d\model.brres. Eagus can be seen riding a brown-colored version in the game's intro.
Bird Riding Dungeon Boss Battle
The E3 demo had the options in the file selection screen replaced with options for each of the three modes featured in the demo. Text for it remains in the final version, translated in all available languages. On a related note, said demo has the entire text from the final version, along with the full soundtrack.
Unlike in The Wind Waker and the DS games, the (minor) voice acting remains the same as in the Japanese version. The Japanese text is also centered, like it has always been the case since Ocarina of Time (but not in the GBA games). It scrolls considerably faster than in the localized versions, as seen in some speedruns.
Also, some text differences can be found.
|Ah yes, the oral tradition, one of
the least reliable methods of informationretention and transmission.
|Oral tradition, one of
the least reliable methods ofinformation retention and transmission.
It is unknown why this change was made.
|You got the Goddess' Harp!
But there's no time toadmire it!
|You got the Goddess' Harp!
But now is not the time for a closeexamination!
...Technically there is time to admire it, just not now.
|The Legend of Zelda series|
|NES||The Legend of Zelda (Prototype) • Zelda II: The Adventure of Link|
|SNES||A Link to the Past|
|BS-X||BS Zelda no Densetsu • BS Zelda no Densetsu: Inishie no Sekiban|
|Nintendo 64||Ocarina of Time (Debug Version) • Majora's Mask (Debug Version)|
|GameCube||The Wind Waker • Twilight Princess • Four Swords Adventures • Ocarina of Time Master Quest|
|Wii||Twilight Princess • Skyward Sword|
|Game Boy (Color)||Link's Awakening • Oracle of Ages • Oracle of Seasons|
|Game Boy Advance||The Minish Cap|
|Nintendo DS||Phantom Hourglass • Spirit Tracks|
|Spin-offs and Related Games|
|CD-i||Zelda: The Wand of Gamelon • Link: The Faces of Evil|
|Nintendo DS||Tingle no Balloon Fight DS • Freshly-Picked Tingle's Rosy Rupeeland • Irodzuki Tingle no Koi no Balloon Trip|