The Legend of Zelda: Skyward Sword

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Title Screen

The Legend of Zelda: Skyward Sword

Developer: Nintendo
Publisher: Nintendo
Platform: Wii
Released in JP: November 23, 2011
Released in US: November 20, 2011
Released in EU: November 18, 2011
Released in AU: November 24, 2011
Released in KR: November 24, 2011


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
RegionIcon.png This game has regional differences.


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This time, Link lives in a huge floating island known as Skyloft, Zelda is no longer a princess, and the controls are based on Wii Motion Plus gestures.

Contents

Unused Areas (?)

Hmmm...
To do:
Improve this section, it's a bit hard to understand...

With "MoonJump" at the Temple of Time, we can enter unseen areas in the Lanayru's Desert.

Lanelle beta1.jpg

In the picture above, we can see a wall behind the bird statue. This wall does not appear in the final release of Skyward Sword, as the Timeshift Stone isn't there.

Couloir beta.jpg

In this picture we can see a strange corridor. This corridor is between the desert and the regions around the Temple of Time.

Unused Rooms

Group name Room info Images
Demo There's a simple test map in the game. It's just a square room, with no ceiling. The floor's patterned with a grass-like texture with "Lawn_0" written in it, and the walls with a stone/steel texture with "Stone_2" written.

SS Lawn 0.png SS Stone 2.png

Skyward Sword demo map.png

Unused Chest

Outside Karane's room, an empty chest can be found, out of bounds. When opening it, the normal chest opening cutscene plays, but because nothing is inside, it ends just before Link takes the "item" out.

Unused Graphics

Unused Textures

Skyward Sword punching bag.png

Groose has a punching bag with a drawing of Link's face on it. In the game, that drawing depicts homely Link, with casual clothing (right). This texture is found in Stage\F001\F001r_stg_l0.arc\oarc\DecoC.arc\g3d\model.brres (punching bag's model). However, in Stage\F001\F001r_stg_l0.arc\g3d\stage.brres (general Academy textures) there's an unused texture for a punching bag drawing depicting Link with his uniform's hood on (left). It's unlikely the drawing was meant to change mid-story. A placeholder drawing was probably made first, featuring the character they had at the time — uniform Link — until it was later changed to homely Link, to fit with the actual storyline.

Groose painting LQ.png

An aliased version of Groose's painting's texture, seen on the left, exists in Stage\F001\F001r_stg_l0.arc\oarc\Paint.arc\g3d\model.brres (files regarding paintings). It looks a bit worse than the one on the right. The latter is in the same file, and it's called tanen[1] for some reason, but there's another copy of the first one in Stage\F001\F001r_stg_l0.arc\g3d\stage.brres, the file with almost all other Academy textures. It's likely that the one on the right is the one that's used, but that is yet to be confirmed.

Test and Dummy Textures

Skyward Sword harp disc texture.png
Skyward Sword harp disc.png

A model of a disc, probably belonging to the harp platform in the Tower of Light, exists in Stage\F000\F000_stg_l4.arc\oarc\SwitchHarp.arc\g3d\model.brres. Its texture is half of the Triforce symbol, with "TEST" written on the side.


Skyward Sword BirdEgg.png

Found in Stage\F000\F000_stg_l15.arc\oarc\Demo05_01.arc\g3d\model.brres\Textures\BirdEgg, this texture has 仮(kari), or "temporary", written on it.


Skyward Sword SampleTexture.png

The Imprisoned's scales use a small texture with the text "SAMPLE TEXT" in Stage\F000\F000_stg_l21.arc\oarc\Demo03_02.arc\g3d\model.brres


Skyward Sword Gabeora dummy.png

Gaebora's naked model (that luckily ends by the waist), has a really tiny dummy texture in the "eyes" category.

Skyward Sword col tree.png

Amidst Beedle's Airshop's textures, in Stage\F002r\F002r_stg_l0.arc\g3d\stage.brres is this one, named col_tree. The texture only has the Japanese word for tree, 木(ki), written on it.

Skyward Sword Skyloft DummyWater.png

"DummyWater", found in Skyloft's textures, in Stage\F000\F000_stg_l0.arc\g3d\stage.brres\Textures.

Skyward Sword WaterFF.png

Found inside Stage\F001\F001_stg_l0.arc\g3d\stage.brres\Textures is this small blue texture with what seems to be an arrow.

Unused Models

The looping section plays twice on this gif. Also, never mind the eyes.
  • Karane has animations for when she's being blown by the Gust Bellows. You can't use items indoors, and she's only outdoors before you obtain that item.
  • There is a low-resolution model of the crimson Loftwing in Stage\F000\F000_stg_l20.arc\oarc\Demo03_01.arc\g3d\model.brres. Eagus can be seen riding a brown-colored version in the game's intro.

Skyward Sword LOD Loftwing.png

Unused Text

Bird Riding
Dungeon
Boss Battle

The E3 demo had the options in the file selection screen replaced with options for each of the three modes featured in the demo. Text for it remains in the final version, translated in all available languages. On a related note, said demo has the entire text from the final version, along with the full soundtrack.

Regional Differences

Unlike in The Wind Waker and the DS games, the (minor) voice acting remains the same as in the Japanese version. The Japanese text is also centered, like it has always been the case since Ocarina of Time (but not in the GBA games). It scrolls considerably faster than in the localized versions, as seen in some speedruns.

Also, some text differences can be found.

US EU
Ah yes, the oral tradition, one of

the least reliable methods of information

retention and transmission.
Oral tradition, one of

the least reliable methods of

information retention and transmission.

It is unknown why this change was made.

US EU
You got the Goddess' Harp!

But there's no time to

admire it!
You got the Goddess' Harp!

But now is not the time for a close

examination!

...Technically there is time to admire it, just not now.

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