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User:Abahbob/mp2d

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Hmmm...
To do:
document missile expansion/e-tank difference, walljump texture difference; in room states: ing hive key placeholder

Unused Rooms

The demo is follows the same room order as the E3 demo, which is completely different than the final game. This is most likely just for the demo and not signs of an older design, as room numbers are out of order and videos of the game dating before the demo are in the final order. The available demo ends whenever you enter a light portal in Feeding Pit, while the E3 demo goes through that portal and continues on to Dark Samus. Because of this, there are 7 rooms that go unused in the demo. The rooms are Biostorage Station, Security Station A, Bioenergy Production, Ventilation Area B, Save Station C, Sand Processing, and Main Reactor. Defeating Dark Samus in Main Reactor causes the game to crash.

Cinematic Placeholder

Prime2Demo-cinematic placeholder.png

By changing the room state of Sand Processing from the default, it is possible to activate an unfinished cutscene, which drains the sand from the room to allow access to a missile upgrade.

Demo Ending

After completing the demo, it plays a different version of the "Mission Final" screen. The music is brighter, and in place of the completion percentage and time it only says "Mission Complete".

Removed Weapons

The Dark Bomb combines the power of the Dark Beam with that of the Power Bomb.

When in Morph Ball Mode, [C-Right] to select the Dark Beam, then press [Y] to drop a Dark Bomb.  

Samus's Notes:
Dark Bombs release a field of dark matter tendrils when they detonate. These tendrils can entangle and hinder enemies.

Dark Bombs are not effective against Denzium.
The Light Bomb combines the power of the Light Beam with that of the Power Bomb.

When in Morph Ball Mode, press [C-Left] to select the Light Beam, then press [Y] to drop a Light Bomb.  

Samus's Notes
Light Bombs do not detonate on release. They explode when an enemy enters their detection radius, or when another Light Bomb goes off.

Light Bomb explosions are white-hot, and can set enemies on fire.

The brilliance of Light Bomb explosions can blind and stun Dark creatures.

The Light Bomb is not effective against Denzium.
The Annihilator Bomb is a potent explosive, combining the Power Bomb with the energies of the Light and Dark Beams.

When in Morph Ball Mode, press [C-Down]; to select the Annihilator Beam, then press [Y] to drop an Annihilator Bomb.   

Samus's Notes:
When an Annihilator Bomb detonates, it emits a cloud of Light and Dark energy particles. These deadly particles will seek all enemies within a radius.

The Annihilator Bomb is not effective against Denzium.

It seems that in addition to beam charge combos, there were at one point multiple beam bomb combos. There are particle effects for the bombs as well.

The Imploder is the Annihilator Charge Combo. It sends a blast of entangling dark matter, which then implodes in a burst of whitehot energy.

Samus's Notes:
Imploder costs 10 Missiles to fire, along with Light and Dark ammo.

The Imploder is most effective against multiple targets in an area.

The Imploder was an earlier Annihilator Charge Combo, which was replaced by the Sonic Boom. The description for it is different from the Sonic Boom, where the Sonic Boom would instantly travel to its target and create an effect looking like a shattered pane of glass. It is worth noting that the combo costs 10 dark and light beam ammo as well. The Sunburst and Darkburst both cost the respective 10 dark or light beam ammo, as well as 10 missiles. The final game requires 5 missiles and 30 of the corresponding ammo type.

Music

Three of the audio files are easily convertible. dark.dsp
first-ruins.dsp
ridley.dsp

The rest:

  • darkworld_1.dsp
  • e3-landing.dsp
  • elevator.dsp
  • introtemp.dsp
  • lst_c_trooper_00.dsp
  • METROIDPRIME2.dsp
  • multiplay9.dsp
  • opening-cine3-1.dsp
  • pirates_kyu.dsp
  • prime2.dsp
  • recharge.dsp
  • ruins-naka.dsp
  • samusjak.rsf
  • samusjak_edit.rsf (samusjak_edit.dsp exists on the final)
  • templeamb.dsp
  • thardus.dsp
  • toujou.dsp

Somehow, the tracks from the Thardus and Ridley fights made it onto the disc from Metroid Prime. In the multiplayer files there is a string that references the usage of two tracks from Metroid Prime.

MusicSelectionOmegaPirate MusicSelectionPrime2 MusicSelectionRidley

Strangely, the Omega Pirate music is nowhere to be seen.

Early Luminoth Texture

MP2Demo EarlyLuminothTxtr.png

An E3 trailer shows a Luminoth featuring this "dark" Luminoth texture. Although this texture exists, there is no model present in the demo. It has been specifically stated that this was an older design.

Hmmm...
To do:
Use the existing Luminoth model in the full game and make a mockup using this texture.

Early Annihilator Charge Beam

It seems that at some point, the Annihilator Beam's charge shot was changed. It's possible it was too similar to the Light Beam's charge shot or was too hard on the hardware, as it causes a significant amount of lag.

Strange Boostball Attack

As an extra function of having the Boost Ball, targeting an enemy close to you and morphing causes Samus to instantly morph and shoot towards the enemy. Although you do have to be close to an enemy, it made it possible to reach higher ledges that should normally be inaccessible and would be easily exploitable. This may have been why it was removed.

Removed Enemies

Morphology: Dark Sporb
Darkling possessed carnivorous plant.
Symbiotic merger enhances power of this enemy. Weakness to dark energy gone, replaced by weakness to light energy.
Eager to possess new bioforms, a number of darklings seized the chance to take the thorny Sporb as a host. 
It has proven to be a good match, as Sporb and Ing have similar temperaments. 
The Dark Sporb loses its weakness to dark energy, gaining a vulnerablity to pure light energy instead.
Morphology: Triclops
Hard-shelled creature with powerful jaws. 
Uses mandibles to grab small objects. Target is vulnerable to concussive blasts.
The Triclops is a hunter-gatherer. It collects small creatures and bits of foodstuff, then deposits them elsewhere for later consumption.
The hard tripartite mandibles it uses to move earth and rock are quite strong and difficult to escape once ensnared.
Morphology: Dark Triclops
Darkling possessed hunter-gatherer.
Symbiotic possession increases target durability. Heavy yield light-based attacks are recommended when engaging target.
The small stature and earthmoving power of a Triclops makes it a valuable infiltration agent for the Ing.
Already quite durable, the addition of an Ing parasite makes the creature even harder to destroy.
Mechanism: Ingkiller
Rogue Termination drone.
Powerful security unit armed with beam weapons. Target limbs to disable them and damage the unit.
The Ingkiller was designed to protect points of entry within the Luminoth Fortress from the Ing; it now seeks to eliminate all living things.
Its four attack limbs can be disabled, forcing it to use a secondary beam attack to defend itself.
The beam system requires sensor updates to function; a vulnerable detection unit will extend periodically to search for targets.
Destroy it to take the beam offline.
Morphology: Chykka Swimmer
Swimming Insectoid Guardian.
Target has entered a state of frenzy. Evasive action recommended.
The Chykka has been temporarily disabled by your attacks. Evasive action recommended. 
Target has become enraged and entered a state of frenzy. Collision-based attacks are likely.
Morphology: Dark Aerotrooper
Darkling possessed airborne Pirates.
Symbiotic possession brings more strength and power.  Target is susceptible to light-based attacks.
The vicious Aerotroopers are easily possessed by darklings, who feed off of their cruel natures. 
Dark Aerotroopers relish their speed and power, often losing themselves in the thrill of the hunt. 
The added strength gained from possession makes them more confident and aggressive in battle, making an already difficult opponent that much harder to vanquish.
Morphology: Dark Shriekbat
Darkling cavern dweller.
Presence of symbiote increases durability of target. Use high-damage or light-based attacks when targeting this creature.
Darkling Shriekbats prefer the cooler climates found on Dark Aether, gaining strength from the lack of pure light and heat.
Though more durable, they still explode on impact when performing an assault run on an enemy.
Morphology: Kenobite
Wall-walking hunter-gatherer
Wall-crawling telekinetic; uses its power to acccurately guide acidic projectiles at enemies. Vulnerable to concussive blasts.
The Kenobite prowls tunnels and caverns, using telekinesis to keep itself attached to the walls and ceilings.
In combat, it will fire acid-filled globes, guiding them telekinetically toward the target.
The creature is quite strong, and can only be dislodged by concussive blasts.
Dying Kenobites explode in a burst of acidic fluids, a last strike at their victorious foe.
Morphology: Zoomer
Armored nomadic scavenger.
Spines on creature can cause minor damage. Shell vulnerable to attack from multiple weapon systems.
A basic nerve center located directly above the Zoomer's mandibles detects nutrients.
Sharp spines protect it from casual predators, but the lack of a reinforced carapace makes the Zoomer vulnerable to any indirect attacks.

Early Names

Demo Final
Spiderling Spider Guardian
Demo Final
Jump Warrior Ing Jump Guardian
Demo Final
Boostlet Boost Guardian
Demo Final
Powersporb Power Bomb Guardian
Demo Final
Grenchgrappler Grapple Guardian
Demo Final
Bombdigger Bomb Guardian
Demo Final
"Steadfast" class Guardian Quadraxis
Demo Final
Steadfast Head Module Shielded Head Module

It seems that all of the Guardians were originally going to have names based on the enemies they originated from. Although the Guardian names are more descriptive there is something special about the Grenchgrappler...

Demo Final
Splitter Quad Main Body
Demo Final
Splitter Microfactory Quad Command Module
Demo Final
Dark Commando Dark Pirate Commando
Demo Final
Stone Guardian Watchdrone

Unused Text (SUBPAGE)

Main Menu
Single Player
Multiplayer
Options
Samus 1
Samus 2
Samus 3
HUD Lag
RUMBLE
On
Off
Hud Opacity
Start
Erase
Copy
Cancel
Extras
Player 1
Player 2
Player 3
Player 4
Deathmatch
Bounty Mode
Morphball Racing
Arena 1
Arena 2
Arena 3
Arena 4
Arena 5
[No controller]
Ready
INVERT Y AXIS
OK?
PRESS START FOR 2 PLAYER GAME
PRESS START FOR 3 PLAYER GAME
PRESS START FOR 4 PLAYER GAME
Gamer's Day Version
April 22nd, 2004
Work In Progress
press start
Press Start To Begin
E3 2004 Demonstration Version
2 Player Game
3 Player Game
4 Player Game
Y
N
Options
Confirm
Back
Player 1
Player 1 wins
Draw Game
Results
3
Victory
Defeat
Bounty Points
Sidehopper Station
Quit Metroid Prime 2 Echoes
Artifacts
Boss0
Boss1
Boss2
Boss6
Boss7
Cancel
ChozoLore
Coins
CombatVisor
Continue
Creatures
DarkAmmoDepleted
Deaths
Disabled
DownloadedLogBookMsgLeftPart
DownloadedLogBookMsgRightPart
DownloadedMessage
DownloadingMessage
Enabled
EnergyLow
EraseFile
EraseSlotConfirm
Exit
File1
File2
File3
FileSelectEmptyPlayTime
FileSelectEmptySaveDate
FileSelectEmptyWorldName
FileSelectPlayTimeLabel
FileSelectTiltle
FirstPowerBombPickup
Frags
FrozenPlayerFirstPerson
FrozenPlayerMorphBall
GBALinkup
GameResultDraw
GameResultTie
GameResultWin
Gameplay
Hard1
Hard2
Hard3
HardMode
HyperMode
IceBeam
IngAttachedWarning
InstructionMove
InstructionRotate
InstructionSwitchMap
InstructionSwitchMapLight
InstructionZoom
InstructionsBack
InstructionsLeft
InstructionsLeftMap
InstructionsMid
InstructionsNext
InstructionsRightUniverse
InstructionsRightWorld
LanguageSelect
LightAmmoDepleted
LiteStartTitle
MapLegendText
MapScreenTitle
MessageContinue
MissileDepleted
MissileWarning
NesContinueFromPassword
NesQuitGameFromGameplay
NesSaveGame
No
NoFile
NormalMode
Options
OptionsTitle
PhazonBeam
PlasmaBeam
PlayerName1
PlayerName2
PlayerName3
PlayerName4
PlayerResultName
PlayerWin1
PlayerWin2
PlayerWin3
PlayerWin4
PowerBeam
QuitGame
Rank
ResultsPressA
RezbitSuitSoftwareVirus
RezbitWeaponVirus
ScanOutOfRangeMessage
ScanVisor
Score
SlideShow
SpacePirate
StartGame
ThermalVisorOverload
ThermoVisor
ThreatDamage
ThreatProximity
WaveBeam
XRayVisor
Yes
Trooper Logs
Officers
NonComs
Trooper Squad 1
Trooper Squad 2
Specialists
CAPT S Griffin
CDR B Gordon
LCDR M Pacini
1LT K Deckard
GSGT M Wikan
SGT E Monz
LCPL T Chauviere
LCPL J Klatt
SPC D Senge
SPC B Reevs
SPC B Campbell
SPC M Angseth
PFC D Zoid
PFC T Ivey
PFC J Behr
PFC K Pearson
PFC N Trahan
PFC R Harris
PFC J Flamme
PFC S Dudley
PFC M Cheng
PFC C Sbrogna
Galactic Federation troopers investigating Space Pirate activity are missing.
Contact with the troopers was lost 30 cycles ago.
Locate troopers and render assistance if necessary.
Uploading last known coordinates of troopers.
Aether System

Older Scan Lists (SUBPAGE)

Annhilator Beam
Annhilator Bomb
Armor
Beam Weapons
Biology
Bomb Systems
Boost Ball
Charge Beam
Charge Combos
Combat Visor
Dark Beam
Dark Bomb
Dark Suit
Dark Visor
Dark Webbing
Darkburst
Echo Visor
Engineering
GF Bridge
GF Gate 6
GF Gate 7
GF Shield
Grapple Beam
Gravity Boost
Imploder
Light Beam
Light Bomb
Light Suit
Lightblast
MB Cannon
Missile Launcher
Missile Systems
Morph Ball
Morph Ball Bomb
Morph Ball Systems
Morph Balls
Movement Systems
Pirate Skiff
Power Beam
Power Bomb
Research
Samus Ship
Sand Grass
Scan Visor
Screw Attack
Security
Seeker Missile Launcher
Space Jump Boots
Spider Ball
Super Missile
Technology
Varia Suit
Vehicles
Visors
Weapon Systems
Webbing
Amorbis
Amorbis 1
Amorbis 2
Aquatic
Atomic
Baby Blogg
Blogg
Bomb Guardian
Boost Guardian
Brizgee
Chykka
Chykka 1
Chykka 2
Chykka 3
Chykka 4
Commando Pirate
Contraption
Creatures
Crystallite
Dark Alpha Splinter
Dark Blogg
Dark Commando
Dark Flyers
Dark Flying Pirate
Dark Grenchler
Dark Metaree
Dark Metroid
Dark Predators
Dark Samus
Dark Samus 1
Dark Samus 2
Dark Samus 3
Dark Sentients
Dark Space Pirate
Dark Splinter
Dark Splinter
Dark Sporb
Dark Triclops
Dark Trooper
Darklings
Digital Guardian
Digital Guardian 1
Digital Guardian 2
Digital Guardian 3
Elite Pirate
Emperor Ing
Emperor Ing 1
Emperor Ing 2
Emperor Ing 3
Emperor Ing 4
Flying
Flying Pirate
GF Turret
Grapple Guardian
Grenadier Pirate
Grenchler
Ground
Guardians
Ing
Ing Swarm
Jump Guardian
Kenobite
Kralee
Krocuss
Large Flyers
Large Mech
Large Sub
Lumite
Manned Turret
Mechanoids
Mechlops
Medium Ing
Metaree
Metaree Swarm
Metroid
Minor Ing
Octopede
Pillbug
Pirate Turret
Pirates
Power Bomb Guardian
Predators
Puddlespore
Puffer
Rezbit
Sandworm
Sentient
Shredder
Shrieker
Small Flyers
Small Mech
Small Sub
Space Pirate
Spider Guardian
Splinter
Splitter
Sporb
Stationary Mech
Stone Toad
SubGuardians
Surface
Triclops
Tunnellers
Tunnels
Warrior Ing
Wisp Tentacle
Worker Splinter
Zoomer
Creatures
Sentient
Aquatic
Flying
Ground
Guardians
Sub-Guardians
Pirates
Ing
Predators
Prowlers
Mechanoids
Darklings
Pirate Trooper
Flying Pirate
Grenadier Pirate
Splinter
Dark Splinter
GF Turret
Zoomer
Metroid
Kralee
Pirate Turret
Sandworm
Pillbug
Manned Turret
Warrior Ing
Inglet
Hunter Ing
Commando Pirate
Darkling Tentacle
Sporb
Blogg
Bloggling
Grenchler
Puddlespore
Dark Samus
Chykka
Amorbis
Emperor Ing
Steadfast
Dark Samus 1
Dark Samus 2
Dark Samus 3
Emperor Ing 1
Emperor Ing 2
Emperor Ing 3
Emperor Ing 4
Chykka 1
Chykka 2
Chykka 3
Chykka 4
Steadfast 1
Steadfast 2
Steadfast 3
Amorbis 1
Amorbis 2
Weapons
Movement Gear
Dark Alpha Splinter
Bombdigger
Powersporb
Boostlet
Grenchgrappler
Jump Warrior Ing
Spiderling
Surface
Tunnels
Kenobite
Triclops
Worker Splinter
Brizgee
Krocuss
Lightbringer
Small
Large
Stationary
Ingkiller
Stone Guardian
Splitter
Ingsmasher
Harmony Drone
Mechlops
Octopede
Rezbit
Shriekbat
Shredder
Shrieker
Lumite
Darkling Swarm
Chykling Swarm
Dark Predators
Dark Flyers
Dark Sentients
Dark Commando
Dark Flying Pirate
Dark Pirate
Dark Trooper
Dark Shriekbat
Dark Metroid
Dark Blogg
Dark Grenchler
Dark Sporb
Dark Splinter
Dark Triclops
Preed
Small Flyers
Large Flyers