User:Abahbob/mp2d
To do: document missile expansion/e-tank difference, walljump texture difference; in room states: ing hive key placeholder |
Contents
Unused Rooms
The demo is follows the same room order as the E3 demo, which is completely different than the final game. This is most likely just for the demo and not signs of an older design, as room numbers are out of order and videos of the game dating before the demo are in the final order. The available demo ends whenever you enter a light portal in Feeding Pit, while the E3 demo goes through that portal and continues on to Dark Samus. Because of this, there are 7 rooms that go unused in the demo. The rooms are Biostorage Station, Security Station A, Bioenergy Production, Ventilation Area B, Save Station C, Sand Processing, and Main Reactor. Defeating Dark Samus in Main Reactor causes the game to crash.
Cinematic Placeholder
By changing the room state of Sand Processing from the default, it is possible to activate an unfinished cutscene, which drains the sand from the room to allow access to a missile upgrade.
Demo Ending
After completing the demo, it plays a different version of the "Mission Final" screen. The music is brighter, and in place of the completion percentage and time it only says "Mission Complete".
Removed Weapons
The Dark Bomb combines the power of the Dark Beam with that of the Power Bomb. When in Morph Ball Mode, [C-Right] to select the Dark Beam, then press [Y] to drop a Dark Bomb. Samus's Notes: Dark Bombs release a field of dark matter tendrils when they detonate. These tendrils can entangle and hinder enemies. Dark Bombs are not effective against Denzium.
The Light Bomb combines the power of the Light Beam with that of the Power Bomb. When in Morph Ball Mode, press [C-Left] to select the Light Beam, then press [Y] to drop a Light Bomb. Samus's Notes Light Bombs do not detonate on release. They explode when an enemy enters their detection radius, or when another Light Bomb goes off. Light Bomb explosions are white-hot, and can set enemies on fire. The brilliance of Light Bomb explosions can blind and stun Dark creatures. The Light Bomb is not effective against Denzium.
The Annihilator Bomb is a potent explosive, combining the Power Bomb with the energies of the Light and Dark Beams. When in Morph Ball Mode, press [C-Down]; to select the Annihilator Beam, then press [Y] to drop an Annihilator Bomb. Samus's Notes: When an Annihilator Bomb detonates, it emits a cloud of Light and Dark energy particles. These deadly particles will seek all enemies within a radius. The Annihilator Bomb is not effective against Denzium.
It seems that in addition to beam charge combos, there were at one point multiple beam bomb combos. There are particle effects for the bombs as well.
The Imploder is the Annihilator Charge Combo. It sends a blast of entangling dark matter, which then implodes in a burst of whitehot energy. Samus's Notes: Imploder costs 10 Missiles to fire, along with Light and Dark ammo. The Imploder is most effective against multiple targets in an area.
The Imploder was an earlier Annihilator Charge Combo, which was replaced by the Sonic Boom. The description for it is different from the Sonic Boom, where the Sonic Boom would instantly travel to its target and create an effect looking like a shattered pane of glass. It is worth noting that the combo costs 10 dark and light beam ammo as well. The Sunburst and Darkburst both cost the respective 10 dark or light beam ammo, as well as 10 missiles. The final game requires 5 missiles and 30 of the corresponding ammo type.
Music
Three of the audio files are easily convertible.
dark.dsp
first-ruins.dsp
ridley.dsp
The rest:
- darkworld_1.dsp
- e3-landing.dsp
- elevator.dsp
- introtemp.dsp
- lst_c_trooper_00.dsp
- METROIDPRIME2.dsp
- multiplay9.dsp
- opening-cine3-1.dsp
- pirates_kyu.dsp
- prime2.dsp
- recharge.dsp
- ruins-naka.dsp
- samusjak.rsf
- samusjak_edit.rsf (samusjak_edit.dsp exists on the final)
- templeamb.dsp
- thardus.dsp
- toujou.dsp
Somehow, the tracks from the Thardus and Ridley fights made it onto the disc from Metroid Prime. In the multiplayer files there is a string that references the usage of two tracks from Metroid Prime.
MusicSelectionOmegaPirate MusicSelectionPrime2 MusicSelectionRidley
Strangely, the Omega Pirate music is nowhere to be seen.
Early Luminoth Texture
An E3 trailer shows a Luminoth featuring this "dark" Luminoth texture. Although this texture exists, there is no model present in the demo. It has been specifically stated that this was an older design.
To do: Use the existing Luminoth model in the full game and make a mockup using this texture. |
Early Annihilator Charge Beam
It seems that at some point, the Annihilator Beam's charge shot was changed. It's possible it was too similar to the Light Beam's charge shot or was too hard on the hardware, as it causes a significant amount of lag.
Strange Boostball Attack
As an extra function of having the Boost Ball, targeting an enemy close to you and morphing causes Samus to instantly morph and shoot towards the enemy. Although you do have to be close to an enemy, it made it possible to reach higher ledges that should normally be inaccessible and would be easily exploitable. This may have been why it was removed.
Removed Enemies
Morphology: Dark Sporb Darkling possessed carnivorous plant. Symbiotic merger enhances power of this enemy. Weakness to dark energy gone, replaced by weakness to light energy. Eager to possess new bioforms, a number of darklings seized the chance to take the thorny Sporb as a host. It has proven to be a good match, as Sporb and Ing have similar temperaments. The Dark Sporb loses its weakness to dark energy, gaining a vulnerablity to pure light energy instead.
Morphology: Triclops Hard-shelled creature with powerful jaws. Uses mandibles to grab small objects. Target is vulnerable to concussive blasts. The Triclops is a hunter-gatherer. It collects small creatures and bits of foodstuff, then deposits them elsewhere for later consumption. The hard tripartite mandibles it uses to move earth and rock are quite strong and difficult to escape once ensnared.
Morphology: Dark Triclops Darkling possessed hunter-gatherer. Symbiotic possession increases target durability. Heavy yield light-based attacks are recommended when engaging target. The small stature and earthmoving power of a Triclops makes it a valuable infiltration agent for the Ing. Already quite durable, the addition of an Ing parasite makes the creature even harder to destroy.
Mechanism: Ingkiller Rogue Termination drone. Powerful security unit armed with beam weapons. Target limbs to disable them and damage the unit. The Ingkiller was designed to protect points of entry within the Luminoth Fortress from the Ing; it now seeks to eliminate all living things. Its four attack limbs can be disabled, forcing it to use a secondary beam attack to defend itself. The beam system requires sensor updates to function; a vulnerable detection unit will extend periodically to search for targets. Destroy it to take the beam offline.
Morphology: Chykka Swimmer Swimming Insectoid Guardian. Target has entered a state of frenzy. Evasive action recommended. The Chykka has been temporarily disabled by your attacks. Evasive action recommended. Target has become enraged and entered a state of frenzy. Collision-based attacks are likely.
Morphology: Dark Aerotrooper Darkling possessed airborne Pirates. Symbiotic possession brings more strength and power. Target is susceptible to light-based attacks. The vicious Aerotroopers are easily possessed by darklings, who feed off of their cruel natures. Dark Aerotroopers relish their speed and power, often losing themselves in the thrill of the hunt. The added strength gained from possession makes them more confident and aggressive in battle, making an already difficult opponent that much harder to vanquish.
Morphology: Dark Shriekbat Darkling cavern dweller. Presence of symbiote increases durability of target. Use high-damage or light-based attacks when targeting this creature. Darkling Shriekbats prefer the cooler climates found on Dark Aether, gaining strength from the lack of pure light and heat. Though more durable, they still explode on impact when performing an assault run on an enemy.
Morphology: Kenobite Wall-walking hunter-gatherer Wall-crawling telekinetic; uses its power to acccurately guide acidic projectiles at enemies. Vulnerable to concussive blasts. The Kenobite prowls tunnels and caverns, using telekinesis to keep itself attached to the walls and ceilings. In combat, it will fire acid-filled globes, guiding them telekinetically toward the target. The creature is quite strong, and can only be dislodged by concussive blasts. Dying Kenobites explode in a burst of acidic fluids, a last strike at their victorious foe.
Morphology: Zoomer Armored nomadic scavenger. Spines on creature can cause minor damage. Shell vulnerable to attack from multiple weapon systems. A basic nerve center located directly above the Zoomer's mandibles detects nutrients. Sharp spines protect it from casual predators, but the lack of a reinforced carapace makes the Zoomer vulnerable to any indirect attacks.
Early Names
Demo | Final |
---|---|
Spiderling | Spider Guardian |
Demo | Final |
---|---|
Jump Warrior Ing | Jump Guardian |
Demo | Final |
---|---|
Boostlet | Boost Guardian |
Demo | Final |
---|---|
Powersporb | Power Bomb Guardian |
Demo | Final |
---|---|
Grenchgrappler | Grapple Guardian |
Demo | Final |
---|---|
Bombdigger | Bomb Guardian |
Demo | Final |
---|---|
"Steadfast" class Guardian | Quadraxis |
Demo | Final |
---|---|
Steadfast Head Module | Shielded Head Module |
It seems that all of the Guardians were originally going to have names based on the enemies they originated from. Although the Guardian names are more descriptive there is something special about the Grenchgrappler...
Demo | Final |
---|---|
Splitter | Quad Main Body |
Demo | Final |
---|---|
Splitter Microfactory | Quad Command Module |
Demo | Final |
---|---|
Dark Commando | Dark Pirate Commando |
Demo | Final |
---|---|
Stone Guardian | Watchdrone |
Unused Text (SUBPAGE)
Main Menu Single Player Multiplayer Options Samus 1 Samus 2 Samus 3 HUD Lag RUMBLE On Off Hud Opacity Start Erase Copy Cancel Extras Player 1 Player 2 Player 3 Player 4 Deathmatch Bounty Mode Morphball Racing Arena 1 Arena 2 Arena 3 Arena 4 Arena 5 [No controller] Ready INVERT Y AXIS OK? PRESS START FOR 2 PLAYER GAME PRESS START FOR 3 PLAYER GAME PRESS START FOR 4 PLAYER GAME Gamer's Day Version April 22nd, 2004 Work In Progress press start Press Start To Begin E3 2004 Demonstration Version 2 Player Game 3 Player Game 4 Player Game Y N Options Confirm Back Player 1 Player 1 wins Draw Game Results 3 Victory Defeat Bounty Points Sidehopper Station Quit Metroid Prime 2 Echoes
Artifacts Boss0 Boss1 Boss2 Boss6 Boss7 Cancel ChozoLore Coins CombatVisor Continue Creatures DarkAmmoDepleted Deaths Disabled DownloadedLogBookMsgLeftPart DownloadedLogBookMsgRightPart DownloadedMessage DownloadingMessage Enabled EnergyLow EraseFile EraseSlotConfirm Exit File1 File2 File3 FileSelectEmptyPlayTime FileSelectEmptySaveDate FileSelectEmptyWorldName FileSelectPlayTimeLabel FileSelectTiltle FirstPowerBombPickup Frags FrozenPlayerFirstPerson FrozenPlayerMorphBall GBALinkup GameResultDraw GameResultTie GameResultWin Gameplay Hard1 Hard2 Hard3 HardMode HyperMode IceBeam IngAttachedWarning InstructionMove InstructionRotate InstructionSwitchMap InstructionSwitchMapLight InstructionZoom InstructionsBack InstructionsLeft InstructionsLeftMap InstructionsMid InstructionsNext InstructionsRightUniverse InstructionsRightWorld LanguageSelect LightAmmoDepleted LiteStartTitle MapLegendText MapScreenTitle MessageContinue MissileDepleted MissileWarning NesContinueFromPassword NesQuitGameFromGameplay NesSaveGame No NoFile NormalMode Options OptionsTitle PhazonBeam PlasmaBeam PlayerName1 PlayerName2 PlayerName3 PlayerName4 PlayerResultName PlayerWin1 PlayerWin2 PlayerWin3 PlayerWin4 PowerBeam QuitGame Rank ResultsPressA RezbitSuitSoftwareVirus RezbitWeaponVirus ScanOutOfRangeMessage ScanVisor Score SlideShow SpacePirate StartGame ThermalVisorOverload ThermoVisor ThreatDamage ThreatProximity WaveBeam XRayVisor Yes
Trooper Logs Officers NonComs Trooper Squad 1 Trooper Squad 2 Specialists CAPT S Griffin CDR B Gordon LCDR M Pacini 1LT K Deckard GSGT M Wikan SGT E Monz LCPL T Chauviere LCPL J Klatt SPC D Senge SPC B Reevs SPC B Campbell SPC M Angseth PFC D Zoid PFC T Ivey PFC J Behr PFC K Pearson PFC N Trahan PFC R Harris PFC J Flamme PFC S Dudley PFC M Cheng PFC C Sbrogna
Galactic Federation troopers investigating Space Pirate activity are missing. Contact with the troopers was lost 30 cycles ago. Locate troopers and render assistance if necessary. Uploading last known coordinates of troopers. Aether System
Older Scan Lists (SUBPAGE)
Annhilator Beam Annhilator Bomb Armor Beam Weapons Biology Bomb Systems Boost Ball Charge Beam Charge Combos Combat Visor Dark Beam Dark Bomb Dark Suit Dark Visor Dark Webbing Darkburst Echo Visor Engineering GF Bridge GF Gate 6 GF Gate 7 GF Shield Grapple Beam Gravity Boost Imploder Light Beam Light Bomb Light Suit Lightblast MB Cannon Missile Launcher Missile Systems Morph Ball Morph Ball Bomb Morph Ball Systems Morph Balls Movement Systems Pirate Skiff Power Beam Power Bomb Research Samus Ship Sand Grass Scan Visor Screw Attack Security Seeker Missile Launcher Space Jump Boots Spider Ball Super Missile Technology Varia Suit Vehicles Visors Weapon Systems Webbing
Amorbis Amorbis 1 Amorbis 2 Aquatic Atomic Baby Blogg Blogg Bomb Guardian Boost Guardian Brizgee Chykka Chykka 1 Chykka 2 Chykka 3 Chykka 4 Commando Pirate Contraption Creatures Crystallite Dark Alpha Splinter Dark Blogg Dark Commando Dark Flyers Dark Flying Pirate Dark Grenchler Dark Metaree Dark Metroid Dark Predators Dark Samus Dark Samus 1 Dark Samus 2 Dark Samus 3 Dark Sentients Dark Space Pirate Dark Splinter Dark Splinter Dark Sporb Dark Triclops Dark Trooper Darklings Digital Guardian Digital Guardian 1 Digital Guardian 2 Digital Guardian 3 Elite Pirate Emperor Ing Emperor Ing 1 Emperor Ing 2 Emperor Ing 3 Emperor Ing 4 Flying Flying Pirate GF Turret Grapple Guardian Grenadier Pirate Grenchler Ground Guardians Ing Ing Swarm Jump Guardian Kenobite Kralee Krocuss Large Flyers Large Mech Large Sub Lumite Manned Turret Mechanoids Mechlops Medium Ing Metaree Metaree Swarm Metroid Minor Ing Octopede Pillbug Pirate Turret Pirates Power Bomb Guardian Predators Puddlespore Puffer Rezbit Sandworm Sentient Shredder Shrieker Small Flyers Small Mech Small Sub Space Pirate Spider Guardian Splinter Splitter Sporb Stationary Mech Stone Toad SubGuardians Surface Triclops Tunnellers Tunnels Warrior Ing Wisp Tentacle Worker Splinter Zoomer
Creatures Sentient Aquatic Flying Ground Guardians Sub-Guardians Pirates Ing Predators Prowlers Mechanoids Darklings Pirate Trooper Flying Pirate Grenadier Pirate Splinter Dark Splinter GF Turret Zoomer Metroid Kralee Pirate Turret Sandworm Pillbug Manned Turret Warrior Ing Inglet Hunter Ing Commando Pirate Darkling Tentacle Sporb Blogg Bloggling Grenchler Puddlespore Dark Samus Chykka Amorbis Emperor Ing Steadfast Dark Samus 1 Dark Samus 2 Dark Samus 3 Emperor Ing 1 Emperor Ing 2 Emperor Ing 3 Emperor Ing 4 Chykka 1 Chykka 2 Chykka 3 Chykka 4 Steadfast 1 Steadfast 2 Steadfast 3 Amorbis 1 Amorbis 2 Weapons Movement Gear Dark Alpha Splinter Bombdigger Powersporb Boostlet Grenchgrappler Jump Warrior Ing Spiderling Surface Tunnels Kenobite Triclops Worker Splinter Brizgee Krocuss Lightbringer Small Large Stationary Ingkiller Stone Guardian Splitter Ingsmasher Harmony Drone Mechlops Octopede Rezbit Shriekbat Shredder Shrieker Lumite Darkling Swarm Chykling Swarm Dark Predators Dark Flyers Dark Sentients Dark Commando Dark Flying Pirate Dark Pirate Dark Trooper Dark Shriekbat Dark Metroid Dark Blogg Dark Grenchler Dark Sporb Dark Splinter Dark Triclops Preed Small Flyers Large Flyers