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Vampire Savior

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Title Screen

Vampire Savior: The Lord of Vampire

Developer: Capcom
Publisher: Capcom
Platform: Arcade (CPSII)
Released internationally: May 1997


CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


The third installment in the Darkstalkers series, Vampire Savior struggled with the limits of the CPS2 hardware during its development. Old characters had to be dropped in order to make room for new ones. Nonetheless, a few unused assets remain in the finished game, some offering glimpses into unrealized plans.

Hmmm...
To do:
  • Regional differences (names, etc.)
  • A few unused effect sprites (sparkles, light orbs, soul appearance/disappearance)
  • Several bug issues such as:
    • One where, in rare cases, a Guard Cancel would end in an incorrect position when playing as B.B. Hood.
    • Another where, in rare cases, Morrigan's Normal Throw would crash the game.
    • One for trying to perform Anakaris' Pharaoh Decoration would sometimes perform Pharaoh Salvation instead.
    • Another involving the position for grabbing an opponent with Anakaris' Mummy Drop.
    • One where it would become impossible to progress after performing certain inputs during Anakaris' victory pose.
    • Another issue with the animation of Bishamon's Karame Dama.
    • An issue involving the position with Lilith's Dark Force clone, which would sometimes become incorrect after she performs a high jump.
    • And one more issue where combos of 100 or more hits would cause text corruption.

Oboro Bishamon

Oboro Bishamon
By meeting certain requirements during a single player game, the player can face hidden boss Oboro Bishamon. Normally he is not playable, but setting addresses FF8782 (for player 1) or FF8B82 (for player 2) to 18 will allow the player to select him. He wouldn't become legitimately playable until the next release.

Unused Graphics

Unused Hitspark Frames

Initial Light Hitspark Frame Initial Medium Hitspark Frame Initial Hard Hitspark Frame Initial Special Hitspark Frame Initial ES/EX Hitspark Frame
Each of the 5 standard hitspark graphics (light, medium, hard, special, and ES/EX) have an unused frame intended for the beginning of the animation.

Demitri Jumping Light Attack Frames

Jumping Light PunchJumping Light Kick
Demitri has one unused frame each for both of his jumping light normal attacks. They allow for a looping motion on the active portion of the attack, similar to the previous two games in the series. This became unnecessary due to the active portions of jumping light attacks being shortened to only a fraction of a second in this game as opposed to continuing indefinitely as in the previous two.

Lifebar Names and Portraits

Huitzil Lifebar Portrait Anita Lifebar Portrait
Huitzil Lifebar Name Phobos Lifebar Name Anita Lifebar Name
A pair of unused lifebar portraits and associated names exist: one for Huitzil (aka Phobos in the Japanese versions), who is not present in this game, and one for an older version of Anita, who has never been playable at all.

According to an interview with producer Noritaka Funamizu in Gamest's Vampire Savior mook, the three characters that were removed in Vampire Savior (Huitzil, Pyron, and Donovan) were actually intended to be in the game earlier in the development process. It would seem that Huitzil stuck around longer than the other two, as no references to them remain in the finished game. It has also been confirmed in another interview in All About Vampire Savior that older Anita was indeed in development as a playable character, but scrapped before the game's release (as was vampire Donovan as eventually seen in the PlayStation 2 Darkstalkers Collection, although no trace of him remains here).

High Score Table Names and Portraits

Huitzil High Score Portrait Anita High Score Portrait
Huitzil High Score Name Phobos High Score Name Anita High Score Name
Similar to the lifebar portraits, high score table portraits and names also exist for Huitzil and Anita.

It would seem that at some point in development Huitzil resided in character slot 0B. In the finished game, this slot is used by Lord Raptor while his Dark Force ability is activated. However, on the character select, high score, and other such screens, a leftover Huitzil palette is associated with this slot. Hacking the high score table to include an entry with character 0B will even display his portrait.
Phobos on High Score Table

Darkstalkers - Jedah's Damnation
An unused logo featuring the title "Darkstalkers: Jedah's Damnation" can be seen by setting RAM address FF8089 to 01 and inserting a coin. This was the original title for the international release of the game; why it went unused is unknown.

In fact, this unused logo with this unused title can be seen on the game's themed special DLC screen border in Capcom Arcade 2nd Stadium. An English-language strategy guide was also produced with the unused title.

Regional Differences

Blood Color

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Get images of general blood splatter in both versions.

In the Japanese release, when someone gets hit red blood will fly out from their body. The international releases changed the color to white.

Japan International
Blood Fruit Punch

The fluids used in Jedah's attacks were also recolored in non-Japanese versions to look less blood-like.