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Vampire Savior 2 & Vampire Hunter 2

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So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Title Screen

Vampire Savior 2: The Lord of Vampire

Also known as: Vampire Hunter 2: Darkstalkers' Revenge
Developer: Capcom
Publisher: Capcom
Platform: Arcade (CPSII)
Released in JP: September 1997


CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


A minor update of the previous game in the series, Vampire Savior 2 and Vampire Hunter 2 made some adjustments to the game system and brought back the 3 previously dropped characters. But in doing so it went over the CPS2 arcade system's storage capacity, necessitating a split into two separate games. The two games are identical aside from which characters are missing, and some presentation differences (music and winquotes). It also features some balance changes that were generally disliked by competitive players.

Both Vampire Savior 2 and Vampire Hunter 2 are part of Capcom Fighting Collection, making their debut outside Japan. Whether they would also be presented in English remains unknown; however, both games' previous PS1 ports as part of Darkstalkers 3 were translated properly.

Hmmm...
To do:
  • There exists an issue where a match between Shadow (while possessing Anakaris) and Felicia would not start correctly.

Unused Graphics

Alternate Character Select Icons

Bulleta IconDemitri IconGallon IconVictor IconZabel IconMorrigan Icon
Anakaris IconFelicia IconBishamon IconAulbath IconSasquatch IconQ-Bee Icon
Lei-Lei IconLilith IconJedah IconPhobos IconPyron IconDonovan Icon
Player 1 CursorPlayer 2 Cursor
Contained in the graphics data are what appear to be icons and cursors for an alternate character select screen. These were later used in the Chaos Tower mode of Darkstalkers Chronicle: The Chaos Tower.

Night Warriors 2
Setting RAM address FF8089 to 01 and inserting a coin in Vampire Hunter 2 will display a Night Warriors 2 logo, presumably intended for an unrealized international release.

Unused Huitzil Normal Attack Frames

Standing Medium PunchJumping Light Punch
Huitzil has one frame each in his standing medium punch and jumping light punch animations that go unused.

Huitzil Alternate Genocide Vulcan Recovery

Geoncide Vulcan Recovery 1Geoncide Vulcan Recovery 2Geoncide Vulcan Recovery 3
Huitzil has 3 unused frames of animation that form a recovery motion from his Genocide Vulcan special. These go unused, and the game simply plays the move's startup frames in reverse as a recovery motion instead.

Unused Recovery In-Game Recovery
Vs2-huitzil-vulcananim-alt.gif Vs2-huitzil-vulcananim.gif

Unused Sounds

Vampire Hunter 2 contains a few unique unused voice clips:

Demitri Joke Takes

Demitri: "Genmai rice! (Brown rice!)"

Demitri: "San bai gaeshi! (Triple payback!)"

Two voice clips of Demitri's voice actor Nobuyuki Hiyama performing famous Japanese mishearings of his "Get my rage!" voice clip.

Donovan Voice Clips

Donovan: "Tsuranuke! (Run through!)"

Donovan: "Moetsukero! (Burn!)"

Donovan: "Itetsuke! (Freeze!)"

Three unused voice clips for Donovan, presumably intended for Kill Shred, Efreet Sword, and Blizzard Sword respectively. They are stored at a higher bitrate than most other voice clips, implying they are a left over from quite early in development.

Intro Dialogue

The following French language dialogue is actually used as part of the intro sequence, but at such a low volume that it is very hard to make out over the music.
"L'ennemi. (The enemy.)"

"D'où venais-tu? (Where did you come from?)"

"Notre peuple est ennemi du tien. (Our people is enemy of yours.)"

Hunter 2 Lilith

Lilith in Vampire Hunter 2Lilith in Vampire Hunter 2
The code for all 18 characters exists within both games, and the supposedly missing characters of each game are more or less playable, albeit with no graphics or voice clips. However, Lilith's graphics are intact in Vampire Hunter 2, making her perfectly playable aside from having no voice. Her voice clips actually do exist in the raw PCM data, but they have no instruments defined and are thus inaccessible.