Zelda II: The Adventure of Link

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Title Screen

Zelda II: The Adventure of Link

Also known as: The Legend of Zelda 2: Link no Bouken (JP, FDS)
Developer: Nintendo
Publisher: Nintendo
Platforms: NES, Famicom Disk System
Released in JP: January 14, 1987
Released in US: December 1988
Released in EU: September 26, 1988


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


Zelda II: The Adventure of Link is commonly considered a black sheep of the Zelda series, due to it both being a full sidescroller and having many RPG-style elements. Nevertheless, it turned out to be a very successful game.

Contents

Subpages

Blank.png
Regional Differences
There's a whole lot to cover.

Unused Areas

Zelda2-graveyard.png

There's an unused graveyard side-scrolling area if you use an overworld walk-through-walls code to get into a battle on a mountain tile, which isn't normally possible.

In West Hyrule, there are two areas that have no pointers associated to them and therefore are never seen in the game.

Unused Area 1

Zelda2-UnchartedArea1WestHyrule.png

This area looks like a plain grotto, with no relief. Its data is located at 0x4EDC.

Unused Area 2

Zelda2-UnchartedArea2WestHyrule.png

This area was most likely meant to contain an item judging by its structure. It appears you were supposed to enter it by falling through the shaft on the right. The black part on the left is actually made of individual breakable blocks, like the ones in the palaces. Every area in the game has data for fully functional breakable blocks, but West and East Hyrule don't have any graphics associated with these; if you fell in this room without the Handy Glove, you would be stuck. Its data is located at 0x4F1C.

Unused Palace Windows

Maze Palace Hidden Palace
TAOL WinPalace4.png TAOL WinPalace6.png
Zelda2-MazePalace.png Zelda2-HiddenPalace.png

Almost all of the palaces in the game have windows present, except the fourth and sixth palaces; theirs went unused. Using a glitch involving the "Fairy" spell, it's possible to see them anyway. They're both unique, and not used anywhere else.

Post-NES Rereleases

Hmmm...
To do:
Check which revisions the 3DS VC versions use, and have a look at the Japanese GBA version.


Zelda II was re-released for the GameCube in 2003, the Game Boy Advance in 2004, the Wii Virtual Console in 2007, and the 3DS Virtual Console in 2012, some with a few minor changes. Though the American/European/Australian Wii release is straight from the NES version, the Japanese Wii release seems to be based on the Japanese GBA version, so it features some parts of the disk and cartridge plus things like the new 2003 script. Like with the first game, the American 3DS release seems to be based on the original NES version.

Intro

NES/Wii GCN/GBA
AFTER GANON WAS DESTROYED,
IMPA TOLD LINK A SLEEPING
SPELL WAS CAST ON PRINCESS
ZELDA. SHE WILL WAKE ONLY
WITH THE POWER OF NO.3
TRIFORCE SEALED IN A PALACE
IN HYRULE. TO BREAK THE
SEAL,CRYSTALS MUST BE
PLACED IN STATUES IN 6
WELL GUARDED PALACES.
LINK SET OUT ON HIS MOST
ADVENTURESOME QUEST YET…
©1987 NINTENDO
AFTER GANON WAS DESTROYED,
IMPA TOLD LINK A SLEEPING
SPELL WAS CAST ON PRINCESS
ZELDA. SHE WILL WAKE ONLY
WITH THE POWER OF THE THIRD
TRIFORCE SEALED IN A PALACE
IN HYRULE. TO BREAK THE
SEAL,CRYSTALS MUST BE
PLACED IN STATUES IN 6
WELL GUARDED PALACES.
LINK SET OUT ON HIS MOST
ADVENTURESOME QUEST YET...
©1987-2004 NINTENDO

The new GCN and GBA versions tried to fix up the grammar again, though being based on the NES version, there's still no mention of the different Zeldas; the copyright date was updated as well, of course. As previously mentioned, the American/European/Australian Wii release is pretty much the NES release, while the Japanese Wii release seems to be derived from the previous Japanese GBA version.

Screen Flashing

When losing a life on both FDS and NES, the screen flashes rapidly with a rainbow of colors, potentially causing seizures. In the updated versions, the screen just flashes between similar shades of red, though it's dubious how much this helps.

PAUSE Text

The 2003 version added a black "PAUSE" box, nowhere to be found in either the original disk or cartridge port.