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Drakkhen
From The Cutting Room Floor
| Drakkhen |
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Developer: Kemco
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Drakkhen is a really weird SNES RPG in which you walk around an overworld in first-person view, explore dungeons in a side view, and monsters yell "Blah!" a lot. Just don't fall into the water.
Contents |
Unused Spells
Many spells from the PC version are still in the game in an unfinished state.
7EA133xx - "Fight" setting for second character
Values for xx (note that entries in italics can be learned in-game but can't normally be cast in battle):
- 05 - Cure: Seems to work normally.
- 06 - Light: Works, but the screen doesn't light up until you switch menus or characters, and the light seems to last forever.
- 09 - Language: Works, but doesn't do anything noticeable. Overrides Light.
- 0B - Unlock: Makes doors open before the graphics even load if an enemy is in there.
- 0E - (blank): Unknown effect. Probably supposed to be Lock.
- 11 - Speed: Nonfunctional.
- 12 - Isolation: Nonfunctional. She never casts it in battle. (Not yet tested outside of battle.)
- 13 - (blank): Unknown effect. Probably supposed to be Restore from the PC version, but it's still unknown what that does, either.
- 15 - Resurrection: Bizarre effect where the caster is sent back to her party (dungeons) and can't leave the room. Outside, no visible effect. Nobody gets revived in any case.
- 16 - Blindness: Nonfunctional. Spell is never cast.
- 17 - Teleportation: Works, but anybody in the entrance room can't move afterwards. The only way out is the Door icon.
- 18 - Dragon power: Unknown effect. The character using this spell cannot move.
- 19 - (Blank): Unknown effect. The character uses the bow animation attack.
- 1E - Defense: Nonfunctional
- 21 - (Blank): Recover magic points?(Needs more testing)
| To do: more stuff |
Unused Equipment
WATER
| To do: even more stuff |
Unused Monster
A "trap door" monster from the PC version seems to have been worked on, but ultimately scrapped. He is in a very unfinished state. Use the code 7E983807 to see him in action; you might have to enter the character menu first.
Unused Text
A bunch of unused text can be found in the rom.
Don't touch it.
Crash!!
Bubble, bubble!!
Bowed its head.
This also is .
There is no .
The bottle was filled
Door isclosing
dear highly respected fighter.
as you're famous among the people,
it's my great pleasure to meet you.
Was hak hak drakkhen!!
is transparent
Even some missing items?
Spell book
Water
| To do: Check if there are more unused text scripts, Or if the text mentioned earlier is used? |
Hazhulkha Animation
Normally Hazhulkha does not move when you meet her in the SNES version, but if you use the code 7E983836, she will animate. Note that she did animate in the PC version.
| Please elaborate. More details are always good thing. Specifically: Can we get some animations here? |
Unused Graphics
Two frames of a running calico cat are stored with Drakkhen's overworld graphics. The graphics change for each of the game's four overworld regions, but the cat stays the same. This indicates it's probably just filler.
A happy face can be found stored at the end of the moon phase graphics. It is also most likely to be memory filler.
This bucket appears with the menu graphics in the ROM. In the PC version of Drakkhen, this bucket appeared on the inventory screen and when you wanted to drop items, you'd drag and drop them into it. In the SNES version, there is a command to drop items but it is text only. The bucket sprite is not used.
These are loaded into RAM when the game is loaded, then overwritten with the sword/staff graphics. They appear to be older versions of the battle/magic meters.
Cleanup > To do
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by release date > Games released in 1991
Games > SNES games

