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Talk:Galaxian (NES, Famicom Disk System)

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Unused Shot Sound

Here [1] is two samples of player's shoot sound. This effect is very simple, programming pulse and noise channels once to produce the sound of shoot. But, the routine consists of two parts. The initial settings and continuously called one. Latter should change the noise loop value during time, while the pulse channel doing the same automatically with envelope settings... In the final version (as well as FDS), the second routine doing the noise loop change just once and with the same initial value (6), then blocked. So noise channel sounds the same all the way while bullet is moving. But the code logic is clearly evidence that the loop noise should change in time, but just coded in the wrong way. If you fix it, the sound will change. So we have here two samples, the old one is the original sound, the new one is fixed. Can anyone trim and convert these samples and add to the article somehow, please? --Cah4e3 (talk) 16:43, 14 October 2015 (EDT)

I uploaded the two file to the site. I'll leave you to add them into the article since I feel you can explain it better.

--Chpexo-sig.pngChpexo 19:22, 14 October 2015 (EDT)