The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Rockstar North
Publisher: Rockstar Games
Released: 2004, PlayStation 2, Xbox, Windows
Grand Theft Auto: San Andreas... it's essentially the pinnacle of the Grand Theft Auto games, if not, many open-world games as a whole. It was loaded with features, such as customization, side missions, a hunger and strength system and even a much bigger map than before. Such content led this game to become a best-seller, to the point of receiving multiple ports.
As jam-packed as this game can be, there's a boatload of unused content to be found such as a wider range of customization options, unseen pedestrians, unused mission parts and even a skateboard. It gets more fascinating as it went through a wealth of revisional and regional differences, resulting in certain details and features being exclusive to a version of the game!
All Featured BlurbsDid You Know...
- ...that the original Xbox had an easter egg that went hidden for almost 20 years before a developer revealed it?
- ...that multiple NES games have worse audio than intended, due to hardware reading the data backwards?
- ...that Mega Man: The Power Battle has many dummied-out features that would make their way into the sequel?
- ...that Sonic Chronicles: The Dark Brotherhood once had an area called Tutorial Island?
- ...that graphics for an unused blimp object exist in Castlevania: Bloodlines?
- ...that the instructions for reaching the final stage of the NES X-Men were hidden in the in-game text?
- ...that at least 51 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Sonic X-treme was intended to be the first 3D Sonic title, developed from concepts stretching back to the 32X era, but ran into a myriad of development problems and eventually scrapped, with a Sega Saturn port of Sonic 3D Blast being released instead. The cancellation of X-treme is widely considered a large reason for the Saturn's commercial failure outside Japan (Sonic wasn't as popular in his home country at the time, so the lack of a 3D Sonic game wasn't a big concern there).
A disc containing an early Saturn tech demo was discovered in 2005 and released to the public on July 17, 2007. In 2014, ASSEMblergames user Jollyroger found a set of data discs that belonged to the Point of View studio, which included early PC builds of Sonic X-treme, level editors, and an unseen prototype made by Point of View dated July 14, 1996. View more...
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