The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Nintendo EAD
Publisher: Nintendo
Released: 2004, GameCube
Pikmin 2 is a real-time strategy game and the sequel to the first game. Hence the 2. This game fixes one of the main problems people had with the first game, the time limit, and adds many, many more items to collect.
This game has enough unused content to fill an entire other game. There are unused caves, a debug field, treasures (three sets!), text, music, graphics, and even an early English script! It's also probably the largest page on the wiki. So that's something.
All Featured BlurbsDid You Know...
- ...that the original arcade version of Donkey Kong has a congratulatory message to those who could decompile the game?
- ...that both Hidden Agenda and The Transnium Challenge summon Satan if a graphic is missing?
- ...that the Bionic Commando could originally shoot his arm in a downwards direction?
- ...that The Simpsons Game was planned to support multiplayer with 3 or 4 players?
- ...that the voice acting in The Town With No Name could have been worse?
- ...that Pingus has an unused Pac-Man levelset?
- ...that at least 22 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
The Legend of Zelda: Ocarina of Time was Nintendo's first entry into 3D for the Zelda series.
On January 19, 2021 an unsuspecting F-Zero X development cartridge from NoA Product Testing was released by Forest of Illusion. The cart is decidedly more notable for containing a substantial amount of an Ocarina of Time build from late 1997.
Various assets suggest that this build was either the playable demo seen at SpaceWorld '97 or was built very soon after the event.
This image shows a very early version of Hyrule Field, but not the oldest. This version is suggested to be from mid 1997.
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