The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Capcom
Publisher: Capcom
Released: 1988, NES/Famicom
Bionic Commando was a game that had Nazis in it, so it was massively censored by Nintendo outside of Japan, having all references to Nazis replaced with "The Badds" (except for the fact that if you made it all the way to the end, you got to fight Hitler). It's a fun platformer, but oddly enough you can't actually jump in it.
It has a lot of unused and censored content, including unused areas and unused dialogue, but the regional differences are, quite expectedly, where most of the differences lie.
All Featured BlurbsDid You Know...
- ...that the unlocking method for the Hornet vehicle in Daytona USA 2: Battle on the Edge was discovered after 22 years?
- ...that close to half of the mutants in S.T.A.L.K.E.R.: Shadow of Chernobyl were cut, some of which would later appear in S.T.A.L.K.E.R.: Call of Pripyat?
- ...that Mega Man: The Power Battle has many dummied-out features that would make their way into the sequel?
- ...that Sonic Chronicles: The Dark Brotherhood once had an area called Tutorial Island?
- ...that the arcade game of The Simpsons was made much easier (and given an actual scoring system) for the Japanese market?
- ...that Princess Peach and Bowser are shown getting drunk on champagne in the Japanese version of Super Mario Kart?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
The Sims is nothing but the Game of Life, and somehow managed to become one of the best selling PC games of all time.
Pictured here is an early interface mockup dating from 1997. Though the Sims themselves as well as the decor and objects seem to match those of the final game, the interface and shopping mode is completely rudimentary. The wall modes also seem to match that of the final game. The objects in the catalog in this image don't appear to have made it to the finished product.
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