The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Capcom
Publisher: Capcom
Released: 1988, NES/Famicom
Bionic Commando was a game that had Nazis in it, so it was massively censored by Nintendo outside of Japan, having all references to Nazis replaced with "The Badds" (except for the fact that if you made it all the way to the end, you got to fight Hitler). It's a fun platformer, but oddly enough you can't actually jump in it.
It has a lot of unused and censored content, including unused areas and unused dialogue, but the regional differences are, quite expectedly, where most of the differences lie.
All Featured BlurbsDid You Know...
- ...that there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter in Castlevania: Symphony of the Night?
- ...that there are 9 unused items in Lunar: Eternal Blue, including the famous Dark Scimitar weapon?
- ...that Shang Tsung was meant to have a fatality in the arcade version of Mortal Kombat?
- ...that Kintaro was originally meant to have an intro in Mortal Kombat II like Goro did in Mortal Kombat?
- ...that Super Mario Sunshine had four areas and a railroad system that were cut from the final game?
- ...that Shinobi III supports a then-unreleased controller through a cheat code?
- ...that at least 49 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
A fully-functional unused feature allows you to name the player's mother in Pokémon Gold and Silver. This feature was used in the Spaceworld '97 demo's dummied-out story mode, where Silver offers you a choice between おかあさん (お母さん Mother), ママ (Mama), かあちゃん (母ちゃん Mommy), or choosing your own name. The name itself can be displayed in text via byte 49. The mother's name is initialized to MOM when RAM is initialized at boot.
Curiously, during the DUDE's Pokémon-catching tutorial, the player's name is copied over to the same location in RAM where the mother's name is stored. This suggests that by the time the tutorial was created, the naming mechanism was either already unused or deferred until the tutorial was no longer accessible.
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