The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Developer: Black Isle Studios
Released: 1999, Windows
Planescape: Torment follows The Nameless One, a man who can never truly die, and his quest to discover why he is trapped in this endless cycle and, later on, what can change the nature of a man. Considered one of the best written RPGs out there, it is a cult classic with a devout following.
Quite a few graphics were scrapped for the final game, including a set of graphics for the enigmatic Lady of Pain. There is also a huge amount of unused voiced lines, particularly for Morte and Annah. Like any good RPG, there are also a few removed quests.
While The Nameless One might not be able to know what can change the nature of a man, you can know what can change the nature of a game's content by reading this article.
Did You Know...
- ...there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter in Castlevania: Symphony of the Night?
- ...that Star Fox was renamed Star Wing due to potential legal issues in Germany?
- ...that Norimaro in Marvel Super Heroes vs. Street Fighter has an unused nosebleed attack? (Yes, you read that right.)
- ...that in Serious Sam 3: BFE, a giant invincible scorpion will spawn if the game detects that it's a pirate copy?
- ...that the A-Type song in the Game Boy version of Tetris was completely different in the earliest released copies?
- ...that Game & Watch Gallery originally had a Very Hard version of Classic Mode?
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!