The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Developer: Rockstar North
Publisher: Rockstar Games
Released: 2002, PlayStation 2, Xbox, Windows
Grand Theft Auto: Vice City was the anticipated follow-up to Grand Theft Auto III, improving on what was established in the previous game such as a bigger map, flyable aircraft and purchasable properties. It was a big hit, unexpectedly becoming one of the best-selling games for the PlayStation 2.
The game itself appears to have undergone an absurd amount of last-minute decisions throughout development, ranging from design changes, misplaced leftovers and many other curiosities. There's also a fair amount of completely unused content too, most of them being leftovers from the previous game.
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Did You Know...
- ...that Deus Ex has cut models and textures referring to cut White House and moon levels?
- ...that Donkey Kong 64 has a hidden rainbow coin collectible that took 17 years to be well known?
- ...that many cameo appearances in Mario & Luigi: Superstar Saga were scrapped? And that each battlefield is larger than what can fit on the GBA screen?
- ...that Wacky Races: Crash & Dash has a logo for an undeveloped Carmageddon game?
- ...that Crocomire was set to appear in Metroid Zero Mission?
- ...that Mega Man's Soccer has unused endings for the championship and tournament modes?
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Mickey Mania is a platform game where you control Mickey Mouse through over 20 levels, based on seven Mickey cartoons from 1928-90, while throwing marbles at enemies and stuff.
The Japanese version of the game contains a sly easter egg at the region lock screen. Normally, the game would lock on this screen telling the user the cartridge is for a different region if it's not on a Japanese Mega Drive console. If one uses a switch to bypass this while the screen is displayed, it will display the message shown and the game proceeds as normal.