The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Nintendo
Publisher: Nintendo
Released: 2008, Wii
Mario Kart Wii is the anticipated follow-up to Mario Kart DS, where it took the series in a fresher direction by introducing various elements that went on to further define the series. One notable feature was online play, which thrived all the way to its eventual discontinuation (yet still manages to be strong in the homebrew community).
Despite its relatively smooth development, the game has a surprising amount of leftovers tucked away within the surface. There are many earlier models of characters and karts, unused object animations, and a lot of hidden graphical details showing points from various stages in the game's development!
All Featured BlurbsDid You Know...
- ...that the 1986 game Ganso Saiyuuki has a filthy message from the game's designer?
- ...that in Portal 2, the two people in co-op were once not robots, but Chell and Mel, a palette-swap?
- ...that there's a texture for a gun hidden in Plum's trophy in Super Smash Bros. Melee?
- ...that Dance Dance Revolution 2nd Mix was supposed to have Xanadu, which wouldn't be included until 3rd Mix?
- ...that The Legend of Zelda: The Wind Waker has many, many unused rooms?
- ...that Nintendo's NES Tetris was likely meant to have music on its title screen?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
The Legend of Zelda: Ocarina of Time was Nintendo's first entry into 3D for the Zelda series.
On January 19, 2021 an unsuspecting F-Zero X development cartridge from NoA Product Testing was released by Forest of Illusion. The cart is decidedly more notable for containing a substantial amount of an Ocarina of Time build from late 1997.
Various assets suggest that this build was either the playable demo seen at SpaceWorld '97 or was built very soon after the event.
This image shows a very early version of Hyrule Field, but not the oldest. This version is suggested to be from mid 1997.
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