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The Cutting Room Floor

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Welcome to The Cutting Room Floor. 31,101 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.

Did You Know...

  • ...that The Elder Scrolls II: Daggerfall has a quest that goes unused due to a simple naming mistake?
  • ...that Team Fortress 2 has a real-time music track leftover in its files?
  • ...that the Japanese version of Factory Panic has Gorbachev as the protagonist, but he was changed to a much more generic character in the International releases?
  • ...that Chainz 2: Relinked once had a level editor?
  • ...that Crocomire was set to appear in Metroid Zero Mission?
  • ...that Mega Man's Soccer has unused endings for the championship and tournament modes?
  • ...that at least 63 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done
  • Common things that can be found in hundreds of different games


We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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