The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: 3D Realms
Publisher: GT Interactive
Released: 1996, DOS
Duke Nukem 3D is a first-person shooter and the third game in the Duke Nukem series. With its realistic (for the time) city environments, heavy amount of interaction in levels (including the ability to blow up a building and levels that let the player blow big holes in them), and unique weapons, Duke Nukem 3D forever changed the world of first-person shooters.
The game's files contain a whole lotta unused content: Mini-versions of the other bosses that have one health for some reason, an unused flame trap, an unused earlier design for the Pig Cop Tank, a scrapped eating animation for the Enforcer, and more lurk in the files, awaiting someone to tip them...er, find them. And don't even get started on the version differences the game went through...
There are also several prototypes, one of which contains a lot of material that never appeared in any other prototypes nor pre-release media.
All Featured BlurbsDid You Know...
- ...that Spiker! Super Pro Volleyball has a birth announcement hidden in the code?
- ...that Mario Paint has hidden features that are disabled by default?
- ...that there's a texture for a gun hidden in Plum's trophy in Super Smash Bros. Melee?
- ...that Dance Dance Revolution 2nd Mix was supposed to have Xanadu, which wouldn't be included until 3rd Mix?
- ...that Bullet Bills were meant to appear in the Game Boy version of Yoshi?
- ...that the Game Boy version of Qix was meant to have more endings?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Daytona USA 2: Battle on the Edge is the follow up to the massively successful Daytona USA. The game got a minor update shortly after known as Daytona USA 2: Power Edition. It unfortunately never received any home ports, but the Power Edition courses were later included in the Xbox version of OutRun 2.
Present in Battle on the Edge is a hidden "Specialist Only" Hornet car with modifiable performance. This car was originally thought to have been unused, but it has since been revealed that it can be accessed via a code on the course selection screen. The Hornet would later be accessible without a code in the Power Edition update with a slightly different bonnet and the ability to adjust the car's performance removed.
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