The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Looking Glass
Publisher: Origin Systems
Released: 1994, DOS
System Shock is a fairly revolutionary action-adventure game, so much so that it would influence Deus Ex and BioShock. Its engine was among the most state-of-the-art at the time, utilizing a physics engine and true 3D environments. It also has plenty of unused textures, sprites, audio clips, and logs, as well as a free movement mode.
All Featured BlurbsDid You Know...
- ...that Spiker! Super Pro Volleyball has a birth announcement hidden in the code?
- ...that Mario Paint has hidden features that are disabled by default?
- ...that Joanna Dark is Asian in the Japanese version of Perfect Dark?
- ...that Scorched Earth had a couple of very buggy lasers in Version 1.1?
- ...that Tiger Woods 99 PGA Tour Golf has an uncensored version of the South Park pilot episode?
- ...that a demo of Mario Kart: Double Dash!! reveals the reverse cup was once planned for the game?
- ...that at least 28 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
During the days of 8-bit consoles, memory was much more limited and had to be meticulously planned out. Developers would plan where each graphics tile would go in memory to ensure that all their desired data could fit.
This example is from Mega Man (NES), which also shows some early tile designs compared to the final version.
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