The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Released: 2000, Nintendo 64
Majora's Mask was a bit of an unconventional sequel to Ocarina of Time. Created out of the boredom Eiji Aonuma found himself in while directing Ura Zelda, the game had a rather unusual development.
Released in just over a year after its conception and planning phase with a relatively small development team, numerous ideas were tossed about and many didn't make it simply due to time constraints.
Substantial amounts of cut content ended up left in the game, such as items, textures, cutscenes, song data, player abilities, debugging leftovers, and so much more.
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Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!