The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Released: 1997, Nintendo 64
GoldenEye 007 is widely considered one of the best first-person shooters ever released, introducing new concepts and tactics which revolutionized the genre.
The game has a lot of unused content that reveals that originally the game was planned to be much closer to the movie than it is now. You were supposed to race against Ourumov through the streets of St. Petersburg just like in the movie, and Xenia was intended to meet up with you on the destroyer, none of which happens in the game.
To aid in the development process, there is a debug menu hidden in the game, and the famous Citadel level which had many speculations and rumors about it. Besides that, there are many other ideas hidden in the game files, which give an insight on the game's history...
Did You Know...
- ...that Catherine contains an original arrangement of Pokémon Diamond and Pearl's wild battle theme?
- ...that both the SNES and Genesis versions of College Football USA '97 contain a hidden team known as the Roms?
- ...that Donkey Kong Jr. was meant to appear in Donkey Kong 3?
- ...that in Serious Sam 3: BFE, a giant invincible scorpion will spawn if the game detects that it's a pirate copy?
- ...that Commando was originally called Combat, and was renamed Space Invasion in West Germany?
- ...that Lakitu's behavior in Super Mario Bros. is the result of a bug?
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!