The Cutting Room Floor now has a Patreon page. Thanks for all your support!

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

The Cutting Room Floor

From The Cutting Room Floor
Jump to: navigation, search
Welcome to The Cutting Room Floor. 8,944 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

Let's roll the dice!

Super Mario Bros. 3

Developer: Nintendo
Publisher: Nintendo
Released: 1988, NES/Famicom

Super Mario Bros. 3 was the last Mario game to be released on the NES. The game introduced such beloved concepts as the Koopa Kids, Super Leaves, and Tanooki Suits.

Fifteen unused levels are tucked away in the game, only accessible through codes and hacking. Along with those levels are unused enemies, graphics, stage palettes, and two unused mini-games. There's even a debug menu!

And in addition to all of that unused content, there are a variety of differences between the Japanese and International versions of the game. The two international revisions contain some interesting differences too! There's a lot to know about Super Mario Bros. 3.

Read more...


All Featured Articles

Did You Know...

  • ...that the 1986 game Ganso Saiyuuki has a filthy message from the game's designer?
  • ...that in Portal 2, the two people in co-op were once not robots, but Chell and Mel, a palette-swap?
  • ...that the arcade game Depthcharge could have let the player bomb whales?
  • ...that you could once kill people with dildos in Manhunt 2?
  • ...that the arcade game of The Simpsons was made much easier (and given an actual scoring system) for the Japanese market?
  • ...that Princess Peach and Bowser are shown getting drunk on champagne in the Japanese version of Super Mario Kart?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Other languages:
Deutsch • ‎English • ‎español • ‎français • ‎italiano • ‎日本語 • ‎한국어 • ‎polski • ‎português • ‎português do Brasil • ‎русский • ‎Tagalog • ‎中文(中国大陆)‎