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The Cutting Room Floor

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Welcome to The Cutting Room Floor. 12,750 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.

Featured Article

Let's roll the dice!

Super Mario Bros. 3

Developer: Nintendo
Publisher: Nintendo
Released: 1988, NES/Famicom

Super Mario Bros. 3 was the last Mario game to be released on the NES. The game introduced such beloved concepts as the Koopa Kids, Super Leaves, and Tanooki Suits.

Fifteen unused levels are tucked away in the game, only accessible through codes and hacking. Along with those levels are unused enemies, graphics, stage palettes, and two unused mini-games. There's even a debug menu!

And in addition to all of that unused content, there are a variety of differences between the Japanese and International versions of the game. The two international revisions contain some interesting differences too! There's a lot to know about Super Mario Bros. 3.

Read more...


All Featured Articles

Did You Know...

  • ...that The Simpsons: Road Rage was originally a much more open-ended game?
  • ...that in Portal 2, the two people in co-op were once not robots, but Chell and Mel, a palette-swap?
  • ...that RoboCop on the Game Boy and Alien vs. Predator on the SNES were both planned to have password screens, but ended up scrapped?
  • ...that Skullgirls has an ASCII portrait of a Persona 2 character hidden in its cutscene script files?
  • ...that the Game Boy Color version of Dragon Warrior III has Dragon Warrior IV-related content in it?
  • ...that the instructions for reaching the final stage of the NES X-Men were hidden in the in-game text?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done
  • Common things that can be found in hundreds of different games

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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