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The Cutting Room Floor

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Welcome to The Cutting Room Floor. 9,689 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

Leave him be

The Legend of Zelda Prototype

Developer: Nintendo
Publisher: Nintendo
Released: Unknown (disk image dumped in 2010), Famicom Disk System

A The Legend of Zelda Prototype was dumped and released on December 25th, 2010. It's a late build of the game: the game can be completed, but the Second Quest has just barely been started. Nevertheless, there are a great amount of room alterations, both on the overworld and in the nine dungeons. Some of the game's iconic enemies have different designs, shops have different items in stock, and a significant amount of music hasn't been composed yet. Overall, the prototype is a lot more forgiving than the final version: it's much easier to get rupees, and enemy placement and difficulty isn't quite as evil. It's worth checking out for anyone interested in learning about the game's development.

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All Featured Articles

Did You Know...

  • ...that the original arcade version of Donkey Kong has a congratulatory message to those who could decompile the game?
  • ...that the original arcade version of Donkey Kong wasn't developed exclusively by Nintendo?
  • ...that the Superman arcade game has graphics for a female character and a sign advertising delicious Cold Blood?
  • ...that Scribblenauts once had a female Maxwell?
  • ...that the difficulty of Stage 6 in Ghosts'n Goblins constantly changed between board revisions?
  • ...that Streets of Rage 3 has two cut levels, both of them on otherwise unused motorcycles?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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