The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Publisher: Rare (US/EU), Nintendo (JP)
Released: 2000, Nintendo 64
Perfect Dark was a bit of a sleeper hit on the N64. Critically acclaimed, yet the game suffered from poor performance due to being more resource intensive that what the N64 could provide at the time. Was this the fault of the N64 being less-than-capable, or of the developers not taking into account the limitations of the console they were developing for? Either way, the 2010 re-release on the Xbox 360 solved the resource problems, allowing people to enjoy the game how it was meant to be played.
There's a wealth of unused content though, including models, leftovers from Goldeneye 007, unused music, and unused text.
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!