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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developers: Ion Storm, Westlake Interactive (Mac)
Publishers: Eidos Interactive, Aspyr Media (Mac)
Released: 2000, Windows, Mac OS Classic
Deus Ex is the rare combination of several genres, real-life conspiracies, loads of content to explore, and captivating environments.
The game was also highly ambitious, with development spanning several years. Not only are there plenty of cut concepts, but also plenty of concept art and screenshots from early versions of the game. The released game also contains slews of cut conversations, loads of unused textures, and some tidbits from cut levels.
All Featured BlurbsDid You Know...
- ...that The Elder Scrolls II: Daggerfall has a quest that goes unused due to a simple naming mistake?
- ...that Team Fortress 2 has a real-time music track leftover in its files?
- ...that the Japanese version of Factory Panic has Gorbachev as the protagonist, but he was changed to a much more generic character in the International releases?
- ...that Chainz 2: Relinked once had a level editor?
- ...that Crocomire was set to appear in Metroid Zero Mission?
- ...that Mega Man's Soccer has unused endings for the championship and tournament modes?
- ...that at least 63 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
At one point during The Elder Scrolls V: Skyrim's development, there was to be an Imperial City-style arena in Windhelm called the Pit. Quests, code, maps and even NPCs still exist for it in the base game, but it was ultimately scrapped. Through the cut dialogue and quests, it's implied you are jailed and forced to fight for your freedom. Your encounter with the Dark Brotherhood target, Alain Dufont, also took place in the Pit originally. In the final release, you simply face off against him in a Dwemer ruin.
There's only two maps left of the Pit, and you can access them in the console by typing 'coc WindhelmPitEntrance' and 'coc WindhelmPitExterior'.
This image shows the spectator's entrance of Windhelm's removed arena. Standing around are Argonian, Nord, Dark Elf, and Imperial NPCs called "Pit Fan". They were supposed to cheer the combatants on, but don't. Invisible walls prevent you from falling into the actual arena, where cages are kept. Missing textures are also quite abundant on the nearby walls.
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