The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Publisher: Taito, Natsume
Released: 1995, Super Nintendo
Lufia II is a more or less standard RPG released on the SNES in 1995, which actually serves as a prequel to the first game in the series. It's known for its puzzle-filled dungeons, loads of inane fetch quests, and lots of utterly ridiculous glitches.
And it also has a surprising amount of cut content. A full-featured debug mode, unused items, hidden areas, and some hints that the Sinistral Erim was originally going to be much more physically menacing than she ended up being. In addition, quite a bit was changed from the Japanese release to the one seen overseas.
Did You Know...
- ...that the programmer of Death Stalker put a message in the game's code after he was locked out of his car?
- ...that both the SNES and Genesis versions of College Football USA '97 contain a hidden team known as the Roms?
- ...that many of the special items in Landstalker were censored from the Japanese version?
- ...that Sonic the Hedgehog Mobile has graphics for the Marble Zone UFOs seen in early screenshots and footage of the Genesis original?
- ...that the A-Type song in the Game Boy version of Tetris was completely different in the earliest released copies?
- ...that Game & Watch Gallery originally had a Very Hard version of Classic Mode?
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!