The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Black Isle Studios
Publisher: Interplay
Released: 1999, Windows
Planescape: Torment follows The Nameless One, a man who can never truly die, and his quest to discover why he is trapped in this endless cycle and, later on, what can change the nature of a man. Considered one of the best written RPGs out there, it is a cult classic with a devout following.
Quite a few graphics were scrapped for the final game, including a set of graphics for the enigmatic Lady of Pain. There is also a huge amount of unused voiced lines, particularly for Morte and Annah. Like any good RPG, there are also a few removed quests.
While The Nameless One might not be able to know what can change the nature of a man, you can know what can change the nature of a game's content by reading this article.
All Featured BlurbsDid You Know...
- ...that The Elder Scrolls II: Daggerfall has a quest that goes unused due to a simple naming mistake?
- ...that Team Fortress 2 has a real-time music track leftover in its files?
- ...that many of the special items in Landstalker were censored from the Japanese version?
- ...that Sonic the Hedgehog Mobile has graphics for the Marble Zone UFOs seen in a prototype of the Genesis original?
- ...that Transformers (PlayStation 2, International) has a very early story draft hidden on-disc?
- ...that Gubble Buggy Racer started as a Wallace and Gromit game?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Apparently, Diablo didn't leave after being defeated by the warrior from Tristram, as he's back for another shot of world destruction. So, it's up to you to stop "The Mysterious Wanderer" in Diablo II.
Pictured is a remnant of a cut guilding system found within the game's data. Guilds were originally intended to be a form of endgame progression. Everyone who completed the game could create a Guild (with a 3-character "tag" and a custom, colored banner identifying them) and have their friends join. There are five "guild levels", but it's unclear exactly how the progression would've worked.
Archive