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The Cutting Room Floor

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"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." —Satoru Iwata, 1959-2015 Rest in peace.
Welcome to The Cutting Room Floor. 6,759 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

Let's roll the dice!

Super Mario Bros. 3

Developer: Nintendo
Publisher: Nintendo
Released: 1988, NES/Famicom

Super Mario Bros. 3 was the last Mario game to be released on the NES. The game introduced such beloved concepts as the Koopa Kids, Super Leaves, and Tanooki Suits.

Fifteen unused levels are tucked away in the game, only accessible through codes and hacking. Along with those levels are unused enemies, graphics, stage palettes, and two unused mini-games. There's even a debug menu!

And in addition to all of that unused content, there are a variety of differences between the Japanese and International versions of the game. The two international revisions contain some interesting differences too! There's a lot to know about Super Mario Bros. 3.

Read more...


All Featured Articles

Did You Know...

  • ...there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter in Castlevania: Symphony of the Night?
  • ...that there are 9 unused items in Lunar: Eternal Blue including the famous Dark Scimitar weapon?
  • ...that Side B of the Apple II Karateka diskette has an upside-down version of the game?
  • ...that the stage select in the Genesis version of Sonic 3D Blast doubles as an exception handler?
  • ...that The Legend of Zelda: The Wind Waker has many, many unused rooms?
  • ...that Nintendo's NES Tetris was likely meant to have music on its title screen?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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