The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Lufia II Prototype
Developer: Neverland
Publisher: Taito, Natsume
Released: N/A (unreleased prototype), Super Nintendo
The only publicly-known Lufia II/Estpolis Denki II prototype had an unfortunate accident that fortunately was fixable: The first dumper of the ROM accidentally damaged one of the chips during the dumping process, rendering the game unusable. Later on (after changing ownership), others were able to re-dump it and patch the damaged sections of the ROM with pieces from the retail version, or just plain ingenuity.
The Lufia II prototype contains many features in various stages of completion that didn't make it into the final build of the game. This includes an (extremely incomplete) area where your capsule monsters could've been pitted against others like Pokémon! It was very fortunate that the damage to the ROM was so minor, and that people worked so hard to restore it after the fact.
All Featured BlurbsDid You Know...
- ...that the programmer of Death Stalker put a message in the game's code after he was locked out of his car?
- ...that Nashi-jiru Busha! Funassyi VS Dragons has random Pokémon sprites hidden inside?
- ...that many older games have uncompiled code snippets sloppily included?
- ...that Skullgirls has an ASCII portrait of a Persona 2 character hidden in its cutscene script files?
- ...that graphics for an unused blimp object exist in Castlevania: Bloodlines?
- ...that Mafia II's storyline was originally much longer and had four different endings?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!