The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Released: N/A (unreleased prototype), Super Nintendo
A prototype of Chrono Trigger presumably used at trade shows and/or by reviewers, that was eventually leaked and released on the internet. The game contains four pre-set demo areas for players to explore, spanning from the start of the game to shortly through Magus' Castle.
Going outside the demo boundaries reveals that much of the rest of the game is present and in a fairly complete state, with a lot of interesting differences both major and minor. Many items differ from their final counterparts; numerous graphics are different, missing, or were removed from the final; some of the music is in an unpolished state, while others are absent or were removed from the final; and the world as a whole is different in numerous ways.
Perhaps most interesting of all are the presence of several dungeons that were removed entirely from the final! These include an entire area underneath the sealed ruins north of Medina, a strange series of catacombs under Zeal Castle, and the famed Singing Mountain.
This prototype is truly a treasure for Chrono Trigger fans!
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Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Disney's Toontown Online was the Walt Disney company's first take on a MMORPG, as well as one of the first to be targeted at a younger audience which became one of the core gameplay concepts. It also had a rather enigmatic development phase which would be revealed by former staff that worked on this game, going through many different ambitious concepts before they were settled on.
Several different ideas for Emotions were drawn out, with Flippy being used as a mascot. It was officially posted to the Toontown Online website in 2003, albeit in a lower resolution and was featured in a Newsletter. Many of the Emotions on the concept art didn't make it to the final or was added in later on;
• Laugh was originally called "Laff".
• The infamous Taunt Emotion matches up with the unused animations and sound from the files.
• The Wink and Idea Emotions were scrapped.
• The Surprize emotion was originally different; it would have been based off what was seen in the 2003 commercial rather than reusing the attacked animation.
• Shrug was called "Don't Know", and Delighted was called "The Giant Smile" or "Big Smile".
• Really Sad originally had tears coming out of the eyes.