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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Sonic Team
Publisher: Sega
Released: 1998, Dreamcast
Sonic Adventure is Sonic's big step into 3D platforming, but depending on the person you ask, it may either hold up or be a step in the wrong direction. Nevertheless, it is a staple among the Dreamcast library even to this day.
A lot of content was removed during its development, including a giant mechanical dragon. Due to the game being rushed out for the holidays for its Japanese release, there's even more unused content found only in the Japanese release, as it hadn't been cleaned to make way for new content.
There are also many prototypes, the earliest of which contains a good amount of content either changed or deleted for the final version.
All Featured BlurbsDid You Know...
- ...that Hardwar has a hidden CD audio track containing some snarking from the developers?
- ...that the Intellivision port of Centipede has a hidden message with a terrible pun?
- ...that there's a texture for a gun hidden in Plum's trophy in Super Smash Bros. Melee?
- ...that Dance Dance Revolution 2nd Mix was supposed to have Xanadu, which wouldn't be included until 3rd Mix?
- ...that MTV Sports: T.J. Lavin's Ultimate BMX on the Game Boy Color contains a historical e-mail relating to a No$GMB update?
- ...that the Japanese version of The Legend of Zelda: Majora's Mask has many leftover and unused items?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Great Greed is another one of those Japanese things where everything's named after food for some reason, except instead of heavily-muscled men twitching their eyebrows at each other for hours on end, it's a Game Boy RPG with very loose environmentalist themes. It's surprisingly decent despite that, and even has some nice features like autosaving that its contemporaries might have done well to emulate.
In the Japanese version, there are two small shacks along the mountain road between Caviar and Won Ton. Upon entering one, Gum Drop asks if the player wants to rest. Choosing "yes" - which most players will do, since this comes during a lengthy area with tough and frequent encounters - triggers a scene in which Gum Drop and the player character share the shack's single bed "to keep from freezing", which results in the player character literally battling against his "naughty delusion" (エッチなもうそう).
The Naughty Delusion is a pretty easy fight for this point in the game: 350 HP, 0 MP, 305 PWR, 190 DEF, 150 SPD, only uses basic attacks but will ambush quickly if the player doesn't attack first, and gives 100 EXP and 0 gold on defeat. Beating it results in full HP and MP recovery. (Note that the "defeated" art shows it turning into a fox.) Losing, however, triggers another scene where the player character runs around the mountains to "cool his head", causing him to not recover at all from lack of sleep.
Unsurprisingly, all of this was removed from the English version, which completely overwrites the shacks with standard inns. Interestingly, though, the Naughty Delusion was not removed from the game - despite being unused, it was renamed "FOXEY" and actually given two unique new portraits! Perhaps it was originally just going to be censored a bit, but ultimately got axed entirely.
This enemy was also removed from the monster encyclopedia in the English version (it was originally the very first entry). This leaves 113 entries total instead of the original 114.
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