The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Looking Glass
Publisher: Origin Systems
Released: 1994, DOS
System Shock is a fairly revolutionary action-adventure game, so much so that it would influence Deus Ex and BioShock. Its engine was among the most state-of-the-art at the time, utilizing a physics engine and true 3D environments. It also has plenty of unused textures, sprites, audio clips, and logs, as well as a free movement mode.
All Featured BlurbsDid You Know...
- ...that Yujix Terada hid his name in Dirty Pair: Project Eden by placing it in the overscan area at the bottom of the screen?
- ...that there's text in Perfect Dark for Game Boy Camera support?
- ...that Side B of the Apple II Karateka diskette has an upside-down version of the game?
- ...that Journey to Silius started out as a Terminator game?
- ...that Bullet Bills were meant to appear in the Game Boy version of Yoshi?
- ...that the Game Boy version of Qix was meant to have more endings?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Doom is a legendary FPS that wrote the FPS canon and became a worldwide phenomenon, paving the way for many "Doom clones" and eventually Quake.
Pictured is a tech demo for the game made in February 1993. The player can change the floor and wall textures, which includes two textures depicting some in-office drama. There was a lot of tension between Tom Hall and some of the Id guys during development (Jules being Adrian Carmack). Hall left (see: was forced out) before the game's release.
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