The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Released: 1997, PlayStation
SaGa Frontier is the seventh game in Square's long-running SaGa series. It's an open-ended RPG with seven separate scenarios, and unfortunately, a sharp learning curve and some seriously uneven difficulty, which caused many people to quit playing before really getting into it. Being one of the first traditional RPGs after the release of the wildly-successful Final Fantasy VII probably didn't help its poor early reputation.
Deadlines absolutely mauled this game, with a whole lot of things being left unused and/or unfinished, from areas, to skills, to songs, to artwork, all the way to an entire chapter. There's also a small debug room with a few nice features... and many, many mysteries waiting to be solved.All Featured Blurbs
Did You Know...
- ...that the NES Star Trek: 25th Anniversary has two key items that were only ever seen in Nintendo Power?
- ...that the Famicom Maniac Mansion has a hidden apology for its 104-character passwords?
- ...that Side B of the Apple II Karateka diskette has an upside-down version of the game?
- ...that Journey to Silius started out as a Terminator game?
- ...that Side Arms Hyper Dyne uses "Twinkle Twinkle Little Star" to test the game's sound engine?
- ...that there's space in the NES Metroid cart for a save battery?
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Doubutsu no Mori is the first entry in the Animal Crossing series, released on the Nintendo 64 in Japan only. An upgraded version was released internationally on the GameCube as Animal Crossing.
It seems the game was once meant to detect NES ROMs through the Controller Pak and manage the data through that. However, as Nintendo never officially incorporated any games into a Memory Pak, this never gets seen. While this was removed from the GameCube release, functions to read NES games off a Memory Card can be found there.Archive