The Cutting Room Floor
The Cutting Room Floor 是一個專注於發掘和研究電子遊戲中未使用或刪減內容的網站。許多遊戲有著除開發者外不為大眾所知的內容,包括調試菜單、未使用的音樂、圖像、敵人和關卡 — 它們也有可能本應公開,但由於時間或資金不足而被刪減。
我們歡迎您瀏覽遊戲列表並開始閱讀。若您也正在研究,那麼您可以瀏覽一些小作品並試試動筆幫我們補充補充。若您只是對多年前見到的菜單/關卡微微留有印象,卻不記得如何開啟,那麼您可以創建一個新頁面,寫下您的記憶。我們也會幫助您的。要是您想支持本網站,並幫助我們不斷深入研究遊戲,歡迎您捐贈我們。
特色條目
Developer: Nintendo EAD
Publisher: Nintendo
Released: 2007, Wii
Super Mario Galaxy takes traditional platforming and sets it deep in space in one of the best video games of all time. Left over in the game are traces of all the ideas that didn't quite make it into the game, from lost planets to unused enemies to early models. A few of these ideas were worked into the sequel.
Did You Know...
- ...that an uncensored version of Team Fortress 2's Meet the Demoman leaked within Source Filmmaker?
- ...that leaked material suggests that at one point there was a Pokémon Pink companion version to Pokémon Yellow?
- ...that many older games have uncompiled code snippets sloppily included?
- ...that Chainz 2: Relinked once had a level editor?
- ...that the arcade game of The Simpsons was made much easier (and given an actual scoring system) for the Japanese market?
- ...that Princess Peach and Bowser are shown getting drunk on champagne in the Japanese version of Super Mario Kart?
- ...that at least 26 games released on today's date have articles?
Featured File
The 1991 Alpha is a very early build of Super Mario Kart that appears to be a general driving test.
The uncompiled code can be found in other.7z/NEWS.7z/テープリストア/NEWS_05/NEWS_05.tar/home/kimura/exp. The code files are dated from April 18 to July 25, 1991. Besides the code files, precompiled Intel-Hex files are also included in the same folder, called sfx-exp.hex and sfx-back.hex.
The earlier version (sfx-back.hex) dated June 10, 1991, is 15 days older than sfx-exp.hex, which is dated June 25. Besides a different main menu, there are also some small differences in-game:
• There is only one driver graphic loaded but with three different palettes.
• Characters (or actually the color palettes) cannot be selected. Player 1 will load the first driver palette and Player 2 the second one. Four of the other six "opponents" load the third palette, while two of them use the ones from the human players.
• Additional changes below:
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