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The Cutting Room Floor:Content to expand
This is a list of games with known content, but no article on the wiki. Once they have an article, they go into to do or to investigate.
If you know of something in a game that's not here but don't have enough knowledge to write about it (and there's no article, or the article really sucks) feel free to add something to the list here and hopefully, somebody can look at it. Try to include the details you know to make it easier (websites, codes, etc.)
Before adding something here, check out the common things page to see what not to add.
Once an article is created, move the information for a game onto its page, optionally using either of the to-do or investigate templates depending on what needs to be done.
The Legend of Zelda: Link's Awakening sums it up best:
Here is your clue. Make all the red blue.
Contents
- 1 Multiplatform Games
- 2 Apple
- 3 Atari
- 4 Commodore
- 5 Microsoft
- 6 NEC
- 7 Nintendo
- 8 Sega
- 9 Sony
- 10 SNK
- 11 Misc.
- 11.1 Adobe Flash
- 11.2 Arcade
- 11.3 BBC Micro
- 11.4 BBS Door
- 11.5 Coleco Adam
- 11.6 Game.com
- 11.7 Handheld LCD
- 11.8 HTML5
- 11.9 J2ME
- 11.10 Magnavox Odyssey2
- 11.11 Nokia N-Gage
- 11.12 Nuon
- 11.13 Panasonic JR-200U
- 11.14 Philips CD-i
- 11.15 Pinball
- 11.16 Plug & Play
- 11.17 Sharp X68000
- 11.18 TRS-80 Color Computer
- 11.19 WonderSwan Color
- 11.20 ZX Spectrum
- 11.21 LeapPad Explorer
Multiplatform Games
- Namu.wiki, a Korean wiki, has plenty of examples of unused data not here on the wiki. Loads of Korean games here we're missing.
- Youtuber CensoredGaming covers various regional differences in games.
- YouTuber Shesez has a whole series called "Boundary Break", which exposes things normally not seen by players in various games that are generally out of bounds.
- YouTuber whatever57010 has been doing a series called Rockstar Logic, which describe the errors Rockstar Games makes in their titles. Some of them may point to some last-minute changed content.
- YouTuber ScottJay01 has been doing "Definitive Editions" for the WWF/E SmackDown series, from WWF SmackDown! to WWE SmackDown vs. Raw 2008, adding cut wrestlers/features from the final games. He also apparently owns some proto builds for WWE games.
- A lot of Chrome Engine games have debug menus. There are trainers out there specifically to enable these since they are usually disabled in the retail games.
- Choro Q games, in general, have a debug menu or two. Here are some for the PS1 and the PS2.
- Games made with the SCUMM, AGI, and SCI engines tend to have easily accessible debug modes.
- Plenty of games re-released on Virtual Console have revisional differences.
- Many of Compile Heart's games may have leftovers from each other:
- Platinum Games tend to leave early/test content in their games. Check over:
- The Silent Hill series is barely present here on the wiki. These are some helpful resources.
- A Color Clown Comes to Town has some placeholder dialogue and alternate voice acting takes.
- Age of Decadence has a combat demo released 5 years before the final game, with plenty of versions. It has (among many other things) a music track not in the final game.
- Astral Stairways has a debug menu.
- Bastion has some unused narration.
- BattleHand has a debug menu.
- Bionic Commando Rearmed 2 has some unused music.
- Brave Frontier has a debug menu (at least in the Android version).
- Build Away! - Idle City Builder has a debug menu.
- Call of Duty: Ghosts has some unused voice files and MW3 leftovers [1].
- Card King: Dragon Wars has a debug menu that can be put back in with a mod.
- Child of Light has several unused textures, varying from crudely drawn stuff, developer notes and placeholder material. There's a Sandbox page made by a user, but it requires some cleanup for a proper article.
- Civilization IV and its expansion packs have a lot of unused graphics.
- Colors and Shapes with Hickory has a few unused dialogue, but mostly the unaltered "Find the..." (SND4) and "Make them..." (SND5) recordings (the other two files have a silence gap but at a different file size and timestamp) stored as .BAK and .SAV files.
- The Criminal Girls games have various regional differences, namely the US version censoring more risque content.
- Crimson Dragon might have had a debug display, as can be seen in some prototype/pre-release footage.
- Castlevania: Lords of Shadow and its sequel have debug menus. (source 1, source 2)
- The PC and Amiga versions of Dalek Attack apparently have hidden credits
- Destiny has a wealth of content worth provoking, whether it be glitches to get into future DLC areas or unused voice clips.
- Dragon in a Wagon has some unused graphics and alternate voice acting takes.
- Dungeon Keeper (iOS, Android) has a lot of debugging stuff left behind, including some hints of a debug menu.
- Gunman Clive has test/in-development levels and version differences.
- Granny has an unused texture for Granny, it can be found as GrannyTestTexture3.
- Harry Potter and the Sorcerer's Stone (PlayStation 2, Xbox) has a 700MB folder labeled "CUT" and Xbox icons under RESOURCE/sprites.
- Harry Potter and the Prisoner of Azkaban (GameCube, PS2, Xbox) has a debug mode and an unused level.
- Hay Day has a debug menu.
- INSIDE has dummied out objects near the secret ending room.
- Kingdom Hearts III has some Unused textures, models, an out-of-bounds areas with collision and unused hidden details and an unused music part.
- The GameCube and PlayStation 2 versions of LEGO Star Wars: The Video Game have a debug menu.
- LEGO Star Wars II: The Original Trilogy has A LOT of unused and unfinished versions of levels in the game. Dolphin-1 on YouTube kindly documented them all here. The final 2 levels documented here look to be test levels for vehicles, access panels, and other game mechanisms, with basic level geometry to do so.
- As shown here, the game also has a lot of characters that weren't meant to be playable. They are indicated by blank character icons and are listed as "?".
- This video also reveals a menu left over from the demo version of the game.
- Lovely Weather We're Having has a debug mode, apparently code "777"
- Mario vs. Donkey Kong: Tipping Stars may still be written in HTML5, like it was in prerelease form/s. If it is, it should be pretty easy to find unused content and developer comments.
- Marvel Mighty Heroes has a debug menu, enabled through hacked APK files.
- Marvel vs. Capcom 3: Fate of Two Worlds apparently contains empty character file references to Frank West and Dr. Octopus, as well as a plethora of sound clips which go completely unused, including a light hit KO clip for Zero, a few alternate lines for Dormammu, and a VERY overdramatized death cry for Galactus amongst numerous more.
- Medal of Honor: Frontline and Medal of Honor: Rising Sun have "tons of unused models in the game's folder. Most of the models are in .bsp extension"
- Metal Gear Solid V: Ground Zeroes has some leftover content from Metal Gear Solid V: The Phantom Pain.
- Some versions of Moto Racer 2 have the Yamaha branding in it. (Revisional or regional change?) The PC version has an anti-piracy related to gearbox that caused headaches for re-releases.
- There's a lot of cut content in EA Sports' NASCAR games. In NASCAR Thunder 2003 Tim Fedewa's car is shown in some in-game videos, in NASCAR Thunder 2004 Tony Raines was cut (and Christian Fittipaldi was not mentioned by name by the commentators due to him replacing John Andretti rather late in the season), Jeremy Mayfield was cut from NASCAR 2005: Chase for the Cup, and Bill Elliott was cut from NASCAR 06: Total Team Control. There might be mentions from many other drivers as well that just didn't happen to be in videos.
- Something possibly worth noting as well in NASCAR Thunder 2003: In the Daytona infield track, a fully uncensored Winston Cup Series logo can be seen.
- From the 704Games' NASCAR Heat titles, there might be also textures for generic cars used in pre-race driver meetings, like one here (recorded from NASCAR Heat Evolution) or here (recorded from NASCAR Heat 3).
- Need for Speed (2015) may have some unused stuff in it.
- Nier had debug stuff in it at some point in development. There may be some leftovers of this in the final game.
- Oddworld: Munch's Oddysee has some test levels and a debug menu.
- Ori and the Blind Forest has a debug menu. A trainer can be used to activate it.
- Poker Night 2 may have unused audio; these unused clips have already been found.
- Primal Rage - most ports of the game have various things hidden in them, such as debug modes and random sports minigames.
- Project CARS have various WMD builds shown on various YouTube videos - it might be possible to get hands-on them and document it as prototypes.
- Puddle Books: The Lie has some unused voice clips, e.g. a voice actor improvising each take on saying "You must pay the rent", and some alternate takes on the phone calls of Melanie's House and Dino's Pizza, as well as four recordings of Susie improvising other people while leaving messages on her school's answering machine.
- Realm of the Mad God has unused content.
- Resident Evil: Revelations has two widely-available demos. The "pilot" version included in Resident Evil: The Mercenaries 3D appears to be an early prototype. The "trial" version that is downloadable on the eShop, also has some interesting differences. It may be easier to look for unused content in the Windows port, rather than the original 3DS or the remake consoles.
- Retro City Rampage may have an unused cutscene portrait meant for after unlocking CommanderVideo. This may not be in all versions, though.
- Another thing worth noting is that Splosion Man was supposed to be in the game at one point, the actual mission he was supposed to be featured in is still in the game, but Splosion Man is replaced with an original character named Sweat Bomber.
- Finally, while it isn't unused, almost every version of the game features an "NES prototype", see if it's possible to extract the ROM to dig for unused content.
- Instructions have been available since March 2013 for the Windows version.
- Ribbit King has at least two unused music tracks, among other things.
- Ride to Hell: Retribution, because the game basically is a debug menu.
- There's also evidence that the PC version was going to include a completely new DRM system named Silverlink.
- River City Ransom: Underground originally had a completely different soundtrack before being replaced with new tracks by Dino Lionetti.
- Saw has some unused content, like some unused player characters and Dr. Gordon's scrapped appearance.
- The Dreamcast and Windows ports of Sega Rally 2 has the Ford Escort cut from the non-Japanese versions because the Ford license expired before the international versions could be released due to various delays. There might be other changes in car roster too.
- Shadow of the Tomb Raider has a completely different ending in the unpatched version.
- Skylanders: Trap Team has debugging stuff.
- Smile For Me has this unused sprite, and probably a lot more. [2]
- Smurfs Epic Run has what appears to be a level editor in the files.
- Sniper: Ghost Warrior has a debug menu, which can be accessed in at least the Windows and Xbox 360 versions. It's unknown if the PS3 version has it too.
- Sonic the Hedgehog 4: Episode I has an Xbox 360, a Playstation 3 and a Windows prototype and some of the features from the prototypes were used in mobile versions of the game, among other platform differences.
- Stardew Valley has some unused dialogue and areas. There are also unused items.
- StarFlyers Royal Jewel Rescue has some unused content from ClueFinders Mystery Mansion Arcade and one alternate take of AJ The Super Spinner saying "A perfect landing every time.", as well as some dialogue script (with a very few audio files in the .BUL files unused when the game scripts were made) from the .XML files.
- Steven Universe: Attack the Light has an apparent debug menu.
- Street Fighter IV (the original edition) contains 3 unused voice clips by the announcer. 2 of which were "Dee Jay Wins! and "Thunder Hawk Wins!", implying that both characters were planned to be playable before Super Street Fighter IV, while the other was an ominous warning about the "character color" changing.
- To add on to this, Super Street Fighter IV: Arcade Edition features unused animations for a number of characters, including a command throw for Dan, a very early kicking throw for Ken, 3 unused Super concepts for Abel, a down MK body splash for E.Honda, and a ridiculous amount of unused concepts for Oni. It's highly likely that many of these (save for Oni's content) are present in the original Street Fighter IV, a video showing all of them is here: [3]
- Subway Surfers has a debug menu.
- SWAT: Global Strike Team has a debug menu too. It's been enabled for the PS2 version.
- Tap Tycoon has a debug menu.
- TERA has a confusing history with censorship, namely the Elin race's armor in the NA/EU releases that have since been (partially?) uncensored.
- The Talos Principle has anti-piracy measures and hidden messages in QR codes.
- The Urbz: Sims in the City apparently has unused accessories.
- TimeSplitters/TimeSplitters 2/TimeSplitters: Future Perfect (give or take maybe) - Unpublished cheats (Jul thread)
- TimeSplitters 2 also has a number of changes in the Japanese PS2 version.
- Titus the Fox has differences from its original counterpart, Les aventures de Moktar.
- Tomb Raider: Underworld has a test level.
- Tony Hawk's Project 8 has a debug menu. Here's a picture of it.
- TowerFall Ascension has button/controller icons for Ouya, Xbox 360, and PS4 controllers, all of them left in all of the versions of the game.
- Trove has a decent amount of unused stuff. Here's a look at some of it.
- Turok (2008) has a number of unused levels, including some used for testing objects.
- Two Worlds II appears to have a debug menu in all versions.
- UFC Personal Trainer is built off of, of all things, a canceled Saint's Row game. Check if there's any remnants.
- Unturned has unused graphics and revisional differences.
- Van Helsing (PlayStation 2, Xbox) has a debug menu. It's been enabled for the PlayStation 2.
- Vexx: unused music, and unused Darby line.
- The Witcher 2: Assassins of Kings has [anti-piracy features].
- World of Goo has Windows prototypes that the developer released via their blog. The files 404 now, but all but one of them (wog20070209-rev601.zip) are on archive.org. Here, the BetaArchive FTP and now here are backups of the missing one.
- WWE SmackDown vs. Raw 2008 has some Chris Benoit leftovers (removed at WWE's insistence due to unfortunate circumstances), including his Crossface Crippler move disabled from Create-A-Moveset. Chris Jericho's Wall of Jericho move was also disabled for some reason.
- WWE 2K19 has Big Cass leftovers; Cass was fired from the promotion during development.
- Zork Grand Inquisitor has dev messages/credits and more, as well as IMNOTDEAF (unknown function) and 3100OPB (shows current location?).
- The 2018-2020 Nintendo leaks contain interesting data that is not covered by existing pages.
- 500GB of Ubisoft data was leaked in October 2020
- Capcom data was leaked in November 2020
- Miis that are built-in to Nintendo games often use the standard Mii format, but aren't exportable to the Mii editor, and sometimes some of their standard attributes (e.g. name, creator name, birthday etc) are unused
Apple
Apple II
- According to programmer Steve Baker, Sporting News Baseball has "hidden secret pics and animations, but it’s been so long I have forgotten the 'keys' (to activate them)."
Mac OS Classic
- Ares has revision differences between the Changeling Software and Ambrosia Software releases. There may be unused stuff only in the Changeling Software releases too.
- Might and Magic: World of Xeen has an invisible folder containing industrial remixes of the game's music. The copy currently posted on Macintosh Garden was not imaged from the original media and lacks the secret folder.
Mac OS X
- Angry Birds has some unused graphics, leftovers from other versions, and unused text. Investigate what DebugConsole.lua does.
- MilkSnake has unused text from here. Breaking the game (how?) gives you a million points.
- Quinn - replacing ConnectPanel.nib with DebugPanel.nib will open a debugging window when clicking Connect to Server.
iOS
- Bejeweled has quite a bit of unused content in main.rsb.
- Boom Beach has a different version (with a lot of differences) that was available in Canada before the worldwide launch.
- Bounty Bots has a debug menu, apparently.
- Bubble Bobble Double has several unused Japanese text files in need of translation.
- Crazy Kings has a debug menu, enabled through a patch.
- Dungeon Hunter 5 has a debug menu...surprise.
- Epic Empire: A Hero's Quest has a debug menu.
- Free Fur All - We Bare Bears Minigame Collection has unused graphics and build date.
- iFruit has some license plate designs, including a Vice City one.
- Indiana Stone: The Brave and the Boulder has a bunch of interesting voice clips that reference Hercules and several other things.
- LEGO Ninjago: Spinjitzu Scavenger Hunt and LEGO Ninjago: Rise of the Snakes have unused text strings, models and other stuff.
- Monopoly Hotels has an unused character; Princess Celestia (of MLP fame).
- Ms. Pac-Man has placeholder graphics.
- N.O.V.A. 3: Freedom Edition apparently has a debug menu.
- Silent Scope contains sounds leftover from the Arcade version, including sounds unused in the Arcade version.
- Skylanders Battlegrounds and Skylanders Lost Islands have a lot of test files.
- Sonic & Sega All-Stars Racing has a debug menu seemingly enabled by default in version 1.7.0. The debug menu text also exists in the Android port.
- TouchTone has a leftover "development" screen and revision differences.
Atari
400/1200XL
- Lots of Easter eggs in various games (mostly developer messages) can be found here.
2600
- The original Atari 2600 has a place for a built-in ROM chip and space for stereo speakers.
- Lots of Easter eggs in various games (mostly developer messages) can be found here.
- Anything and everything dug up by John Aycock when he went through 1816 games. [PDF] [via HG101]
- Bridge - the first few copies had a glitch that caused the game to crash. This version hasn't been dumped yet.
- SwordQuest: Earthworld has an alternate version with different clues.
5200
- The Atari 5200 BIOS has the message "copyright atari" in the ROM. Is this used?
- Lots of Easter eggs in various games (mostly developer messages) can be found here and here.
Jaguar
- The Atari Jaguar BIOS has a memory track editor, while the Atari Jaguar CD BIOS has effects configuration.
- BattleSphere has a cheat mode.
- Cannon Fodder has extra options.
- Defender 2000 has several interesting codes.
- Flip Out has a level select and pictures of the programmer's heads.
- Hover Strike has several interesting codes, some involving debugging features.
- Hover Strike: Unconquered Lands also has several interesting codes, some involving debugging features.
- Iron Soldier has lots of interesting codes.
- Iron Soldier 2 also has lots of interesting codes.
- I-War has bonus options.
- Kasumi Ninja has a cheat mode.
- Myst has several pictures of the developers.
- NBA Jam Tournament Edition has lots of secret players.
- Pitfall: The Mayan Adventure contains the original Pitfall.
- Primal Rage has hidden options.
- Super Burnout lets you view its version number.
- Trevor McFur in the Crescent Galaxy has a cheat mode.
- Ultra Vortek has several interesting codes.
- Val D'Isere Skiing and Snowboarding has bonus options.
- World Tour Racing has a track editor.
Lynx
- Battlewheels has several interesting codes.
- Battlezone 2000 has a whole hidden game with shaded polygons.
- Ponx has some interesting codes.
- Switchblade 2 has a cheat mode.
Atari ST
- These pages mention some hidden messages in several Atari ST games.
- Alternate Reality: The Dungeon has an anti-piracy method, which caused two unbeatable FBI agents to appear. Transferring a character from the city also caused these guys to appear, which required a bug fix to patch in a disk exchange program.
Commodore
Commodore 64
- This thread from 2008 mentions a lot of unused things in various C64 games (sprites, hidden messages, other crap). Someone with better knowledge of old C64 games than me should check this thread out (I only code the C64, I don't play it...). The guy who ran The Games That Weren't has a blog post about this, plus more.
- A tape loader used in various games (Sanxion, Mega Apocalypse, etc.) apparently contains the string "HACKERS FUCK OFF AND DIE" (of course this doesn't show up in most/all of the cracked versions that have completely different loaders). By extension, the string probably appears in a number of different games. I wonder how that should be handled?
- "Going back to the C64 days, loading & resetting Thing on a Spring allowed you to perform SYS 49152 to access a complete disassembler. Similarly, a reset of Rambo followed by hitting the restore key entered the music editor." Source:Sean Dunlevy
- Three Weeks In Paradise apparently includes a message from the programmer where he mentions, among other things, how he was not paid for his work on the game.
Commodore Plus/4
- Quite a few games have hidden text.
Amiga
- Ambermoon is the sequel to Amberstar RPG, and you could invite some of the developers into your party inside the cheat room.
- Feud has a hidden message under a bridge (likely by Ste).
Microsoft
DOS
- A handful of other Origin games have confirmed debug modes.
- Gold Box games in general (these are the old SSI D&D games such as Pool of Radiance). There are several debug line commands as seen here. It is curious that some of them serve to skip the copy protection, yet were left on the commercial versions.
- Commander Blood has some unused movies and graphics that would later be used in the French-only sequel Big Bug Bang.
- Dominus has unused text, and maybe more content?
- Ishar when played on DOSBox 0.74 gets a weird glitch, it shows a language selection screen which shouldn't appear, as far as I know, this game is only in English. Were the translations scrapped? Are they just currently lost but the English version contains files for other languages?
- Knights of Xentar, the US localization of Dragon Knight 3 has regional changes and a censored revision.
- Push-Over has an unused music track.
- Redneck Rampage has at least one instance of a hidden message (e.g. Down the blocked-off road in the first level; "Did you really think there was something here?").
- Sid Meier's Civilization has revisions. For one, later copies added a button to rename cities.
- Super Street Fighter II has text from the SNES version.
- Test Drive III: The Passion has a fully-fledged track used in the main menu, but only a small portion of it is actually seen. There are also oddities in two of the other maps and some weird stuff.
- Tiānshǐ Dìguó II has a hidden sound test and some apparently unused music tracks. Info here.
- Torin's Passage has a fair amount of unused stuff.
- Transport Tycoon, Transport Tycoon: World Editor (featuring the scenario editor and exclusive mars alternate graphics set) and Transport Tycoon Deluxe have some unused stuff and some interesting version changes, such as the original release having real-life vehicle names as opposed to fictional ones (The supersonic plane being called Concorde instead of Yate Haugan). Allegedly, this was a change pressured by the American legal department of Microprose. There is also plenty of interesting prerelease stuff, such as the early unreleased concept version. OpenTTD has an article though.
- Wing Commander III: Heart of the Tiger has some hidden messages, debugging stuff, and some other weird miscellaneous bits.
- X-Com: UFO Defense has at least an early demo showing the original title (X-COM: Terran Defense Force). Also, the several versions and releases of the original game may show various changes.
Windows
- Pretty much every Humongous Entertainment game ever made.
- Games developed by ImaginEngine always seem to have unused graphics.
- Every game bundled with Windows Vista and 7 seems to have debug modes which can be enabled with registry tweaks.
- Not only that but all of them have prototypes within the various prototype versions of Vista. Some of these are documented on X-Cult, but not all of them.
- Every MSN Zone game bundled with Windows XP and ME has commented out text in the config file. There is also data for a debug menu containing two items: Event Spy and DataStore Viewer.
- Betas of some Windows Entertainment Pack games can be found here.
- What does changing fDebugWindow="0" in any of the Living Books games' description file (*.512 or *.LB) do?
- THQ's MotoGP games have documented (in game's readme) debugger using telnet. Apparently some of the debugging can also be done by editing the motogp.cfg file.
- 100% Orange Juice has a prototype video which features many graphical differences and some cards that were cut out from the final release. There are also placeholder textures still in the current build of the game.
- There is also an unused panel in the game files. It is fully functional and can be inserted into a map using a map editor, and it works just like a regular blank panel, but the texture is different.
- 428: Shibuya Scramble has config jsons, text for debug functions and dummy images
- Ace Lightning has a debug menu, which can be seen in this YT video.
- Advent Rising has a massive amount of unused content that equals around 5% of the game's size ranging from weapons to unused features.
- Alien Shooter 2 One unused weapon, the LIBERT pistol, only accessible via weapon.ini modification. Incomplete strings of a combat shotgun and napalm RPG.
- Alien Sky has an unused question mark power-up, graphics for side turrets for the special weapons, unused company logo idents, and one or two sound effects leftover from Atomaders.
- A "DEMO" graphic that is only used in demo versions of the game, and a splash screen.
- Opening Resource.tdf in a text editor such as Notepad will reveal unused text strings from Atomaders in different languages, as well as some text strings from the demo version of this game.
- Videos here and here show a version of the game where certain graphics have undergone color changes.
- Anodyne has some demo leftovers within the AIR archive (see ".gitignore", "index.html" (references a "Seen.swf"), and "META-INF\AIR\application.xml")
- ARMA 2 has a pretty unique Anti-Piracy that causes numerous effects along with a few unused weapon attachments.
- Assetto Corsa has a Japanese version released on DMM Games that includes an additional built-in track, Fuji Speedway, and also breaks some tools such as Custom Shader Patch.
- Atomaders Some unused enemy projectiles.
- An unheard blip sound and an ammo load sound.
- A splash screen for "Atomaders Deluxe".
- Unused graphics for the back of the safety barrier.
- Some versions of the game have the downloadable "Leda Prime Part 2" already included.
- Automobilista have some of their unlicensed Formula One liveries altered after a sudden delisting (no pictures though, since the blog was shut down).
- Banished has a debug mode that can be reenabled with the use of mods.
- Battle Arena Toshinden 2 has unused mugshots, likely placeholders.
- BIONICLE: The Legend of Mata Nui is an unreleased game that was recently found and released to the public in February 2018.
- Blade Runner has a lot of unused sound files. See this link.
- Blasterball 2 has an unused enemy. Info here.
- Chessmaster 4000 has what appears to be 'outtake' sound files. (Look for ones marked with 'A')
- Clannad has a debug menu and possibly more.
- Colin McRae Rally 2005 has a lot of test files and test tracks to check out.
- CSI: Slots (Windows) has a cheat menu and a development log.
- Dracula II: Ascension has a test.sav in the game files.
- Digimon Masters Online has some undocumented unused Digimon such as Labramon, Troopmon, Veggiemon, etc. and some Korean-server exclusive Digimon and areas examples such as MadLeomon Armed Mode/Final Mode and the Green Zone.
- Eversion has some unused eversion levels pre-1.7.3, as seen in this video. Using a level editor shows that there might be one more... World X-8 gems were also unused before 1.7.3 introduced Time Attack Mode since you normally need all the Gems to access X-8.
- Euro Truck Simulator 2 has possible unused locations and revisional differences.
- Fuel has a debug menu.
- GonzagoGL, the Spore prototype, has a lot of unused content, like a pretty well-programmed tribe, city and civilization stages, unused models, including an aquatic stage Willosaur, and others. Also might be good to find a way to actually play the other stages and find out what sniff test actually does.
- Gothic 2 has a lot of unused animations from the first game, unused spell and at least one unused response (about Lothar's excuses in 3 part).
- Grim Fandango has some alternate views of locations.
- Gunbound has a few prototypes lying around somewhere.
- The Hall of Tortured Souls (a hidden game in Excel 95) has a picture of the developers accessible by doing a 180-degree turn and typing EXCELKFA.
- Hifuu Nightmare Diary ~ Violet Detector has leftovers from Touhou Kanjuden: Legacy of Lunatic Kingdom and Touhou Tenkuushou ~ Hidden Star in Four Seasons in its HUD.
- Ibb and Obb has lots of leftover content from the PS3 version, as well as a drawing of an anime/manga eye that isn't used in either version.
- Iji: an early build was released on March 21, 2011, as part of Scrap Pack 2.
- Jump Force uproject file
- Katawa Shoujo has unused placeholder graphics. A background image featuring a developer comment which is hidden by images placed on top of the background in normal game play that is located inside Hanako's archives, and is called
hanako_emptyclassroom_bg
. - LEGO Stunt Rally has some unused track pieces.
- LEGO Universe has unused NPCs and music, and possibly more. There are also multiple prototypes of this game.
- LISA: The First has many remnants of a cut fight against Marty.
- London Racer has a debug command
- Mario's Game Gallery was re-released as Mario's FUNdamentals. There's also a version with a different menu.
- Mortal Kombat Trilogy has unused text. Possibly unused sounds also.
- Need for Speed: Porsche Unleashed (PC) The retail disk contains various unused showcase images, data files, as well as garage logos referring to cars not implemented in the final game.
- Game folder: "FEData\Showcase" and files: "356-09.FSH", "924-1.FSH", "924-2.FSH", "924-3.FSH", "928-1.FSH","928-3.FSH", "968-1.FSH", "968-2.FSH", and "968-4.FSH".
- Game folder: "FEData\Locale" and files: "917.loc", "1948356.loc", "1976924Coupe20", "1980928s47.loc", "1981924CarreraGTCoupe20.loc", "1981924TurboCoupe20.loc", "1986924SCoupe25.loc", "1992968Cabrio30.loc", "1992968CabrioCS30.loc", "1992968Coupe30.loc", "1992968CoupeCS30.loc", "showcase.csv", and "showcase.xls".
- Game folder: "FEData\Art" and files: "Finallogos1.FSH" and "Finallogos2.FSH".
- Game folder: "GameData\CarModel" and various "cop356" files.
- Need for Speed: World has changed much since its Asian beta from 2009, the provided picture shows links to various clients. NFS-VltEd could be used here.
- There are also many Need for Speed: Carbon leftovers in the vault files like NIS, preset rides, and crew speech.
- Nexus: The Jupiter Incident has a unique demo that was entirely different from the retail version. The retail has some testing maps leftover from development as well.
- No One Lives Forever has unused files in NOLF2.REZ (such as unused sound files under VOICE)
- Odium (aka Gorky 17 for you crazy Europeans): I've only taken a quick glance at the game files. There was lots of commented-out dialogue and some removed enemies, but I haven't played that game for so long... There's definitely unused goodies to find in there, though.
- The Outlast 2 demo has a copy of Don't Stop Believin' by Journey in SB_Positional_Proto.bnk.
- Peggle Deluxe can be extracted using the following guide and reveals a leveleditor folder, PeggleBeats.mo3 can be opened in OpenMPT -- and the guide to extract Peggle Deluxe notes that it's possible on a multitude of PopCap games.
- Puyo Puyo Fever has leftovers from the English localization that was not selectable in the PC version.
- Re-Volt (Windows) I collected the dev files on my own and set it up to run on the RVGL Dev Version so everyone can try it out.
- Quantum Break, like Alan Wake, gives the protagonist an eyepatch if playing a pirated copy.
- Sega Rally Championship has a debug menu that can be re-enabled through an unofficial patch. That patch changes jne 004F7F84 to je 004F7F84.
- Septerra Core: Legacy of the Creator has unused items and debugging functions.
- Shank and Shank 2 have debug and test level folders in data-pc\levels.
- Shenmue III and its Backer Demo have a hidden YsNet debug menu.
- Shrek 2 has a few unused textures and a test map (Entry.unr).
- SOMA has unused enemies, models (such as a cut hospital level), animations, textures, dialogue, music and a file called _supersecret.rar containing prerelease materials. This video sums some/all of it up.
- The Steam version of Star Wars: Battlefront II (2005) contains a few unused maps, the most interesting of which is a port of the map "Rhen Var - Citadel" from the first Battlefront.
- Star Wars: Knights of the Old Republic II: The Sith Lords has lots of unused content in general (the ending's a good place to start) and definitely needs an article. Also, revisional differences. Such as the Steam version's update on July 21, 2015 adding controller support, achievements, cloud saving, and more.
- Street Fighter X Mega Man features an unused theme for Yang's stage, from a period early in development before Yang was replaced by Chun-Li as the resident Chinese representative. Also an unused stage select graphic of (Dictator) Bison.
- Stuart Little 2 (Windows) has a couple of placeholder dialogue in the Sounds folder, one saying "Pick up the turbo booster and you'll go faster", and the other saying "You're an Ace!".
- Sveerz - extracting the .SWF from the game's executable and decompiling it reveals unused logos of several game publishers and unused text. The final frame of the .SWF is a button test.
- Temple of Elemental Evil: A Classic Greyhawk Adventure: being a Troika game, a number of things got cut in the rush to market on top of general buginess. Examples include the children of Hommlet and the Snake Pit in Nulb. These are restored in the "Circle of 8" mod series.
- Terrordrome - not finished yet, but demos (v2.5, 2.6, 2.7, and 2.8 as of October 2012) can be found on sites such as Mediafire with differences. Official site here.
- The Kakuro Code may have unused graphics and text.
- Tintin: Destination Adventure has a debug mode enabled through game.ini, as seen here.
- Tobe's Vertical Adventure has unused enemies and test levels.
- Touhou Kaeidzuka ~ Phantasmagoria of Flower View has MIDI files leftover from the demo, but can't be played because the option is disabled.
- Trial version of Touhou Youyoumu ~ Perfect Cherry Blossom has version differences.
- Touhou Shinpiroku ~ Urban Legend in Limbo has unused graphics. Namely, silhouettes of Sumireko that are in a rather peculiar-named folder. The PS4 version may have some stuff too.
- Tower Unite had a test map for the Virus game mode and another test map for items but both have been removed.
- Tunnel Blaster has - as this video explains - some debugging capabilities and some leftover content. Also a small pic of the game designer in the files.
- Tux of Math Command has lots of major version differences.
- Unbirth, an unreleased game by Frictional Games that was still in the alpha stage from 2001 to 2002, seems to have interesting things. Available to download here, since it's no longer downladable on Frictional Games's site.
- The human faction is used in Universe at War: Earth Assault has a great deal of content cut considering you use them for a total of five minutes for one mission.
- Unreal Tournament 2004
- There are a shitload of unused models from a very early Gears of War, back when it was called Unreal Warfare. Models, textures, propaganda poster textures showing early COG designs, you name it; it's there. All of them are viewable in the editor, so it should be easy.
- An unused Onslaught ladder for SP exists. Check it out and see what levels are in it and how playable it is.
- Urban Chaos has a fair amount of unused content, such as unused levels and unused modes.
- Virtua Tennis 3 contains the Power Smash 3 opening video, but the Windows version wasn't released in Japan.
- Wing Commander: Prophecy also has a debug mode.
- Worms 3D has a couple of weapons that only appear in some versions, or don't appear in any version or... or something like that. Examples include the Ming Vase, Concrete Donkey, and Mega Mine.
- Wonder Boy Returns & Wonder Boy Returns Remix - There's a lot of unused content, including early assets.
- Wonder Boy: The Dragon's Trap -- Edit/debug tools
- WWE 2K15; there is a lot of unused content in the game.
- There's a file called GM.pac, which might contain the code for the "GM Mode" featured in SvR 2006 to SvR 2008.
- Some functionality exists for mixed-gender matches.
- A few features were removed in this game; they probably still exist in the code somewhere.
- WWF With Authority! was later updated as WWE With Authority! in 2002 and has various revisional differences.
- Zombie Shooter 2 has the same cut content as in AS2, except the LIBERT pistol is finally found in-game. The game promised a chainsaw before release, incomplete weapon found in files, it is extremely glitchy. Very early copies of the game had you rescue your wife even as a female hero, patched out in later releases so female heroes rescue their husband.
Xbox
- Kingdom Under Fire: The Crusaders has an early debug build that predates the final by one year.
- Phantom Dust has a debug menu, accessed by renaming mainmenu_en.ssb to mainmen_en.ssb and menu1_en.ssb to mainmenu_en.ssb. Here's the source for this info.
- Including 5 unused missions
- ToeJam & Earl III: Mission to Earth had DLC support, but since the original Xbox's Xbox Live support is long gone, said DLC should be documented. Also, the game itself has two unused cinematics:
- CaptureTest.sfd, a short gameplay clip of ToeJam running back and forth.
- opening.sfd, an early version of the startup video. It is missing all of the logos sans the title logo, and the title logo uses the font of the first two games and is missing the "Mission to Earth" subtitle.
Xbox 360
- These games have known, available prototypes with varying degrees of completion and debugging features aplenty:
- Crackdown - Various builds, the oldest being from September 2005
- Dead Space 2.
- Lost Planet 2.
- Lost Planet: Colonies.
- Final version has a debug menu.
- Motorcycle Club also has a debug menu.
- There are three different demos of Saints Row, with some minor differences including when the Third Street Saints originally wore green.
- The Outfit had some developer photos used through development, which might still be in the game. Info here.
- Resident Evil: Racoon City has a debug menu too.
- Sonic Adventure had some prototypes leaked, and, like the 2011 Steam version, presumably has unused content left over from the Dreamcast/GameCube/PC versions.
- Wheel of Fortune has a ton of unused voiceovers that likely also apply to the 2012 PS3 version (due to THQ's bankruptcy in December 2012, these are unlikely to be used in DLC).
- Puzzle categories that are rare (Headline; Fictional Family shortly before it was merged with Fictional Character{s} into simply "Character{s}"), haven't been on the show in years (Best Seller; What Are We Making?), or never existed on the show (Classic Rock; Where Are We Going?). Among these are eight former categories well known for offering cash bonuses, including Next Line Please, Where Are We?, Who Is It?, and Slogan. It should be noted that the categories present in the game are taken directly from the show's official category list, given to contestants...which is clearly outdated.
- Variations on "Sorry. All the consonants are gone and no one solved it. That money will go unclaimed." This is used in the Wii U version if everyone has less than $250 and cannot solve the puzzle, though.
- Wheel dollar values that either don't exist ($475; $4,000; $10,000) or have not been on the show in decades ($275; $2,000).
- Intro voiceovers of "Something seems strange. Have we been here before?" and "Well, now this brings back some memories.", labeled PAT_BANTER_INTRO_RETRO. (These might be used in the "1980s set" DLC, though.)
- All of the above sound files are Pat's. Vanna's sound files contain explanations for a minigame called "Pick One", and mentions both Circle Pads and Analog Sticks; this may indicate that a 3DS version was in the works at some point.
Xbox One
- Rare Replay has a massive amount of Revisional Differences for pretty much everything Pre-Grabbed by the Ghoulies. Mostly to remove mentions of whoever initially published the games. It would probably be best to hold off on this until it's actually possible to dump Xbox One games though.
Windows Phone 7
- COLLAPSE! has lots of unused text.
Windows CE
- Solitaire (which version?) has hidden developer credits.
NEC
PC-88
- Several games have unused music tracks, including...
PC-98
- Several games have unused music tracks, including...
TurboGrafx-16
- Cratermaze has regional differences (it's a Doraemon game in Japan).
- Devil's Crush - is sound 40 ever used?
- Alien Crush, Cyber Dodge, Cyber Knight, Xevious: Fardraut Densetsu - do they have this sound?
- Lady Sword has a hidden developer diary in the script. The translation for it is in the readme for the translation hack.
TurboGrafx-CD
- Ginga Fukei Densetsu Sapphire has an unused card error screen and a debug menu.
Nintendo
NES
- Do any of the following have debug modes? This follows from my (andlabs') observation that early Now Production games (at least on the NES and Genesis) all have debug functionality left in:
- Lots of released prototypes from Lost Levels
- Athena - The ROM in the NES ROM archives included in the 2020-07-24 Nintendo leaks doesn't match what is on the cart. Also, minor regional differences and possible unused graphics.
- Armadillo has a special game mode (called "Stone Armadillo" mode, which apparently slightly adjusts physics, palettes, and other things) that can only be accessed when used with the rare "Famicom Battle Box" accessory. The extra menus that can be accessed with the accessory installed should also probably be mentioned on the wiki, as well.
- Family Trainer: Rairai Kyonsees - early prototype has a different fullscreen picture of the girl, which was uglily redrawn in the final version.
- Hello Kitty no Ohanabatake - unused demo recorder/player containing recorded demos for levels 0, 3, and 12, which are totally incompatible with the final versions of the levels (or the level numbers themselves were changed).
- Jangou a lot of code duplicate from early revision, including graphics, check if there is something different
- NES Open Tournament Golf is known as Mario Open Golf in Japan and has lots of differences.
- Radac Tailor-Made - The ROM in the NES ROM archives included in the 2020-07-24 doesn't match what is on the cart (or at least doesn't match the dump of unknown origin that can be found on the web)
- Roger Clemens' MVP Baseball - The ROM in the NES ROM archives included in the 2020-07-24 doesn't match what is on the cart
NES (Unlicensed)
- Most of Hummer Team's fighting games have unused characters.
- Doraemon has some unused graphics, some of which are Somari leftovers.
- Harry's Legend has lots of unused graphics and a couple unused enemies, including remnants of Rose.
- King Neptune's Adventure has a prototype with multiple differences. (See Nintendoplayer.com for details)
- Pocahontas - a debug rom has been released here.
- Pocket Monsters Red and Pokemon Gold have some weird unused text.
- Shin Samurai Spirits 2: Haoumaru Jigoku Hen, among other unused stuff and leftovers from Garou Densetsu Special (the whole packed level tilemap library), has an unused fighter select screen inside the hardwired tilemaps only featuring 8 characters.
- Silver Eagle unused name "AMADEUS WANG" for the staff
- Super Contra II
- Unused menu leftover from a 17-in-1 cart by Super Technos.
- There is an unused level select, too.
Game Boy (Color)
- Bugs Bunny Crazy Castle 3 was originally a Kid Klown game, similar to what happened to The Real Ghostbusters (Game Boy), under the title Soreyuke! Kid: Go, Go, Kid!, but unlike the last Gameboy game featuring Kid Klown, it got released! (Also a lot of regional and game differences)
- Burai Fighter Deluxe has unused item graphics.
- Dragon Ball Z: Legendary Super Warriors has unused graphics.
- A prototype ROM of the unreleased game Infinity has been released online, along with the source code, by developer Affinix.
- Hercules: The Legendary Journeys has unused text.
- The July 2020 Nintendo leaks include a ROM of Jimmy Connors' Tennis (Game Boy), which has differences when compared to the released ROM. Found (and encrypted) in NEWS\テープリストア\NEWS_02\usr01\noa\Mail\inbox
- Maru's Mission has many regional differences, mostly consisting of graphics.
- Space-Net: Cosmo Red and Cosmo Blue have leftover Sanrio Timenet: Kako Hen and Mirai Hen sound effects. Some are used, but are any of these unused?
- Woody Woodpecker Racing has regional differences. The Nintendo logo goes unused in the Japanese and European versions, and all of the Japanese characters from the name selection screen go unused in the American and European versions.
Game Boy (Color) (Unlicensed)
- Harry Potter 3 has graphics for a...clown?
- Pokemon Jade crashes after the first level, leaving almost the entire game unused. There might be leftovers from Sonic Adventure 7.
- Pokemon: Mewtwo Strikes Back Post about possible beta material that Makon Soft / Yong Yong would have probably left in with (Although, this may not have much possible purpose in with the Li Cheng ROM, with them possibly taking out (unused) stuff, keeping from their programming fix to work.) Also, post about the intro differences, between DMG and CGB/GBC. In the DMG intro, Makon Soft / Yong Yong (probably) stole several frames of the intro, from Pocket Monster (SNES), however, in the GBC intro, like every Pokemon game of theirs, except Pokemon Adventure, they, of course, use pictures from the anime. The user, XanverKun, posts a YouTube video of the Li Cheng cart about the DMG intro. It's probably assumed that even probably the original Makon Soft / Yong Yong version has this too, with the intro. However, no proof. But most likely, it probably does, since Li Cheng barely probably would remove anything from the ROM, in their revision ROMs. I, Chowdit1, will probably remake the video in better quality. Also, as a side note, Li Cheng translated the game's name (in Chinese Simplified), as "Digimon (Digital Baby) {Taiwanese name for Digimon} [Shu-Ma Bao-Bei]: Mewtwo (Super (or 'Surpassable') Mew Mew) [Chao Meng-Meng] Strikes Back [Fanji Zhan]. So, it's exceptionally correct, but except for the series name.
- Shui Hu Shen Shou has menu icons leftover from Pokemon Gold and Silver
- Terrifying 9.11 apparently includes an unused Metal Slug logo (the game is an unlicensed, 9/11 themed port of Metal Slug for Neo Geo).
- Thunder Blast Man has a few sprites leftover from Rocman X Gold
SNES
- The SNES PPUs have a partially-working unused testing mode that outputs an RGB signal.
- Energy Breaker contains developer jokes as text according to the fan translation.
- Fireteam Rogue (SNES)[4] has two prototype versions from different points of development, the latter one containing most of the text, is it all seen in the unfinished game?
- F1 Pole Position has a regional difference. The Japanese version has Ayrton Senna while the US/EU version has Michael Andretti.
- F1 Pole Position 2 has a Japanese sample cartridge that is a rolling demo. There are changed portraits between this and the final, some minor changes and Nelson Piquet being in that version. Not mentioned but Nigel Mansell's portrait was not finished in this version. It will require hacking to see if there's more unused content or if there are any more portrait changes.
- Hokuto no Ken 6: Gekitou Denshou Ken Haou e no Michi has unused character portraits.
- James Pond II: Codename: Robocod apparently has regional differences: [5] [6]
- Kablooey has regional differences (Different music, sound effects, etc.)
- A cut down version of Speed Racer in My Most Dangerous Adventures that supports the Life Cycle accessory was bundled with Mountain Bike Rally.
- Super Wagyan Land 2 has a test level.
- Teenage Mutant Ninja Turtles: Tournament Fighters has regional differences and a prototype.
- UNDAKE30 Same Game Daisakusen Mario Version has three unused music tracks.
- According to Nintendo documentation, these games have additional anti-piracy checks, what are they?
English games | ||
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|
SNES (Unlicensed)
- There are several unlicensed SNES games with interesting anti-piracy features.
Nintendo 64
- The 64DD Mario Artist games have debug features, or at least debug leftovers.
- There's partial source code for a Mortal Kombat game in the 2020-07-25 Nintendo leak.
- All-Star Baseball '99 has debug text and a bunch of bin/data file paths scattered in the ROM, but mostly near the beginning, as well as a file/reference to CODE.BIN. (I'm not 100% sure if the later part would qualify for the wiki but I thought I'd note it anyway)
- WCW vs. nWo: World Tour was later released in Japan as Virtual Pro Wrestling 64 and has differences from its American counterpart.
Game Boy Advance
- All of these GBA games have hidden things in the ROM itself, accessible through a hex editor.
- Britney's Dance Beat (dev text)
- Crash of the Titans (debug stuff and cheats)
- Avatar: The Last Airbender: The Burning Earth has bits and pieces of development/debug text.
- Cabela's Big Game Hunter (Game Boy Advance) has a debug menu.
- The Game Boy Advance (and possibly the DS) Legendary Starfy games may have more debug modes, and unused text suggests conversation tests which may be still in the games.
- Drome Racers has several interesting cheat codes.
- The King of Fighters EX2: Howling Blood seems to have unused win quotes.
- Mega Man & Bass is a port of the SFC (SNES) version, but only a few graphics were redone to fit the screen. Some graphics were untouched, causing part of them to be off-screen and normally not seen. It may also contain the unused content from the SFC version.
- Power Pro-kun Pocket 4 has a debug mode (apparently by entering "デバッグ"). Video here.
- Rayman Raving Rabbids has been reported to have a severe bug that may only occur in the USA release.
- The Sims Bustin' Out and The Urbz: Sims in the City both have a cheat menu as an invisible option 4 on the options menu. Can't figure out to enter it. Screenshotː [7]. Also, The Sims Bustin' Out has a few unused item descriptions.
- Yu-Gi-Oh! Destiny Board Traveler has version differences, like the European version made the dialogue text more readable. The double pack re-release brought this change to the US, as well as the additional language options.
GameCube
- Ralf of GSCentral has found so much stuff in GameCube games. Pretty much any PAL GC game he's gone through has something wiki-worthy.
- Bust-a-Move 3000 has development text. Also, regional differences. The US version is an earlier build without features like 4-player mode.
- Custom Robo: Battle Revolution removed the hero's headband in the English release, possibly because it clips with everything. Ernest's desk and nearby shelf no longer have bottles (presumably of alcohol) on it. See if the models are still in the game data. The Fukashi/Marv wanted poster is edited to include the character's name change.
- NHL 2004 might contain an unused player called Gabe Metal.
- Pokémon Colosseum Bonus Disc has regional differences. The US version contains unused Jirachi variant(s).
- TimeSplitters 2 has an unused Gothic MapMaker tileset accessible with AR codes. IIRC there are also unused weapon models and the sci-fi handguns with alternate tracer colors used by the aliens in the Planet X mission can be used by the player.
- Unused content in Japanese multi-demo discs
- WWE WrestleMania X8 might have leftovers for removed WWF logos in "fist" SmackDown and Raw (is War) arenas? (The game was developed before "Get the F Out" kicked in on May 5, 2002, but released afterwards)
Wii
- A small number of demo discs (very small, almost definitely under ten) were produced. Some of these are "Activision Exclusive Playable Demo Disc" with demos of Big League Sports, Dancing with Stars: Get Your Dance On, Madagascar: Escape 2 Africa, Monkey Mischief, and Shrek's Carnival Craze; individual discs for Boom Blox, Help Wanted: 50 Wacky Jobs, Monster Hunter Tri, Muramasa: The Demon Blade, Rooms: The Main Building, Epic Mickey and Sonic and the Secret Rings, more than one Skyward Sword.
- Arc Rise Fantasia
- Ten(!) test rooms that need to be file swapped to work.
- The US version actually added more voice acting for battles.
- Art of Balance (WiiWare) has a few files/folders with 'test' and 'debug' in the name.
- Barbie Horse Adventures: Riding Camp - There are several islands just offshore that are too far for Barbie's horse to swim to. Using hacks we can get over to them. On the biggest one, the interior of the Roberts stables can be found here, but there's also a solid white untextured building here that can't normally be seen. It looks like a house interior of some sort. Appears to be completely unused. (source: Rhythm#6928)
- Blaster Master: Overdrive (WiiWare) has various "test" files in the "sideview" directory.
- Castlevania Judgement
- Initialization test text.
- Leftover menu/HUD graphics from Naruto: Clash of the Ninja - Revolution.
- Early-stage copies.
- Placeholder graphics.
- The Conduit has a test room only accessible through private online multiplayer and cheat devices, as well as an early version of Sanctum, and a debug mode. Also, leftovers from the scrapped LAN multiplayer exist and can be undummied out.
- Doc Louis's Punch-Out!! has music for when Doc Louis is knocked down, which goes unused since he instantly gets knocked out after losing all of his health.
- Dr. Mario Online Rx has prototypes on the Wii CDN (title ID HDM* instead of the final's WDM*)
- Final Fantasy Fables: Chocobo's Dungeon has an early version of Shirma, complete with a load of animations.
- Jett Rocket has early/testing levels and a crash screen.
- Line Attack Heroes (WiiWare) has unused config files referencing the scrapped US release and the E3 demo (which wasn't WiiWare), internal names and a symbol map.
- Mario & Sonic at the Olympic Winter Games has several unused/unplayable characters.
- Mario Super Sluggers appears to have an unused file named bgm_captain.
- Monster Hunter Tri has many unused icons.
- Nicktoons MLB has Rocko from Rocko's Modern Life as an unused character. All of his data is still there and may still be playable if hacked in.
- The Penguins of Madagascar: Dr. Blowhole Returns has many test levels.
- Pokemon Rumble has text and data for a debug menu.
- PokePark2: Wonders Beyond has an unused chase remix theme. It also has a number of debug rooms and associated level parameter files, possibly allowing them to be loaded in-game.
- Sonic and the Secret Rings has some test files and some test videos (maybe not unused). It also has .txt files with developer comments, actitems.txt, actstgdata.txt, actstgdesign.txt, and actstgmission.txt, respectively. Also check for any content leftover from Sonic 06, if any.
- Tales of Graces has dummied-out artes: Sophie's Final Fury and Blast Heart, and Cheria's Innocent Shine and Meteor Storm. Either playable or sound-only, there is a huge amount of them. There also seems to have traces of a certain "DEVD," thought to be a missing character (much like PAT in Vesperia). It has also revisional differences.
- Tokyo Friend Park II Ketteiban: Minna de Chousen! Taikan Attraction supposedly has source code on the disc
- Tony Hawk's Proving Ground has files for a test level and a test video and various remnants from the Xbox 360 / PS3 version.
- WarioWare: D.I.Y. Showcase has two different games in the Japanese version. "Punch-Out!!" was originally "Card Hero", and "Kid Icarus" was originally "Freshly-Picked Tingle".
- Wii Chess has regional differences.
- Wreck-It Ralph has some test rooms. Check if they work.
- De Blob 2 has some unused levels, try accessing them.
- Hidden DS connectivity in some titles?
DS(i)
- This page has more stuff that I (eientei95) found. Stuff needs article-ised.
- Here is a list extracted from the entries in the leaked DS lotcheck sheet that are marked as using the "DSプロテクト" (DS Protect) anti-piracy library. Here is the same for DSi Enhanced (DSi Exclusive and DSiWare apparently don't use it).
- 7th Dragon has text for a debug room, according to the fan translator. He even translated the text for it too!
- Ben 10: Protector of Earth has a debug menu.
- Brain Age 2: More Training in Minutes a Day has some unused graphics.
- Bust-a-Move DS has some header text files inside the ROM.
- Chibi-Robo!: Park Patrol has development text strewn about all over, as well as text for what appears to be a debugging menu.
- Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+ according to some sites has a debug mode, but others refer it as an enemy encounter cheat.
- Dementium II has a test level.
- Despicable Me: Minion Mayhem - the DS debug button displays hitboxes on a black background for moving objects if pressed in-game, pressing the button again returns everything back to normal. (source: Ziella#2992)
- Dragon Quest Monsters: Joker has unused monsters, PlatinaKing.
- Dragon Quest Monsters: Joker 2 Professional has an unused monster, PlatinaKing.
- Elebits: The Adventures of Kai and Zero also has a test map (map_test00.pac) and an archive called test.pac.
- Feel the Magic: XY/XX has some unused graphics for an alternate ending. Info here.
- Final Fantasy Tactics A2: Grimoire of the Rift has unused Grenades type weapons from the unused Transmuter Nu Mou Job, which was to combine items for abilities, but with 19 usable items, there were over 300 combinations and therefore was scrapped at the last minute. The job might be in the game, but the Grenades are present and semi-usable.
- Final Fantasy XII: Revenant Wings has debug menu text but it's no longer readable in non-Japanese versions since it's all replaced with "????". It seems to have options for HP/MP. Also, find a way to re-enable it.
- Flipnote Studio has regional differences and revisional differences.
- Fossil Fighters Frontier has placeholder Vivosaur(s). It also has unused Paleo Pals and attacks for Nibbles.
- Garfield: A Tail of Two Kitties has a model viewer.
- Harvest Moon: The Tale of Two Towns has unused items (mostly items like "dummy 86", etc.).
- Henry Hatsworth has strings for a sound test and some unused levels.
- Journey to the Centre of the Earth has a test level.
- Kenkou Ouen Recipe 1000: DS Kondate Zenshuu was composed by Kazumi Totaka, but no Totaka's song seems to have ever been documented in this game(?). "トタケ" (totake from his nickname totakeke?) however is a keyword on a password menu. Could there be a hidden method involving this for activating the song?
- KORG DS-10 Synthesizer and KORG DS-10 PLUS have lots of unused graphics. The Limited Edition (at least) of KORG DS-10 Synthesizer has two save files in the filesystem (ds10backup_080425.bin and work)
- Last Window: The Secret of Cape West, the sequel to Hotel Dusk, has a big archive called Main_Debug. Maybe it has a debug menu like its predecessor?
- LEGO Batman: The Video Game has text for a debug menu; figure out how to access it.
- LEGO Battles and LEGO Battles: Ninjago have an unused level and some unused graphics.
- LEGO Indiana Jones 2: The Adventure Continues has text for a debug menu; figure out how to access it.
- LifeSigns: Surgical Unit has a file named debug, probably an image, plus the Japanese Win graphic. Figure out how to open them.
- Looney Tunes: Duck Amuck has some unused STRM voices. Most of these voices are only present in the English version, with no modification language-wise for the ones that didn't get removed in the other versions. Most of them were made (and used) for the cutscenes, but some of these are modified when they're heard in them. (An example being "SE_SL_VO_HAPPY_MISER", which was modified in pitch for Diamond Mine, Mine!'s opening cutscene.)
- Love Plus (and its updated re-release) has anti-piracy methods. (although only the latter is listed as using "DS Protect" in the leaked nds lotcheck sheet)
- Lupin Sansei: Shijou Saidai no Zunousen has two lots of test sprites of Lupin.
- Mario & Sonic at the Olympic Winter Games might have several unused/unplayable characters.
- Mario vs. Donkey Kong: Mini-Land Mayhem has a debug menu, some unused graphics, and a dummy sound effect.
- The McDonald's eCrew Development Program has an unused song.
- Medarot DS has a few interesting things, like alternate parts.
- Moon has a decent amount of unused things.
- My French Coach: Learn A New Language has NitroFS/text/debug.dat.
- Nanashi no Game: Me seems to lack some stuff from it's prequel, but it does have a debug menu.
- Nintendojo has unused text in the msbt files and a version.txt file.
- Osu! Tatakae! Ouendan! has some unused graphics.
- Onsei Kanjou Sokuteiki Kokoro Scan Has quite a lot of unused sounds and a few unseen/unused graphics.
- Pac N' Roll has unused level models.
- PictoChat has some different versions: Ones included in different DS firmware versions (though PictoChat may be the same across all of them), the DSi one (PictoChat (World)), and the one included with Kanji Sonomama Rakubiki Jiten DS, a Piece of Japan-only DS software. For example, the rainbow pen is in the DSi version, but not in the DS version. Kanji and character vocalization is in the Kanji Sonomama version, but not in other versions.
- Rhapsody: A Musical Adventure (Nintendo DS) had an entire bonus chapter removed at the last minute before it was released in America. The music from that chapter is still in the American ROM data, but who knows what else was left in?
- Scurge: Hive - For the Prerelease namespace: This and the following pages have plenty of Scurge: Hive sprites from one of the makers. There's lot of stuff I don't remember having seen in-game, except during a rare glitch I never managed to reproduce, can someone help me sort it out? Also, some files have a name implying they contain sprites from one of the scrapped enemies, but I can't get them to display properly. Also, graphics in trailers are visibly different; HUD, title screen, etc. See discussion on the old talk page.
- Sonic Rush Adventure has regional and revisional differences.
- Sonic Colors has a debug map, like the other DIMPS Sonic games for DS.
- Spectrobes has a fully featured debug menu with model viewers, sound tests, menu testing. It was first seen here with no more clues. I have found the menu is present on every build (Japan, EUR, etc) and I have done some progress reversing it but I need someone with more experience.
- Star Trek: Tactical Assault the DS debug button enables and disables debug information on the screen which shows the FPS and your coordinates. AR code to activate it in all situations in US version: 02222280 00000001(source: Ziella#2992)
- Suikoden Tierkreis has unused items and unused/placeholder characters. I put it on this page here. I'm putting it on here in case I don't get to make a page for this.
- Super Robot Taisen W - could anyone re-enable the debug menu? The patch link was on Megaupload, I think.
- The Oregon Trail has development-related text in arm9.bin.
- Wheel of Fortune has the "bonus category" post-puzzle chimes (previously used as the "rolling doubles" sound on the 1987-88 High Rollers), along with some Pat Sajak lines that are used in the console versions.
- Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia has debug menu text.
- The DSi System Menu contains a file called "bandbrothers_arm7flx_patch.sbin". Presembly this is some sort of fix for one of the DS/i
Daigasso! Band Brothers games.
(New) 3DS
- Boulder Dash-XL 3D has differences between the cartridge version and download version, such as menu fonts.
- Dead or Alive: Dimensions has a test map and unused graphics from the E3 version. "menu_icon.bclim (e3 demo)" "menu_icon.bclim (final)"
- Dragon Ball Z: Extreme Butoden received a Japanese-only update to enable crossover battles with One Piece: Dai Kaizoku Colosseum.
- Mario Tennis Open has the menu music from Mario Power Tennis in STRM_SONG_MENU_OLD.bcstm.
- Mario vs. Donkey Kong: Mini-Land Mayhem! has UserInterface_E3Strings.bmg.
- Nintendo Video also has some regional differences.
- Inazuma Eleven GO: Chrono Stones: Wildfire and Thunderflash has passwords that were never officially released, but recently datamined.
- Pokemon Super Mystery Dungeon Has quite a bit of debug content. With many script and text files for various debugging features. It may be possible to load them with some simple file replacement. There's some research on the matter at http://projectpokemon.org/forums/showthread.php?46904-Pokemon-Super-Mystery-Dungeon-And-PMD-GTI-Research-And-Utilities/page2
- Pyramids has leftover .BMP, .BAT and shortcut files.
- Rusty's Real Deal Baseball has regional differences, most notably Rusty Slugger himself looking completely different in Japan (said version, Inuji Darumeshi, is a Trophy in Super Smash Bros. for Nintendo 3DS).
- Sonic Boom: Shattered Crystal has voice clips for Amy being playable. And in cutscenes, Eggman also seems to have voice clips for cutscenes, although he never even appears in cutscenes anyway. Also, unused menu/HUD textures exist as well.
- The Mysterious Murasame Castle (previously known as "Nazo no Murasame Jou", fan translated as "Riddle of Murasame Castle") was released in the West for 3DS Virtual Console. Check for differences.
- Yu-Gi-Oh! Zexal: World Duel Carnival has lots of regional differences.
- Downloadable patches:
- Adventure Time: Explore the Dungeon Because I DON'T KNOW! (version not identified)
- AeternoBlade (awkwardly labelled as Version 1.0)
- Azure Striker Gunvolt (Version 1.2)
- Disney Magical World (Ver. 1.1)
- Time Travellers - there is a demo in Guild01, which was released 42 days before this game
- Hakuoki: Memories of the Shinsengumi (version not identified)
- I am an Air Traffic Controller Airport Hero Hawaii (Ver. 1.1)
- Metal Gear Solid 3D: Snake Eater (version not identified)
- Nintendo 3DS Guide: Louvre (1.1)
- Pokemon Art Academy (1.1)
- Shovel Knight (1.1)
- Siesta Fiesta (1.0)
- To be discussed: non-patch updates for download-only games.
- Various games have downloadable demos, which sometimes have differences from the final game for the sake of length constraints and simply to show off various aspects of the game. Whether or not these should be covered is debatable, as it's unclear whether or not some of these are actually prototypes.
- Bravely Default's demo could probably be covered as a whole other game, however, considering the fact that it is a whole other game.
- The following (no-intro datted as of 2018-11-10) physical 3DS games have the "DebugPrint" SDK component listed in their "plain regions" sections. This means that they may try to print stuff to an external log: https://pastebin.com/raw/vp9B0H6C
- Zel's CIS-004 unit hard drive dump contains lots of Japanese kiosk demos. Some may be pre-final or contain other interesting differences.
- An early version of the unreleased "3D Challenge" tech demo was dumped.
Wii U
- A way to disable sleep mode is on the external hard drive.
- Miiverse had debug features. The way to access them may have been removed by updating the HTML or by a system update. But there are leftovers of some sort. Not sure if this should go on "Wii U" page or "Miiverse (Wii U)" page.
- GBA Virtual Console Games have code leftover from other projects and Adobe Photoshop. (source: ajd4096)
- Some games have internal names (source: Random Talking Bush)
- To be discussed: updates for download-only games.
- Jeopardy! and Wheel of Fortune very likely have a plethora of unused images and such for the online gameplay features they trumpeted in promos and even on the boxes but never actually delivered. Also, given that these were THQ's last games before filing for bankruptcy a few days later (probably why they suggested the consumer pay $20 more for inferior products), they might have some other unused stuff that may overlap with those of the Xbox 360 and PS3 versions.
- NES Remix and its sequel (naturally) have Famicom-related regional differences. And the emulations are likely to have differences as Virtual Console games do.
- Call of Duty: Black Ops II has a crash handler that displays version info
Nintendo Switch
- A Dark Room has an outdated ruby-interpreter than can be brought up by plugging in a USB keyboard and pressing the tilde key. It was added as an "easter egg" by the developer and the game was later taken down. (initial discovery: @yourcompanionAI)
- Duck Game seemingly contains Windows exes and dlls.
- Pokémon: Let's Go! Pikachu & Let's Go! Eevee has unused data for held items and double wild battles.
- Puyo Puyo Tetris has a debug menu of sorts hiding in it, though it's barely there. The exact key combo was later discovered: Key combo is "right stick pressed down + X + B"
- The Legend of Zelda: Link's Awakening (Nintendo Switch) has unused level names
- The World Ends With You: Final Remix has an unused song, it is a different version of the Final Remix version of Make or Break, but the file name (re_B04E_R.ogg) suggest that this was at one point a Final Remix of Twister Remix instead.
- Yoshi's Crafted World has prerelease screenshots/trailers and some concept art
- Super Mario Bros. 35 - there is at least one level difference with the original SMB.
Sega
Master System
- The Sega Master System BIOS has a prototype.
- Some early Master System games have an unused logo at the end of the ROM matching the BIOS prototype.
- Action Fighter has revisional differences.
- Alex Kidd in Shinobi World - Maxim from SMS Power discovered the unused boss while Glitch found the Shinobi Kidd sprite and Mari-Oh portrait. Also an unused Round 5 icon and an unused boss portrait.
- Double Hawk, Dynamite Dux, Rambo III and Summer Games have unused FM soundtracks regardless of the region.
- ESWAT has 3 prototypes, each with changes. Revision 0 and Revision 1 also have changes such as difficulty adjustment and removing the Arrest text. Paul Baker documented these
- Olympic Gold (Sega Master System) has some regional differences
- Cyborg Hunter has regional differences because in Japan it was a licensed game called Borgman.
- Rambo: First Blood Part 2 is known as Secret Commando in Europe and Ashura in Japan has regional differences including sprites of the playable characters, the US version having the Rambo theme, the cutscenes and the title.
- Slap Shot has a prototype being called Slap Shoot.
- Super Off Road has a prototype with credits
- Two remaining Sapo Xule games are Kung Fu Kid and Astro Warrior, the latter is based on the Hang-On/Astro Warrior ROM version. There are also the other Brazilian games that got altered for licenses such as the Wonder Boy/Monster World series being Monica's Gang.
- Many sports games have regional differences on the Master System; these include Walter Payton Football (American Pro Football with the European version adding an intro), Reggie Jackson Baseball (Europe: American Baseball changing the intro graphics), Great Baseball is known as The Pro Yakyuu Pennant Race in Japan and is licensed, James "Buster" Douglas Knockout Boxing has a different title screen and the player name for the European/Brazilian version called Heavyweight Champ. Oh and that Brazilian version of California Games where the events are cut down. There is also a possibility that Nekkyuu Koushien is the earlier Japanese version of Reggie Jackson Baseball however code comparison is needed.
- There are quite a few games with FM soundtracks that were never released in Japan (the only region where the Master System includes the YM2413 FM chip), thus rendering those soundtracks unused. List of FM-enabled games and further information can be found here and here.
Genesis
- Lots of Genesis games in general, thanks to drx.
- Aquatic Games might have some regional differences. When played at 50hz in the 100 Metre Splash, Pond makes some splashes on the water, as well as the accompanying sounds when he runs fast while when played at 60hz they do not. This is most likely a bug in the game since the US and European versions are on the same cart.
- Barbie Super Model has a prototype with multiple differences. (See nintendoplayer.com for details.)
- Beastball has text for a "test options" menu, can this be enabled?
- Championship Bowling has some regional differences with the big one being that the portraits in the Japanese version (Boogie Woogie Bowling) are different.
- James Pond: Underwater Agent has two unused themes.
- Last Battle has reduced violence and several resprites in the non-Japanese releases.
- Micro Machines 2: Turbo Tournament has unused tracks.
- Prince of Persia has some unused songs and some regional differences.
- Shadow of the Beast has some regional differences that include a lot of changed sprites, added sound test, and removal of the US/Europe ending.
- Shadowrun has a debug menu and several prototypes.
- andlabs's "so I don't forget" list of things to look into:
- There's that unused item art in Madou Monogatari I that I found long ago but without knowing what the item palette(s) is it looks like a pile of shit (literally) :|
- Darius II/Sagaia - GameFAQs doesn't seem to have a clear idea of what all the cheat codes are? Super Hard Mode triggers a string SPECIAL MODE, for instance... Also, are zones Z1 and Z2 used? Also this
- Chou Kyuukai Miracle Nine appears to have a debug menu of sorts:
00038A:60 (bypass checksum) FFED84:30 (set game mode) 0065B6:4E71 (nop out rts blocking the menu)
- Not sure if it is used or not or if it has an effect as pressing start after disabling the RAM code just brings you back to the menu, so I have to see if it's supposed to come from elsewhere by disassembling all the game's code :/
- Feng Kuang Tao Hua Yuan has a block of either unassembled helper code or compiler assembly output, not sure which... but the present dump is not from the original cart, but from a mainland China(?) "rerelease" so I'll wait until we can get an authentic dump
- Simple sound test codes... documented in the manual or not?
- Mahjong Cop Ryuu - A+Start on the title screen
- Crack Down - Japanese characters loaded in title screen? there don't seem to be any in the intro or on the title screen... or anywhere in the game...
- Rugby World Cup 95 appears to have each of its functions suffixed by the function's name (like a symbol table but scattered throughout the ROM). Also "Dave Was Here!"
- There's a flag that if set to nonzero, the game loop will enter an endless loop that cycles through each of the big-board animations that can show up; check at $13DA and loop immediately afterward, checks -$6EA1(a5) where a5 is $69C (yeah it's one of those games)
- Turns out many, if not all, of the Extended Play Productions games have these symbol setups...
- Hellfire: "M2612 SOUND REAUEST TABLE "/"ERRORS=0000"/" 0221 END"
- bah it's located in the sound driver
- Also
pietro@pietro-laptop:~/ida_linux$ bgrep '0D 1E 0D 0E' Hellfire* Hellfire (Europe).md: 000120f5 Hellfire (USA).md: 000120ff
- for the hard ending text... but the EU version wasn't Seismic...
- While investigating the M2612 thing:
- for the hard ending text... but the EU version wasn't Seismic...
00012BAE 67 76 30 3C 00 E1 22 3C 00 03 E0 00 34 3C 04 06 00012BBE 4E B9 00 00 5F 84 70 02 22 3C 00 03 69 A0 34 3C 00012BCE 03 F2 4E B9 00 00 5F 84 30 3C 24 06 32 3C 23 9A 00012BDE 74 0E 76 0E 4E B9 00 00 65 5C 23 FC 00 01 25 6C 00012BEE 00 FF 00 9A 4E B9 00 00 60 70 30 3C 00 10 22 3C 00012BFE 00 01 25 6C 34 3C 00 40 4E B9 00 00 5F 10 30 3C
- this is nonsense for Hellfire (begins with a conditional branch to noncode, calls the middle of functions at non-entry points, and the last call jumps inside an opcode)
- ...and is only in Hellfire (only in JP version)? something's not right here
- not in arcade versions
- ...and is only in Hellfire (only in JP version)? something's not right here
- this is nonsense for Hellfire (begins with a conditional branch to noncode, calls the middle of functions at non-entry points, and the last call jumps inside an opcode)
- Pac-Attack: are the credits immediately after puzzle mode?
- shobiz found a lot of stuff in Quackshot
- Mega SWIV: word $80 is used as a flag to do something when you get hit by a bullet, but what?
- Rainbow Islands Extra has a title screen cheat code: Up B Down Left C A A* B** C***. The last three buttons are so marked because you can stop at any one of those and only get the effects of the buttons you pressed. I *think* A makes you faster? I don't know... The code is checked on the main menu too. None of them appear to be related to infinite continues.
- B button: [00:18] <Mister_Argent> Hey, i just tried that RI cheat code. I started off with Double Rainbows, but I don't know if that's normal for extra mode or not.
- King Colossus: down up up down right left right left on the game over screen continues -- is this in the manual? even if it is, an additional right right is at the end of the code, but the game stops after eight button presses
- Mega lo Mania/Tyrants: Fight Through Time:
; not the actual addresses as the data is copied to RAM [03:06] <andlabs> seg001:00FF0162 aSelect: dc.b 'select',0 [03:06] <andlabs> seg001:00FF0169 dc.b '-----------------',0 [03:06] <andlabs> seg001:00FF017B aToPlaceIn: dc.b 'to place in',0 [03:06] <andlabs> seg001:00FF0187 aBuildingPorts: dc.b 'building ports',0 ... [03:07] <Flygon> I don't recognize the term 'building ports', though [03:08] <andlabs> I wouldn't know [03:08] <Flygon> Unused string? [03:08] <andlabs> it's in the list [03:08] <Flygon> Indeed [03:08] <Flygon> Hmm [03:08] <andlabs> so unless the specific index to get to that string is never loaded, then [03:09] <andlabs> I would need to find out which bytes are loaded into the code to look up strings [03:09] * Flygon should consider creating a Mega-lo-Mania fan-forum x3 [03:09] <andlabs> if the one that indexes that port string is never used... that string is unused and we have a mystery [03:09] <Flygon> Indeed [03:09] <Flygon> Good thing only one of the developers are dead... [03:09] <Flygon> They appear quite cooperative to fan questions [03:10] <andlabs> http://www.gamefaqs.com/genesis/586569-tyrants/faqs/38544 check the author
- FAQ has no mention of ports...
- The Japanese version has bits and pieces of SNASM68K left in it
- The later European version has, in its ROM header, a serial number field that indicates a CD version was in development? I need to check Sega CD headers
- Mary Shelley's Frankenstein has an actual symbol table? (as opposed to Rugby World Cup 95)
- Mega Bomberman - word at $2D8 in US version - if changed to a nonzero value, the CRAM is altered on every main loop cycle to show something (CPU usage debug?)
- Socket
[22:54] <GenesisFan64> don't forget the unused song, B G M 19
- also various Unknown labels in GF64's disassembly
- Double Clutch has a cheat code it checks for right at startup! ...but my patch codes to hang the game when it checks the variable it sets when the cheat code is activated doesn't seem to do anything... does it happen when not in a race? I would need to beat a race to find out...
- Find FRUITMEISTER I in an earlier Eurocom Genesis game (have t wait for SeanieB to finish changing Sega Retro hard drives before I can get a list)
- No luck finding it in The Jungle Book (Genesis), all pause cheats are accounted for. TODO: check RNC (compressed) graphics --JLukas 22:28, 30 April 2013 (EDT)
Genesis (Unlicensed)
- A Bug's Life has graphics leftover from Pocket Monster in the ROM.
- Hercules 2 has unused graphics.
- Smart Mouse has an unused title screen.
- Street Fighter II': Turbo (Genesis) seems to be a title hack (by pirates) of an early scrapped version of the Special Champion Edition. It features quite a lot of differences, including music and sounds. [8]
- Super Mario World 64 has some anti-piracy features. (Try playing the unpatched ROM and you'll find out.)
- Top Fighter 2000 MK VIII has unused stages (proof: [9])
Game Gear
- CutThroat Island has a prototype with a cheat mode.
- Olympic Gold (Game Gear) has some regional differences
Sega CD
Pico
- Game wo Shinagara Oboe You! Kantan Wakuwaku Keyboard has a keyboard test, but A) is it already documented in the official documentation? and B) nothing emulates the Pico Keyboard, so it's useless right now.
Saturn
- The Sega Saturn ports of Alone in the Dark and its sequel have debug menus, accessed on the main menu by pressing L, R, L, R, Start.
- Andretti Racing has a rather fantastic hidden menu that allows you to adjust your fuel amount, number of laps, enemy AI and even the centrifugal force to make slipstreaming easier or trigger incredible crashes where your car flips as if there is no gravity!
- Battle Arena Toshinden URA, and D-Xhird have debug modes that can be accessed without Action Replay codes. The D-Xhird debug code is accessed during the Takara logo by pressing X, Y, Z, Left, Down/Left.
- Daytona USA Championship Circuit Edition has regional and revisional differences.
- Final Fight Revenge contains English ending text and title screen copyright info, except the Sega Saturn port was released only in Japan. It is suggested the former is controlled by the system language option. http://rq87.flyingomelette.com/FF/F/R/qa.html
- NASCAR '96 has a debug menu that lets you alter many aspects of the game and play in Wireframe mode.
- Sega Rally has regional differences, one of them the US/Brazilian version is missing a mountain graphic compared to the Japanese/European versions. There is also a revisional difference in the form of Sega Rally Plus/Net Link Edition.
- Spot Goes to Hollywood has a level select.
- Titan Wars has a "secret" AVI file.
- Wipeout (aka Wipeout 2097) also has a debug mode which lets you play in Wireframe mode, as well as many other cool alterations.
Dreamcast
- A few Dreamcast games had their online mode removed for the European version, Daytona USA 2001 being one of them.
- Confidential Mission has regional differences regarding Dreamcast gun support.
- Cyber Troopers Virtual-On: Oratorio Tangram - Customize Disk — Disabled test mode. Can be accessed with a (really really old) modded boot disc by Scott Robinson.
- D2 has some regional changes, namely involving some tentacles being moved around in the intro and grandpa boss fight for the US release.
- F355 Challenge has a potential debug menu
- Floigan Bros. Episode 1 — Mostly unreleased (and mostly unarchived/unavailable until now) on-disc DLC
- Fur Fighters has a debug menu or two, plus unused sounds.
- Grandia II has an extensive debug mode that looks similar to the one in Bomberman Generations. Video and info here.
- Monaco Grand Prix and Speed Devils both have revisional differences to add online.
- Ooga Booga has an anti-piracy measure featuring a screen with a pirate.
- Resident Evil: CODE Veronica has regional and revisional differences. The later Japanese revision was the basis of future ports.
- Skies of Arcadia has a debug menu in the demo version. Is this in the final version?
- Space Channel 5 has a prototype with a few interesting differences documented by a guy on youtube.
- Space Channel 5: Part 2 has an apparently unused animation of Blank from the first game. Confirm?
- Super Runabout has regional and revisional differences, the US/European version is based on the second Japanese version.
- Virtua Fighter 3tb has regional differences.
Arcade/Sega Nu
- Hatsune Miku: Project Diva Arcade and Hatsune Miku: Project Diva Arcade Future Tone has minor regional differences (Taiwan, South Korea, and Hong Kong) involving the removal of Senbonzakura.
Sony
PlayStation
- All of the Super Robo Wars games have debugging material. Info here.
- Likewise, the Army Men games here have them too.
- A Pastebin user named Decension has a bunch of random things found. Check all of these out.
- Action Man: Operation Extreme has a debug menu too.
- Alien Resurrection has a hidden difficulty.
- Auto Destruct has a debug menu activated through Gameshark codes.
- Car and Driver Presents Grand Tour Racing '98 has regional differences. The European version known as Total Drivin' has a completely different soundtrack. There is a wiki that goes into detail with the differences.
- Chocobo no Fushigi na Dungeon has a *gasp* debug mode.
- Chocobo Racing has at least one world changed between regions.
- Creatures has a debug menu. The same goes for Creatures: Raised in Space. (Raised in Space's debug menu can be found here.)
- The Fifth Element has a demo version with some debugging stuff enabled. Is this in the final version, albeit disabled?
- Final Fantasy VII (Aeris demo) a demo was released which has major differences to the final
- Front Mission 3 has a debug menu.
- Jarrett & Labonte Stock Car Racing has regional differences. The original European version TOCA World Touring Cars does not have an in-game soundtrack.
- Lunar 2: Eternal Blue Complete has a file scolding the listener for trying to extract .XA files.
- Namco Museum Vol. 3 has regional differences: The Japanese version contains the short manga (14 chapters and 1 special, each with less than 5 pages) Gogo no Kuni.
- Overblood has a debug mode.
- Paca Paca Passion 2 has leftover graphics from Mystic Ark: Maboroshi Gekijou.
- Pachiokun: Pachinko Land Daibouken has a debug menu.
- PoPoLoCrois has a debug mode.
- Power Move Pro Wrestling, also known as New Japan Pro Wrestling: Toukon Retsuden, has regional differences.
- Pocket Fighter has unused graphics, and unused story cutscene dialogue that is used in the Japanese version.
- Quake II has text for the debug menu in a demo version. This might be in the final version.
- Rascal Racers, ATV Racing, XS Airboat Racing and Miracle Space Race all have leftover graphics from each other (mostly copyright screens and track preview images).
- RayTracers has regional differences, the US version does not have voice acting unlike the Japanese and the European versions.
- Skullmonkeys appears to have a debug stuff in the Japanese version.
- The Ski perhaps has a debug menu.
- Street Fighter EX 2 Plus supposedly has unused/unfinished modes, including Survival. The late Kao Megura has codes to access them in his guide on GameFAQs.
- The Keiba perhaps has a sound test menu.
- TOCA Touring Car Championship has revisional differences. The European Platinum version adds Dual Shock controller support.
- Uprising-X has debugging stuff.
- V-Rally: 97 Championship Edition has revisional differences - later European versions and US version has dual-shock support and replaces the yellow/blue Renault Megane with Toyota Corolla, while the Japanese version have some extra cars.
PlayStation 2
- Pretty much every NIS game ever:
- Disgaea 2: Cursed Memories has a debug menu (under "Miscellaneous Codes"). Also, the unused item "Hyperdrive" from La Pucelle and Disgaea 1.
- Soul Nomad and its debug modes.
- Aqua Teen Hunger Force: Ninja Zombie Pro-Am has two plaintext settings files that are not read at runtime (AUTOEXEC.GM and CONFIG.GM).
- Arc the Lad: End of Darkness has a debug menu.
- Bloody Roar 3 has a debug mode that is only in the Japanese version. Also has some extra debug menus and a code to re-enable the debug menu on the USA version.
- Castlevania: Lament of Innocence has unused items.
- Champions of Norrath has a debug menu.
- Champions: Return to Arms also has a debug menu, enabled through Action Replay.
- ChoroQ has a debug menu accessible by entering your name as "BPROMOHE" and pressing Triangle + Start during gameplay, at least in the JP version.
- Codename: Kids Next Door – Operation: V.I.D.E.O.G.A.M.E. has a few leftovers from the GameCube and Xbox versions, a few oddities in the attract video (for all versions) and an apparent ESRB "RP" rating video.
- Dance Summit 2001: Bust A Move has several debug menus.
- Devil May Cry has at least two demos that have HUD differences and early/unused weapon/devil trigger-related stuff.
- Devil May Cry 3 has several test rooms that are unused.
- Dragon Quest VIII: Journey of the Cursed King has unused monsters.
- Fatal Frame (PlayStation 2) has several debug menus.
- Fatal Fury Battle Archives: Volume 1
- Fatal Fury Special has changes similar to those of Art of Fighting Anthology, in the removal of Japanese text from the screen before Ryo and the voice clips from the endings.
- Fight Night Round 2 has an unused character leftover from the Nintendo GameCube. To access him you can use Codebreaker code 0061FC40 0000002E for Player 1 or 0061FC44 0000002E for Player 2.
- Ford Racing 3 has debug camera views and texts for a debug menu.
- Galerians: Ash has a debug menu that's invisible.
- Grandia Xtreme and Grandia III both have debug menus. Grandia III's is here, while Grandia Xtreme's is here. while This might also be true for the PS2 port of Grandia II.
- Heatseeker has a debug menu.
- Jade Cocoon 2 has a debug menu.
- King of Fighters: Maximum Impact has a fun stash of unused voice clips, such as Yuki and...ANDY BOGARD!?-
- Kikou Heidan J-Phoenix has a debug menu.
- Kikou Heidan J-Phoenix 2 has a debug menu and debug displays.
- Knockout Kings 2002 (PlayStation 2) has a debug menu.
- Legaia 2: Duel Saga has a debug menu. Video and info here. There is also a USA debug code as well.
- The Legend of Spyro: Dawn of the Dragon features at least a few instances of cut dialogue for the Dam level between Spyro and The Hunter referencing his fear of water. The Legend games are relatively unexplored so chances are more cases of unused audio may exist on the disc.
- Mark of Kri has two debug menus.
- There is a leaked PlayStation 2 prototype of Manhunt 2 that has yet to be documented on this website.
- Metal Gear Solid 3: Snake Eater has some unused sound files for the early version of the torture scene.
- and a dev menu. Instructions (and pre-made save files) can be found here
- Monkey Magic has debug menus.
- Monsters, Inc. has unused videos, music tracks, and dialogue.
- Neo Angelique has a debug mode.
- Pac-Man World 3 has some alternative takes of Pac-Man's dialogue, also document on stuff inside of the game's files as there might be something where the game started off as Pac-Man Adventures.
- Prince of Persia: Sands of Time has debugging text located in DATA\PRINCE.BF but currently cannot be decompressed. Check if it's in the PC version, which can be decompressed.
- Quantum of Solace has a debug menu accessed using Action Replay Max code 003C9EB0 00000001 in the NTSC-U version of the game (Source).
- The Red Star might have some stuff relating to Acclaim, as it was meant to be published by them before they went bankrupt. It was picked up by XS games a few years later.
- Shadow Hearts Covenant has a debug menu.
- Sly 2: Band of Thieves has a demo version that has its differences, as well as an unused health bar graphic. There is also a near-complete unused episode.
- Soul Calibur III contains an unused movie called "modesel.pss", dated a good few months before most of the other content on-disc, as well as some unused models.
- State of Emergency 2 has a debug menu.
- Sub Rebellion has a small debug menu.
- Suikoden III has a debug menu.
- Taito Legends 2 has regional differences. The US PS2 version features Bust-A-Move Again, rather than Puzzle Bobble 2 depicted on the box.
- Tales of Destiny has Blue Earth and Swordian voices for all attacks. and many more unused sound files. Also, Tales of Rebirth and Tales of Destiny 2.
- Tekken 5 features a test theme known as "test_bgm_aif", which is literally ripped straight out of Steve's Tekken 4 ending. Quite a few "testmap" strings can also be found in the coding, presumably for the Devil Within mode.
- Tenchu: Fatal Shadows has some debugging stuff in the JP version enabled through PAR code 204642E8 xxxxxxxx (Click here for more details.)
- TimeSplitters 2 has multiple demos [10]. There's some info on the game's notes page.
- Ty the Tasmanian Tiger has some unused voice clips.
- Virtua Fighter 10th Anniversary has several unused stages.
- (andlabs TODO) Sega Ages 2500 Tetris Collection appears to have a System 16 version of Bloxeed that we otherwise don't know about (it was released on System 18 in Japan and System C internationally)
- It also has leftovers from Space Harrier II: Space Harrier Complete Collection?
- Fantasy Zone Complete Collection has a crapton of leftovers from previous entries (Monster World Complete Collection, Tetris Collection, Gunstar Heroes Treasure Box, Phantasy Star Complete Collection, etc.)
- Related to this SegaRetro edit?
- Phantasy Star Complete Collection has two versions of the Nei text adventure: ps2tnei.bin and ps2tnei_fixed.bin. The fixed one is the one that matches what's in Genesis ROM sets, and the executable makes no mention of ps2tnei.bin but it does mention the fixed one...and the two ROMs look to be very different with a 1:1 comparison (will need to do a diff-like comparison)
- Yuu Yuu Hakusho Forever has an invisible debug menu.
- Zoids Struggle has a debug menu.
PlayStation 3
- Quite a few PS3 games have debug menus that can be activated by running a PS3 CFW in "DEX mode" or using a debug CFW as can be seen in this post.
- BlazBlue: Chronophantasma has a Library Mode and a Gallery which were both completely dummied out of international releases.
- Cars 3: Driven to Win has some placeholder textures, possibly a test track(s) as seen by accidentally glitching out of bounds.
- Disgaea D2: A Brighter Darkness has unfinished sprites of Eclair and Priere.
- Dragon Ball Z: Ultimate Tenkaichi apparently contains unused voiceovers for Goku, intended for the giant battle with Janemba.
- God of War: Ascension has both regional and revisional differences.
- Heavenly Sword has a debug menu.
- Heavy Rain has a debug menu. Discovered here.
- Hot Shots Golf: Out of Bounds has regional differences regarding the female golfers.
- Kingdom Hearts HD 2.5 ReMIX has two demos from E3 2014, Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix, respectively. The Kingdom Hearts II Final Mix demo has a functional debug menu (which can be accessed by plugging in a USB mouse) and can be used on the final game if you replace index.dat and kingdom2.mself with the final's. Do note that some options will crash the game.
- Lair also has a debug menu. There are also some version differences between the initial release and the patches.
- Mugen Souls and its sequel has a bathing mini-game that was removed from the international versions.
- PlayStation All-Stars Battle Royale featured a rather intriguing development history, and the developers claimed Abe and Dart were intended to be playable but were forcefully cut. There may be leftover data pertaining to these facts on-disc.
- Ratchet & Clank: All 4 One contains at least 2 unused pieces of music, one intended for when a ship capsizes, and another corresponding to Terrawatt Forest.
- Ratchet & Clank: Into the Nexus features an unused track, allegedly intended for "trans-traveling".
- Resident Evil: Operation Raccoon City has unused Star Wars textures.
- Siren: Blood Curse sadly got all the gruesome scenes from the European and Japanese version heavily toned down for the US version that was released only for download via PSN due to strict restrictions by SCEA.
- SoulCalibur V has icons for DLC that never got released.
- Tales of Graces f (also the Wii version) has an obscenely-high amount of voice clips, including a few for unused Artes.
- Tekken Tag Tournament 2 has an unused music cue for the Bandai Namco logo.
PlayStation 4
- Final Fantasy VII Remake has prerelease differences and "unused playable Red XIII".
- Neptunia Virtual Stars has a feature to create items from YouTube videos in the Video Battler which was removed in the localized versions.
- Tokyo Xanadu EX+ has a Debug Room +356 other maps.
- Detroit: Become Human has a lot of unused soundtrack, as well as some unused character models accourding to Detroit Model Swapper.
PlayStation Portable
- Earth Defense Forces 2 Portable has some interesting stuff, such as unused monsters and some English stuff.
- Elminage III:: Ankoku no Shito to Taiyou no Kyuuden has a debug mode.
- Echoshift has profane music file/internal names.
- God Eater 2 has a debug mode.
- Gurumin: A Monstrous Adventure has 3 unused music tracks: BGM16, BGM19, and BGM37, respectively.
- Over the Hedge: Hammy Goes Nuts seems to have some files for test levels.
- The Sims 2: Pets and The Sims 2: Castaway was built from The Urbz engine. Look through the files to see if any leftovers exist.
- Tony Hawk's Underground 2: Remix has an unused article of clothing. [Here's a tutorial on how to access it.]
Additionally, the following games make calls to sceKernelGetGPI and sceKernelSetGPO which are likely debug toggle flags for dip switches and possibly something related to a DualShock 3 controller. These may have debug features if a PSP develpment kit is used:
- Legend of Heroes 1-3
- Trails games
- Valkyria Chronicles 2+3
- Hexyz Force
- Crush, Wild Arms XF
- Vempire
- Aero Racer
- Gungnir
- Jeanne d'Arc
- Popolocrois
- Final Fantasy Dissidia
- Ys Seven
- Ghost in the Shell: Stand Alone Complex
PlayStation Vita
- MegaTagmension Blanc + Neptune VS Zombies has somewhat-NSFW accessories not in the western releases.
- As noted in the PlayStation 3 section, PlayStation All-Stars Battle Royale may have some unused stuff.
- Alien Shooter (PlayStation Vita) has files leftover from the Windows version, including exe files. (source: Deathblade200#4109 on Discord)
SNK
Neo Geo
- Plenty of debug modes to document here.
- Bust-A-Move - Unused graphics
- Ghost Pilots - Save file message
- The King of Fighters '98 has at least one revisional difference, with early versions having a little bit of swearing in the intro, which got removed in later versions.
- The Metal Slug series - so much stuff here.
- Samurai Shodown V has extensive regional changes - from cutscenes to proper endings.
- Samurai Shodown V Special was censored in some versions and territories. It also got an updated version with a new story and some tweaks via Samurai Shodown V Perfect, a previously unreleased Neo Geo game released on the Samurai Shodown NeoGeo Collection.
- World Heroes Perfect has unused music...and what looks like a scene viewer.
- andlabs' to-do list:
- General TODO: look for any Neo Geo games that have a custom eye-catcher but don't use it
Misc.
Adobe Flash
- Animal Jam has a Debug Room and a whole lot of other rooms as well hidden within the game.
- Gluey has some debugging functions and a disabled FPS counter.
- Kantai Collection has an easter egg, plus some unused graphics.
- LEGO Game Creator has unused graphics and text.
- Realm of the Mad God has a fair number of unused sprites.
- Run 3 has a logo leftover from the first game (at least in the Coolmath Games version.)
- THIS IS POP games:
- Cinema Sequence has hidden green shapes.
- Hemp Tycoon has a changelog and a lot of comments inside its config.xml. It might also have a debug mode.
- Mr. Mullet has an alternative level set for wave 11.
- SpongeBob SquareOff has a placeholder text for the small cards info display.
- Stinkoman 20X6 has revisional differences.
- ToonTown Cog Crush has a debug menu just to the left of the game border.
- Various flash games that were once on Nintendo's website. (Available through the internet archive, some of them seem to be gone though.)
- Mario Party 7: Bowser's Lair Hockey has an FPS counter, see if it's possible to re-enable it.
Arcade
- Many CPS2 games have ROM flags that set it to the location test/debugging mode (see here). If it is worthy of here, document them.
- All the Parodius ports are usually different from each other. Parodius Da!: Shinwa Kara o Owarai e has the most noticeable cuts, with two whole levels disappearing in various ports. I can't remember which game, but Konami chose to change the BGM of a level from "That's The Way I Like It" to avoid copyright.
- The music change was in Jikkyou Oshaberi Parodius. It was left intact in the console versions but changed in the PSP version to "Brilliant 2U" from DDR.
- A Japanese hacker named Wayder has relevant cheats for quite a few Arcade games.
- Ryoga Masaki also has a giant list of Taito games which all share the same test code.
- Several Konami games have regional differences, including Metamorphic Force and Lightning Fighters.
- Aero Fighters 2 - Unused bosses (see comments)
- Alien Syndrome has some unused music.
- Batrider has a debug menu.
- Big Striker has placeholder sprites.
- Block Block's regional changes include stage order and even the entire soundtrack.
- Burning Force Unused English translation, etc.
- Center Court, a prototype of Passing Shot, has numerous differences.
- Crazy Climber has regional differences. Set 2 (which was recently dumped) also contains different music.
- Dangun Feveron supposedly has several unused music tracks.
- Daytona Championship USA has a debug menu.
- Drift Out has two unused songs in the sound test. The sound test also explicitly says that the songs in question aren't used. Also, there are Taito logos, according to MAME's F4 menu.
- IDs: 0x18, 0x1a, 0x25
- Enduro Racer has an unused song in the YM2151 version but has two unused songs in the YM2203 version.
- Hard Drivin' and Race Drivin' both have regional/revisional differences in Hard/Race Drivin'. They go compact (lower resolution, different font, press shifter to start), British (drive on the left, traffic on the right), and for Race Drivin' Panorama where there is an extra track plus the game uses 3 screens. There are also multiple revisions but requires someone to understand the code changes.
- Ketsui: Kizuna Jigoku Tachi has a few unused announcer voices - 'Just a couple more shots!', 'Please continue!', 'Game Over.'.
- Knuckle Bash has an unused ditty and some regional differences.
- Magical Cat Adventure / Catt has different revisions (languages?) with different content/added cutscenes
- The Metal Slug series - so much stuff here. Applies to Metal Slug 6 in this section.
- Mug Smashers has some unused stuff such as Jump and Destroy signs and possible unreleased Spanish version distributor graphics.
- Omega Fighter has some debugging stuff, which appears to be accessible with a glitch.
- Pang 3 has some possibly unused Buster Bros. 3 graphics. Buster Bros. 3 wasn't released in the arcades in the US however it was released in the Buster Bros. Collection on the PS1/PSP as Buster Buddies. There might also be a way to change the region, and if there is, document that.
- Power Card has threatening text to pirates in German[11]
- Quartet has two unused tracks.
- Rollergames has a couple of unused tracks.
- Second Earth Gratia has an unused song.
- Shackled (JP Breywood)
- A few interesting differences between versions
- US version has a hidden path that leads to the ending in the first room.
- Star Gladiator contains a couple unused (test?) characters.
- Sunset Riders Has unused graphics for a woman meant for the bonus stages, and possibly more stuff too.
- The Combatribes has 3 unused jingles.
- Three Wonders has a good number of unused graphics.
- Time Crisis has an unused song?
- Total Carnage has an ending screen that never appears because of a bug.
- Trog has a prototype that plays very differently from the final game.
- Typhoon (A-Jax) has version differences.
- ID: 0x13 Go to Front
- X-Men vs. Street Fighter contains an unused theme present on the OST and within the game's test menu. Additionally, having both players select Apocalypse and then ending the fight in a draw results in "X-MEN VS STREET FIGHTER COMING SOON" message during the continue screen. Apocalypse himself has an unused (and useless) some sort of fireball attack.
- Wangan Midnight Maximum Tune 5 (and DX/DX+ revisions) has some cars available only in Japan, most of them through the Maxi.net Premium service (shut down now due to WMMT6 launch); DX+ made Honda S2000 Type S available for players who attempted to qualify for 2018 Wangan Midnight Maximum Tune World Championships, while it is possible to see the newer HiAce from searching for a space as a ghost name, and the Mini Cooper Countryman is solely there for Japan Challenge compatibility. Then there's the mythical Honda S660...
- andlabs' list:
- Borench contains leftover copyright text from Bloxeed; need to see if it contains the full code for the screen
- Dynamite Dux might have a different one: "OBJECT COLOR BANK OVER"? "OBJECT COLOR ENTRY OVER"?
- Wrestle War has an anti-piracy message in plaintext which is probably used but ("COPIED AND SOLD WITHOUT"...)
- Dynamite Dux (again): "SELECT COURSE BY LEVER"?
- Viewpoint has lots of debugging stuff? "H-POS %04x Z %04x" "V-POS %04x X %04x" "WALL-L %04x R %04x" "SHILD %02d" "KEY RECORD FULL"?
- Racing Hero (same programmers) too; also AB Cop?
- Crack Down has a sound driver test? "Sound Note Oct Level 0123456789ABCDEF"
- Shadow Dancer has a round select? "SELECT THE SCENE"/"ROUND STAGE"/"COUNT UP DOWN BY SHOT JUMP BUTTON"/"START BY MAGIC BUTTON"
- The Irritating Maze: "You are died ! Time Up !! " ?
- "IDAXAN"? (multiple) This is probably just an opcode but who knows
- " DENGEKI IRA-IRA BOU"... isn't it Denryu Ira-Ira Bou
- OH BUT THERE ARE SOUND TEST STRINGS! Since the game never had a home port and the MVS service mode doesn't have a sound test...
- "COMING SOON"? (multiple)
- "SILENT@MODE"? "POSITION CHECK ROUTIN"? repeated Stage Select/Course Select strings for when starting a game?
- Tetris (Sega) and Flash Point - "OVERFLOW" in the RAM/ROM checks?
- Flash Point:
- Borench contains leftover copyright text from Bloxeed; need to see if it contains the full code for the screen
NORMAL OJAMA TETRIS TETRIS TIME NORMAL ITEM USE OJAMA
- Namco System 2 games (search for Now Production continues):
- Assault uses " RIDDLE OF RUBY " as a startup check string... is this significant in any way? there is no game by that title...
- Hebereke no Popoon: "END_OF_DATA_SECTION." and strings related to cutscenes and character names? and then " CHR TEST" near the beginning of the ROM where there is a copy of the test mode strings?
- Peter Pack-Rat: in ROMs 146 and 147 (interleaved bytes), stored with the credits:
- Namco System 2 games (search for Now Production continues):
ALSO BROUGHT TO YOU BY: MAMIE VAN DOREN, TWIGGIE, THE EL PASO PHILHARMONIC, MOTHER, Generic TV DINNERS, YOUR LOCAL CHEVROLET BOTTLER, GARRY TRUDEAU, BERKE BREATHED, FRESH SNOW IN THE SIERRA NEVADAS, BUT MOST IMPORTANT, MY COFFEE MAKER!
- used?
BBC Micro
- Gary Partis hid messages a lot in his games and only Psycastria is on the wiki so far. Some examples here.
BBS Door
Coleco Adam
- Donkey Kong Jr. (Coleco Adam) has a couple of prototypes on Digital Data Pack as well as floppy, both of which have a Pie Factory stage not in the other versions, and especially not in the original arcade version. Video of this stage is here.
Game.com
- Batman & Robin has a sound test.
Handheld LCD
- According to the TVTropes page, there's some Dummied Out Tamagotchis on the Tamagotchi ROMs. Look into that, and also document the debug menus on some of the Tamagotchis.
HTML5
- Build-A-Bear Adventures Board Game has a board level test.
- Teen Titans Go!: Jump Jousts has old sprite sheets that have been drawn over.
- SpongeBob Run has an old background image and a reference image for the world map. They can be found as asset_bg_old.png and referece_map_world_map.png.
J2ME
- Sonic Spinball: The 240x320 version has all of the graphics from Fight Night Round 4.
- Sonic the Hedgehog 2 Dash has unused graphics.
- Sonic the Hedgehog Golf: The 240x320 version has a folder called Debug in the Coral folder. Is there a debug mode in this game?
- Sonic Unleashed has differences between the regular version and the touch screen version.
Nokia N-Gage
- Pandemonium has a cheat mode.
Nuon
Panasonic JR-200U
- Cosmic Patrol has unused text and hidden dev credits.
- Crazy Mazey has hidden dev credits and build date.
- Galactic Chase has unused text and hidden dev credits.
- Mars Cars has hidden dev credits and build date.
- Mischievous Mansion has unused text.
- Solitaire has hidden dev credits and build date.
- Trapit has unused text.
- Vortex has hidden dev credits and build date.
Philips CD-i
- The 7th Guest has a room select.
- Atlantis has a cheat mode.
- Lucky Luke also has a cheat mode, as well as secret areas and hidden art.
Pinball
- Stern Pinball made a lot of games with hidden credits, but it's unknown if these use the same cheat code as South Park:
- Austin Powers
- Grand Prix
- Harley Davidson Pinball (all editions) (The hint to enter the code is in the game, but the credits don't appear to be there)
- High Roller Casino
- Playboy
- RollerCoaster Tycoon
- Striker Xtreme
- Terminator 3: Rise of the Machines
- The Simpsons: Pinball Party
- However, these Stern Pinball games do have the same code as South Park:
- Many other Sega Pinball and possibly Data East Pinball games have similar hidden credits to Stern's.
- And then there's this repository of hidden easter eggs.
Plug & Play
- There are more JAKKS Pacific games with debug modes (some are mentioned here).
- Ms. Pac-Man, Pac-Man Arcade Gold, Retro Arcade Featuring Pac-Man, Super Pac-Man, and Wireless Ms. Pac-Man all have debug modes. No, seriously. Some of these have leftover sounds from a scrapped Jr. Pac-Man game, according to this site.
- My First Dance Dance Revolution has a test menu and an unused BEMANI logo (it is unknown if this logo appears in the Japanese release, but it did not in the American release, although data is still present and translated).
Sharp X68000
- Lots of Easter eggs in a lot of games (mostly developer messages, images, and sound test). How to access them can be found in Japanese cheat pages here.
- Metal Sight apparently has at least one unused song; or at least that's what the description of MDX/System Sacom/Metal Sight/METAL02.MDX in mdxo_mxdrv_complete.ra_ seems to imply. The file doesn't work with either mxdrv or mdxplay... (TODO try the Windows-based players)
- D-Return - the following in mdxo_mxdrv_complete.ra_ are marked unused:
Binary file ./NOP/D-Return/D_RET31.MDX matches Binary file ./NOP/D-Return/D_RET35.MDX matches Binary file ./NOP/D-Return/D_RET36.MDX matches Binary file ./NOP/D-Return/D_RET37.MDX matches Binary file ./NOP/D-Return/D_RET38.MDX matches Binary file ./NOP/D-Return/D_RET34.MDX matches Binary file ./NOP/D-Return/D_RET33.MDX matches Binary file ./NOP/D-Return/D_RET32.MDX matches
- Gradius has a sound test.
TRS-80 Color Computer
- Rouge has the debug mode still on the disk, but it can be enabled by changing a byte. Mobygames has the details on this already.
WonderSwan Color
- Final Fantasy has an unused naked bald guy in with the class select sprites, hinting at a possible use for that dude stored with the orb graphics in the original game.
- Final Fantasy IV is where the enhanced variants of the unused graphics in Final Fantasy IV Advance originally came from. It might be worth looking into whether the debug features in that port originated in this version since they only cover the original game.
ZX Spectrum
- Chaos: The Battle of Wizards has unused text for spells and unused enemies.
- Contact Sam Cruise has a sprite of the cat's tail pointing straight and a shady man.
LeapPad Explorer
No page has been created for it yet, but there is some info at User:Steven12398/Sandbox that could be used. That page tends to be update from time to time, so take a look once in awhile to check for more additions.Until I can get essential info (like release date and such), please do not make a page for the LeapPad just yet. Thanks, steven12398 (talk) 21:41, 21 October 2020 (UTC)