The Cutting Room Floor:Content to expand
If you know of something in a game that's not here but don't have enough knowledge to write about it (and there's no article, or the article really sucks) feel free to add something to the list here and hopefully, somebody can look at it. Try to include the details you know to make it easier (websites, codes, etc.)
Before adding something here, check out the common things page to see what not to add.
Once an article is created, move the information for a game onto its page, optionally using either of the to-do or investigate templates depending on what needs to be done.
The Legend of Zelda: Link's Awakening sums it up best:
Here is your clue. Make all the red blue.
- 1 Sub-Pages
- 2 Multiplatform Games
- 3 Apple
- 4 Atari
- 5 Commodore
- 6 NEC
- 7 SNK
- 8 Misc.
- 8.1 Adobe Flash
- 8.2 Arcade
- 8.3 BBC Micro
- 8.4 BBS Door
- 8.5 Game.com
- 8.6 Handheld LCD
- 8.7 HTML5
- 8.8 J2ME
- 8.9 Magnavox Odyssey2
- 8.10 Nokia N-Gage
- 8.11 Nuon
- 8.12 Panasonic JR-200U
- 8.13 Philips CD-i
- 8.14 Pinball
- 8.15 Plug & Play
- 8.16 Sharp X68000
- 8.17 TRS-80 Color Computer
- 8.18 WonderSwan Color
- 8.19 ZX Spectrum
- 8.20 LeapPad Explorer
| Prerelease Pages|
The version of this page for prerelease materials.
| Prototype Pages|
The version of this page for prototypes.
| Development Pages|
The version of this page for development materials.
| Bug Pages|
The version of this page for bugs in games.
- The 2018-2020 Nintendo leaks contain interesting data that is not covered by existing pages.
- 500GB of Ubisoft data was leaked in October 2020.
- Capcom data was leaked in November 2020.
- Plenty of games re-released on Virtual Console have revisional differences.
- A lot of Chrome Engine games have debug menus. There are trainers out there specifically to enable these since they are usually disabled in the retail games.
- Games made with the SCUMM, AGI, and SCI engines tend to have easily accessible debug modes.
- Miis that are built-in to Nintendo games often use the standard Mii format, but aren't exportable to the Mii editor, and sometimes some of their standard attributes (e.g. name, creator name, birthday etc) are unused.
- Many of Compile Heart's games may have leftovers from each other:
- Platinum Games tend to leave early/test content in their games. Check over:
- A Color Clown Comes to Town has some placeholder dialogue and alternate voice acting takes.
- Astral Stairways has a debug menu.
- Bastion has some unused narration.
- BattleHand has a debug menu.
- Bionic Commando Rearmed 2 has some unused music.
- Brave Frontier has a debug menu (at least in the Android version).
- Build Away! - Idle City Builder has a debug menu.
- Card King: Dragon Wars has a debug menu that can be put back in with a mod.
- Child of Light has several unused textures, varying from crudely drawn stuff, developer notes and placeholder material. There's a Sandbox page made by a user, but it requires some cleanup for a proper article.
- Civilization IV and its expansion packs have a lot of unused graphics.
- Colors and Shapes with Hickory has a few unused dialogue, but mostly the unaltered "Find the..." (SND4) and "Make them..." (SND5) recordings (the other two files have a silence gap but at a different file size and timestamp) stored as .BAK and .SAV files.
- Control has unused textures
- The Criminal Girls games have various regional differences, namely the US version censoring more risque content.
- Crimson Dragon might have had a debug display, as can be seen in some prototype/pre-release footage.
- Choro Q games often have debug menus. Here are some for the PS1 and the PS2.
- Destiny has a wealth of content worth provoking, whether it be glitches to get into future DLC areas or unused voice clips.
- Dragon in a Wagon has some unused graphics and alternate voice acting takes.
- Dungeon Keeper (iOS, Android) has a lot of debugging stuff left behind, including some hints of a debug menu.
- Fire Pro Wrestling World seems to have files relating to scrapped DDT Pro Wrestling DLC?
- Gunman Clive has test/in-development levels and version differences.
- Granny has an unused texture for Granny, it can be found as GrannyTestTexture3.
- Harry Potter and the Sorcerer's Stone (PlayStation 2, Xbox) has a 700MB folder labeled "CUT" and Xbox icons under RESOURCE/sprites.
- Harry Potter and the Prisoner of Azkaban (GameCube, PS2, Xbox) has a debug mode and an unused level.
- Hay Day has a debug menu.
- Head Soccer (D&D Dream) for iOS/Android had the Israeli character player modified after release due to religious imagery.
- INSIDE has dummied out objects near the secret ending room.
- Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- has some model leftovers from the Kingdom Hearts χ Back Cover movie, and some differences between the Windows and console versions.
- La-Mulana 2 has an unused level that turned out to be the later announced area Tower of Oannes and music for it in the files. There's also its Kickstarter Demo.
- Linda³ has an unseen "human" animal species.
- Lovely Weather We're Having has a debug mode, apparently code "777"
- Mario vs. Donkey Kong: Tipping Stars may still be written in HTML5, like it was in prerelease form/s. If it is, it should be pretty easy to find unused content and developer comments.
- Marvel Mighty Heroes has a debug menu, enabled through hacked APK files.
- Marvel vs. Capcom 3: Fate of Two Worlds apparently contains empty character file references to Frank West and Dr. Octopus, as well as a plethora of sound clips which go completely unused, including a light hit KO clip for Zero, a few alternate lines for Dormammu, and a VERY overdramatized death cry for Galactus amongst numerous more.
- Medal of Honor: Frontline and Medal of Honor: Rising Sun have "tons of unused models in the game's folder. Most of the models are in .bsp extension"
- Merlin's Apprentice (Windows, Mac OS Classic) uses the same puzzle skip code as the CD-i version.
- Some versions of Moto Racer 2 have the Yamaha branding in it. (Revisional or regional change?) The PC version has an anti-piracy related to gearbox that caused headaches for re-releases.
- There's a lot of cut content in EA Sports' NASCAR games. In NASCAR Thunder 2003 Tim Fedewa's car is shown in some in-game videos, in NASCAR Thunder 2004 Tony Raines was cut (and Christian Fittipaldi was not mentioned by name by the commentators due to him replacing John Andretti rather late in the season), Jeremy Mayfield was cut from NASCAR 2005: Chase for the Cup, and Bill Elliott was cut from NASCAR 06: Total Team Control. There might be mentions from many other drivers as well that just didn't happen to be in videos.
- Something possibly worth noting as well in NASCAR Thunder 2003: In the Daytona infield track, a fully uncensored Winston Cup Series logo can be seen.
- From the 704Games' NASCAR Heat titles, there might be also textures for generic cars used in pre-race driver meetings, like one here (recorded from NASCAR Heat Evolution) or here (recorded from NASCAR Heat 3).
- NASCAR Heat 4 has folders set up for a planned 2020 season DLC, which was split to a separate game.
- Need for Speed (2015) may have some unused stuff in it.
- Nier had debug stuff in it at some point in development. There may be some leftovers of this in the final game.
- Oddworld: Munch's Oddysee has some test levels and a debug menu.
- Ori and the Blind Forest has a debug menu. A trainer can be used to activate it.
- Poker Night 2 may have unused audio; these unused clips have already been found.
- Puddle Books: The Lie has some unused voice clips, e.g. a voice actor improvising each take on saying "You must pay the rent", and some alternate takes on the phone calls of Melanie's House and Dino's Pizza, as well as four recordings of Susie improvising other people while leaving messages on her school's answering machine.
- Realm of the Mad God has unused content.
- Ribbit King has at least two unused music tracks, among other things.
- Ride to Hell: Retribution, because the game basically is a debug menu.
- There's also evidence that the PC version was going to include a completely new DRM system named Silverlink.
- River City Ransom: Underground originally had a completely different soundtrack before being replaced with new tracks by Dino Lionetti.
- Roadkill has some unused content, such as cars and dialogue.
- The Dreamcast and Windows ports of Sega Rally 2 has the Ford Escort cut from the non-Japanese versions because the Ford license expired before the international versions could be released due to various delays. There might be other changes in car roster too.
- Shadow of the Tomb Raider has a completely different ending in the unpatched version.
- Silent Hill games are barely present here. These links will help.
- Skylanders: Trap Team has debugging stuff.
- Smile For Me has this unused sprite, and probably a lot more. 
- Smurfs Epic Run has what appears to be a level editor in the files.
- Sniper: Ghost Warrior has a debug menu, which can be accessed in at least the Windows and Xbox 360 versions. It's unknown if the PS3 version has it too.
- StarFlyers Royal Jewel Rescue has some unused content from ClueFinders Mystery Mansion Arcade and one alternate take of AJ The Super Spinner saying "A perfect landing every time.", as well as some dialogue script (with a very few audio files in the .BUL files unused when the game scripts were made) from the .XML files.
- Steven Universe: Attack the Light has an apparent debug menu.
- Street Fighter IV (the original edition) contains 3 unused voice clips by the announcer. 2 of which were "Dee Jay Wins! and "Thunder Hawk Wins!", implying that both characters were planned to be playable before Super Street Fighter IV, while the other was an ominous warning about the "character color" changing.
- To add on to this, Super Street Fighter IV: Arcade Edition features unused animations for a number of characters, including a command throw for Dan, a very early kicking throw for Ken, 3 unused Super concepts for Abel, a down MK body splash for E.Honda, and a ridiculous amount of unused concepts for Oni. It's highly likely that many of these (save for Oni's content) are present in the original Street Fighter IV, a video showing all of them is here: 
- Subway Surfers has a debug menu.
- SWAT: Global Strike Team has a debug menu too. It's been enabled for the PS2 version.
- Tap Tycoon has a debug menu.
- TERA has a confusing history with censorship, namely the Elin race's armor in the NA/EU releases that have since been (partially?) uncensored.
- The Talos Principle has anti-piracy measures and hidden messages in QR codes.
- The Urbz: Sims in the City apparently has unused accessories.
- Titus the Fox has differences from its original counterpart, Les aventures de Moktar.
- Tomb Raider: Underworld has a test level.
- Tony Hawk's Project 8 has a debug menu. Here's a picture of it.
- Trove has a decent amount of unused stuff. Here's a look at some of it.
- UFC Personal Trainer is built off of, of all things, a canceled Saint's Row game. Check if there's any remnants.
- Unturned has unused graphics and revisional differences.
- Vexx: unused music, and unused Darby line.
- The Witcher 2: Assassins of Kings may have some cut content.
- WWF/WWE games have a lot to sift through:
- YouTuber ScottJay01 has been doing "Definitive Editions" for the WWF/E SmackDown series, from WWF SmackDown! to WWE SmackDown vs. Raw 2008, adding cut wrestlers/features from the final games.
- WWE SmackDown vs. Raw 2008 has some Chris Benoit leftovers (removed at WWE's insistence due to unfortunate circumstances), including his Crossface Crippler move disabled from Create-A-Moveset. Chris Jericho's Wall of Jericho move was also disabled for some reason.
- WWE 2K19 has leftovers for Big Cass, who was fired from the promotion during development.
- Zork Grand Inquisitor has dev messages/credits and more, as well as IMNOTDEAF (unknown function) and 3100OPB (shows current location?).
- According to programmer Steve Baker, Sporting News Baseball has "hidden secret pics and animations, but it’s been so long I have forgotten the 'keys' (to activate them)."
Mac OS Classic
- Ares has revision differences between the Changeling Software and Ambrosia Software releases. There may be unused stuff only in the Changeling Software releases too.
- Might and Magic: World of Xeen has an invisible folder containing industrial remixes of the game's music. The copy currently posted on Macintosh Garden was not imaged from the original media and lacks the secret folder.
Mac OS X
- Angry Birds has some unused graphics, leftovers from other versions, and unused text. Investigate what DebugConsole.lua does.
- MilkSnake has unused text from here. Breaking the game (how?) gives you a million points.
- Quinn - replacing ConnectPanel.nib with DebugPanel.nib will open a debugging window when clicking Connect to Server.
- Bejeweled has quite a bit of unused content in main.rsb.
- Boom Beach has a different version (with a lot of differences) that was available in Canada before the worldwide launch.
- Bounty Bots has a debug menu, apparently.
- Bubble Bobble Double has several unused Japanese text files in need of translation.
- Crazy Kings has a debug menu, enabled through a patch.
- Dungeon Hunter 5 has a debug menu...surprise.
- Epic Empire: A Hero's Quest has a debug menu.
- Free Fur All - We Bare Bears Minigame Collection has unused graphics and build date.
- iFruit has some license plate designs, including a Vice City one.
- Indiana Stone: The Brave and the Boulder has a bunch of interesting voice clips that reference Hercules and several other things.
- LEGO Ninjago: Spinjitzu Scavenger Hunt and LEGO Ninjago: Rise of the Snakes have unused text strings, models and other stuff.
- Monopoly Hotels has an unused character; Princess Celestia (of MLP fame).
- Ms. Pac-Man has placeholder graphics.
- N.O.V.A. 3: Freedom Edition apparently has a debug menu.
- Silent Scope contains sounds leftover from the Arcade version, including sounds unused in the Arcade version.
- Skylanders Battlegrounds and Skylanders Lost Islands have a lot of test files.
- Sonic Racing has a debug menu seemingly enabled by default in version 1.7.0. The debug menu text also exists in the Android port.
- TouchTone has a leftover "development" screen and revision differences.
- None at the moment!
- The original Atari 2600 has a place for a built-in ROM chip and space for stereo speakers.
- Lots of Easter eggs in various games (mostly developer messages) can be found here.
- Anything and everything dug up by John Aycock when he went through 1816 games. [PDF] [via HG101]
- Bridge - the first few copies had a glitch that caused the game to crash. This version hasn't been dumped yet.
- SwordQuest: Earthworld has an alternate version with different clues.
- None at the moment!
- The Atari Jaguar BIOS has a memory track editor, while the Atari Jaguar CD BIOS has effects configuration.
- BattleSphere has a cheat mode.
- Cannon Fodder has extra options.
- Defender 2000 has several interesting codes.
- Flip Out has a level select and pictures of the programmer's heads.
- Hover Strike has several interesting codes, some involving debugging features.
- Hover Strike: Unconquered Lands also has several interesting codes, some involving debugging features.
- Iron Soldier has lots of interesting codes.
- Iron Soldier 2 also has lots of interesting codes.
- I-War has bonus options.
- Kasumi Ninja has a cheat mode.
- Myst has several pictures of the developers.
- NBA Jam Tournament Edition has lots of secret players.
- Pitfall: The Mayan Adventure contains the original Pitfall.
- Trevor McFur in the Crescent Galaxy has a cheat mode.
- Ultra Vortek has several interesting codes.
- Val D'Isere Skiing and Snowboarding has bonus options.
- World Tour Racing has a track editor.
- Battlewheels has several interesting codes.
- Battlezone 2000 has a whole hidden game with shaded polygons.
- Ponx has some interesting codes.
- Switchblade 2 has a cheat mode.
- These pages mention some hidden messages in several Atari ST games.
- Alternate Reality: The Dungeon has an anti-piracy method, which caused two unbeatable FBI agents to appear. Transferring a character from the city also caused these guys to appear, which required a bug fix to patch in a disk exchange program.
- This thread from 2008 mentions a lot of unused things in various C64 games (sprites, hidden messages, other crap). Someone with better knowledge of old C64 games than me should check this thread out (I only code the C64, I don't play it...). The guy who ran The Games That Weren't has a blog post about this, plus more.
- A tape loader used in various games (Sanxion, Mega Apocalypse, etc.) apparently contains the string "HACKERS FUCK OFF AND DIE" (of course this doesn't show up in most/all of the cracked versions that have completely different loaders). By extension, the string probably appears in a number of different games. I wonder how that should be handled?
- "Going back to the C64 days, loading & resetting Thing on a Spring allowed you to perform SYS 49152 to access a complete disassembler. Similarly, a reset of Rambo followed by hitting the restore key entered the music editor." Source:Sean Dunlevy
- Three Weeks In Paradise apparently includes a message from the programmer where he mentions, among other things, how he was not paid for his work on the game.
- Chopper War has a couple leftovers from the publisher's other games, including either an unreleased one or an early name for a released game.
- Ambermoon is the sequel to Amberstar RPG, and you could invite some of the developers into your party inside the cheat room.
- Feud has a hidden message under a bridge (likely by Ste).
- Several games have unused music tracks, including...
- Cratermaze has regional differences (it's a Doraemon game in Japan).
- Alien Crush, Cyber Dodge, Cyber Knight, Xevious: Fardraut Densetsu - do they use Devil's Crush's sound 40?
- Lady Sword has a hidden developer diary in the script. The translation for it is in the readme for the translation hack.
- Plenty of debug modes to document here.
- Aero Fighters 2 - Unused bosses (see comments)
- Bust-A-Move - Unused graphics
- Ghost Pilots - Save file message
- The King of Fighters '98 has at least one revisional difference, with early versions having a little bit of swearing in the intro, which got removed in later versions.
- The Metal Slug series - so much stuff here.
- Samurai Shodown V has extensive regional changes - from cutscenes to proper endings.
- Samurai Shodown V Special was censored in some versions and territories. It also got an updated version with a new story and some tweaks via Samurai Shodown V Perfect, a previously unreleased Neo Geo game released on the Samurai Shodown NeoGeo Collection.
- World Heroes Perfect has unused music...and what looks like a scene viewer.
- andlabs' to-do list:
- General TODO: look for any Neo Geo games that have a custom eye-catcher but don't use it
Neo Geo Pocket (Color)
- Animal Jam has a Debug Room and a whole lot of other rooms as well hidden within the game.
- Gluey has some debugging functions and a disabled FPS counter.
- Kantai Collection has an easter egg, plus some unused graphics.
- LEGO Game Creator has unused graphics and text.
- Realm of the Mad God has a fair number of unused sprites.
- Run 3 has a logo leftover from the first game (at least in the Coolmath Games version.)
- THIS IS POP games:
- ToonTown Cog Crush has a debug menu just to the left of the game border.
- Various flash games that were once on Nintendo's website. (Available through the internet archive, some of them seem to be gone though.)
- Many CPS2 games have ROM flags that set it to the location test/debugging mode (see here). If it is worthy of here, document them.
- All the Parodius ports are usually different from each other. Parodius Da!: Shinwa Kara o Owarai e has the most noticeable cuts, with two whole levels disappearing in various ports. I can't remember which game, but Konami chose to change the BGM of a level from "That's The Way I Like It" to avoid copyright.
- The music change was in Jikkyou Oshaberi Parodius. It was left intact in the console versions but changed in the PSP version to "Brilliant 2U" from DDR.
- A Japanese hacker named Wayder has relevant cheats for quite a few Arcade games.
- Ryoga Masaki also has a giant list of Taito games which all share the same test code.
- Several Konami games have regional differences, including Metamorphic Force and Lightning Fighters.
- Alien Syndrome has some unused music.
- Batrider has a debug menu.
- Big Striker has placeholder sprites.
- Block Block's regional changes include stage order and even the entire soundtrack.
- Burning Force Unused English translation, etc.
- Crazy Climber has regional differences. Set 2 (which was recently dumped) also contains different music.
- Dangun Feveron supposedly has several unused music tracks.
- Daytona Championship USA has a debug menu.
- Drift Out has two unused songs in the sound test. The sound test also explicitly says that the songs in question aren't used. Also, there are Taito logos, according to MAME's F4 menu.
- IDs: 0x18, 0x1a, 0x25
- Enduro Racer has an unused song in the YM2151 version but has two unused songs in the YM2203 version.
- Hard Drivin' and Race Drivin' both have regional/revisional differences in Hard/Race Drivin'. They go compact (lower resolution, different font, press shifter to start), British (drive on the left, traffic on the right), and for Race Drivin' Panorama where there is an extra track plus the game uses 3 screens. There are also multiple revisions but requires someone to understand the code changes.
- Ketsui: Kizuna Jigoku Tachi has a few unused announcer voices - 'Just a couple more shots!', 'Please continue!', 'Game Over.'.
- Knuckle Bash has an unused ditty and some regional differences.
- Magical Cat Adventure / Catt has different revisions (languages?) with different content/added cutscenes
- The Metal Slug series - so much stuff here. Applies to Metal Slug 6 in this section.
- Omega Fighter has some debugging stuff, which appears to be accessible with a glitch.
- Pang 3 has some possibly unused Buster Bros. 3 graphics. Buster Bros. 3 wasn't released in the arcades in the US however it was released in the Buster Bros. Collection on the PS1/PSP as Buster Buddies. There might also be a way to change the region, and if there is, document that.
- Power Card has threatening text to pirates in German
- Quartet has two unused tracks.
- Rollergames has a couple of unused tracks.
- Second Earth Gratia has an unused song.
- Shackled (JP Breywood)
- A few interesting differences between versions
- US version has a hidden path that leads to the ending in the first room.
- Star Gladiator contains a couple unused (test?) characters.
- Sunset Riders Has unused graphics for a woman meant for the bonus stages, and possibly more stuff too.
- Three Wonders has a good number of unused graphics.
- Time Crisis has an unused song?
- Total Carnage has an ending screen that never appears because of a bug.
- A Jax (Thyphoon) has version differences.
- ID: 0x13 Go to Front
- X-Men vs. Street Fighter contains an unused theme present on the OST and within the game's test menu. Additionally, having both players select Apocalypse and then ending the fight in a draw results in "X-MEN VS STREET FIGHTER COMING SOON" message during the continue screen. Apocalypse himself has an unused (and useless) some sort of fireball attack.
- Wangan Midnight Maximum Tune 5 (and DX/DX+ revisions) has some cars available only in Japan, most of them through the Maxi.net Premium service (shut down now due to WMMT6 launch); DX+ made Honda S2000 Type S available for players who attempted to qualify for 2018 Wangan Midnight Maximum Tune World Championships, while it is possible to see the newer HiAce from searching for a space as a ghost name, and the Mini Cooper Countryman is solely there for Japan Challenge compatibility. Then there's the mythical Honda S660...
- andlabs' list:
- Borench contains leftover copyright text from Bloxeed; need to see if it contains the full code for the screen
- Dynamite Dux might have a different one: "OBJECT COLOR BANK OVER"? "OBJECT COLOR ENTRY OVER"?
- Wrestle War has an anti-piracy message in plaintext which is probably used but ("COPIED AND SOLD WITHOUT"...)
- Dynamite Dux (again): "SELECT COURSE BY LEVER"?
- Viewpoint has lots of debugging stuff? "H-POS %04x Z %04x" "V-POS %04x X %04x" "WALL-L %04x R %04x" "SHILD %02d" "KEY RECORD FULL"?
- Racing Hero (same programmers) too; also AB Cop?
- Crack Down has a sound driver test? "Sound Note Oct Level 0123456789ABCDEF"
- Shadow Dancer has a round select? "SELECT THE SCENE"/"ROUND STAGE"/"COUNT UP DOWN BY SHOT JUMP BUTTON"/"START BY MAGIC BUTTON"
- The Irritating Maze: "You are died ! Time Up !! " ?
- "IDAXAN"? (multiple) This is probably just an opcode but who knows
- " DENGEKI IRA-IRA BOU"... isn't it Denryu Ira-Ira Bou
- OH BUT THERE ARE SOUND TEST STRINGS! Since the game never had a home port and the MVS service mode doesn't have a sound test...
- "COMING SOON"? (multiple)
- "SILENT@MODE"? "POSITION CHECK ROUTIN"? repeated Stage Select/Course Select strings for when starting a game?
- Tetris (Sega) and Flash Point - "OVERFLOW" in the RAM/ROM checks?
- Flash Point:
- Borench contains leftover copyright text from Bloxeed; need to see if it contains the full code for the screen
NORMAL OJAMA TETRIS TETRIS TIME NORMAL ITEM USE OJAMA
- Namco System 2 games (search for Now Production continues):
- Assault uses " RIDDLE OF RUBY " as a startup check string... is this significant in any way? there is no game by that title...
- Hebereke no Popoon: "END_OF_DATA_SECTION." and strings related to cutscenes and character names? and then " CHR TEST" near the beginning of the ROM where there is a copy of the test mode strings?
- Peter Pack-Rat: in ROMs 146 and 147 (interleaved bytes), stored with the credits:
- Namco System 2 games (search for Now Production continues):
ALSO BROUGHT TO YOU BY: MAMIE VAN DOREN, TWIGGIE, THE EL PASO PHILHARMONIC, MOTHER, Generic TV DINNERS, YOUR LOCAL CHEVROLET BOTTLER, GARRY TRUDEAU, BERKE BREATHED, FRESH SNOW IN THE SIERRA NEVADAS, BUT MOST IMPORTANT, MY COFFEE MAKER!
- Gary Partis hid messages a lot in his games and only Psycastria is on the wiki so far. Some examples here.
- According to the TVTropes page, there's some Dummied Out Tamagotchis on the Tamagotchi ROMs. Look into that, and also document the debug menus on some of the Tamagotchis.
- Build-A-Bear Adventures Board Game has a board level test.
- Teen Titans Go!: Jump Jousts has old sprite sheets that have been drawn over.
- SpongeBob Run has an old background image and a reference image for the world map. They can be found as asset_bg_old.png and referece_map_world_map.png.
- Sonic Spinball: The 240x320 version has all of the graphics from Fight Night Round 4.
- Sonic the Hedgehog 2 Dash has unused graphics.
- Sonic the Hedgehog Golf: The 240x320 version has a folder called Debug in the Coral folder. Is there a debug mode in this game?
- Sonic Unleashed has differences between the regular version and the touch screen version.
- None at the moment!
- Cosmic Patrol has unused text and hidden dev credits.
- Crazy Mazey has hidden dev credits and build date.
- Galactic Chase has unused text and hidden dev credits.
- Mars Cars has hidden dev credits and build date.
- Mischievous Mansion has unused text.
- Solitaire has hidden dev credits and build date.
- Trapit has unused text.
- Vortex has hidden dev credits and build date.
- These games have at least one revision, most of which are in the Redump set - figure out what was changed:
- Christmas Country has a level select.
- Uncover Featuring Tatjana has data and graphics for a cheat menu. Internal strings indicate that it's activated by a specific code on the keypad screen, though the exact combo is currently unknown.
- Stern Pinball made a lot of games with hidden credits, but it's unknown if these use the same cheat code as South Park:
- However, these Stern Pinball games do have the same code as South Park:
- Many other Sega Pinball and possibly Data East Pinball games have similar hidden credits to Stern's.
- And then there's this repository of hidden easter eggs.
Plug & Play
- There are more JAKKS Pacific games with debug modes (some are mentioned here).
- Ms. Pac-Man, Pac-Man Arcade Gold, Retro Arcade Featuring Pac-Man, Super Pac-Man, and Wireless Ms. Pac-Man all have debug modes. No, seriously. Some of these have leftover sounds from a scrapped Jr. Pac-Man game, according to this site.
- Lots of Easter eggs in a lot of games (mostly developer messages, images, and sound test). How to access them can be found in Japanese cheat pages here.
- Metal Sight apparently has at least one unused song; or at least that's what the description of MDX/System Sacom/Metal Sight/METAL02.MDX in mdxo_mxdrv_complete.ra_ seems to imply. The file doesn't work with either mxdrv or mdxplay... (TODO try the Windows-based players)
- D-Return - the following in mdxo_mxdrv_complete.ra_ are marked unused:
Binary file ./NOP/D-Return/D_RET31.MDX matches Binary file ./NOP/D-Return/D_RET35.MDX matches Binary file ./NOP/D-Return/D_RET36.MDX matches Binary file ./NOP/D-Return/D_RET37.MDX matches Binary file ./NOP/D-Return/D_RET38.MDX matches Binary file ./NOP/D-Return/D_RET34.MDX matches Binary file ./NOP/D-Return/D_RET33.MDX matches Binary file ./NOP/D-Return/D_RET32.MDX matches
TRS-80 Color Computer
- Rouge has the debug mode still on the disk, but it can be enabled by changing a byte. Mobygames has the details on this already.
- Final Fantasy has an unused naked bald guy in with the class select sprites, hinting at a possible use for that dude stored with the orb graphics in the original game.
- Final Fantasy IV is where the enhanced variants of the unused graphics in Final Fantasy IV Advance originally came from. It might be worth looking into whether the debug features in that port originated in this version since they only cover the original game.
- Chaos: The Battle of Wizards has unused text for spells and unused enemies.
- Contact Sam Cruise has a sprite of the cat's tail pointing straight and a shady man.
No page has been created for it yet, but there is some info at User:Steven12398/Sandbox that could be used. That page tends to be update from time to time, so take a look once in awhile to check for more additions.Until I can get essential info (like release date and such), please do not make a page for the LeapPad just yet. Thanks, steven12398 (talk) 21:41, 21 October 2020 (UTC)