We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Anarchy Reigns

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Anarchy Reigns

Also known as: Max Anarchy (JP)
Developer: PlatinumGames[1]
Publisher: Sega[1]
Platforms: Xbox 360, PlayStation 3
Released in JP: July 5, 2012[1]
Released in US: January 8, 2013[1]
Released in EU: January 11, 2013[1]
Released in AU: January 10, 2013[1]


GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Check for unused text and models.
  • Find a way to convert ev210, ev231_, ev311, and ev222 to video.

A spiritual successor to MadWorld.

Unused Graphics

ui_load.dat in the ui folder, found inside data000.cpk, contains leftover images from trial versions. They list the game's developer, publisher, and estimated release date.

ui_test_fr.dat has an image of Altambra with the kanji for "temporary" (仮) written on it.

The sui folder has many early UI textures meant for stages.

(Source: Rikan)

Unused Audio

Within the se folder in data002.cpk are numerous subfolders that contain the game's audio. Audio used for testing remains in these folders, pretty much all of which are beeps.

/voice/synth/common/test

Contains a few terribly grating beeps and static noise.


/jingle/synth/common

Contains two files named 111_aif, consisting of beeps in multiple audio channels, and core_se_test_tone(-12db)_wav, a 20-second beep that gradually fades out.


Also in data002.cpk is the bgm folder, inside of which is the game's music.

/stage/synth/stage

Contains two unused files. 1Khz-20dB_6ch_wav is the same as the above 111_aif, just missing the final cut-off beep. 1khz-20dB_wav actually holds two separate audio files, one being a second-long beep and the other being a 7-second long beep.

PS3-Exclusive Audio

Hmmm...
To do:
Investigate voice.cpk.2.tmp.cpk further, it may also have unfinished audio in its EV folders.

The PlayStation 3 version of the game has four extra .cpks in data002/se. They are core.cpk.tmp.cpk, core.cpk.2.tmp.cpk, voice.cpk.tmp.cpk, and voice.cpk.2.tmp.cpk. As they all end in "tmp.cpk", they were likely temporary versions used for testing. Though their folder structures match the final's, upon closer inspection, quite a few of the actual audio files were in fact altered.

core.cpk.2.tmp.cpk

/Synth/cmc000/windoweffect

This subfolder inside the .cpk has early versions of the audio found in the final.


/Synth/id

These files utilize voices instead of the final game's sound effects.


/Synth/us/SubScenario/EV02

Audio Early Final
Nikolai: Max leaves us calling card. Cybrid Arts. Хорошо, yes? I take memory of fight. Max is damaged. Nikolai: Max leaves us his calling card. Cybrid Arts, dah? I take memory of fight. Max is damaged.

Early dialogue for the White Side cutscene after defeating Durga, in which Leo, Nikolai, and Sasha discuss Max's whereabouts.

The rest of the audio matches the final conversation, minus the filter.


/Synth/us/SubScenario/EV04

This folder also has unfiltered dialogue, this time from Amala. Other than the missing filter, they too are the same as the final's.

(Source: Rikan)

Unused Cutscenes

ev037

ev037.sfd is a placeholder cutscene with text translating to "event in progress".

PS3-Exclusive Cutscenes

Many more unused and early cutscenes were left in the PlayStation 3 version.

ev000

Appears to be an extremely early intro for the game, referred to here by its codename, "PROJECT JACK". Like the final game's intro, it details the outbreak of war, viruses, and their effects on humanity. The video ends abruptly, as the original file is corrupted. The intended length of this video is 1 minute and 28 seconds, but all data after the 51 second mark is blanked out.

ev001

A completely scrapped cutscene depicting Jack being confronted by Sasha in Altambra. One of its audio tracks is missing its right channel.

Sasha seems to be using Rin Rin's name as a placeholder during her intro, as it has the kanji for "temporary" next to it. Both Sasha's and Jack's designs have minute changes-- Jack's goggles are a bit higher on his head, while the black text on the front of Sasha's suit differs slightly.

The most notable change is the fact that Jack smokes a cigar. Jack's refusal to smoke in the final game is an major part of his character-- he quit after his late daughter said it was bad for his health. This heavily indicates the story was still under development when this cutscene was created.

ev002

Sequential to ev001, taking place after the confrontation. Sasha seems to be upset by whatever Jack did and flees, uppercutting an early Killseeker out of her way. She appears a bit more expressive here than in the final game.

ev005

Seems to be an early version of the scene where Nikolai scans Jack-- debug text can be seen onscreen, and the zoom effect is unpolished.

ev006

Unfinished version of the scene where Leo and Nikolai agree to split up after defeating the Mutant. A counter for scene changes is in the upper right.

ev013

An unused Durga cutscene, where he seems to escape after the battle against Leo and Sasha in Port Valenda. His right eye is more human-looking, and Garuda is brown, rather than blue. The text in the upper right reads "exit demo (temporary)".

ev016

An unused Shield Drone enemy introduction. Here, they are referred to as "SP FORCE (仮)".

ev01a

An unused enemy introduction for the Laser Drone. They, too, are called "SP FORCE (仮)".

ev025, ev029, ev043, ev044

The same as ev037, but with a different aspect ratio.

ev112

An early portion of the Blacker Baron post-battle cutscene, in which Jack explains to Baron why he quit smoking. It is the same as the final, apart from lighting bugs that occur when the camera angle changes.


The following files have not been able to be successfully converted to a viewable format, and lack the headers the other .sfd cutscene files have.

ev210

Used in the final; it is the scene where Leo flashes back to witnessing Max's heroics as his mentor.

However, in the PS3 version, ev210 is found in both the movie and movie_dev folders. It is 63.1 MB in movie, and 311 MB in movie_dev.

In the Xbox 360 version, this file is only inside the movie_dev folder. From this, it can be assumed that the 63.1 MB file in the PS3's movie folder is an unused version.

ev231_

While ev231 is used, directly adjacent to this file is another, seemingly unused file called ev231_. Its size is the same as ev231, but the data within is different. ev231 corresponds to the scene in Hong Long in which Leo confronts Max.

ev311

This unused cutscene is located near events that take place at the beginning of the game inside the bar.

ev322

Another unused cutscene, this time found near cutscenes taking place around Leo and Jack's battle in Port Valenda.

(Source: Rikan)

References