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The Cutting Room Floor:Content to expand/Prerelease Pages

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This is a sub-page of The Cutting Room Floor:Content to expand.

Suggestions for prerelease pages to create, with links to info that should be documented.

General Resources

To Sort


  • Daytona USA
    • Early screenshots can be found of the game, one of them with a title screen just calling the game "Daytona" (find the source/magazines with this info). There is also a tech demo.

Multiplatform Games

  • Anarchy Reigns
    • The game started out as a sequel to Madworld.
    • Jack Cayman's model from Madworld was used as a placeholder for some time.
  • Bayonetta
    • Tons of concept art, featuring various designs for Bayonetta and Jeanne.
    • Several videos of prototype footage, all of which can be found here.
    • The TGS 2008 trailer, which depicts the crumbling clock tower scene as being in modern times, and Bayonetta having a slightly different model (pure blue eyes instead of blueish-gray, different-looking Umbran Watch, etc.).
  • DJ Hero 2
    • According to a developer, was going to have a mashup of "Let's Get It Started" and "LoveGame".
  • Duke Nukem Forever
    • Way too much to list here, considering how long it spent in development hell. This could be a good starting point.
    • A fair bit of info from the Duke Nukem Forever Museum as well, just make sure to find additional sources for some things mentioned.
  • F1 2000 (EA Sports)
    • A number of early screenshots feature 1999 season cars.
  • Lollipop Chainsaw
    • The PAX 2011 build contains numerous differences to the final release. The person hosting the demo even said that the rooms would be randomized and would change with each subsequent playthrough, but this feature never made it into the final product.
    • The Bus Makeover trailer shows the game running in debug mode (with action scripts listed to the left), as well as having very primitive models, textures, and shading. Juliet's model, for one, has humongous eyes and lips, while her model in the final game has realistically-proportioned facial features.
  • Prey (2006)
    • Like Duke Nukem Forever, the 2006 Prey was another game from 3D Realms that spent years in development. The Prey Museum has lots of information to add.



  • Armadillo
    • The EGM #32 supplement reviewing the 1992 Winter CES previews an unreleased localization build that shows a different title screen. [16] [17]
  • Captain Comic
    • The source code to the NES version of Captain Comic was uploaded to the internet archive.[18]
  • Jaws
    • The back of the box has screenshots where "the text "SHARK DAMAGE" is displayed above the power indicator instead of "JAWS' POWER." There is also no shell count or player power level shown, just a "man" count." (Source)
  • R.C. Pro-Am
    • A magazine screenshot (the source escapes me) showed that the game was originally just called "Pro-Am" and had real cars without antennas. It should be noted that the racetracks in the final game have just "Pro-Am" on them.
  • Solstice
    • A 13-minute documentary (Part 1, Part 2) talking about this game's development was released at an unknown date and shows some fairly early footage.

Game Boy (Color)


Nintendo 64

Prerelease Media - While digging through archives I came across a lot of prerelease information and screenshots for N64 games. In this collection, I have saved a large number of screenshots and media files that either show prerelease content, or were from a site showing content from the games prior to their release. Due to the amount of content I was going through, I haven't checked all this content to see if it contained any relevant prerelease content, so there are likely a number of screenshots, that though prerelease, show only content that is present in the final game. The media are sorted by game, with a Links.txt file containing links from which the images from the given game were collected. These links may also prove useful, as many link to pages that contain prerelease info in addition to screenshots. If you use any of these on TCRF, please leave a comment on my talk page so that I can keep track of them.

Game Boy Advance



  • Apollo Justice: Ace Attorney
    • A June 2006 article from NetLab contains several prerelease screenshots of the game's courtroom (most notably the defense and prosecution screens, though the witness stand was also changed) which showcase a noticeably different design from the one shown later that year at TGS 2006 that was later used in the final game. Additionally, an unaltered sprite of the Judge from Phoenix Wright: Ace Attorney is also shown, where the final game alters it to more closely fit its art style.
  • Pokémon Dash
    • The game was originally a tech demo for the DS, even though the whole Pikachu interaction thing made it to the title screen. Was it originally going to be a follow-up to Hey You, Pikachu!?
  • WarioWare: Snapped! - there's some screenshots of a scrapped "pose with comics" mode in "fro_Nintendo" Nintendo leaks.


  • MadWorld
    • Jack Cayman went through many revisions before they settled on his final design.
    • A Bloodbath Challenge that involved launching enemies out of a giant slingshot was cut.
    • Prototype footage.


Wii U

  • Bayonetta 2
    • The E3 2013 trailer and demo contain noticeable differences from the final product, such as slightly different models (i.e. Bayonetta's earrings contain the Triforce in them, and Jeanne's model looks very unpolished), Bayonetta's hair not coming off her body during Wicked Weaves, and no dialogue.
    • The development trailer shows brief clips of the development in progress, as well as the palms of Bayonetta's gloves being purple instead of blue.
    • Footage of a prototype build.
  • The Wonderful 101
    • The game was originally going to be a Nintendo crossover title.
    • The "Project P-100" build has numerous differences from the final release. Also from the period in which the game was Project P-100, the character renders looked slightly different.
    • Concept art found in the in-game Gallery shows that the characters went through many different revisions. One of the recurring characters, Luka Alan Smithee, is named "Luka Redgrave" in his concept art. (Luka Redgrave is a recurring character in the Bayonetta series. Both characters wear the same exact scarf, and both carry a camera.)

Nintendo Switch

  • Luigi's Mansion 3
    • The in game Art Viewer contains numerous pieces of concept art showing floors, characters and ideas not featured in the final game. These include artwork of Amadeus Wolfgeist playing other instruments, early designs for the Foyer, early designs for the Last Resort as a whole featuring what seems like an amusement park themed floor, and a three headed version of the Venus Fly Trap like plant used by Dr Potter in his boss battle.
  • Super Mario Odyssey
    • Many, many unused ideas are shown in the Art of Super Mario Odyssey book, include Bowser having his own evil version of Cappy, him possessing Peach, Rosalina as a musician, New Donk City with a Mario aesthetic and designs based on Doki Doki Panic to name but a few.


Master System


Game Gear



  • Rally Cross 2
    • A car resembling the Volkswagen New Beetle (1, 2) was removed from the final. Possibly Baja before it became a Wrangler in the final game?
  • WipEout
    • Early screenshots appeared in magazines with a different HUD (find them).
    • An early version, possibly tech demo, featured in the movie Hackers.

PlayStation 2

  • Gran Turismo 4
    • Some early screenshots feature the Lancer Evo VII WRC from GT Concept, which was cut and ultimately replaced with the Super Rally Car (loosely based on Mitsubishi's 2004 WRC car, but with the 1997 livery). The Evo VII WRC might be in the GT4P-based demos.

PlayStation 3

  • Gran Turismo 5
    • The E3 2009 trailer (as well as the teaser trailer included in GTPSP's ending credits) features 2009 NASCAR cars (with rear wings), which was dropped in the final game in favor of 2010 cars with rear spoilers. GTPSP does have entries for "NASCAR Demo Type A" to "NASCAR Demo Type D", which may be related to this.

PlayStation 4

  • Gran Turismo Sport
    • A presentation document shows a Volkswagen GTI Supersport Vision GT Gr.B Rally Car, while Copper Box presentation build has the Mazda Roadster N200 - a similar looking version of Roadster was originally meant as Mazda's Gr.4 car before being replaced with Atenza (Mazda6).
  • Gran Turismo 7
    • The build shown at the PS5 launch stream is completely different. The PlayStation Experience, Behind the Scenes videos, and State of Play videos for the game also contain some pre-release differences, with obvious recording dates since the game displays date and time in the menus.

PlayStation Portable



  • Hoyle's Official Book of Games has different character graphics in the pictures on the back of the box.
  • Rise of the Triad
    • The game was originally another expansion pack for Wolfenstein 3D like Spear of Destiny, but was axed due to the impending release of Doom. A good number of elements from this early version exist in the final game. Also mention the Doom Bible's small influence on RotT (multiple playable characters with small gameplay differences, names like Thi Barrett and Taradin(a/o) Cassatt).
    • This video shows the female Low Guard and alternate High Guard in action at 0:11, and this one is the video capturing sessions of the alternate Lightning Guard, Low Guard, and Strike Team.
    • Manual things - the female Low Guard can be seen in the Wanderwalls screenshot on p. 12, as well as in the enemy list. The female Strike Team is mentioned in the list as well, and was planned to appear in the Deluxe edition.
  • System Shock

Xbox 360





WonderSwan Color