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Prerelease:Final Fantasy VII
This page details prerelease information and/or media for Final Fantasy VII.
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| To do: Oh boy. There is a lot of pre-release footage, documents, and interviews that need to be archived here.
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Contents
Before the Playstation
1994
After Final Fantasy VI had finished development, Square had already begun work on Final Fantasy VII for the Super Nintendo. However, a lot of the staff were occupied with Chrono Trigger, and it became significant enough to the point where development on the sequel game was halted.
August 1995
To do:
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Originally, Square developed Final Fantasy VI: The Interactive CG Game as a tech demo to test out new hardware, and what they wanted to do for the series' jump to 3D.
December 1995
To do:
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In 1995, Final Fantasy VII officially resumed development as Square recruited 3D graphic artists.
After the Playstation
January 1996
Wanting to keep their price low for Final Fantasy VII and needing to use more space for their games, Square knew that the Nintendo 64 wouldn't be fit for their standards. Although they initially considered switching to the Sega Saturn and PC, Square officially announced on the second that they would be officially switching the development of their future games to the PlayStation instead. This would ultimately result in Nintendo shutting them out until the presidents of both companies had already left.