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The Cutting Room Floor:Content to expand/Microsoft

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This is a sub-page of The Cutting Room Floor:Content to expand.

DOS

  • A handful of other Origin games have confirmed debug modes.
  • Gold Box games in general (these are the old SSI D&D games such as Pool of Radiance). There are several debug line commands as seen here. It is curious that some of them serve to skip the copy protection, yet were left on the commercial versions.
  • Commander Blood has some unused movies and graphics that would later be used in the French-only sequel Big Bug Bang.
  • Dominus has unused text, and maybe more content?
  • Gobliiins has an unused Sound Blaster track and quite a few differences between the floppy version and the 1992 CD re-release.
  • Ishar when played on DOSBox 0.74 gets a weird glitch: it shows a language selection screen which shouldn't appear; as far as I know, this game is only in English. Were the translations scrapped? Are they just currently lost but the English version contains files for other languages?
  • IndyCar Racing II was later released as CART Racing and apart from the title has some changes due to the 1996-2008 American open-wheel racing split.
  • Knights of Xentar, the US localization of Dragon Knight 3, has regional changes and a censored revision.
  • Push-Over has an unused music track.
  • Redneck Rampage has at least one instance of a hidden message (e.g. Down the blocked-off road in the first level; "Did you really think there was something here?").
  • Rise of the Triad November 1993 prototype has surfaced.
  • Sid Meier's Civilization has revisions. For one, later copies added a button to rename cities.
  • Test Drive III: The Passion has a fully-fledged track used in the main menu, but only a small portion of it is actually seen. There are also oddities in two of the other maps and some weird stuff.
  • Tiānshǐ Dìguó II has a hidden sound test and some apparently unused music tracks. Info here.
  • Torin's Passage has a fair amount of unused stuff.
  • Transport Tycoon, Transport Tycoon: World Editor (featuring the scenario editor and exclusive Mars alternate graphics set), and Transport Tycoon Deluxe have some unused stuff and some interesting version changes, such as the original release having real-life vehicle names as opposed to fictional ones (the supersonic plane being called Concorde instead of Yate Haugan). Allegedly, this was a change pressured by the American legal department of Microprose. There is also plenty of interesting prerelease stuff, such as the early unreleased concept version. OpenTTD has an article, though.
  • Wing Commander III: Heart of the Tiger has some hidden messages, debugging stuff, and some other weird miscellaneous bits.

Windows

  • Pretty much every Humongous Entertainment game ever made.
  • Games developed by ImaginEngine always seem to have unused graphics.
  • Every game bundled with Windows Vista and 7 seems to have debug modes which can be enabled with registry tweaks.
  • Every MSN Zone game bundled with Windows XP and ME has commented-out text in the config file. There is also data for a debug menu containing two items: Event Spy and DataStore Viewer.
  • What does changing fDebugWindow="0" in any of the Living Books games' description file (*.512 or *.LB) do?
  • THQ's MotoGP games have documented (in game's readme) debugger using telnet. Apparently some of the debugging can also be done by editing the motogp.cfg file.
  • 100% Orange Juice has a prototype video which features many graphical differences and some cards that were cut out from the final release. There are also placeholder textures still in the current build of the game.
    • There is also an unused panel in the game files. It is fully functional and can be inserted into a map using a map editor, and it works just like a regular blank panel, but the texture is different.
  • 428: Shibuya Scramble has config jsons, text for debug functions, and dummy images (some of which are documented in this thread).
  • Ace Lightning has a debug menu, which can be seen in this video.
  • Advent Rising has a massive amount of unused content that equals around 5% of the game's size ranging from weapons to unused features.
  • Alien Shooter 2 has one unused weapon, the LIBERT pistol, only accessible via weapon.ini modification. Incomplete strings of a combat shotgun and napalm RPG.
  • Anodyne has some demo leftovers within the AIR archive (see ".gitignore", "index.html" (references a "Seen.swf"), and "META-INF\AIR\application.xml")
  • ARMA 2 has a pretty unique Anti-Piracy that causes numerous effects along with a few unused weapon attachments.
  • Army Men: Air Attack has a ton of debug and error text in the exe.
  • Assetto Corsa has a Japanese version released on DMM Games that includes an additional built-in track, Fuji Speedway, and also breaks some tools such as Custom Shader Patch.
  • Atomaders has some unused enemy projectiles along with:
    • An unheard blip sound and an ammo load sound.
    • A splash screen for Atomaders Deluxe.
    • Unused graphics for the back of the safety barrier.
    • Some versions of the game have the downloadable "Leda Prime Part 2" already included.
  • Automobilista have some of their unlicensed Formula One liveries altered after a sudden delisting (no pictures though, since the blog was shut down).
  • Banished has a debug mode that can be reenabled with the use of mods.
  • Battle Arena Toshinden 2 has unused mugshots, likely placeholders.
  • BIONICLE: The Legend of Mata Nui is an unreleased game that was found and released to the public in February 2018.
  • Blade Runner has a lot of unused sound files.
  • Blasterball 2 has an unused enemy.
  • Chessmaster 4000 has what appears to be "outtake" sound files. (Look for ones marked with "A")
  • Clannad has a debug menu and possibly more.
  • Colin McRae Rally 2005 has a lot of test files and test tracks to check out.
  • Command & Conquer (Series) - Pages of trivia that can be included
  • CSI: Slots has a cheat menu and a development log.
  • Dark Messiah of Might and Magic has unused stuffs such as background from HL2 beta 2001 1
  • Dracula II: Ascension has a test.sav in the game files.
  • Digimon Masters Online has some undocumented unused Digimon such as Labramon, Troopmon, Veggiemon, etc. and some Korean-server-exclusive Digimon and areas examples such as MadLeomon Armed Mode/Final Mode and the Green Zone.
  • Enslaved: Odyssey to the West has an essentially nonfunctional Japanese setting in the game's Steam properties menu. Subtitles and most other text remains in English.
  • Euro Truck Simulator 2 has possible unused locations and revisional differences.
  • FAITH has unused graphics for achievements.
  • Ford Racing 2001 has an Anti-Piracy which make the car fly out?
  • Fuel has a debug menu.
  • Gas Guzzlers Extreme has an anti-piracy measure that jumpscares the player with screaming face, as well as an alleged Digital Rights Scorpion like the one in Serious Sam 3: BFE.
  • GonzagoGL, the Spore prototype, has a lot of unused content, like a pretty well-programmed tribe, city and civilization stages, unused models (including an aquatic stage Willosaur), and others. Also might be good to find a way to actually play the other stages and find out what sniff test actually does.
  • Gothic 2 has a lot of unused animations from the first game, unused spell and at least one unused response (about Lothar's excuses in 3 part).
  • The Hall of Tortured Souls (a hidden game in Excel 95) has a picture of the developers accessible by doing a 180-degree turn and typing EXCELKFA.
  • Ibb and Obb has lots of leftover content from the PS3 version, as well as a drawing of an anime/manga eye that isn't used in either version.
  • Iji: an early build was released on March 21, 2011, as part of Scrap Pack 2.
  • Jack Nicklaus 4 has additional videos on the DVD-ROM version.
  • Jet Set Radio has leftover Japanese language assets, some of which were later removed.
  • Jump Force uproject file
  • LEGO Stunt Rally has some unused track pieces.
  • LEGO Universe has unused NPCs and music, and possibly more.
  • LISA: The First has many remnants of a cut fight against Marty.
  • London Racer has a debug command.
  • Master of Orion 2 has unused strings in Estrings.lbx, openable with the MoO2 Workshop.
  • Mortal Kombat Trilogy has unused text. Possibly unused sounds also.
  • From Papyrus' NASCAR games:
    • The European version of NASCAR Racing had no licensed teams. (Check if it is also the case with NASCAR Racing 2.)
    • NASCAR Racing 4 is available in two versions, the US version with manufacturer branding, the international version without (with the cars using front decals resembling those of the 1995-99 Chevrolet Monte Carlo). Some teams, including Hendrick Motorsports, Joe Gibbs Racing, Roush Racing, and Wood Brothers Racing, are also missing in the latter.
  • Need for Speed: Porsche Unleashed: Various unused showcase images, data files, as well as garage logos referring to cars not implemented in the final game.
    • Game folder: "FEData\Showcase" and files: "356-09.FSH", "924-1.FSH", "924-2.FSH", "924-3.FSH", "928-1.FSH","928-3.FSH", "968-1.FSH", "968-2.FSH", and "968-4.FSH".
    • Game folder: "FEData\Locale" and files: "917.loc", "1948356.loc", "1976924Coupe20", "1980928s47.loc", "1981924CarreraGTCoupe20.loc", "1981924TurboCoupe20.loc", "1986924SCoupe25.loc", "1992968Cabrio30.loc", "1992968CabrioCS30.loc", "1992968Coupe30.loc", "1992968CoupeCS30.loc", "showcase.csv", and "showcase.xls".
    • Game folder: "FEData\Art" and files: "Finallogos1.FSH" and "Finallogos2.FSH".
    • Game folder: "GameData\CarModel" and various "cop356" files.
  • Odium (aka Gorky 17 for you crazy Europeans): I've only taken a quick glance at the game files. There was lots of commented-out dialogue and some removed enemies, but I haven't played that game for so long... There's definitely unused goodies to find in there, though.
  • Oregon Trail II has unused music, and possibly some unused events and event choices.
  • Papa's Freezeria Deluxe may have a possibility of having Papa's Cluckeria (And also mobile assets) leftovers due to sharing a similar engine to it.
  • Puyo Puyo Fever has leftovers from the English localization that was not selectable in the PC version.
  • Quantum Break, like Alan Wake, gives the protagonist an eyepatch if playing a pirated copy.
  • RaceRoom Racing Experience has some delisted and event-only cars. This website retains thumbnails for these cars.
  • Red Faction: Armageddon has hidden Japanese language support.
  • Ready Or Not has a early access build, unused weapons and content along with two unused factions.
  • Document Road_Redemption see is unused stuff then 2 prototypes build (0.001 which is from kickstarter now is lost and 0.002 which is from Early Prototype dlc)
  • Sega Rally Championship has a debug menu that can be re-enabled through an unofficial patch. That patch changes jne 004F7F84 to je 004F7F84.
  • Septerra Core: Legacy of the Creator has unused items and debugging functions.
  • Shank and Shank 2 have debug and test level folders in data-pc\levels.
  • Shenmue III and its Backer Demo have a hidden YsNet debug menu.
  • SOMA has unused enemies, models (such as a cut hospital level), animations, textures, dialogue, music and a file called _supersecret.rar containing prerelease materials. This video sums some/all of it up.
  • The Steam version of Star Wars: Battlefront II (2005) contains a few unused maps, the most interesting of which is a port of the map "Rhen Var - Citadel" from the first Battlefront.
  • Star Wars: Knights of the Old Republic II: The Sith Lords has lots of unused content in general (the ending's a good place to start) and definitely needs an article. Also, revisional differences. Such as the Steam version's update on July 21, 2015 adding controller support, achievements, cloud saving, and more.
  • Street Fighter X Mega Man features an unused theme for Yang's stage, from a period early in development before Yang was replaced by Chun-Li as the resident Chinese representative. Also an unused stage select graphic of (Dictator) Bison.
  • Stuart Little 2 has a couple of placeholder dialogue in the Sounds folder, one saying "Pick up the turbo booster and you'll go faster", and the other saying "You're an Ace!".
  • Subnautica has a massive wiki page with multiple subpages worth of content to add.
  • Sveerz - extracting the .SWF from the game's executable and decompiling it reveals unused logos of several game publishers and unused text. The final frame of the .SWF is a button test.
  • Temple of Elemental Evil: A Classic Greyhawk Adventure - being a Troika game, a number of things got cut in the rush to market on top of general buginess. Examples include the children of Hommlet and the Snake Pit in Nulb. These are restored in the "Circle of 8" mod series.
  • Terrordrome - not finished yet, but demos (v2.5, 2.6, 2.7, and 2.8 as of October 2012) can be found on sites such as Mediafire with differences. Official site here.
  • The Kakuro Code may have unused graphics and text.
  • Tintin: Destination Adventure has a debug mode enabled through game.ini, as seen here.
  • Tobe's Vertical Adventure has unused enemies and test levels.
  • Touhou Shinpiroku ~ Urban Legend in Limbo has unused graphics. Namely, silhouettes of Sumireko that are in a rather peculiar-named folder. The PS4 version may have some stuff too.
  • Tower Unite had a test map for the Virus game mode and another test map for items but both have been removed.
  • Tunnel Blaster has - as this video explains - some debugging capabilities and some leftover content. Also a small pic of the game designer in the files.
  • Tux of Math Command has lots of major version differences.
  • Unbirth, an unreleased game by Frictional Games that was still in the alpha stage from 2001-02, seems to have interesting things. Available to download here, since it's no longer downladable on Frictional Games' site.
  • The human faction is used in Universe at War: Earth Assault has a great deal of content cut considering you use them for a total of five minutes for one mission.
  • A cancelled windows port of Unreal Championship 2: The Liandri Conflict leaked on July 31, 2021. (Source)
  • Unreal Tournament 2004
    • There are a shitload of unused models from a very early Gears of War, back when it was called "Unreal Warfare". Models, textures, propaganda poster textures showing early COG designs, you name it; it's there. All of them are viewable in the editor, so it should be easy.
    • An unused Onslaught ladder for SP exists. Check it out and see what levels are in it and how playable it is.
  • Urban Chaos has a fair amount of unused content, such as unused levels and modes.
  • Variable Geo Custom has leftovers from Advanced Variable Geo 2, given the whole game is pretty much asset dump from that and V.G. II on PC-98.
  • Wing Commander: Prophecy also has a debug mode.
  • Wonder Boy Returns and Wonder Boy Returns Remix have a lot of unused content, including early assets.
  • WWE 2K15 has a lot of unused content.
    • There's a file called GM.pac, which might contain the code for the "GM Mode" featured in SvR 2006 to SvR 2008.
    • Some functionality exists for mixed-gender matches.
    • A few features were removed in this game; they probably still exist in the code somewhere.
  • WWF With Authority! was later updated as WWE With Authority! in 2002 and has various revisional differences.
  • Zombie Shooter 2 has the same cut content as in AS2, except the LIBERT pistol is finally found in-game. The game promised a chainsaw before release, incomplete weapon found in files, it is extremely glitchy. Very early copies of the game had you rescue your wife even as a female hero, patched out in later releases so female heroes rescue their husband.

Xbox

  • Kingdom Under Fire: The Crusaders has an early debug build that predates the final by one year.
  • Phantom Dust has a debug menu, accessed by renaming mainmenu_en.ssb to mainmen_en.ssb and menu1_en.ssb to mainmenu_en.ssb. Here's the source for this info.
  • Street Fighter Anniversary Collection reportedly has bugged discs in Japan that were recalled. It also appears the animated movie is inaccessible in the Japanese release; check whether this content is locked based on the language setting, or the console's region.
  • ToeJam & Earl III: Mission to Earth had DLC support, but since the original Xbox's Xbox Live support is long gone, said DLC should be documented. Also, the game itself has two unused cinematics:
    • CaptureTest.sfd, a short gameplay clip of ToeJam running back and forth.
    • opening.sfd, an early version of the startup video. It is missing all of the logos sans the title logo, and the title logo uses the font of the first two games and is missing the "Mission to Earth" subtitle.

Xbox 360

  • Bullet Witch has regional differences.
  • Lost Planet: Colonies has a debug menu.
  • Motorcycle Club also has a debug menu.
  • Resident Evil: Operation Raccoon City has a debug menu too.
  • Sonic Adventure, like the 2011 Steam version, presumably has unused content left over from the Dreamcast/GameCube/PC versions.
  • The Outfit had some developer photos used through development, which might still be in the game. Info here.
  • Wheel of Fortune has a ton of unused voiceovers that likely also apply to the 2012 PS3 version.
    • Puzzle categories that at the time were rare (Headline; Fictional Family shortly before it was merged with Fictional Character{s} into simply "Character{s}"), hadn't been on the show in years (Best Seller; What Are We Making?), or have never existed on the show (Classic Rock; Where Are We Going?). Among these are eight former categories that offered cash bonuses, including Next Line Please, Where Are We?, Who Is It?, and Slogan. It should be noted that the categories present in the game were taken directly from the show's official category list, given to contestants...which was clearly outdated.
    • Variations on "Sorry. All the consonants are gone and no one solved it. That money will go unclaimed." This is used in the Wii U version if everyone has less than $250 and cannot solve the puzzle, though.
    • Wheel dollar values that either don't exist ($475; $4,000; $10,000) or haven't been on the show in decades ($275; $2,000).
    • Intro voiceovers of "Something seems strange. Have we been here before?" and "Well, now this brings back some memories.", labeled PAT_BANTER_INTRO_RETRO. (These might be used in the "1980s set" DLC, though.)
    • All of the above sound files are Pat's. Vanna's sound files contain explanations for a minigame called "Pick One", and mentions both Circle Pads and Analog Sticks; this may indicate that a 3DS version was in the works at some point.

Xbox One

  • Rare Replay has a massive amount of revisional differences for pretty much everything pre-Grabbed by the Ghoulies, mostly to remove mentions of whoever initially published the games. It'd probably be best to hold off on this until it's possible to dump Xbox One games, though.

Windows Phone 7

Windows CE