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The Cutting Room Floor:Content to expand/Prototype Pages

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This is a sub-page of The Cutting Room Floor:Content to expand.

Suggestions for prototype pages to create. All available versions of the prototypes mentioned and their possible differences from the final versions should be included.

Multiplatform Games

  • Age of Decadence has a combat demo released 5 years before the final game, with plenty of versions. It has (among many other things) a music track not in the final game.
  • NASCAR Thunder 2003 has a prototype with scrapped paint schemes, as well as Mark Martin's car without Pfizer sponsorship.
  • Project CARS has various WMD builds shown on various YouTube videos. It might be possible to get hands on them and document it as prototypes.
  • Roadkill has a demo with cars not included in the final version (https://www.youtube.com/watch?v=fRFSuYnFA5A).
  • Ultimate Spider-Man has PS2 and Xbox prototypes.
  • World of Goo has Windows prototypes that the developer released via their blog. The files 404 now, but all but one of them (wog20070209-rev601.zip) are on archive.org. Here, the BetaArchive FTP and now here are backups of the missing one.
  • Threes - This page documents the development of the game and has multiple prototypes available for download. Might be good for both a prototype and prerelease page.

Microsoft

DOS

  • None at the moment!

Windows

  • Every game bundled with Windows Vista has prototypes within the various prototype versions of Vista. Some of these were documented on X-Cult, but not all of them.
  • Betas of some Windows Entertainment Pack games can be found here.
  • Windows Internet Games (ME/XP versions) have several prototypes. Most likely the same for the Windows 7 Internet Games too.
    • ME version is v1.0.523.4, XP RTM v1.2.627.1. I haven't checked every build, but the earliest prototype is v1.0.484.1 (1999/10/22, Windows ME 2404). There is also 1.0.489.1, 1.0.523.2, 1.1.579.1, 1.1.588.2, 1.1.598.1...

Xbox 360

  • Crackdown - Various builds, the oldest being from September 2005.
  • Dead Space 2.
  • The 2013 Killer Instinct has two prototypes of an unreleased Xbox 360 version:
    • May 17th 2013 - Features some pretty rough visuals, Chief Thunder with a placeholder model and interestingly references to characters not playable in this build, such as the rest of the Season 1 cast and some characters that ended up in Season 2.
    • August 20th, 2013 - Much closer to the final game, but still has some differences. The full base roster is here, Chief Thunder now has a finished model, and Glacius uses a very cursed placeholder model of Jago.
  • Lost Planet 2.
  • Lost Planet: Colonies.
  • Skylanders Giants has five prototypes that were leaked.
  • Need for Speed: Shift has 1 prototype Jul 19, 2009.
  • Document preview build of Fuel Apr 1, 2009 and Race Driver: Grid Mar 7, 2008.
  • Race Pro has a preview build released as Terarelease 2.0.
  • An early build of Wolfenstein: The New Order from August 29, 2012.

Nintendo

NES

  • Lots of released prototypes from Lost Levels.
  • Athena - The Japanese ROM in the lotcheck ROM archives included in the 2020-07-24 Nintendo leaks doesn't match what has been dumped from the cart (multiple times). Here's an xdelta3 patch.
  • Bio Senshi Dan has an unreleased localization titled Bashi Bazook: Morphoid Masher.
  • Family Trainer: Rairai Kyonsees - early prototype has a different fullscreen picture of the girl, which was uglily redrawn in the final version.

NES (Unlicensed)

SNES

Wii

Game Boy (Color)

  • Jimmy Connors' Tennis - The July 2020 Nintendo leaks include a ROM of this game, which has differences when compared to the released ROM. Found (and encrypted) in NEWS\テープリストア\NEWS_02\usr01\noa\Mail\inbox.

Game Boy Advance

Nintendo 3DS

  • Bravely Default's demo could probably be covered as a whole other game, considering the fact that it is a whole other game.
  • Time Travellers - there is a demo in Guild01, which was released 42 days before this game.

Sega

Master System

  • ESWAT has three prototypes, each with changes. Revision 0 and Revision 1 also have changes such as difficulty adjustment and removing the Arrest text. Paul Baker documented these.
  • Slap Shot has a prototype called Slap Shoot.
  • Super Off Road has a prototype with credits.

Genesis

Game Gear

Saturn

  • Panzer Dragoon has a "Playable Preview" demo with inaccessible levels hidden away on the disc.

Dreamcast

Sony

PlayStation

  • Final Fantasy VII - a demo was released involving Aeris which has major differences to the final.
  • Gradius Gaiden has an unreleased prototype version with many differences to the final game. A playthrough of this prototype can be seen here.

PlayStation 2

  • Devil May Cry has at least two demos that have HUD differences and early/unused weapon/devil trigger-related stuff.
  • There is a leaked PlayStation 2 prototype of Manhunt 2 that has yet to be documented on this website.
  • TimeSplitters 2 has multiple demos [1]. There's some info on the game's Notes page.

PlayStation 3

  • Kingdom Hearts HD 2.5 ReMIX has two demos from E3 2014, of Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix respectively. The II Final Mix demo has a functional debug menu (which can be accessed by plugging in a USB mouse) and can be used on the final game if you replace index.dat and kingdom2.mself with the final's. Do note that some options will crash the game.

PlayStation 4

  • Gran Turismo Sport has a closed beta that resembled the 2016 launch UI, alongside the cut Lotus Evora.

PlayStation Portable

  • MediEvil: Resurrection has a few prototypes spanning early-to-mid 2005, the earliest of which has a level select in its cheat menu, as well as 14 cutscenes not present in the final game.
  • WipEout Pure has a late prototype originating from the same archive disc as LittleBigPlanet's alpha build.

Misc.

Arcade

Coleco Adam

  • Donkey Kong Jr. has a couple of prototypes on Digital Data Pack as well as floppy, both of which have a Pie Factory stage not in the other versions, and especially not in the original arcade version. Video of this stage is here.

Game.com

  • A prototype for the unreleased Castlevania: Symphony of the Night was released in 2022.
  • Source code for a prototype build of Frogger (dated December 23, 1998) was released alongside the official Game.com SDK.