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The Cutting Room Floor:Common Things

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Sometimes, you can find a random piece of unused content or two in one game. And sometimes, that little piece can be found in many, many other games. This page aims to list all the egregiously common things in games, mainly to reduce the redundancy on every single page. If something is listed here, it's not worth the effort to make a full page just for these.

General

  • Pressing the tilde key or a similar key above the Tab key during gameplay brings up a console in a large number of Windows, Linux, and Mac games.
  • Similarly, many games do create logs during gameplay. Unless the functionality of these is disabled by default or the game happens to include one of these hidden in its directory, these are usually not worth covering, especially with computer games.

Nintendo

Game Boy Color

  • By mandate, all games exclusively for the Game Boy Color must display an error message any time a game inserted into a Game Boy, Super Game Boy, or a similar non-GBC compatible device. These are only noteworthy if they go completely unused.

SNK

Neo Geo Pocket Color

  • Similar to the Game Boy Color, there's an error message any time a game is inserted into a plain NGP when a game is meant solely for the NGPC. These are only noteworthy if they go completely unused.

Unused Content

SDK Content

Nintendo

  • Various portions of the GC and Wii SDKs can be found in random games.
    • rebirth.thp, portions of the U.S. Constitution, etc.
  • Super Game Boy dummy headers are featured in most Game Boy games from 1994 onward.

Unity

Various graphics from the Unity SDK tend to be common leftovers. These include Unity logos, various types of "beta" or "development" watermarks, a yellow warning sign, a "personal edition" or "free edition" splash image, and many smaller Unity-specific UI elements.

Text Strings

General

  • Many games will contain a string indicating which compiler was used for that game. Examples include (but aren't limited to) Microsoft's C Runtime Library, Borland, CodeWarrior and Watcom.
    • These strings were often used in decompilers, since it was easy to determine how a compiler worked (especially when the executable has function and variable names left in).
  • Lorem ipsum text is often used as a placeholder.
  • PADDING repeated over and over is frequently seen inside Windows executables.
  • Executable/cartridge headers can be found in most games. These often contain the game's title in plain text.
  • Disc-based games often have text files named ABS.TXT, CPY.TXT, and/or BIB.TXT (or similar). These should not be documented unless their contents are particularly notable (e.g. developer notes, the game's story, etc.).
  • Long lists of profanities and vulgarities, sometimes in multiple languages. These are used as word filters, usually to keep profanities from appearing in a game's dialogue or high-score screen. Unless the list is unused by the game itself, contains something very unusual, or causes a notable effect in-game, it isn't worth documenting.

Microsoft

Windows

  • "This program cannot be run in DOS mode." or something similar appears in many Windows games.

Nintendo

  • In virtually any Game Boy Color or Game Boy Advance game using the GAX Engine, it is guaranteed that you will find at least one copyright string for the GAX Engine in every game.
    • The same also goes for the driver error strings.

Game Boy Advance

  • Games that use the GBA link cable or the GBA to GC cable will contain the strings:
    MultiSio4Sio32Load010528 Sio32MultiLoad010214
    .
  • Games that have a save function will contain a string to indicate the save type:
    SRAM
    ,
    FLASH
    or
    EEPROM
    .

SNES

  • In many games using Nintendo's sound driver, there's a string with
    *Ver S1.20*
    in it.
  • Many games made using Nintendo's development tools also contain the string
    NAK1989 S-CG-CADVer1.02 910320
    or similar (the date and version number may be different).
  • Any game using the mouse in any way has the following strings. The version number may differ, but the strings otherwise remain the same.
START OF MOUSE BIOS
NINTENDO SHVC MOUSE BIOS Ver1.10
END OF MOUSE BIOS
  • Any game using the Multi-Tap peripheral in any way has the following strings or something similar:
START OF MULTI5 CONNECT CHECK
NINTENDO SHVC MULTI5 CONNECT CHECK Ver1.00
END OF MULTI5 CONNECT CHECK
START OF MULTI5 BIOS
NINTENDO SHVC MULTI5 BIOS Ver2.00
END OF MULTI5 BIOS
  • Likewise for the Super Scope:
START OF SCOPE BIOS
NINTENDO SHVC SCOPE BIOS Ver1.00
END OF SCOPE BIOS

Nintendo 64

  • All N64 games have some string to indicate the microcode version used.

GameCube

  • All GameCube games will contain these strings within the executables:
    • Apploader strings, which are very common in most games
    • A list of controllers, including N64 controllers + peripherals and unreleased controllers like the Steering Wheel
    • A warning about using the PAL debug setting
 ! ! ! C A U T I O N ! ! !
 This TV format "DEBUG_PAL" is only for
 temporary solution until PAL DAC board
 is available. Please do NOT use this
 mode in real games!!! 
 
  • Games that use the GBA to GC link cable will contain a copy of the Game Boy Advance BIOS in the executable which contains the hidden credit
    // Coded by Kawasedo
    .

Sony

PlayStation

  • Virtually every PS game has a list of functions from the standard library.

Regional Differences

General

  • Publisher information can change between games.
  • The European versions of some games will contain a language option not found in the other versions of the game. This is more common on consoles that lack a built in language setting like the Nintendo 64 or Game Boy Advance.

Nintendo

  • The Nintendo logo can be blue or silver in Japanese (and sometimes Korean, Asian or Chinese) versions of games, but is usually red outside of Japan.

Sony

  • In the Japanese versions of many games, you press to confirm and to cancel. For the international versions, it's vice versa.

Anti-Piracy

General

  • A common method of anti-piracy is still to have the game lock up on a black screen if the copy protection checks fail.

Microsoft

Xbox

  • Every game has a 14 MB sector readable by any regular DVD drive and that is the only one that can be read by most. This sector contains a single movie with an Xbox animation and a disclaimer screen.

Xbox 360

  • Similar to the above, but ~60 MB this time.