This game has unused areas.
Found in 0x0F00 in the audio CPU:
Michel/Seibu sound 11/04/88
"Seibu" probably refers to Seibu Kaihatsu, which would go on to release Dynamite Duke, a shooter with gameplay very similar to Cabal, in 1989.
Six levels were designed for Cabal, but an entire level was dummied out before release. Put the following cheat code in MAME's cabal.xml cheat file and enable it to replace Level-1 with this unused level.
<cheat desc="Lost Level"> <script state="run"> <action>maincpu.mw@02124=BF70</action> <action>maincpu.mw@03296=8770</action> <action>maincpu.mw@0329A=8970</action> <action>maincpu.mw@0329E=8B70</action> <action>maincpu.mw@032A2=8D70</action> </script> <script state="off"> <action>maincpu.mw@02124=C370</action> <action>maincpu.mw@03296=9770</action> <action>maincpu.mw@0329A=9970</action> <action>maincpu.mw@0329E=9B70</action> <action>maincpu.mw@032A2=9D70</action> </script> </cheat>
|Screen 1||Screen 2||Screen 3||Screen 4|
Though the level intro screen says this is Level-5, the internal order of the game's levels suggests that this was supposed to be Level-1. Perhaps they were debating on which of the levels would end up as Level-5 and which one would be cut.
Unfortunately, only the screen and tilemap data remain in the ROM. There's no object data for any of the four screens, nor do there seem to be any sprites in the object graphics ROM that match up with the buildings shown in the level intro.
The monolith in Level 1-2 seems to have accidentally been assigned the wrong palette number, 06. The correct palette number, 0C, makes the message on the monolith legible.
The Japanese, North American, and European releases use trackball controls. The nebulous "World" set uses a joystick instead.
There are at least two US revisions of Cabal. The newer revision -- cabalus in MAME -- was produced sometime after January 1989, so the now mandatory "Winners Don't Use Drugs" screen was added to the game's attract mode.