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Cabal (Arcade)

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Title Screen

Cabal

Developer: TAD Corporation
Publishers: Taito (JP), Fabtek (NA), Electrocoin (EU), TAD Corporation (INT)
Platform: Arcade (Custom)
Released internationally: September 1988


AreasIcon.png This game has unused areas.
CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


Cabal, TAD Corporation's first game, managed to establish a new genre of action games and be a pretty fun game in its own right.

Developer Credits

Found in 0x0F00 in the audio CPU:

 Michel/Seibu   
 sound 11/04/88

"Seibu" probably refers to Seibu Kaihatsu, which would go on to release Dynamite Duke, a shooter with gameplay very similar to Cabal, in 1989.

Removed Level

CabalArcLostLevelIntro.png
Six levels were designed for Cabal, but an entire level was dummied out before release. Put the following cheat code in MAME's cabal.xml cheat file and enable it to replace Level-1 with this unused level.

  <cheat desc="Lost Level">
    <script state="run">
      <action>maincpu.mw@02124=BF70</action>
      <action>maincpu.mw@03296=8770</action>
      <action>maincpu.mw@0329A=8970</action>
      <action>maincpu.mw@0329E=8B70</action>
      <action>maincpu.mw@032A2=8D70</action>
    </script>
    <script state="off">
      <action>maincpu.mw@02124=C370</action>
      <action>maincpu.mw@03296=9770</action>
      <action>maincpu.mw@0329A=9970</action>
      <action>maincpu.mw@0329E=9B70</action>
      <action>maincpu.mw@032A2=9D70</action>
    </script>
  </cheat>
CabalArcLostLevel1.png CabalArcLostLevel2.png CabalArcLostLevel3.png CabalArcLostLevel4.png
Screen 1 Screen 2 Screen 3 Screen 4

Though the level intro screen says this is Level-5, the internal order of the game's levels suggests that this was supposed to be Level-1. Perhaps they were debating on which of the levels would end up as Level-5 and which one would be cut.

Unfortunately, only the screen and tilemap data remain in the ROM. There's no object data for any of the four screens, nor do there seem to be any sprites in the object graphics ROM that match up with the buildings shown in the level intro.

Unused Graphics

CabalArcSceneTitles.png
The levels in Cabal were originally called scenes. This graphic was apparently around before the sixth level was cut from the game.

CabalArcHeart.gif
An unused power-up that would give the player an extra life (which are represented by hearts in the game).

Used Intended
CabalArcMonolithUsed.png CabalArcMonolithIntended.png

The monolith in Level 1-2 seems to have accidentally been assigned the wrong palette number, 06. The correct palette number, 0C, makes the message on the monolith legible.

Region Differences

The Japanese, North American, and European releases use trackball controls. The nebulous "World" set uses a joystick instead.

Revision Differences

Blasting medics is fine though
There are at least two US revisions of Cabal. The newer revision -- cabalus in MAME -- was produced sometime after January 1989, so the now mandatory "Winners Don't Use Drugs" screen was added to the game's attract mode.

(Source: Original TCRF research)