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Dr. Mario 64

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Title Screen

Dr. Mario 64

Developer: Nintendo
Publisher: Nintendo
Platforms: Nintendo 64, iQue Player
Released in US: April 8, 2001
Released in CN: November 17, 2003


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


Hmmm...
To do:
Regional differences

Dr. Mario 64 is the fourth entry in the Dr. Mario spinoff series and is also the last Mario game released on the Nintendo 64. It was later ported to the GameCube as part of the Japan exclusive Nintendo Puzzle Collection.

Unused Text

Present at 0x800A6FDF in RAM is the string
Password
which is never used since the game doesn't use passwords.

Development Text

Present at 0x80021BE0 in RAM.

GraphBin

Present at 0x800AD2E0 in RAM. Interestingly, there are the Japanese names of characters and enemies that never appeared in the game such as Peach, Bowser, Magikoopa, Piranha Plant, Boo, Wiggler, Shy Guy, Cheep Cheep, Bob-omb, and Koopa Troopa. It's likely that the game was originally going to feature characters from the Mario franchise instead of Wario Land 3.

MajorityRensa
WidErase
Rensa&Attack
Rensa&Erase
SmallRensa
FastErase
Normal
Badline1
Badline2
LastVsn
LastVsnh
Last
Narrow
Dead
On
Off
Plain4
Plain3
Plain2
Plain1
Peach
Koopa
Kamek
PakkunFlower
Telsa
Hanachan
Heihoo
Chiropoo
PukuPuku
Bomhei
NokoNoko
Mario
FasterNW
NoWait
Fastest
Faster
Fast
Slow
Slower
SpSlow
PreemPtive
Rensa
Hard
Easy
Pile
Few Vir
Many Vir
Damage
Random
Unconditional
--------------
Lose
be Erase
be Attack
Rapid
beNoWait
beSlow
beFast
Not Move
Waver
Rotate
----------
SlideFS
SlideS
DownS
VirusLv
@c2
%2
%6s
@c2S_er Slow Fast F_er Fest N_Wt F_NW
@m%c%03d
@c3<- CharacterMenu
LogicMenu ->
@c2Logic             State
@c7 @m%c%02d:%-14s @m%c%02d:%-14s
@c2OLVrs  ErVrs ErL1   HeiEr   WidEr   HeightP
@c7
 @m%c%05d%%
 @m%c%05d
@c2
ALNB   FC     FV     C      V
@c2Hei@c7  -----
  @m%c%05d
@c2Wid@c7
@c2OnVrs  Rensa  MRensa HiEr    WallP   ErOL3
@c7 @m%c%05d  @m%c%05d  @m%c%05d%%  @m%c%02d:%-3s  @m%c%05d
@c2
Line2  Line3  Line4~8
@c2Hei@c7
@c2DebugSpeed PlayerCom
@c7 @m%c%03d        @m%c%03d:%-14s
Man
@c3<- SpeedMenu
CharacterMenu ->
@c2Character         WaitAttack Speed       Luck
@c7 @m%c%02d:%-14s @m%c%02d:%-3s     @m%c%02d:%-8s
@c7 @m%c%02d:%-14s
@c2  ExCondition        Sub   ExEffect       Sub
@m%c%02d @c7@m%c%03d:%-14s
@m%c---
@m%c%05d%c
@m%c%03d:%-10s
@m%c---
@m%c%03d
@c3<- LogicMenu
SpeedMenu ->

Revisional Differences

For the North American version, the character Octo was recolored from his normal black to a bright orange, likely for racial sensitivity reasons. When Dr. Mario 64 was later released as part of Nintendo Puzzle Collection, the traditional color was reverted.

Nintendo 64 GameCube
DrMario64 OctoUs.png DrMario64 OctoJp.png
Nintendo 64 GameCube
DrMario64 OctoIconUs.png DrMario64 OctoIconJp.png


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