If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Dr. Mario 64

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Dr. Mario 64

Developer: Nintendo
Publisher: Nintendo
Platforms: Nintendo 64, iQue Player
Released in US: April 8, 2001
Released in CN: November 17, 2003


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


Hmmm...
To do:
  • Regional differences.
  • Document the debug menu.
Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: Debug menu text.

Dr. Mario 64 is the fourth entry in the Dr. Mario spinoff series. It was later ported to the GameCube as part of the Japan exclusive Nintendo Puzzle Collection.

Debug Menu

DrMario64-debugmenu1.png DrMario64-debugmenu2.png DrMario64-debugmenu3.png DrMario64-debugmenu4.png

A surprisingly large debug menu remains in this game that allows you to change stats of characters and various AI behavior, among others. Apply the GameShark code below to enable these menus. With the code below on, enter a match and press the desired button labeled below.

Enable Debug Menus
D101D804 1020
8006679F 0020
D101D804 1020
8006675F 0020
D101D804 1010
8006679F 0021
D101D804 1010
8006675F 0021
D101D804 1008
8006679F 0018
D101D804 1008
8006675F 0018

With the code on, in game, press:

  • L+Start for character debug menu.
  • R+Start for game settings adjustment debug menu.
  • C-Up+Start for normal pause menu.
Text Text with Kanji Translation
[キャラクターエディット]

ツヨサ ★★★★★☆☆☆☆☆

<キャラクター>
マリオ
ノコノコ
ボムヘイ
プクプク
チョロプー
プロペラヘイホー
ハナチャン
テレサ
パックンフラワー
カメック
クッパ
プリンセスピーチ

<セイカク>
スピード
バランス
コウゲキ
ダイレンサネライ
ヨコズキ

<スピード>
ヒジョウニオソイ
オソイ
フツウ
ハヤイ
ヒジョウニハヤイ
モットモハヤイ

<トクシュ>
○:センセイコウゲキ
○:カウンター
○:ラック
○:マヨイ
○:クルクルマワス
○:チョウハツ
○:ドウヨウ
○:スピードアップ
○:オイアゲル
○:テヌキ
○:オイコミ
○:デフォルト
[キャラクターエディット]

強さ ★★★★★☆☆☆☆☆

<キャラクター>
マリオ
ノコノコ
ボム兵
プクプク
チョロプー
プロペラヘイホー
ハナチャン
テレサ
パックンフラワー
カメック
クッパ
プリンセスピーチ

<性格>
スピード
バランス
攻撃
大連鎖狙い
横好き

<スピード>
非常に遅い
遅い
普通
速い
非常に速い
最も速い

<特殊>
○:先制攻撃
○:カウンター
○:ラック
○:迷い
○:クルクル回す
○:挑発
○:動揺
○:スピードアップ
○:追い上げる
○:手抜き
○:追い込み
○:デフォルト
[Character Edit]

Strength ★★★★★☆☆☆☆☆

<Character>
Mario
Koopa Troopa
Bob-omb
Cheep Cheep
Monty Mole
Fly Guy
Wiggler
Boo
Piranha Plant
Kamek
Bowser
Princess Peach

<Personality>
Speed
Balance
Attack
Aim for big chains
Prefer the sides

<Speed>
Very slow
Slow
Normal
Fast
Very fast
Fastest

<Special>
○:Preemptive attack
○:Counter
○:Luck
○:Indecisive
○:Rotate
○:Provoke
○:Shaky
○:Speed up
○:Catch up
○:Shoddy
○:Final stretch
○:Default
(Source: Original TCRF research)

Unused Text

Present at 0x800A6FDF in RAM is the string
Password
which is never used since the game doesn't use passwords.

Development Text

Present at 0x80021BE0 in RAM.

GraphBin

Present at 0x800AD2E0 in RAM. Interestingly, there are the Japanese names of characters and enemies that never appeared in the game such as Peach, Bowser, Magikoopa, Piranha Plant, Boo, Wiggler, Shy Guy, Cheep Cheep, Bob-omb, and Koopa Troopa. It's likely that the game was originally going to feature characters from the Mario franchise instead of Wario Land 3.

MajorityRensa
WidErase
Rensa&Attack
Rensa&Erase
SmallRensa
FastErase
Normal
Badline1
Badline2
LastVsn
LastVsnh
Last
Narrow
Dead
On
Off
Plain4
Plain3
Plain2
Plain1
Peach
Koopa
Kamek
PakkunFlower
Telsa
Hanachan
Heihoo
Chiropoo
PukuPuku
Bomhei
NokoNoko
Mario
FasterNW
NoWait
Fastest
Faster
Fast
Slow
Slower
SpSlow
PreemPtive
Rensa
Hard
Easy
Pile
Few Vir
Many Vir
Damage
Random
Unconditional
--------------
Lose
be Erase
be Attack
Rapid
beNoWait
beSlow
beFast
Not Move
Waver
Rotate
----------
SlideFS
SlideS
DownS
VirusLv
@c2
%2
%6s
@c2S_er Slow Fast F_er Fest N_Wt F_NW
@m%c%03d
@c3<- CharacterMenu
LogicMenu ->
@c2Logic             State
@c7 @m%c%02d:%-14s @m%c%02d:%-14s
@c2OLVrs  ErVrs ErL1   HeiEr   WidEr   HeightP
@c7
 @m%c%05d%%
 @m%c%05d
@c2
ALNB   FC     FV     C      V
@c2Hei@c7  -----
  @m%c%05d
@c2Wid@c7
@c2OnVrs  Rensa  MRensa HiEr    WallP   ErOL3
@c7 @m%c%05d  @m%c%05d  @m%c%05d%%  @m%c%02d:%-3s  @m%c%05d
@c2
Line2  Line3  Line4~8
@c2Hei@c7
@c2DebugSpeed PlayerCom
@c7 @m%c%03d        @m%c%03d:%-14s
Man
@c3<- SpeedMenu
CharacterMenu ->
@c2Character         WaitAttack Speed       Luck
@c7 @m%c%02d:%-14s @m%c%02d:%-3s     @m%c%02d:%-8s
@c7 @m%c%02d:%-14s
@c2  ExCondition        Sub   ExEffect       Sub
@m%c%02d @c7@m%c%03d:%-14s
@m%c---
@m%c%05d%c
@m%c%03d:%-10s
@m%c---
@m%c%03d
@c3<- LogicMenu
SpeedMenu ->

Regional Differences

For the North American version, the character Octo was recolored from his normal black to a bright orange, likely for racial sensitivity reasons. When Dr. Mario 64 was later released as part of Nintendo Puzzle Collection, the traditional color was reverted.

Nintendo 64 GameCube
DrMario64 OctoUs.png DrMario64 OctoJp.png
Nintendo 64 GameCube
DrMario64 OctoIconUs.png DrMario64 OctoIconJp.png