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Dr. Mario 64

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Title Screen

Dr. Mario 64

Developer: Newcom[1]
Publishers: Nintendo[1] (US/BR), iQue (CN)
Platforms: Nintendo 64, iQue Player
Released in US: April 8, 2001[1]
Released in EU: October 25, 2021 (Nintendo Switch Online)
Released in BR: June 2001[1]
Released in CN: November 17, 2003[1]


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


DevelopmentIcon.png This game has a development article

Hmmm...
To do:
Source code leaked. Can be used to build Japanese version.
look into code. document differences between Japanese N64 and every other version. A Lodgenet version seems to also exist.

Dr. Mario 64 is the fourth entry in the Dr. Mario spinoff series. It was later ported to the GameCube as part of the Japan exclusive Nintendo Puzzle Collection.

Sub-Pages

Read about development information and materials for this game.
Development Info

Debug Menu

DrMario64-debugmenu1.png DrMario64-debugmenu2.png DrMario64-debugmenu3.png DrMario64-debugmenu4.png

A surprisingly large debug menu remains in this game that allows you to change stats of characters and various AI behavior, among others. Apply the GameShark code below to enable these menus. With the code below on, enter a match and press the desired button labeled below.

Enable Debug Menus
D101D804 1020
8006679F 0020
D101D804 1020
8006675F 0020
D101D804 1010
8006679F 0021
D101D804 1010
8006675F 0021
D101D804 1008
8006679F 0018
D101D804 1008
8006675F 0018

With the code on, while in-game, press:

  • L+Start for character debug menu.
  • R+Start for game settings adjustment debug menu.
  • C-Up+Start for normal pause menu.
Text Text with Kanji Translation
[キャラクターエディット]

ツヨサ ★★★★★☆☆☆☆☆

<キャラクター>
マリオ
ノコノコ
ボムヘイ
プクプク
チョロプー
プロペラヘイホー
ハナチャン
テレサ
パックンフラワー
カメック
クッパ
プリンセスピーチ

<セイカク>
スピード
バランス
コウゲキ
ダイレンサネライ
ヨコズキ

<スピード>
ヒジョウニオソイ
オソイ
フツウ
ハヤイ
ヒジョウニハヤイ
モットモハヤイ

<トクシュ>
○:センセイコウゲキ
○:カウンター
○:ラック
○:マヨイ
○:クルクルマワス
○:チョウハツ
○:ドウヨウ
○:スピードアップ
○:オイアゲル
○:テヌキ
○:オイコミ
○:デフォルト
[キャラクターエディット]

強さ ★★★★★☆☆☆☆☆

<キャラクター>
マリオ
ノコノコ
ボム兵
プクプク
チョロプー
プロペラヘイホー
ハナチャン
テレサ
パックンフラワー
カメック
クッパ
プリンセスピーチ

<性格>
スピード
バランス
攻撃
大連鎖狙い
横好き

<スピード>
非常に遅い
遅い
普通
速い
非常に速い
最も速い

<特殊>
○:先制攻撃
○:カウンター
○:ラック
○:迷い
○:クルクル回す
○:挑発
○:動揺
○:スピードアップ
○:追い上げる
○:手抜き
○:追い込み
○:デフォルト
[Character Edit]

Strength ★★★★★☆☆☆☆☆

<Character>
Mario
Koopa Troopa
Bob-omb
Cheep Cheep
Monty Mole
Fly Guy
Wiggler
Boo
Piranha Plant
Kamek
Bowser
Princess Peach

<Personality>
Speed
Balance
Attack
Aim for big chains
Prefer the sides

<Speed>
Very slow
Slow
Normal
Fast
Very fast
Fastest

<Special>
○:Preemptive attack
○:Counter
○:Luck
○:Indecisive
○:Rotate
○:Provoke
○:Shaky
○:Speed up
○:Catch up
○:Shoddy
○:Final stretch
○:Default

Interestingly, the character names listed in the Debug Menu suggest that the cast was to include a more traditional cast of Mario characters, including Nurse Peach, rather than the cast of Wario Land 3, which would also imply that the change was made much later in development.

(Source: Original TCRF research)

Passwords

US (N64) CN (iQP)
DrMario64-password.png MǎlìōuYìshēng-password.png

A well kept secret in this game is passwords for the game modes, Classic, Marathon, and Score Attack. A decoder for them is available online. This may have been one of those online scoreboard things like they did with Mario Golf for the GameCube. When in any of the three modes, win or lose a game and when the menu is on-screen, press Z+R+L+D-Pad Left to bring up this screen.

(Source: Original TCRF research)

Unused Test Message

DrMario64-unusedtitlescreen.png

Using the below GameShark code will make the game boot up to the story mode results screen with an unused "TEST" message.

Unused Test Message at Boot

Version Gameshark code
USA 8102DBE4 2402
8102DBE6 0007
iQue 8102F9E0 2402
8102F9E2 0007
(Source: Original TCRF research)

Region Error Screen

DrMario64-regionerror.png

This error screen would show if you tried playing this game on a PAL Nintendo 64.

Development Text

Present at 0x80021BE0 in RAM.

GraphBin

Present at 0x800AD2E0 in RAM. Interestingly, there are the Japanese names of characters and enemies that never appeared in the game such as Peach, Bowser, Magikoopa, Piranha Plant, Boo, Wiggler, Shy Guy, Cheep Cheep, Bob-omb, and Koopa Troopa. It's likely that the game was originally going to feature characters from the Mario franchise instead of Wario Land 3.

MajorityRensa
WidErase
Rensa&Attack
Rensa&Erase
SmallRensa
FastErase
Normal
Badline1
Badline2
LastVsn
LastVsnh
Last
Narrow
Dead
On
Off
Plain4
Plain3
Plain2
Plain1
Peach
Koopa
Kamek
PakkunFlower
Telsa
Hanachan
Heihoo
Chiropoo
PukuPuku
Bomhei
NokoNoko
Mario
FasterNW
NoWait
Fastest
Faster
Fast
Slow
Slower
SpSlow
PreemPtive
Rensa
Hard
Easy
Pile
Few Vir
Many Vir
Damage
Random
Unconditional
--------------
Lose
be Erase
be Attack
Rapid
beNoWait
beSlow
beFast
Not Move
Waver
Rotate
----------
SlideFS
SlideS
DownS
VirusLv
@c2
%2
%6s
@c2S_er Slow Fast F_er Fest N_Wt F_NW
@m%c%03d
@c3<- CharacterMenu
LogicMenu ->
@c2Logic             State
@c7 @m%c%02d:%-14s @m%c%02d:%-14s
@c2OLVrs  ErVrs ErL1   HeiEr   WidEr   HeightP
@c7
 @m%c%05d%%
 @m%c%05d
@c2
ALNB   FC     FV     C      V
@c2Hei@c7  -----
  @m%c%05d
@c2Wid@c7
@c2OnVrs  Rensa  MRensa HiEr    WallP   ErOL3
@c7 @m%c%05d  @m%c%05d  @m%c%05d%%  @m%c%02d:%-3s  @m%c%05d
@c2
Line2  Line3  Line4~8
@c2Hei@c7
@c2DebugSpeed PlayerCom
@c7 @m%c%03d        @m%c%03d:%-14s
Man
@c3<- SpeedMenu
CharacterMenu ->
@c2Character         WaitAttack Speed       Luck
@c7 @m%c%02d:%-14s @m%c%02d:%-3s     @m%c%02d:%-8s
@c7 @m%c%02d:%-14s
@c2  ExCondition        Sub   ExEffect       Sub
@m%c%02d @c7@m%c%03d:%-14s
@m%c---
@m%c%05d%c
@m%c%03d:%-10s
@m%c---
@m%c%03d
@c3<- LogicMenu
SpeedMenu ->

Unused Graphics

Hmmm...
To do:
Explain how to modify player names.

While the US version doesn't support Japanese name entry, Japanese characters remain in the game's fonts and will be displayed if hacked into a player's name, or via loading a save file from the unreleased Japanese N64 version. Japanese name entry would of course become supported in the GameCube version.

Regional Differences

Hmmm...
To do:
See if the iQue version has any more differences.
Check if password screen works on N64 Japanese version.

General Differences

  • The GameCube version has higher quality music than the N64 and iQue Player versions.
  • The hidden password screen was removed in the GameCube version. However, the button code to access it wasn't removed. Pressing the button code crashes the game. The password screen exists in the iQue Player version, but the text doesn't display properly and appears to be corrupted.
  • The N64 and iQue Player versions render at 320x237 and the Japanese version renders at 640x480.

Title Screen

US (N64) JP (N64, Unreleased) JP (GC) CN (iQue)
DrMario64-title.png DrMario64-jptitle n64ver.png DrMario64-jptitle.png DrMario64-iquetitle.png
  • The Japanese logo was redesigned to resemble the logo in the original NES Dr. Mario.
  • The copyright years in the unreleased N64 Japanese version are more verbose, covering multiple years instead of the line of years in GameCube.
  • The "PRESS ANY BUTTON" message was changed to "PRESS ANY KEY" in the Japanese version.
  • The Nintendo logo's font was changed in the GameCube version.
  • The copyright year was updated in the iQue and Japanese versions. The iQue version also has an extra copyright for iQue.

Octo

For the North American version, the character Octo was recolored from his normal black to a bright orange, likely for racial sensitivity reasons. This is inconsistent with his appearance in Wario Land 3, which uses the black color scheme in all versions. When Dr. Mario 64 was later released as part of Nintendo Puzzle Collection, the traditional color was reverted. The unreleased Japanese N64 version shares the same graphics as Puzzle Collection.

USA Japan
DrMario64 OctoUs.png DrMario64 OctoJp.png
USA Japan
DrMario64 OctoIconUs.png DrMario64 OctoIconJp.png

References