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Dr. Mario 64

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Title Screen

Dr. Mario 64

Developer: Nintendo
Publisher: Nintendo
Platforms: Nintendo 64, iQue Player
Released in US: April 8, 2001
Released in CN: November 17, 2003


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


Dr. Mario 64 is the fourth entry in the Dr. Mario spinoff series. It was later ported to the GameCube as part of the Japan exclusive Nintendo Puzzle Collection.

Debug Menu

DrMario64-debugmenu1.png DrMario64-debugmenu2.png DrMario64-debugmenu3.png DrMario64-debugmenu4.png

A surprisingly large debug menu remains in this game that allows you to change stats of characters and various AI behavior, among others. Apply the GameShark code below to enable these menus. With the code below on, enter a match and press the desired button labeled below.

Enable Debug Menus
D101D804 1020
8006679F 0020
D101D804 1020
8006675F 0020
D101D804 1010
8006679F 0021
D101D804 1010
8006675F 0021
D101D804 1008
8006679F 0018
D101D804 1008
8006675F 0018

With the code on, in game, press:

  • L+Start for character debug menu.
  • R+Start for game settings adjustment debug menu.
  • C-Up+Start for normal pause menu.
Text Text with Kanji Translation
[キャラクターエディット]

ツヨサ ★★★★★☆☆☆☆☆

<キャラクター>
マリオ
ノコノコ
ボムヘイ
プクプク
チョロプー
プロペラヘイホー
ハナチャン
テレサ
パックンフラワー
カメック
クッパ
プリンセスピーチ

<セイカク>
スピード
バランス
コウゲキ
ダイレンサネライ
ヨコズキ

<スピード>
ヒジョウニオソイ
オソイ
フツウ
ハヤイ
ヒジョウニハヤイ
モットモハヤイ

<トクシュ>
○:センセイコウゲキ
○:カウンター
○:ラック
○:マヨイ
○:クルクルマワス
○:チョウハツ
○:ドウヨウ
○:スピードアップ
○:オイアゲル
○:テヌキ
○:オイコミ
○:デフォルト
[キャラクターエディット]

強さ ★★★★★☆☆☆☆☆

<キャラクター>
マリオ
ノコノコ
ボム兵
プクプク
チョロプー
プロペラヘイホー
ハナチャン
テレサ
パックンフラワー
カメック
クッパ
プリンセスピーチ

<性格>
スピード
バランス
攻撃
大連鎖狙い
横好き

<スピード>
非常に遅い
遅い
普通
速い
非常に速い
最も速い

<特殊>
○:先制攻撃
○:カウンター
○:ラック
○:迷い
○:クルクル回す
○:挑発
○:動揺
○:スピードアップ
○:追い上げる
○:手抜き
○:追い込み
○:デフォルト
[Character Edit]

Strength ★★★★★☆☆☆☆☆

<Character>
Mario
Koopa Troopa
Bob-omb
Cheep Cheep
Monty Mole
Fly Guy
Wiggler
Boo
Piranha Plant
Kamek
Bowser
Princess Peach

<Personality>
Speed
Balance
Attack
Aim for big chains
Prefer the sides

<Speed>
Very slow
Slow
Normal
Fast
Very fast
Fastest

<Special>
○:Preemptive attack
○:Counter
○:Luck
○:Indecisive
○:Rotate
○:Provoke
○:Shaky
○:Speed up
○:Catch up
○:Shoddy
○:Final stretch
○:Default
(Source: Original TCRF research)

Passwords

DrMario64-password.png

A well kept secret in this game is passwords for the game modes, Classic, Marathon, and Score Attack. However, there is no known place to input such passwords. This may have been one of those online scoreboard things like they did with Mario Golf for the GameCube. When in any of the three modes, win or lose a game and when the menu is on screen, press Z+R+L+D-Pad Left to bring up this screen.

(Source: Original TCRF research)

Unused Test Message

DrMario64-unusedtitlescreen.png

Using the below GameShark code will make the game boot up to the story mode results screen with an unused "TEST" message.

Unused Test Message at Boot
8102DBE4 2402
8102DBE6 0007
(Source: Original TCRF research)

Region Error Screen

DrMario64-regionerror.png

This error screen would show if you tried playing this game on a PAL Nintendo 64.

Unused Text

Present at 0x800A6FDF in RAM is the string
Password
which is never used since the game doesn't use passwords.

Development Text

Present at 0x80021BE0 in RAM.

GraphBin

Present at 0x800AD2E0 in RAM. Interestingly, there are the Japanese names of characters and enemies that never appeared in the game such as Peach, Bowser, Magikoopa, Piranha Plant, Boo, Wiggler, Shy Guy, Cheep Cheep, Bob-omb, and Koopa Troopa. It's likely that the game was originally going to feature characters from the Mario franchise instead of Wario Land 3.

MajorityRensa
WidErase
Rensa&Attack
Rensa&Erase
SmallRensa
FastErase
Normal
Badline1
Badline2
LastVsn
LastVsnh
Last
Narrow
Dead
On
Off
Plain4
Plain3
Plain2
Plain1
Peach
Koopa
Kamek
PakkunFlower
Telsa
Hanachan
Heihoo
Chiropoo
PukuPuku
Bomhei
NokoNoko
Mario
FasterNW
NoWait
Fastest
Faster
Fast
Slow
Slower
SpSlow
PreemPtive
Rensa
Hard
Easy
Pile
Few Vir
Many Vir
Damage
Random
Unconditional
--------------
Lose
be Erase
be Attack
Rapid
beNoWait
beSlow
beFast
Not Move
Waver
Rotate
----------
SlideFS
SlideS
DownS
VirusLv
@c2
%2
%6s
@c2S_er Slow Fast F_er Fest N_Wt F_NW
@m%c%03d
@c3<- CharacterMenu
LogicMenu ->
@c2Logic             State
@c7 @m%c%02d:%-14s @m%c%02d:%-14s
@c2OLVrs  ErVrs ErL1   HeiEr   WidEr   HeightP
@c7
 @m%c%05d%%
 @m%c%05d
@c2
ALNB   FC     FV     C      V
@c2Hei@c7  -----
  @m%c%05d
@c2Wid@c7
@c2OnVrs  Rensa  MRensa HiEr    WallP   ErOL3
@c7 @m%c%05d  @m%c%05d  @m%c%05d%%  @m%c%02d:%-3s  @m%c%05d
@c2
Line2  Line3  Line4~8
@c2Hei@c7
@c2DebugSpeed PlayerCom
@c7 @m%c%03d        @m%c%03d:%-14s
Man
@c3<- SpeedMenu
CharacterMenu ->
@c2Character         WaitAttack Speed       Luck
@c7 @m%c%02d:%-14s @m%c%02d:%-3s     @m%c%02d:%-8s
@c7 @m%c%02d:%-14s
@c2  ExCondition        Sub   ExEffect       Sub
@m%c%02d @c7@m%c%03d:%-14s
@m%c---
@m%c%05d%c
@m%c%03d:%-10s
@m%c---
@m%c%03d
@c3<- LogicMenu
SpeedMenu ->

Unused Graphics

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Expand on this.

The N64 version was not released in Japan, and doesn't support Japanese name entry. Despite this, Japanese characters remain in the font and are functional if a player's name is hacked to use them.

Regional Differences

Hmmm...
To do:
See if the iQue version has any more differences.

General Differences

  • The Japanese version has higher quality music than the N64 and iQue Player versions.
  • The hidden password screen was removed in the Japanese version. However, the button code to access it wasn't removed. Pressing the button code crashes the game. The password screen exists in the iQue Player version, but the text doesn't display properly and appears to be corrupted.
  • The N64 and iQue Player versions render at 320x237 and the Japanese version renders at 640x524.

Title Screen

US (N64) JP (GC) CN (iQue)
DrMario64-title.png DrMario64-jptitle.png DrMario64-iquetitle.png
  • The Japanese logo was redesigned to resemble the logo in the original NES Dr. Mario.
  • The "PRESS ANY BUTTON" message was changed to "PRESS ANY KEY" in the Japanese version.
  • The copyright year was updated in the iQue and Japanese versions. The iQue version also has an extra copyright for iQue.

Octo

For the North American version, the character Octo was recolored from his normal black to a bright orange, likely for racial sensitivity reasons. This is inconsistent with his appearance in Wario Land 3, which uses the black color scheme in all versions. When Dr. Mario 64 was later released as part of Nintendo Puzzle Collection, the traditional color was reverted.

Nintendo 64 GameCube
DrMario64 OctoUs.png DrMario64 OctoJp.png
Nintendo 64 GameCube
DrMario64 OctoIconUs.png DrMario64 OctoIconJp.png