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Proto:Mario Party 5

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This page details one or more prototype versions of Mario Party 5.

Included with Interactive Multi-Game Demo Disc Version 13, this prototype/demo of Mario Party 5 was made some time after the E3 build and a playable demo on a GameCube preview disc for those who pre-ordered Mario Kart: Double Dash!!.

Cactus 2.0!
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Help us out and add them.
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I'm going to include the screenshots for comparison of the demo and final. -luigim1

Additional Debugging Material

Miscellaneous debug materials not accessible through the debug menu, but instead have to be accessed through hacking devices to see.

Memory Usage Meter

The memory usage meter from the N64 games is back with minor changes. The box is now quite a bit smaller.
Version Action Replay codes
USA Demo 0403693C 60000000

Overscan Border Display

The screen surrounded by red borders which specify the region of the screen that is safe for UI elements to use. The borders specify that within 16 pixels from the horizontal edges and within 40 pixels of the vertical edges are not safe to use.
Version Action Replay codes
USA Demo 0400B738 60000000


(Source: ported from Ralf@gc-forever Action Replay Codes)

Title Screen

Demo Final
Mp5 prototitle.png MarioParty5Title.png
  • The green glow on the edges of the screen is barely visible.
  • Generally a simplistic background, with less stars and white lines across.
  • PRESS START uses yellow, green and pink only as opposed to a rainbow color system. It was also positioned higher in the final.
  • The star outline effect in the background in the demo is not there in the final product.
  • The star Mario holds is slightly rotated.
  • Boo was rotated slightly and made larger.
  • Rainbow Dream was made larger.
  • Bullet Bill is at a slightly different angle.
  • The blimp on the top-right of the screen is rotated.
  • Because of the star Mario is holding is rotated we can now clearly see Green K. Kid and the Goomba more clearly.

Character Select Menu

It uses the same one as the E3 menu found in the final's game data, except:

  • COM in the demo is called CPU.
  • Boo and Koopa Kid are now selectable.
  • Rumble feature is gone because no minigame uses it in this demo.

Minigame Select Menu

It uses the same one as the E3 menu found in the final's game data. There are only five minigames in the demo, including: Coney Island, Button Mashers, Shy Guy Showdown, Dinger Derby and Pushy Penguins. This is a stepdown from eight in the E3 menu.