Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Paper Mario: The Origami King

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Paper Mario: The Origami King

Developer: Intelligent Systems
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: July 17, 2020


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Missing text error message?
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: rip the graphics/animations

Paper Mario: The Origami King is the sixth installment of the Paper Mario series, which follows Mario on his quest to stop his world from being folded into origami by the titular villain.

Although not considered perfect, it's still seen as a huge upgrade from the last two games by most fans and is a bit of a return to form for the series, despite some questionable things said by the developers right before launch.

Hmmm...
To do:

Unused Animations

Hmmm...
To do:
Unused Vellumental animations

Origami Peach

Hmmm...
To do:
Rip the animations and put them on the page, with correct names and order
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is the animation actually broken? Test it out in-game.

Origami Peach's model (character/origami/O_PCH.bfres.zst) has unused geometry for a rope around her waist, lots of unused animations for different actions, and "origami transformation" models (O_PCH_Transform.bfres.zst, P_PCH_Transform.bfres.zst, P_PCH_Transform.Default.bntx.zst) with an associated, seemingly broken, animation. These all suggest she once had a more extensive role in the game.

(Source: Original TCRF research)

Unused Party Member

Hmmm...
To do:
Specify what to change in the save file
SombreroGuyPartyImage.png

Sombrero Guy from Autumn Mountain was originally intended to become a temporary party member like his amigos Spike and Bone Goomba. However, him becoming a party member was cut from the final game leaving his party member code unused through normal means but, through save file hacking, you can have the ability to add him as a party member which also displays an unused pause menu icon (see right, located in ui/menu/SheetStatus.bfres.zst).

Unused Graphics

DummyTexture

PMTOK-DummyTexture.png

Found in ui/menu/SheetStatus.bfres.zst is this image of a colorful gradient.

(Source: CometMedal)

Color Splash Leftovers

Mario

PMTOK-ColorSplashHammerSprites.png

Mario has graphics (character/pera/P_MAR_E.Default.bntx.zst) depicting him holding a hammer, which go unused because the hammer obtained in-game is never a sprite and is, in fact, a 3D model.

(Source: CometMedal)

Enemies

Species that appear as enemies in Paper Mario: Color Splash have many (if not all) of their attacking, taking damage, etc. graphics and animations left unused.

(Source: Original TCRF research)

Paper Black Shy Guy

UnusedPaperBlackShyGuy.png

The Paper Black Shy Guy (P_HEI.Black.bntx.zst) is present.

(Source: Original TCRF research)

Accessory-Selling Monty Mole

Accessory-Selling Monty Mole Walking.png

The accessory-selling Monty Mole (P_CRP_Shop.Default.bntx.zst) has graphics for walking.

(Source: Original TCRF research)

2D Thwomp

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Can this be seen if you force the camera to rotate around?

PMTOK-2D Thwomp-back.png

The 2D Thwomp (P_DSN.Default.bntx.zst) has corresponding back graphics for each front graphic, although they are all identical.

(Source: Original TCRF research)

Obscured Graphics

PMTOK-Toad-Telescope.png

The graphic used for the Toad's face as seen through the right-hand telescope on Outlook Tower has detail for the head and body too, but this is obscured by the telescope border.

(Source: Original TCRF research)

Unused Music

Early Red Streamer Area Battle

Two early, unused versions of Red Streamer Area Battle (Thinking) exist.

BGM_BTL_Normal_Puzzule_opus

BGM_BTL_Normal_Puzzule_W1_opus

Note that the word "puzzle" is misspelled in both files.

Unused Unsettling Area Enemy First Strike

BGM_BTL_Normal_Intro_Enemy_WU_opus

The enemy first strike intro for the unsettling area battle music goes unused as no enemy can first strike the player in any location where the unsettling area battle music plays.

Oddities

  • Some models have "new" in the filename, suggesting they had a significant revision:
    • Scissors - B_SCS_new.bfres.zst
    • Staple - B_STP_Needle_new.bfres.zst
    • Stapler - B_STP_new.bfres.zst
    • Tape effect - B_TAP_Ef_new.bfres.zst
    • Tape (last form) - B_TAP_Last_new.bfres.zst
    • Tape - B_TAP_new.bfres.zst
  • The Shiny Hurlhammer's filename (Item_HammerSuperThrow.bfres.zst) and in-game icon's look and file name (Hicon_SUPER_THROW_HAMMER.bftex) contradict with its in-game name by referring to it as a Flashy Hurlhammer - suggesting the Shiny Hurlhammer is actually a Flashy Hurlhammer.

Code Name

The game's codename is RockG, according to strings in the executable. This is possibly a reference to the game "Rock Paper Scissors".