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Paper Mario: The Origami King

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Title Screen

Paper Mario: The Origami King

Developer: Intelligent Systems
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: July 17, 2020

AnimationsIcon.png This game has unused animations.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.

PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: rip the graphics/animations

Paper Mario: The Origami King is the sixth installment of the Paper Mario series, which follows Mario on his quest to stop his world from being folded into origami by the titular villain.

The game is seen as a big upgrade from the last two games by most fans, yet it still continues many of the hated design decisions from those.

To do:


Read about prerelease information and/or media for this game.
Prerelease Info

Unused Animations

To do:
Unused Vellumental animations

Origami Peach

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is the animation actually broken? Test it out in-game.

Origami Peach's model (character/origami/O_PCH.bfres.zst) has unused geometry for a rope around her waist, lots of unused animations for different actions, and "origami transformation" models (O_PCH_Transform.bfres.zst, P_PCH_Transform.bfres.zst, P_PCH_Transform.Default.bntx.zst) with an associated, seemingly broken, animation. These all suggest she once had a more extensive role in the game.

Footage: https://youtu.be/I9-CyDXCEEU


Transformation (Broken...)

Concept art a scrapped event involving Origami Peach, from the in-game gallery:


(initial discovery: Original TCRF research)

Unused Party Member

To do:
Captain T. Ode can be added to the your party - is this unused?
PMTOK SombreroGuyPartyImage.png

Sombrero Guy from Autumn Mountain was apparently originally intended to become a (temporary) party member like his amigos Spike and Bone Goomba. However, him becoming a party member was cut from the final game leaving his party member code unused through normal means but, through save file hacking you can add him as a party member. Under party_infor, add P_HEISOM to the partyMemberName field and update the partyMemberNum field accordingly. He does appear in the pause menu, using an unused pause menu icon (see right, located in ui/menu/SheetStatus.bfres.zst), but doesn't appear in battle.

Unused Graphics



Found in ui/menu/SheetStatus.bfres.zst is this image of a colorful gradient, resembling the kind of gradient you'd typically see on color-pickers in image editors.

(Source: CometMedal)

Unused Captain T. Ode Sprite


This sprite goes unused as Captain T. Ode has never walked with his angry expression in the game.

Color Splash Leftovers



Mario has graphics (character/pera/P_MAR_E.Default.bntx.zst) depicting him holding a hammer, which go unused because the hammer obtained in-game is never a sprite and is, in fact, a 3D model.

(Source: CometMedal)



Species that appear as enemies in Paper Mario: Color Splash have many (if not all) of their attacking, taking damage, etc. graphics and animations left unused.

(Source: Original TCRF research)

Red Koopa

To do:
Add filename, get proper rip

Red Koopa in PMTOK?.jpeg

The Red Koopa Troopa is present.

Paper Black Shy Guy

PMTOK UnusedPaperBlackShyGuy.png

The Paper Black Shy Guy (P_HEI.Black.bntx.zst) is present.

(Source: Original TCRF research)

Accessory-Selling Monty Mole

PMOK Accessory-Selling Monty Mole Walking.png

The accessory-selling Monty Mole (P_CRP_Shop.Default.bntx.zst) has graphics for walking.

(Source: Original TCRF research)

2D Thwomp

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Can this be seen if you force the camera to rotate around?

PMTOK-2D Thwomp-back.png

The 2D Thwomp (P_DSN.Default.bntx.zst) has corresponding back graphics for each front graphic, although they are all identical.

(Source: Original TCRF research)

Obscured Graphics

Yeah, this is Big Brain Time

The graphic used for the Toad's face as seen through the right-hand telescope on Overlook Tower has detail for the head and body too, but this is obscured by the telescope border.

(Source: Original TCRF research)

Unused Music

Early Red Streamer Area Battle

Two early, unused versions of Red Streamer Area Battle (Thinking) exist. The used one is called "BGM_BTL_Normal_Puzzle_W1_opus".



Note that the word "puzzle" is misspelled in both files.

Unused Unsettling Area Enemy First Strike


The enemy first strike intro for the unsettling area battle music goes unused as no enemy can first strike the player in any location where the unsettling area battle music plays.

Unused World 5 DJ Track

BGM_EVT_DJ_A_W5_opus and BGM_EVT_DJ_B_W5_opus

A music track that went unused. The file name implies that it was meant to play somewhere within the Green Streamer Area.

Unused King Olly Battle Thinking

Battle with King Olly (Thinking)

Unused Text

To do:
Explain this better.

If the player somehow manages to bring Professor Toad to the Fire Vellumental Cave before defeating the Fire Vellumental itself, his textbox will display "?WG32_185?" if he is talked to. The text is actually the title of an entry in RomFS/msg/(language folder)/WG32.msbt/, and it probably shows up due to the game trying to load a non-existent message, similar to placeholder text in the previous Paper Mario titles.

(Source: SolidifiedGaming, mariomadproductions)

Unused EXP Variable

In the game's save data, there's an unused variable named "battle_win_exP". It's always set to 0 and changing the value seems to have no effect.


Please elaborate.
Having more detail is always a good thing.
  • The Shiny Hurlhammer's filename (Item_HammerSuperThrow.bfres.zst) and in-game icon's look and file name (Hicon_SUPER_THROW_HAMMER.bftex) contradict with its in-game name by referring to it as a Flashy Hurlhammer - suggesting the Shiny Hurlhammer is actually a Flashy Hurlhammer.

Internal Project Name

The game is named RockG internally, according to strings in the executable. This is possibly a reference to the game "Rock Paper Scissors".