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Mario vs. Donkey Kong: Tipping Stars (Wii U)

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Title Screen

Mario vs. Donkey Kong: Tipping Stars

Also known as: Mario vs. Donkey Kong: Minna de Mini Land (JP)
Developer: Nintendo Software Technology
Publisher: Nintendo
Platform: Wii U
Released in JP: March 19, 2015
Released in US: March 5, 2015
Released in EU: March 20, 2015
Released in AU: March 21, 2015


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


See, this is why server preservation is important.
This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of November 7, 2017) no longer officially supported and online-exclusive features may be documented as now-unseen content.
Hmmm...
To do:
  • There are many, many unused (mostly test) levels and a test world.
  • prerelease stuff
  • the game is written in javascript and run dynamically, so basically the source code is all here to examine
  • regional text differences
  • debugging stuff

Mario vs. Donkey Kong: Tipping Stars is another entry in the Mario vs. Donkey Kong series. This time, there is more of a focus on level creation and sharing, including the ability to tip stars to other players' levels. Yes, the entire game is named after the ratings feature. The game is also notable for being the first Nintendo-published title to employ the cross-buy concept; the purchase of this game includes a download code for the 3DS version, and vice versa.

The game is a digital-only title everywhere except in Japan. It did have a physical release in Europe, but it's just a box with the download code inside, the bare minimum of what one would consider a "physical version".


Unused Cannon Cove Theme

MvDKTSWiiU Cannon Cove BG.png

The construction zone has 12 level themes to choose from, but in the data, there are files for the Cannon Cove level theme from its predecessor.

/app/tileData/cannon_cove_ground.png contains a tileset:

WiiU TippingStars cannon cove ground.png


The background can be found under /app/backgroundData/07_CC.gtx.gz.

Unused Music Definitions

The file /app/json/map/musicdef.json groups audio definitions for in-level music (regular, intro, winning, losing music) together, so they can be used in level files.

It contains a "default" definition, which is identical with the first Rolling Hills variation:

"default":
{
	"intro": "SMB2_INTRO",
	"level": "SMB2_A",
	"win": "SMB2_WIN",
	"lose": "SMB2_LOSE"
}

It also contains six unused definitions for the Cannon Cove and Super Skywheel level themes from its predecessor:

"CoveMusicA":
{
	"intro": "DULCE_INTRO",
	"level": "DULCE_A",
	"win": "DULCE_WIN",
	"lose": "DULCE_LOSE"
},
"CoveMusicB":
{
	"intro": "DULCE_INTRO",
	"level": "DULCE_B",
	"win": "DULCE_WIN",
	"lose": "DULCE_LOSE"
},
"CoveMusicC":
{
	"intro": "DULCE_INTRO",
	"level": "DULCE_C",
	"win": "DULCE_WIN",
	"lose": "DULCE_LOSE"
},	
"SkywheelMusicA":
{
	"intro": "FERRIS_INTRO",
	"level": "FERRIS_A",
	"win": "FERRIS_WIN",
	"lose": "FERRIS_LOSE"
},
"SkywheelMusicB":
{
	"intro": "FERRIS_INTRO",
	"level": "FERRIS_B",
	"win": "FERRIS_WIN",
	"lose": "FERRIS_LOSE"
},
"SkywheelMusicC":
{
	"intro": "FERRIS_INTRO",
	"level": "FERRIS_C",
	"win": "FERRIS_WIN",
	"lose": "FERRIS_LOSE"
}

However, there are no audio definitions or sound files for these themes in the games data.

(Source: Unbenannt256)

Build Date

USA Europe Japan
BUILD_REGION US EU JP
BUILD_DATE Thu 01/22/2015 Thu 01/22/2015 Thu 01/22/2015
BUILD_TIME 10:37:00.96 10:48:08.50 10:48:27.71

/app/scripts/bootstrap.js defines three variables; BUILD_REGION, BUILD_DATE and BUILD_TIME. There is also some code for writing the contents of these variables along with some kind of version to a log.

(Source: Original TCRF research)