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Mario vs. Donkey Kong: Tipping Stars (Wii U)

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Title Screen

Mario vs. Donkey Kong: Tipping Stars

Developer: Nintendo Software Technology
Publisher: Nintendo
Platform: Wii U
Released in JP: March 19, 2015
Released in US: March 5, 2015
Released in EU: March 20, 2015
Released in AU: March 21, 2015


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
TextIcon.png This game has unused text.


Hmmm...
To do:
  • There are many, many unused (mostly test) levels and a test world.
  • prerelease stuff
  • the game is written in javascript and run dynamically, so basically the source code is all here to examine

Mario vs. Donkey Kong: Tipping Stars is another entry in the Mario vs. Donkey Kong series. This time, there is more of a focus on level creation and sharing, including the ability to tip stars to other players' levels. Yes, the entire game is named after the ratings feature. The game is also notable for being the first Nintendo-published title to employ the cross-buy concept; the purchase of this game includes a download code for the 3DS version, and vice versa.

The game is a digital-only title everywhere except in Japan. It did have a physical release in Europe, but it's just a box with the download code inside, the bare minimum of what one would consider a "physical version".

Build Date

USA Europe Japan
BUILD_REGION US EU JP
BUILD_DATE Thu 01/22/2015 Thu 01/22/2015 Thu 01/22/2015
BUILD_TIME 10:37:00.96 10:48:08.50 10:48:27.71

\app\scripts\bootstrap.js defines three variables; BUILD_REGION, BUILD_DATE and BUILD_TIME. There is also some code for writing the contents of these variables along with some kind of version to a log.

(Source: Original TCRF research)