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Paper Mario: Sticker Star

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Title Screen

Paper Mario: Sticker Star

Also known as: Paper Mario: Super Seal (JP)
Developers: Nintendo, Intelligent Systems, Vanpool
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: December 6, 2012
Released in US: November 11, 2012
Released in EU: December 7, 2012
Released in AU: December 8, 2012
Released in KR: June 6, 2013
Released in CN: December 6, 2013

EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.

Paper Mario: Sticker Star is an example of an installment that's okay on its own merits, but is considered awful in comparison to its predecessors and, to a lesser degree, its successor.

To do:
  • Unused script files
  • Regional differences
  • Unused areas (there is also at least one in Surfshine Harbour)
  • Possible unused data: by hacking Kersti into inventory outside of final boss, you can sell her for 15 coins
  • Unused code: in some circumstances when hacking the game you can get placeholder ellipses text to appear, like in Super Paper Mario

Unused Text


2-Fold Shiny Goomba
4-Fold Goomba
4-Fold Shiny Goomba
Shiny Spiny
Deep Cheep
Monty Mole
Inky Piranha Plant
Bullet Bill
Bill Blaster
Banzai Bill
Banzai Blaster
Shiny Dry Bones

Several unused enemies. Only the Ptooie has graphics. It's worth noting that some of these enemies (namely, the 2-Fold and 4-Fold Goombas, as well as the Shiny Dry Bones) are mentioned in the game's Prima Strategy Guide, meaning that they may have been removed later in development. Shiny Dry Bones and Shiny Spiny would later appear in Mario & Luigi: Paper Jam.

(Source: "Paper Mario: Sticker Star" text dump)

Unused Graphics

To do:
More dummy/test graphics. Might also be a good idea to note the names of these graphics


Fishbone Sticker Star.PNG

Fish Bones, a recurring enemy in the Mario series, appear as obstacles in World 5-2: Jungle Rapids, leaping in the water and attempting to destroy the raft Mario uses to cross the river, and can be removed using the hammer. They are never battled in turn-based combat. However, they were likely originally meant to be fought in battle at some point, as they have sprites for being affected by the game's various status effects.

Lakitu Sticker Star.PNG

One Lakitu appears in World 1-5: Whammino Mountain, throwing Spinies at Mario. However, it flies too high up to be attacked, but there is a purpose where one of these otherwise unused sprites can be seen as seen in this video as if the player gets a Star and jumps quickly when Lakitu drifts down towards Mario, Mario will hit Lakitu, revealing the top left sprite, but despite this, the other three hurt Lakitu sprites cannot be seen in any way.

Fishing Rod.PNG

Interestingly, a sprite of what appears to be a fishing rod is stored with the Lakitu graphics, implying that the Fishin' Lakitu seen in several Mario games would have made an appearance here.

Pokey Sticker Star.PNG

A spiked green Pokey. Green, Super Mario Bros. 2-style Pokeys appear alongside their normal counterparts, but this version, which seems to be a combination of the two designs, does not.

Ptooie Sticker Star.PNG

A Ptooie from Super Mario Bros. 3. While normal Piranha Plants appear in Sticker Star, Ptooies do not. Ptooies did make an appearance in the sequel, Paper Mario: Color Splash

(Source: The Spriters Resource)


Big Leaf Sticker.PNG

A bigger version of the Leaf sticker.

Piranha Plant Sticker.PNG

A Piranha Plant sticker. Probably would have damaged enemies, like the Shell and Bomb stickers.

Rock Sticker.PNG

A rock sticker. Probably would have acted like the Pebble from Paper Mario.

Spiny Egg Sticker.PNG

A Spiny Egg sticker. Probably would have acted like the Spike Ball sticker, and likely would have been dropped by Lakitu.

Tanooki Leaf Sticker.PNG

A Super Leaf sticker. Probably replaced by the Tail sticker.

PMSS-inter mission dummy.png

A crudely-drawn placeholder graphic present in the World 2 intermission BCREZ.

(Source: The Spriters Resource, Hiccup)


Pipe Scrap.png

A scrap of a pipe that's seemingly underground. Has a duplicate in the game's files.

Dead Tree Scrap.png

A scrap of a dead tree, similar to the ones on Whammino Mountain. Also has a duplicate.

Toad Scrap.png

A...rather strange scrap of a Toad with what seems to be a Boo covering its body. Presumably, this was meant for the Enigmansion. Has a duplicate as well.

Sky Scrap.png

A rather generic scrap of a piece of sky or water.

Bridge Scrap.png

A scrap of the bridge in 1-1. Strangely, it's on land instead of over the river. It's also used as a placeholder texture for various Paperization effect models.

Grass Scrap.png

A scrap of some lily pads floating on water.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Was this in a trailer?

Bridge Scrap 2.png

A scrap simply referred to as item01. It seems to be the bridge from World 1-1, but from a different perspective.

Flower Scrap.png Flower Scrap 2.png Flower Scrap 3.png

Just a group of flower-based scraps (despite the second looking more like a weed than a flower).

(Source: The Spriters Resource)



An early screenshot exists as a placeholder for the screenshots taken on-the-go for attacks that use particle effects like the Scissors. It features an early or test battle, involving a Goomba, Koopa Troopa, Paragoomba, a cut Koopa-like snake enemy and Kamek (or maybe just a normal Magikoopa, like in previous games). Similar game versions to this are depicted in prerelease materials.

(Source: Original TCRF research)

Unused Falling Behaviour

If Mario falls off a level, he will flap his arms and a sound effect will play (like in cutscenes where he falls), resulting in a Game Over. This isn't actually possible without clipping out of the stage with a glitch, or by hacking. However, Mario "falling outside a stage" is mentioned in at least the European digital manual.

Kersti's Obscured Dialogue

In Rustle Burrow, Kersti is trapped in a spider web, and her shouts are obscured by the tree. By looking into the text data, we can see exactly what she says.

Wake up... Wake up NOW! Oh, come onnn... WAKE UP! I have HAD it! Why does stuff like this always happen to me?!
Hey! Are you going to keep me waiting here forever?
You listen to me! When Mario shows up, AND HE WILL, he's going to tear all of you guys to pieces!
Mario, you're really taking your time! Where ARE you? What are you doing? Damsel in distress over here!
Hellooooooooooooooooooooooooooo?! Don't you think you've kept me waiting a little too long? You didn't go home, did you? Was it something I said?
What am I going to do? Losing the Royal Stickers is all my fault.
Aaaaaaaaah... I can't go back to the Sticker Star like this.
Ooooooooh... Why me? Why this? Why now? Aaaah... Awwww... I want to cry...   
Wait, I am crying... Stupid crying... Sniffle...

Regional Differences

World 3

To do:
There are probably many more USA vs EUR text differences

US Europe
Wait! Hang on, Mario. First, we need to
find Wiggler's segment.
Let's grab the comet piece afterward.

Wait! Hold on, Mario. First, we need to
find Wiggler's segment.
We'll get the comet piece after that.

Kersti speaks this line if you use the first Tree Stump Scrap in Wiggler's Tree House before finding the first Wiggler segment. This is possible to see if the Comet Piece from Strike Lake is collected before finding the Wiggler segment in said level, as the segment will not flee to Loop Loop River despite it being made accessible. The Tree Stump Scrap found there can then be collected before battling the segment and having it join your party.

(Source: PedalPowerLuigi (finding the glitch), DhrGR (video))

The video to the right shows a glitch that can be exploited to collect the Scrap and exit the level without having to go where Wiggler's segment would be located, but as explained above glitching is not necessary. After placing the Scrap, approach the Comet Piece and Kersti will pop out and speak these two lines.