Paper Mario: Sticker Star
|Paper Mario: Sticker Star|
Also known as: Paper Mario: Super Seal (JP)
Kersti would have spoken this line if you used a Tree Stump Scrap in Wiggler's Tree House before finding one of Wiggler's segments. One of the only two times this would occur is Loop Loop River. However, this is impossible, as the Tree Stump Scrap from Loop Loop River cannot be collected without battling the Wiggler segment first, leading to it joining your party.
A glitch seen in the video to the right can be exploited to collect the Scrap and exit the level without running into Wiggler's segment. After placing the Scrap, approach the Comet Piece and Kersti will pop out and speak these two lines.
2-Fold Shiny Goomba 4-Fold Goomba 4-Fold Shiny Goomba Shiny Spiny Deep Cheep Monty Mole Inky Piranha Plant Ptooie Bullet Bill Bill Blaster Banzai Bill Banzai Blaster Crowber Shiny Dry Bones
Several unused enemies. Only the Ptooie has graphics. It's worth noting that some of these enemies (namely, the 2-Fold and 4-Fold Goombas, as well as the Shiny Dry Bones) are mentioned in the game's Prima Strategy Guide, meaning that they may have been removed later in development. Shiny Dry Bones and Shiny Spiny would later appear in Mario & Luigi: Paper Jam.
More dummy/test graphics
Fish Bones, a recurring enemy in the Mario series, appear as obstacles in World 5-2: Jungle Rapids, leaping in the water and attempting to destroy the raft Mario uses to cross the river, and can be removed using the hammer. They are never battled in turn-based combat. However, they were likely originally meant to be fought in battle at some point, as they have sprites for being affected by the game's various status effects.
One Lakitu appears in World 1-5: Whammino Mountain, throwing Spinies at Mario. However, it flies too high up to be attacked, but there is a purpose where one of these unused sprites can be seen as seen in this video as if the player gets a Star and jumps quickly when Lakitu drifts down towards Mario, Mario will hit Lakitu, revealing his unused sprite, but despite this, the other three hurt Lakitu sprites cannot be seen in any way.
Interestingly, a sprite of what appears to be a fishing rod is stored with the Lakitu graphics, implying that the Fishin' Lakitu seen in several Mario games would have made an appearance here.
A spiked green Pokey. Green, Super Mario Bros. 2-style Pokeys appear alongside their normal counterparts, but this version, which seems to be a combination of the two designs, does not.
A Ptooie from Super Mario Bros. 3. While normal Piranha Plants appear in Sticker Star, Ptooies do not. Ptooies did make an appearance in the sequel, Paper Mario: Color Splash.
A bigger version of the Leaf sticker.
A Piranha Plant sticker. Probably would have damaged enemies, like the Shell and Bomb stickers.
A rock sticker. Probably would have acted like the Pebble from Paper Mario.
A Spiny Egg sticker. Probably would have acted like the Spike Ball sticker, and likely would have been dropped by Lakitu.
A Super Leaf sticker. Probably replaced by the Tail sticker.
A crudely-drawn placeholder graphic present in the World 2 intermission BCREZ.
A scrap of a pipe that's seemingly underground. Has a duplicate in the game's files.
A scrap of a dead tree, similar to the ones on Whammino Mountain. Also has a duplicate.
A...rather strange scrap of a Toad with what seems to be a Boo covering its body. Presumably, this was meant for the Enigmansion. Has a duplicate as well.
A rather generic scrap of a piece of sky.
A scrap referred to as a bridge internally, despite clearly being a fence. It's also used as a placeholder texture for various Paperization effect models.
A scrap that seems to be grass surrounded by water.
A scrap simply referred to as item01 internally, despite resembling a bridge much more than the scrap that's actually called a bridge.
Just a group of flower-based scraps (despite the second looking more like a weed than a flower).
The copyright date in the Chinese version was updated.
An early screenshot exists as a placeholder for the screenshots taken on-the-go for attacks that use particle effects like the Scissors. It features an early or test battle, involving a Goomba, Koopa Troopa, Paragoomba, a cut Koopa-like snake enemy and Kamek (or maybe just a normal Magikoopa, like in previous games). Similar game versions to this are depicted in prerelease materials.
Unused Falling Behaviour
If Mario falls off a level, he will flap his arms and a sound effect will play (like in cutscenes where he falls), resulting in a Game Over. This isn't actually possible without clipping out of the stage with a glitch, or by hacking. However, Mario "falling outside a stage" is mentioned in at least the European digital manual.